import McGiWorldDraw from "../McGiWorldDraw"; import MxDbShape from "../MxDbShape"; /** 等边多边形 */ declare class MxDbRegularPolygonShape extends MxDbShape { center: import("three").Vector3; sidesNumber: number; radius: number; getTypeName(): string; constructor(); worldDraw(pWorldDraw: McGiWorldDraw): void; _drawPolygonShape(pWorldDraw: McGiWorldDraw): void; _getPoints(): { x: number; y: number; }[]; getGripPoints(): THREE.Vector3[]; moveGripPointsAt(index: number, offset: THREE.Vector3): boolean; } export default MxDbRegularPolygonShape;