2485 lines
77 KiB
JavaScript
2485 lines
77 KiB
JavaScript
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// jsmpeg by Dominic Szablewski - phoboslab.org, github.com/phoboslab
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//
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// Consider this to be under MIT license. It's largely based an an Open Source
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// Decoder for Java under GPL, while I looked at another Decoder from Nokia
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// (under no particular license?) for certain aspects.
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// I'm not sure if this work is "derivative" enough to have a different license
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// but then again, who still cares about MPEG1?
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//
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// Based on "Java MPEG-1 Video Decoder and Player" by Korandi Zoltan:
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// http://sourceforge.net/projects/javampeg1video/
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//
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// Inspired by "MPEG Decoder in Java ME" by Nokia:
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// http://www.developer.nokia.com/Community/Wiki/MPEG_decoder_in_Java_ME
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var requestAnimFrame = (function(){
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return window.requestAnimationFrame ||
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window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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function( callback ){
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window.setTimeout(callback, 1000 / 60);
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};
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})();
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var jsmpeg = window.jsmpeg = function( url, opts ) {
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opts = opts || {};
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this.benchmark = !!opts.benchmark;
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this.canvas = opts.canvas || document.createElement('canvas');
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this.autoplay = !!opts.autoplay;
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this.loop = !!opts.loop;
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this.seekable = !!opts.seekable;
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this.externalLoadCallback = opts.onload || null;
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this.externalDecodeCallback = opts.ondecodeframe || null;
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this.externalFinishedCallback = opts.onfinished || null;
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this.customIntraQuantMatrix = new Uint8Array(64);
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this.customNonIntraQuantMatrix = new Uint8Array(64);
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this.blockData = new Int32Array(64);
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this.zeroBlockData = new Int32Array(64);
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this.fillArray(this.zeroBlockData, 0);
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// use WebGL for YCbCrToRGBA conversion if possible (much faster)
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if( !opts.forceCanvas2D && this.initWebGL() ) {
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this.renderFrame = this.renderFrameGL;
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} else {
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this.canvasContext = this.canvas.getContext('2d');
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this.renderFrame = this.renderFrame2D;
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}
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if( url instanceof WebSocket ) {
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this.client = url;
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this.client.onopen = this.initSocketClient.bind(this);
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}
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else {
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this.load(url);
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}
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};
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// ----------------------------------------------------------------------------
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// Streaming over WebSockets
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jsmpeg.prototype.waitForIntraFrame = true;
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jsmpeg.prototype.socketBufferSize = 512 * 1024; // 512kb each
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jsmpeg.prototype.initSocketClient = function( client ) {
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this.buffer = new BitReader(new ArrayBuffer(this.socketBufferSize));
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this.nextPictureBuffer = new BitReader(new ArrayBuffer(this.socketBufferSize));
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this.nextPictureBuffer.writePos = 0;
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this.nextPictureBuffer.chunkBegin = 0;
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this.nextPictureBuffer.lastWriteBeforeWrap = 0;
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this.client.binaryType = 'arraybuffer';
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this.client.onmessage = this.receiveSocketMessage.bind(this);
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};
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jsmpeg.prototype.decodeSocketHeader = function( data ) {
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// Custom header sent to all newly connected clients when streaming
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// over websockets:
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// struct { char magic[4] = "jsmp"; unsigned short width, height; };
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if(
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data[0] == SOCKET_MAGIC_BYTES.charCodeAt(0) &&
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data[1] == SOCKET_MAGIC_BYTES.charCodeAt(1) &&
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data[2] == SOCKET_MAGIC_BYTES.charCodeAt(2) &&
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data[3] == SOCKET_MAGIC_BYTES.charCodeAt(3)
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) {
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this.width = (data[4] * 256 + data[5]);
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this.height = (data[6] * 256 + data[7]);
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this.initBuffers();
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}
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};
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jsmpeg.prototype.receiveSocketMessage = function( event ) {
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var messageData = new Uint8Array(event.data);
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if( !this.sequenceStarted ) {
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this.decodeSocketHeader(messageData);
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}
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var current = this.buffer;
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var next = this.nextPictureBuffer;
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if( next.writePos + messageData.length > next.length ) {
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next.lastWriteBeforeWrap = next.writePos;
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next.writePos = 0;
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next.index = 0;
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}
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next.bytes.set( messageData, next.writePos );
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next.writePos += messageData.length;
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var startCode = 0;
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while( true ) {
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startCode = next.findNextMPEGStartCode();
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if(
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startCode == BitReader.NOT_FOUND ||
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((next.index >> 3) > next.writePos)
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) {
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// We reached the end with no picture found yet; move back a few bytes
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// in case we are at the beginning of a start code and exit.
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next.index = Math.max((next.writePos-3), 0) << 3;
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return;
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}
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else if( startCode == START_PICTURE ) {
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break;
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}
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}
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// If we are still here, we found the next picture start code!
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// Skip picture decoding until we find the first intra frame?
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if( this.waitForIntraFrame ) {
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next.advance(10); // skip temporalReference
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if( next.getBits(3) == PICTURE_TYPE_I ) {
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this.waitForIntraFrame = false;
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next.chunkBegin = (next.index-13) >> 3;
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}
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return;
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}
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// Last picture hasn't been decoded yet? Decode now but skip output
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// before scheduling the next one
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if( !this.currentPictureDecoded ) {
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this.decodePicture(DECODE_SKIP_OUTPUT);
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}
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// Copy the picture chunk over to 'this.buffer' and schedule decoding.
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var chunkEnd = ((next.index) >> 3);
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if( chunkEnd > next.chunkBegin ) {
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// Just copy the current picture chunk
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current.bytes.set( next.bytes.subarray(next.chunkBegin, chunkEnd) );
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current.writePos = chunkEnd - next.chunkBegin;
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}
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else {
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// We wrapped the nextPictureBuffer around, so we have to copy the last part
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// till the end, as well as from 0 to the current writePos
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current.bytes.set( next.bytes.subarray(next.chunkBegin, next.lastWriteBeforeWrap) );
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var written = next.lastWriteBeforeWrap - next.chunkBegin;
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current.bytes.set( next.bytes.subarray(0, chunkEnd), written );
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current.writePos = chunkEnd + written;
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}
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current.index = 0;
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next.chunkBegin = chunkEnd;
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// Decode!
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this.currentPictureDecoded = false;
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requestAnimFrame( this.scheduleDecoding.bind(this), this.canvas );
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};
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jsmpeg.prototype.scheduleDecoding = function() {
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this.decodePicture();
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this.currentPictureDecoded = true;
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};
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// ----------------------------------------------------------------------------
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// Recording from WebSockets
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jsmpeg.prototype.isRecording = false;
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jsmpeg.prototype.recorderWaitForIntraFrame = false;
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jsmpeg.prototype.recordedFrames = 0;
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jsmpeg.prototype.recordedSize = 0;
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jsmpeg.prototype.didStartRecordingCallback = null;
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jsmpeg.prototype.recordBuffers = [];
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jsmpeg.prototype.canRecord = function(){
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return (this.client && this.client.readyState == this.client.OPEN);
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};
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jsmpeg.prototype.startRecording = function(callback) {
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if( !this.canRecord() ) {
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return;
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}
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// Discard old buffers and set for recording
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this.discardRecordBuffers();
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this.isRecording = true;
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this.recorderWaitForIntraFrame = true;
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this.didStartRecordingCallback = callback || null;
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this.recordedFrames = 0;
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this.recordedSize = 0;
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// Fudge a simple Sequence Header for the MPEG file
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// 3 bytes width & height, 12 bits each
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var wh1 = (this.width >> 4),
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wh2 = ((this.width & 0xf) << 4) | (this.height >> 8),
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wh3 = (this.height & 0xff);
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this.recordBuffers.push(new Uint8Array([
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0x00, 0x00, 0x01, 0xb3, // Sequence Start Code
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wh1, wh2, wh3, // Width & height
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0x13, // aspect ratio & framerate
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0xff, 0xff, 0xe1, 0x58, // Meh. Bitrate and other boring stuff
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0x00, 0x00, 0x01, 0xb8, 0x00, 0x08, 0x00, // GOP
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0x00, 0x00, 0x00, 0x01, 0x00 // First Picture Start Code
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]));
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};
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jsmpeg.prototype.recordFrameFromCurrentBuffer = function() {
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if( !this.isRecording ) { return; }
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if( this.recorderWaitForIntraFrame ) {
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// Not an intra frame? Exit.
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if( this.pictureCodingType != PICTURE_TYPE_I ) { return; }
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// Start recording!
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this.recorderWaitForIntraFrame = false;
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if( this.didStartRecordingCallback ) {
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this.didStartRecordingCallback( this );
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}
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}
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this.recordedFrames++;
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this.recordedSize += this.buffer.writePos;
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// Copy the actual subrange for the current picture into a new Buffer
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this.recordBuffers.push(new Uint8Array(this.buffer.bytes.subarray(0, this.buffer.writePos)));
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};
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jsmpeg.prototype.discardRecordBuffers = function() {
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this.recordBuffers = [];
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this.recordedFrames = 0;
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};
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jsmpeg.prototype.stopRecording = function() {
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var blob = new Blob(this.recordBuffers, {type: 'video/mpeg'});
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this.discardRecordBuffers();
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this.isRecording = false;
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return blob;
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};
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// ----------------------------------------------------------------------------
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// Loading via Ajax
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jsmpeg.prototype.intraFrames = [];
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jsmpeg.prototype.currentFrame = -1;
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jsmpeg.prototype.currentTime = 0;
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jsmpeg.prototype.frameCount = 0;
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jsmpeg.prototype.duration = 0;
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jsmpeg.prototype.load = function( url ) {
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this.url = url;
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var request = new XMLHttpRequest();
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var that = this;
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request.onreadystatechange = function() {
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if( request.readyState == request.DONE && request.status == 200 ) {
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that.loadCallback(request.response);
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}
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};
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request.onprogress = this.gl
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? this.updateLoaderGL.bind(this)
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: this.updateLoader2D.bind(this);
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request.open('GET', url);
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request.responseType = "arraybuffer";
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request.send();
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};
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jsmpeg.prototype.updateLoader2D = function( ev ) {
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var
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p = ev.loaded / ev.total,
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w = this.canvas.width,
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h = this.canvas.height,
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ctx = this.canvasContext;
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ctx.fillStyle = '#222';
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ctx.fillRect(0, 0, w, h);
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ctx.fillStyle = '#fff';
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ctx.fillRect(0, h - h*p, w, h*p);
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};
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jsmpeg.prototype.updateLoaderGL = function( ev ) {
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var gl = this.gl;
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gl.uniform1f(gl.getUniformLocation(this.loadingProgram, 'loaded'), (ev.loaded / ev.total));
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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};
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jsmpeg.prototype.loadCallback = function(file) {
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this.buffer = new BitReader(file);
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if( this.seekable ) {
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this.collectIntraFrames();
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this.buffer.index = 0;
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}
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this.findStartCode(START_SEQUENCE);
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this.firstSequenceHeader = this.buffer.index;
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this.decodeSequenceHeader();
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// Calculate the duration. This only works if the video is seekable and we have a frame count
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this.duration = this.frameCount / this.pictureRate;
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// Load the first frame
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this.nextFrame();
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if( this.autoplay ) {
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this.play();
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}
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if( this.externalLoadCallback ) {
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this.externalLoadCallback(this);
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}
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};
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jsmpeg.prototype.collectIntraFrames = function() {
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// Loop through the whole buffer and collect all intraFrames to build our seek index.
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// We also keep track of total frame count here
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var frame;
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for( frame = 0; this.findStartCode(START_PICTURE) !== BitReader.NOT_FOUND; frame++ ) {
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// Check if the found picture is an intra frame and remember the position
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this.buffer.advance(10); // skip temporalReference
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if( this.buffer.getBits(3) == PICTURE_TYPE_I ) {
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// Remember index 13 bits back, before temporalReference and picture type
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this.intraFrames.push({frame: frame, index: this.buffer.index - 13});
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}
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}
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this.frameCount = frame;
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};
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jsmpeg.prototype.seekToFrame = function(seekFrame, seekExact) {
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if( seekFrame < 0 || seekFrame >= this.frameCount || !this.intraFrames.length ) {
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return false;
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}
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// Find the last intra frame before or equal to seek frame
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var target = null;
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for( var i = 0; i < this.intraFrames.length && this.intraFrames[i].frame <= seekFrame; i++ ) {
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target = this.intraFrames[i];
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}
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this.buffer.index = target.index;
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this.currentFrame = target.frame-1;
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// If we're seeking to the exact frame, we may have to decode some more frames before
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// the one we want
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if( seekExact ) {
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for( var frame = target.frame; frame < seekFrame; frame++ ) {
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this.decodePicture(DECODE_SKIP_OUTPUT);
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this.findStartCode(START_PICTURE);
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}
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this.currentFrame = seekFrame-1;
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}
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// Decode and display the picture we have seeked to
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this.decodePicture();
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return true;
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};
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jsmpeg.prototype.seekToTime = function(time, seekExact) {
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this.seekToFrame( (time * this.pictureRate)|0, seekExact );
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};
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jsmpeg.prototype.play = function(file) {
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if( this.playing ) { return; }
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this.targetTime = this.now();
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this.playing = true;
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this.scheduleNextFrame();
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};
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jsmpeg.prototype.pause = function(file) {
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this.playing = false;
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};
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jsmpeg.prototype.stop = function(file) {
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this.currentFrame = -1;
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if( this.buffer ) {
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this.buffer.index = this.firstSequenceHeader;
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}
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this.playing = false;
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if( this.client ) {
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this.client.close();
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this.client = null;
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}
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};
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// ----------------------------------------------------------------------------
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// Utilities
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jsmpeg.prototype.readCode = function(codeTable) {
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var state = 0;
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do {
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state = codeTable[state + this.buffer.getBits(1)];
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} while( state >= 0 && codeTable[state] != 0 );
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return codeTable[state+2];
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};
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jsmpeg.prototype.findStartCode = function( code ) {
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var current = 0;
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while( true ) {
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current = this.buffer.findNextMPEGStartCode();
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if( current == code || current == BitReader.NOT_FOUND ) {
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return current;
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}
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}
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return BitReader.NOT_FOUND;
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};
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jsmpeg.prototype.fillArray = function(a, value) {
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for( var i = 0, length = a.length; i < length; i++ ) {
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a[i] = value;
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}
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};
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// ----------------------------------------------------------------------------
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// Sequence Layer
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jsmpeg.prototype.pictureRate = 30;
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jsmpeg.prototype.lateTime = 0;
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jsmpeg.prototype.firstSequenceHeader = 0;
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jsmpeg.prototype.targetTime = 0;
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jsmpeg.prototype.benchmark = false;
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jsmpeg.prototype.benchFrame = 0;
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jsmpeg.prototype.benchDecodeTimes = 0;
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jsmpeg.prototype.benchAvgFrameTime = 0;
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jsmpeg.prototype.now = function() {
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return window.performance
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? window.performance.now()
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: Date.now();
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}
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jsmpeg.prototype.nextFrame = function() {
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if( !this.buffer ) { return; }
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var frameStart = this.now();
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while(true) {
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var code = this.buffer.findNextMPEGStartCode();
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if( code == START_SEQUENCE ) {
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this.decodeSequenceHeader();
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}
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else if( code == START_PICTURE ) {
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if( this.playing ) {
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this.scheduleNextFrame();
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}
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this.decodePicture();
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this.benchDecodeTimes += this.now() - frameStart;
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return this.canvas;
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}
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else if( code == BitReader.NOT_FOUND ) {
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this.stop(); // Jump back to the beginning
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if( this.externalFinishedCallback ) {
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this.externalFinishedCallback(this);
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}
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// Only loop if we found a sequence header
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if( this.loop && this.sequenceStarted ) {
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this.play();
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}
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return null;
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}
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else {
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// ignore (GROUP, USER_DATA, EXTENSION, SLICES...)
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}
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}
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};
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jsmpeg.prototype.scheduleNextFrame = function() {
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this.lateTime = this.now() - this.targetTime;
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var wait = Math.max(0, (1000/this.pictureRate) - this.lateTime);
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this.targetTime = this.now() + wait;
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if( this.benchmark ) {
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this.benchFrame++;
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if( this.benchFrame >= 120 ) {
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this.benchAvgFrameTime = this.benchDecodeTimes / this.benchFrame;
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this.benchFrame = 0;
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this.benchDecodeTimes = 0;
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if( window.console ) { console.log("Average time per frame:", this.benchAvgFrameTime, 'ms'); }
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}
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setTimeout( this.nextFrame.bind(this), 0);
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}
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else if( wait < 18) {
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this.scheduleAnimation();
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}
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else {
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setTimeout( this.scheduleAnimation.bind(this), wait );
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}
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};
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jsmpeg.prototype.scheduleAnimation = function() {
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requestAnimFrame( this.nextFrame.bind(this), this.canvas );
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};
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jsmpeg.prototype.decodeSequenceHeader = function() {
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this.width = this.buffer.getBits(12);
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this.height = this.buffer.getBits(12);
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|
this.buffer.advance(4); // skip pixel aspect ratio
|
|
this.pictureRate = PICTURE_RATE[this.buffer.getBits(4)];
|
|
this.buffer.advance(18 + 1 + 10 + 1); // skip bitRate, marker, bufferSize and constrained bit
|
|
|
|
this.initBuffers();
|
|
|
|
if( this.buffer.getBits(1) ) { // load custom intra quant matrix?
|
|
for( var i = 0; i < 64; i++ ) {
|
|
this.customIntraQuantMatrix[ZIG_ZAG[i]] = this.buffer.getBits(8);
|
|
}
|
|
this.intraQuantMatrix = this.customIntraQuantMatrix;
|
|
}
|
|
|
|
if( this.buffer.getBits(1) ) { // load custom non intra quant matrix?
|
|
for( var i = 0; i < 64; i++ ) {
|
|
this.customNonIntraQuantMatrix[ZIG_ZAG[i]] = this.buffer.getBits(8);
|
|
}
|
|
this.nonIntraQuantMatrix = this.customNonIntraQuantMatrix;
|
|
}
|
|
};
|
|
|
|
jsmpeg.prototype.initBuffers = function() {
|
|
this.intraQuantMatrix = DEFAULT_INTRA_QUANT_MATRIX;
|
|
this.nonIntraQuantMatrix = DEFAULT_NON_INTRA_QUANT_MATRIX;
|
|
|
|
this.mbWidth = (this.width + 15) >> 4;
|
|
this.mbHeight = (this.height + 15) >> 4;
|
|
this.mbSize = this.mbWidth * this.mbHeight;
|
|
|
|
this.codedWidth = this.mbWidth << 4;
|
|
this.codedHeight = this.mbHeight << 4;
|
|
this.codedSize = this.codedWidth * this.codedHeight;
|
|
|
|
this.halfWidth = this.mbWidth << 3;
|
|
this.halfHeight = this.mbHeight << 3;
|
|
this.quarterSize = this.codedSize >> 2;
|
|
|
|
// Sequence already started? Don't allocate buffers again
|
|
if( this.sequenceStarted ) { return; }
|
|
this.sequenceStarted = true;
|
|
|
|
|
|
// Manually clamp values when writing macroblocks for shitty browsers
|
|
// that don't support Uint8ClampedArray
|
|
var MaybeClampedUint8Array = window.Uint8ClampedArray || window.Uint8Array;
|
|
if( !window.Uint8ClampedArray ) {
|
|
this.copyBlockToDestination = this.copyBlockToDestinationClamp;
|
|
this.addBlockToDestination = this.addBlockToDestinationClamp;
|
|
}
|
|
|
|
// Allocated buffers and resize the canvas
|
|
this.currentY = new MaybeClampedUint8Array(this.codedSize);
|
|
this.currentY32 = new Uint32Array(this.currentY.buffer);
|
|
|
|
this.currentCr = new MaybeClampedUint8Array(this.codedSize >> 2);
|
|
this.currentCr32 = new Uint32Array(this.currentCr.buffer);
|
|
|
|
this.currentCb = new MaybeClampedUint8Array(this.codedSize >> 2);
|
|
this.currentCb32 = new Uint32Array(this.currentCb.buffer);
|
|
|
|
|
|
this.forwardY = new MaybeClampedUint8Array(this.codedSize);
|
|
this.forwardY32 = new Uint32Array(this.forwardY.buffer);
|
|
|
|
this.forwardCr = new MaybeClampedUint8Array(this.codedSize >> 2);
|
|
this.forwardCr32 = new Uint32Array(this.forwardCr.buffer);
|
|
|
|
this.forwardCb = new MaybeClampedUint8Array(this.codedSize >> 2);
|
|
this.forwardCb32 = new Uint32Array(this.forwardCb.buffer);
|
|
|
|
this.canvas.width = this.width;
|
|
this.canvas.height = this.height;
|
|
|
|
if( this.gl ) {
|
|
this.gl.useProgram(this.program);
|
|
this.gl.viewport(0, 0, this.width, this.height);
|
|
}
|
|
else {
|
|
this.currentRGBA = this.canvasContext.getImageData(0, 0, this.width, this.height);
|
|
this.fillArray(this.currentRGBA.data, 255);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Picture Layer
|
|
|
|
jsmpeg.prototype.currentY = null;
|
|
jsmpeg.prototype.currentCr = null;
|
|
jsmpeg.prototype.currentCb = null;
|
|
|
|
jsmpeg.prototype.currentRGBA = null;
|
|
|
|
jsmpeg.prototype.pictureCodingType = 0;
|
|
|
|
// Buffers for motion compensation
|
|
jsmpeg.prototype.forwardY = null;
|
|
jsmpeg.prototype.forwardCr = null;
|
|
jsmpeg.prototype.forwardCb = null;
|
|
|
|
jsmpeg.prototype.fullPelForward = false;
|
|
jsmpeg.prototype.forwardFCode = 0;
|
|
jsmpeg.prototype.forwardRSize = 0;
|
|
jsmpeg.prototype.forwardF = 0;
|
|
|
|
|
|
jsmpeg.prototype.decodePicture = function(skipOutput) {
|
|
this.currentFrame++;
|
|
this.currentTime = this.currentFrame / this.pictureRate;
|
|
|
|
this.buffer.advance(10); // skip temporalReference
|
|
this.pictureCodingType = this.buffer.getBits(3);
|
|
this.buffer.advance(16); // skip vbv_delay
|
|
|
|
// Skip B and D frames or unknown coding type
|
|
if( this.pictureCodingType <= 0 || this.pictureCodingType >= PICTURE_TYPE_B ) {
|
|
return;
|
|
}
|
|
|
|
// full_pel_forward, forward_f_code
|
|
if( this.pictureCodingType == PICTURE_TYPE_P ) {
|
|
this.fullPelForward = this.buffer.getBits(1);
|
|
this.forwardFCode = this.buffer.getBits(3);
|
|
if( this.forwardFCode == 0 ) {
|
|
// Ignore picture with zero forward_f_code
|
|
return;
|
|
}
|
|
this.forwardRSize = this.forwardFCode - 1;
|
|
this.forwardF = 1 << this.forwardRSize;
|
|
}
|
|
|
|
var code = 0;
|
|
do {
|
|
code = this.buffer.findNextMPEGStartCode();
|
|
} while( code == START_EXTENSION || code == START_USER_DATA );
|
|
|
|
|
|
while( code >= START_SLICE_FIRST && code <= START_SLICE_LAST ) {
|
|
this.decodeSlice( (code & 0x000000FF) );
|
|
code = this.buffer.findNextMPEGStartCode();
|
|
}
|
|
|
|
// We found the next start code; rewind 32bits and let the main loop handle it.
|
|
this.buffer.rewind(32);
|
|
|
|
// Record this frame, if the recorder wants it
|
|
this.recordFrameFromCurrentBuffer();
|
|
|
|
|
|
if( skipOutput != DECODE_SKIP_OUTPUT ) {
|
|
this.renderFrame();
|
|
|
|
if(this.externalDecodeCallback) {
|
|
this.externalDecodeCallback(this, this.canvas);
|
|
}
|
|
}
|
|
|
|
// If this is a reference picutre then rotate the prediction pointers
|
|
if( this.pictureCodingType == PICTURE_TYPE_I || this.pictureCodingType == PICTURE_TYPE_P ) {
|
|
var
|
|
tmpY = this.forwardY,
|
|
tmpY32 = this.forwardY32,
|
|
tmpCr = this.forwardCr,
|
|
tmpCr32 = this.forwardCr32,
|
|
tmpCb = this.forwardCb,
|
|
tmpCb32 = this.forwardCb32;
|
|
|
|
this.forwardY = this.currentY;
|
|
this.forwardY32 = this.currentY32;
|
|
this.forwardCr = this.currentCr;
|
|
this.forwardCr32 = this.currentCr32;
|
|
this.forwardCb = this.currentCb;
|
|
this.forwardCb32 = this.currentCb32;
|
|
|
|
this.currentY = tmpY;
|
|
this.currentY32 = tmpY32;
|
|
this.currentCr = tmpCr;
|
|
this.currentCr32 = tmpCr32;
|
|
this.currentCb = tmpCb;
|
|
this.currentCb32 = tmpCb32;
|
|
}
|
|
};
|
|
|
|
jsmpeg.prototype.YCbCrToRGBA = function() {
|
|
var pY = this.currentY;
|
|
var pCb = this.currentCb;
|
|
var pCr = this.currentCr;
|
|
var pRGBA = this.currentRGBA.data;
|
|
|
|
// Chroma values are the same for each block of 4 pixels, so we proccess
|
|
// 2 lines at a time, 2 neighboring pixels each.
|
|
// I wish we could use 32bit writes to the RGBA buffer instead of writing
|
|
// each byte separately, but we need the automatic clamping of the RGBA
|
|
// buffer.
|
|
|
|
var yIndex1 = 0;
|
|
var yIndex2 = this.codedWidth;
|
|
var yNext2Lines = this.codedWidth + (this.codedWidth - this.width);
|
|
|
|
var cIndex = 0;
|
|
var cNextLine = this.halfWidth - (this.width >> 1);
|
|
|
|
var rgbaIndex1 = 0;
|
|
var rgbaIndex2 = this.width * 4;
|
|
var rgbaNext2Lines = this.width * 4;
|
|
|
|
var cols = this.width >> 1;
|
|
var rows = this.height >> 1;
|
|
|
|
var y, cb, cr, r, g, b;
|
|
|
|
for( var row = 0; row < rows; row++ ) {
|
|
for( var col = 0; col < cols; col++ ) {
|
|
cb = pCb[cIndex];
|
|
cr = pCr[cIndex];
|
|
cIndex++;
|
|
|
|
r = (cr + ((cr * 103) >> 8)) - 179;
|
|
g = ((cb * 88) >> 8) - 44 + ((cr * 183) >> 8) - 91;
|
|
b = (cb + ((cb * 198) >> 8)) - 227;
|
|
|
|
// Line 1
|
|
var y1 = pY[yIndex1++];
|
|
var y2 = pY[yIndex1++];
|
|
pRGBA[rgbaIndex1] = y1 + r;
|
|
pRGBA[rgbaIndex1+1] = y1 - g;
|
|
pRGBA[rgbaIndex1+2] = y1 + b;
|
|
pRGBA[rgbaIndex1+4] = y2 + r;
|
|
pRGBA[rgbaIndex1+5] = y2 - g;
|
|
pRGBA[rgbaIndex1+6] = y2 + b;
|
|
rgbaIndex1 += 8;
|
|
|
|
// Line 2
|
|
var y3 = pY[yIndex2++];
|
|
var y4 = pY[yIndex2++];
|
|
pRGBA[rgbaIndex2] = y3 + r;
|
|
pRGBA[rgbaIndex2+1] = y3 - g;
|
|
pRGBA[rgbaIndex2+2] = y3 + b;
|
|
pRGBA[rgbaIndex2+4] = y4 + r;
|
|
pRGBA[rgbaIndex2+5] = y4 - g;
|
|
pRGBA[rgbaIndex2+6] = y4 + b;
|
|
rgbaIndex2 += 8;
|
|
}
|
|
|
|
yIndex1 += yNext2Lines;
|
|
yIndex2 += yNext2Lines;
|
|
rgbaIndex1 += rgbaNext2Lines;
|
|
rgbaIndex2 += rgbaNext2Lines;
|
|
cIndex += cNextLine;
|
|
}
|
|
};
|
|
|
|
jsmpeg.prototype.renderFrame2D = function() {
|
|
this.YCbCrToRGBA();
|
|
this.canvasContext.putImageData(this.currentRGBA, 0, 0);
|
|
};
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Accelerated WebGL YCbCrToRGBA conversion
|
|
|
|
jsmpeg.prototype.gl = null;
|
|
jsmpeg.prototype.program = null;
|
|
jsmpeg.prototype.YTexture = null;
|
|
jsmpeg.prototype.CBTexture = null;
|
|
jsmpeg.prototype.CRTexture = null;
|
|
|
|
jsmpeg.prototype.createTexture = function(index, name) {
|
|
var gl = this.gl;
|
|
var texture = gl.createTexture();
|
|
|
|
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
gl.uniform1i(gl.getUniformLocation(this.program, name), index);
|
|
|
|
return texture;
|
|
};
|
|
|
|
jsmpeg.prototype.compileShader = function(type, source) {
|
|
var gl = this.gl;
|
|
var shader = gl.createShader(type);
|
|
gl.shaderSource(shader, source);
|
|
gl.compileShader(shader);
|
|
|
|
if( !gl.getShaderParameter(shader, gl.COMPILE_STATUS) ) {
|
|
throw new Error(gl.getShaderInfoLog(shader));
|
|
}
|
|
|
|
return shader;
|
|
};
|
|
|
|
jsmpeg.prototype.initWebGL = function() {
|
|
// attempt to get a webgl context
|
|
try {
|
|
var gl = this.gl = this.canvas.getContext('webgl') || this.canvas.getContext('experimental-webgl');
|
|
} catch (e) {
|
|
return false;
|
|
}
|
|
|
|
if (!gl) {
|
|
return false;
|
|
}
|
|
|
|
// init buffers
|
|
this.buffer = gl.createBuffer();
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
|
|
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0, 0, 0, 1, 1, 0, 1, 1]), gl.STATIC_DRAW);
|
|
|
|
// The main YCbCrToRGBA Shader
|
|
this.program = gl.createProgram();
|
|
gl.attachShader(this.program, this.compileShader(gl.VERTEX_SHADER, SHADER_VERTEX_IDENTITY));
|
|
gl.attachShader(this.program, this.compileShader(gl.FRAGMENT_SHADER, SHADER_FRAGMENT_YCBCRTORGBA));
|
|
gl.linkProgram(this.program);
|
|
|
|
if( !gl.getProgramParameter(this.program, gl.LINK_STATUS) ) {
|
|
throw new Error(gl.getProgramInfoLog(this.program));
|
|
}
|
|
|
|
gl.useProgram(this.program);
|
|
|
|
// setup textures
|
|
this.YTexture = this.createTexture(0, 'YTexture');
|
|
this.CBTexture = this.createTexture(1, 'CBTexture');
|
|
this.CRTexture = this.createTexture(2, 'CRTexture');
|
|
|
|
var vertexAttr = gl.getAttribLocation(this.program, 'vertex');
|
|
gl.enableVertexAttribArray(vertexAttr);
|
|
gl.vertexAttribPointer(vertexAttr, 2, gl.FLOAT, false, 0, 0);
|
|
|
|
|
|
// Shader for the loading screen
|
|
this.loadingProgram = gl.createProgram();
|
|
gl.attachShader(this.loadingProgram, this.compileShader(gl.VERTEX_SHADER, SHADER_VERTEX_IDENTITY));
|
|
gl.attachShader(this.loadingProgram, this.compileShader(gl.FRAGMENT_SHADER, SHADER_FRAGMENT_LOADING));
|
|
gl.linkProgram(this.loadingProgram);
|
|
|
|
gl.useProgram(this.loadingProgram);
|
|
|
|
vertexAttr = gl.getAttribLocation(this.loadingProgram, 'vertex');
|
|
gl.enableVertexAttribArray(vertexAttr);
|
|
gl.vertexAttribPointer(vertexAttr, 2, gl.FLOAT, false, 0, 0);
|
|
|
|
return true;
|
|
};
|
|
|
|
jsmpeg.prototype.renderFrameGL = function() {
|
|
var gl = this.gl;
|
|
|
|
// WebGL doesn't like Uint8ClampedArrays, so we have to create a Uint8Array view for
|
|
// each plane
|
|
var uint8Y = new Uint8Array(this.currentY.buffer),
|
|
uint8Cr = new Uint8Array(this.currentCr.buffer),
|
|
uint8Cb = new Uint8Array(this.currentCb.buffer);
|
|
|
|
gl.activeTexture(gl.TEXTURE0);
|
|
gl.bindTexture(gl.TEXTURE_2D, this.YTexture);
|
|
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, this.codedWidth, this.height, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, uint8Y);
|
|
|
|
gl.activeTexture(gl.TEXTURE1);
|
|
gl.bindTexture(gl.TEXTURE_2D, this.CBTexture);
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, this.halfWidth, this.height/2, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, uint8Cr);
|
|
|
|
gl.activeTexture(gl.TEXTURE2);
|
|
gl.bindTexture(gl.TEXTURE_2D, this.CRTexture);
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, this.halfWidth, this.height/2, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, uint8Cb);
|
|
|
|
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
};
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Slice Layer
|
|
|
|
jsmpeg.prototype.quantizerScale = 0;
|
|
jsmpeg.prototype.sliceBegin = false;
|
|
|
|
jsmpeg.prototype.decodeSlice = function(slice) {
|
|
this.sliceBegin = true;
|
|
this.macroblockAddress = (slice - 1) * this.mbWidth - 1;
|
|
|
|
// Reset motion vectors and DC predictors
|
|
this.motionFwH = this.motionFwHPrev = 0;
|
|
this.motionFwV = this.motionFwVPrev = 0;
|
|
this.dcPredictorY = 128;
|
|
this.dcPredictorCr = 128;
|
|
this.dcPredictorCb = 128;
|
|
|
|
this.quantizerScale = this.buffer.getBits(5);
|
|
|
|
// skip extra bits
|
|
while( this.buffer.getBits(1) ) {
|
|
this.buffer.advance(8);
|
|
}
|
|
|
|
do {
|
|
this.decodeMacroblock();
|
|
// We may have to ignore Video Stream Start Codes here (0xE0)!?
|
|
} while( !this.buffer.nextBytesAreStartCode() );
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Macroblock Layer
|
|
|
|
jsmpeg.prototype.macroblockAddress = 0;
|
|
jsmpeg.prototype.mbRow = 0;
|
|
jsmpeg.prototype.mbCol = 0;
|
|
|
|
jsmpeg.prototype.macroblockType = 0;
|
|
jsmpeg.prototype.macroblockIntra = false;
|
|
jsmpeg.prototype.macroblockMotFw = false;
|
|
|
|
jsmpeg.prototype.motionFwH = 0;
|
|
jsmpeg.prototype.motionFwV = 0;
|
|
jsmpeg.prototype.motionFwHPrev = 0;
|
|
jsmpeg.prototype.motionFwVPrev = 0;
|
|
|
|
jsmpeg.prototype.decodeMacroblock = function() {
|
|
// Decode macroblock_address_increment
|
|
var
|
|
increment = 0,
|
|
t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
|
|
|
|
while( t == 34 ) {
|
|
// macroblock_stuffing
|
|
t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
|
|
}
|
|
while( t == 35 ) {
|
|
// macroblock_escape
|
|
increment += 33;
|
|
t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
|
|
}
|
|
increment += t;
|
|
|
|
// Process any skipped macroblocks
|
|
if( this.sliceBegin ) {
|
|
// The first macroblock_address_increment of each slice is relative
|
|
// to beginning of the preverious row, not the preverious macroblock
|
|
this.sliceBegin = false;
|
|
this.macroblockAddress += increment;
|
|
}
|
|
else {
|
|
if( this.macroblockAddress + increment >= this.mbSize ) {
|
|
// Illegal (too large) macroblock_address_increment
|
|
return;
|
|
}
|
|
if( increment > 1 ) {
|
|
// Skipped macroblocks reset DC predictors
|
|
this.dcPredictorY = 128;
|
|
this.dcPredictorCr = 128;
|
|
this.dcPredictorCb = 128;
|
|
|
|
// Skipped macroblocks in P-pictures reset motion vectors
|
|
if( this.pictureCodingType == PICTURE_TYPE_P ) {
|
|
this.motionFwH = this.motionFwHPrev = 0;
|
|
this.motionFwV = this.motionFwVPrev = 0;
|
|
}
|
|
}
|
|
|
|
// Predict skipped macroblocks
|
|
while( increment > 1) {
|
|
this.macroblockAddress++;
|
|
this.mbRow = (this.macroblockAddress / this.mbWidth)|0;
|
|
this.mbCol = this.macroblockAddress % this.mbWidth;
|
|
this.copyMacroblock(this.motionFwH, this.motionFwV, this.forwardY, this.forwardCr, this.forwardCb);
|
|
increment--;
|
|
}
|
|
this.macroblockAddress++;
|
|
}
|
|
this.mbRow = (this.macroblockAddress / this.mbWidth)|0;
|
|
this.mbCol = this.macroblockAddress % this.mbWidth;
|
|
|
|
// Process the current macroblock
|
|
this.macroblockType = this.readCode(MACROBLOCK_TYPE_TABLES[this.pictureCodingType]);
|
|
this.macroblockIntra = (this.macroblockType & 0x01);
|
|
this.macroblockMotFw = (this.macroblockType & 0x08);
|
|
|
|
// Quantizer scale
|
|
if( (this.macroblockType & 0x10) != 0 ) {
|
|
this.quantizerScale = this.buffer.getBits(5);
|
|
}
|
|
|
|
if( this.macroblockIntra ) {
|
|
// Intra-coded macroblocks reset motion vectors
|
|
this.motionFwH = this.motionFwHPrev = 0;
|
|
this.motionFwV = this.motionFwVPrev = 0;
|
|
}
|
|
else {
|
|
// Non-intra macroblocks reset DC predictors
|
|
this.dcPredictorY = 128;
|
|
this.dcPredictorCr = 128;
|
|
this.dcPredictorCb = 128;
|
|
|
|
this.decodeMotionVectors();
|
|
this.copyMacroblock(this.motionFwH, this.motionFwV, this.forwardY, this.forwardCr, this.forwardCb);
|
|
}
|
|
|
|
// Decode blocks
|
|
var cbp = ((this.macroblockType & 0x02) != 0)
|
|
? this.readCode(CODE_BLOCK_PATTERN)
|
|
: (this.macroblockIntra ? 0x3f : 0);
|
|
|
|
for( var block = 0, mask = 0x20; block < 6; block++ ) {
|
|
if( (cbp & mask) != 0 ) {
|
|
this.decodeBlock(block);
|
|
}
|
|
mask >>= 1;
|
|
}
|
|
};
|
|
|
|
|
|
jsmpeg.prototype.decodeMotionVectors = function() {
|
|
var code, d, r = 0;
|
|
|
|
// Forward
|
|
if( this.macroblockMotFw ) {
|
|
// Horizontal forward
|
|
code = this.readCode(MOTION);
|
|
if( (code != 0) && (this.forwardF != 1) ) {
|
|
r = this.buffer.getBits(this.forwardRSize);
|
|
d = ((Math.abs(code) - 1) << this.forwardRSize) + r + 1;
|
|
if( code < 0 ) {
|
|
d = -d;
|
|
}
|
|
}
|
|
else {
|
|
d = code;
|
|
}
|
|
|
|
this.motionFwHPrev += d;
|
|
if( this.motionFwHPrev > (this.forwardF << 4) - 1 ) {
|
|
this.motionFwHPrev -= this.forwardF << 5;
|
|
}
|
|
else if( this.motionFwHPrev < ((-this.forwardF) << 4) ) {
|
|
this.motionFwHPrev += this.forwardF << 5;
|
|
}
|
|
|
|
this.motionFwH = this.motionFwHPrev;
|
|
if( this.fullPelForward ) {
|
|
this.motionFwH <<= 1;
|
|
}
|
|
|
|
// Vertical forward
|
|
code = this.readCode(MOTION);
|
|
if( (code != 0) && (this.forwardF != 1) ) {
|
|
r = this.buffer.getBits(this.forwardRSize);
|
|
d = ((Math.abs(code) - 1) << this.forwardRSize) + r + 1;
|
|
if( code < 0 ) {
|
|
d = -d;
|
|
}
|
|
}
|
|
else {
|
|
d = code;
|
|
}
|
|
|
|
this.motionFwVPrev += d;
|
|
if( this.motionFwVPrev > (this.forwardF << 4) - 1 ) {
|
|
this.motionFwVPrev -= this.forwardF << 5;
|
|
}
|
|
else if( this.motionFwVPrev < ((-this.forwardF) << 4) ) {
|
|
this.motionFwVPrev += this.forwardF << 5;
|
|
}
|
|
|
|
this.motionFwV = this.motionFwVPrev;
|
|
if( this.fullPelForward ) {
|
|
this.motionFwV <<= 1;
|
|
}
|
|
}
|
|
else if( this.pictureCodingType == PICTURE_TYPE_P ) {
|
|
// No motion information in P-picture, reset vectors
|
|
this.motionFwH = this.motionFwHPrev = 0;
|
|
this.motionFwV = this.motionFwVPrev = 0;
|
|
}
|
|
};
|
|
|
|
jsmpeg.prototype.copyMacroblock = function(motionH, motionV, sY, sCr, sCb ) {
|
|
var
|
|
width, scan,
|
|
H, V, oddH, oddV,
|
|
src, dest, last;
|
|
|
|
// We use 32bit writes here
|
|
var dY = this.currentY32;
|
|
var dCb = this.currentCb32;
|
|
var dCr = this.currentCr32;
|
|
|
|
// Luminance
|
|
width = this.codedWidth;
|
|
scan = width - 16;
|
|
|
|
H = motionH >> 1;
|
|
V = motionV >> 1;
|
|
oddH = (motionH & 1) == 1;
|
|
oddV = (motionV & 1) == 1;
|
|
|
|
src = ((this.mbRow << 4) + V) * width + (this.mbCol << 4) + H;
|
|
dest = (this.mbRow * width + this.mbCol) << 2;
|
|
last = dest + (width << 2);
|
|
|
|
var y1, y2, y;
|
|
if( oddH ) {
|
|
if( oddV ) {
|
|
while( dest < last ) {
|
|
y1 = sY[src] + sY[src+width]; src++;
|
|
for( var x = 0; x < 4; x++ ) {
|
|
y2 = sY[src] + sY[src+width]; src++;
|
|
y = (((y1 + y2 + 2) >> 2) & 0xff);
|
|
|
|
y1 = sY[src] + sY[src+width]; src++;
|
|
y |= (((y1 + y2 + 2) << 6) & 0xff00);
|
|
|
|
y2 = sY[src] + sY[src+width]; src++;
|
|
y |= (((y1 + y2 + 2) << 14) & 0xff0000);
|
|
|
|
y1 = sY[src] + sY[src+width]; src++;
|
|
y |= (((y1 + y2 + 2) << 22) & 0xff000000);
|
|
|
|
dY[dest++] = y;
|
|
}
|
|
dest += scan >> 2; src += scan-1;
|
|
}
|
|
}
|
|
else {
|
|
while( dest < last ) {
|
|
y1 = sY[src++];
|
|
for( var x = 0; x < 4; x++ ) {
|
|
y2 = sY[src++];
|
|
y = (((y1 + y2 + 1) >> 1) & 0xff);
|
|
|
|
y1 = sY[src++];
|
|
y |= (((y1 + y2 + 1) << 7) & 0xff00);
|
|
|
|
y2 = sY[src++];
|
|
y |= (((y1 + y2 + 1) << 15) & 0xff0000);
|
|
|
|
y1 = sY[src++];
|
|
y |= (((y1 + y2 + 1) << 23) & 0xff000000);
|
|
|
|
dY[dest++] = y;
|
|
}
|
|
dest += scan >> 2; src += scan-1;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if( oddV ) {
|
|
while( dest < last ) {
|
|
for( var x = 0; x < 4; x++ ) {
|
|
y = (((sY[src] + sY[src+width] + 1) >> 1) & 0xff); src++;
|
|
y |= (((sY[src] + sY[src+width] + 1) << 7) & 0xff00); src++;
|
|
y |= (((sY[src] + sY[src+width] + 1) << 15) & 0xff0000); src++;
|
|
y |= (((sY[src] + sY[src+width] + 1) << 23) & 0xff000000); src++;
|
|
|
|
dY[dest++] = y;
|
|
}
|
|
dest += scan >> 2; src += scan;
|
|
}
|
|
}
|
|
else {
|
|
while( dest < last ) {
|
|
for( var x = 0; x < 4; x++ ) {
|
|
y = sY[src]; src++;
|
|
y |= sY[src] << 8; src++;
|
|
y |= sY[src] << 16; src++;
|
|
y |= sY[src] << 24; src++;
|
|
|
|
dY[dest++] = y;
|
|
}
|
|
dest += scan >> 2; src += scan;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Chrominance
|
|
|
|
width = this.halfWidth;
|
|
scan = width - 8;
|
|
|
|
H = (motionH/2) >> 1;
|
|
V = (motionV/2) >> 1;
|
|
oddH = ((motionH/2) & 1) == 1;
|
|
oddV = ((motionV/2) & 1) == 1;
|
|
|
|
src = ((this.mbRow << 3) + V) * width + (this.mbCol << 3) + H;
|
|
dest = (this.mbRow * width + this.mbCol) << 1;
|
|
last = dest + (width << 1);
|
|
|
|
var cr1, cr2, cr;
|
|
var cb1, cb2, cb;
|
|
if( oddH ) {
|
|
if( oddV ) {
|
|
while( dest < last ) {
|
|
cr1 = sCr[src] + sCr[src+width];
|
|
cb1 = sCb[src] + sCb[src+width];
|
|
src++;
|
|
for( var x = 0; x < 2; x++ ) {
|
|
cr2 = sCr[src] + sCr[src+width];
|
|
cb2 = sCb[src] + sCb[src+width]; src++;
|
|
cr = (((cr1 + cr2 + 2) >> 2) & 0xff);
|
|
cb = (((cb1 + cb2 + 2) >> 2) & 0xff);
|
|
|
|
cr1 = sCr[src] + sCr[src+width];
|
|
cb1 = sCb[src] + sCb[src+width]; src++;
|
|
cr |= (((cr1 + cr2 + 2) << 6) & 0xff00);
|
|
cb |= (((cb1 + cb2 + 2) << 6) & 0xff00);
|
|
|
|
cr2 = sCr[src] + sCr[src+width];
|
|
cb2 = sCb[src] + sCb[src+width]; src++;
|
|
cr |= (((cr1 + cr2 + 2) << 14) & 0xff0000);
|
|
cb |= (((cb1 + cb2 + 2) << 14) & 0xff0000);
|
|
|
|
cr1 = sCr[src] + sCr[src+width];
|
|
cb1 = sCb[src] + sCb[src+width]; src++;
|
|
cr |= (((cr1 + cr2 + 2) << 22) & 0xff000000);
|
|
cb |= (((cb1 + cb2 + 2) << 22) & 0xff000000);
|
|
|
|
dCr[dest] = cr;
|
|
dCb[dest] = cb;
|
|
dest++;
|
|
}
|
|
dest += scan >> 2; src += scan-1;
|
|
}
|
|
}
|
|
else {
|
|
while( dest < last ) {
|
|
cr1 = sCr[src];
|
|
cb1 = sCb[src];
|
|
src++;
|
|
for( var x = 0; x < 2; x++ ) {
|
|
cr2 = sCr[src];
|
|
cb2 = sCb[src++];
|
|
cr = (((cr1 + cr2 + 1) >> 1) & 0xff);
|
|
cb = (((cb1 + cb2 + 1) >> 1) & 0xff);
|
|
|
|
cr1 = sCr[src];
|
|
cb1 = sCb[src++];
|
|
cr |= (((cr1 + cr2 + 1) << 7) & 0xff00);
|
|
cb |= (((cb1 + cb2 + 1) << 7) & 0xff00);
|
|
|
|
cr2 = sCr[src];
|
|
cb2 = sCb[src++];
|
|
cr |= (((cr1 + cr2 + 1) << 15) & 0xff0000);
|
|
cb |= (((cb1 + cb2 + 1) << 15) & 0xff0000);
|
|
|
|
cr1 = sCr[src];
|
|
cb1 = sCb[src++];
|
|
cr |= (((cr1 + cr2 + 1) << 23) & 0xff000000);
|
|
cb |= (((cb1 + cb2 + 1) << 23) & 0xff000000);
|
|
|
|
dCr[dest] = cr;
|
|
dCb[dest] = cb;
|
|
dest++;
|
|
}
|
|
dest += scan >> 2; src += scan-1;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if( oddV ) {
|
|
while( dest < last ) {
|
|
for( var x = 0; x < 2; x++ ) {
|
|
cr = (((sCr[src] + sCr[src+width] + 1) >> 1) & 0xff);
|
|
cb = (((sCb[src] + sCb[src+width] + 1) >> 1) & 0xff); src++;
|
|
|
|
cr |= (((sCr[src] + sCr[src+width] + 1) << 7) & 0xff00);
|
|
cb |= (((sCb[src] + sCb[src+width] + 1) << 7) & 0xff00); src++;
|
|
|
|
cr |= (((sCr[src] + sCr[src+width] + 1) << 15) & 0xff0000);
|
|
cb |= (((sCb[src] + sCb[src+width] + 1) << 15) & 0xff0000); src++;
|
|
|
|
cr |= (((sCr[src] + sCr[src+width] + 1) << 23) & 0xff000000);
|
|
cb |= (((sCb[src] + sCb[src+width] + 1) << 23) & 0xff000000); src++;
|
|
|
|
dCr[dest] = cr;
|
|
dCb[dest] = cb;
|
|
dest++;
|
|
}
|
|
dest += scan >> 2; src += scan;
|
|
}
|
|
}
|
|
else {
|
|
while( dest < last ) {
|
|
for( var x = 0; x < 2; x++ ) {
|
|
cr = sCr[src];
|
|
cb = sCb[src]; src++;
|
|
|
|
cr |= sCr[src] << 8;
|
|
cb |= sCb[src] << 8; src++;
|
|
|
|
cr |= sCr[src] << 16;
|
|
cb |= sCb[src] << 16; src++;
|
|
|
|
cr |= sCr[src] << 24;
|
|
cb |= sCb[src] << 24; src++;
|
|
|
|
dCr[dest] = cr;
|
|
dCb[dest] = cb;
|
|
dest++;
|
|
}
|
|
dest += scan >> 2; src += scan;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Block layer
|
|
|
|
jsmpeg.prototype.dcPredictorY;
|
|
jsmpeg.prototype.dcPredictorCr;
|
|
jsmpeg.prototype.dcPredictorCb;
|
|
|
|
jsmpeg.prototype.blockData = null;
|
|
jsmpeg.prototype.decodeBlock = function(block) {
|
|
|
|
var
|
|
n = 0,
|
|
quantMatrix;
|
|
|
|
// Decode DC coefficient of intra-coded blocks
|
|
if( this.macroblockIntra ) {
|
|
var
|
|
predictor,
|
|
dctSize;
|
|
|
|
// DC prediction
|
|
|
|
if( block < 4 ) {
|
|
predictor = this.dcPredictorY;
|
|
dctSize = this.readCode(DCT_DC_SIZE_LUMINANCE);
|
|
}
|
|
else {
|
|
predictor = (block == 4 ? this.dcPredictorCr : this.dcPredictorCb);
|
|
dctSize = this.readCode(DCT_DC_SIZE_CHROMINANCE);
|
|
}
|
|
|
|
// Read DC coeff
|
|
if( dctSize > 0 ) {
|
|
var differential = this.buffer.getBits(dctSize);
|
|
if( (differential & (1 << (dctSize - 1))) != 0 ) {
|
|
this.blockData[0] = predictor + differential;
|
|
}
|
|
else {
|
|
this.blockData[0] = predictor + ((-1 << dctSize)|(differential+1));
|
|
}
|
|
}
|
|
else {
|
|
this.blockData[0] = predictor;
|
|
}
|
|
|
|
// Save predictor value
|
|
if( block < 4 ) {
|
|
this.dcPredictorY = this.blockData[0];
|
|
}
|
|
else if( block == 4 ) {
|
|
this.dcPredictorCr = this.blockData[0];
|
|
}
|
|
else {
|
|
this.dcPredictorCb = this.blockData[0];
|
|
}
|
|
|
|
// Dequantize + premultiply
|
|
this.blockData[0] <<= (3 + 5);
|
|
|
|
quantMatrix = this.intraQuantMatrix;
|
|
n = 1;
|
|
}
|
|
else {
|
|
quantMatrix = this.nonIntraQuantMatrix;
|
|
}
|
|
|
|
// Decode AC coefficients (+DC for non-intra)
|
|
var level = 0;
|
|
while( true ) {
|
|
var
|
|
run = 0,
|
|
coeff = this.readCode(DCT_COEFF);
|
|
|
|
if( (coeff == 0x0001) && (n > 0) && (this.buffer.getBits(1) == 0) ) {
|
|
// end_of_block
|
|
break;
|
|
}
|
|
if( coeff == 0xffff ) {
|
|
// escape
|
|
run = this.buffer.getBits(6);
|
|
level = this.buffer.getBits(8);
|
|
if( level == 0 ) {
|
|
level = this.buffer.getBits(8);
|
|
}
|
|
else if( level == 128 ) {
|
|
level = this.buffer.getBits(8) - 256;
|
|
}
|
|
else if( level > 128 ) {
|
|
level = level - 256;
|
|
}
|
|
}
|
|
else {
|
|
run = coeff >> 8;
|
|
level = coeff & 0xff;
|
|
if( this.buffer.getBits(1) ) {
|
|
level = -level;
|
|
}
|
|
}
|
|
|
|
n += run;
|
|
var dezigZagged = ZIG_ZAG[n];
|
|
n++;
|
|
|
|
// Dequantize, oddify, clip
|
|
level <<= 1;
|
|
if( !this.macroblockIntra ) {
|
|
level += (level < 0 ? -1 : 1);
|
|
}
|
|
level = (level * this.quantizerScale * quantMatrix[dezigZagged]) >> 4;
|
|
if( (level & 1) == 0 ) {
|
|
level -= level > 0 ? 1 : -1;
|
|
}
|
|
if( level > 2047 ) {
|
|
level = 2047;
|
|
}
|
|
else if( level < -2048 ) {
|
|
level = -2048;
|
|
}
|
|
|
|
// Save premultiplied coefficient
|
|
this.blockData[dezigZagged] = level * PREMULTIPLIER_MATRIX[dezigZagged];
|
|
};
|
|
|
|
// Move block to its place
|
|
var
|
|
destArray,
|
|
destIndex,
|
|
scan;
|
|
|
|
if( block < 4 ) {
|
|
destArray = this.currentY;
|
|
scan = this.codedWidth - 8;
|
|
destIndex = (this.mbRow * this.codedWidth + this.mbCol) << 4;
|
|
if( (block & 1) != 0 ) {
|
|
destIndex += 8;
|
|
}
|
|
if( (block & 2) != 0 ) {
|
|
destIndex += this.codedWidth << 3;
|
|
}
|
|
}
|
|
else {
|
|
destArray = (block == 4) ? this.currentCb : this.currentCr;
|
|
scan = (this.codedWidth >> 1) - 8;
|
|
destIndex = ((this.mbRow * this.codedWidth) << 2) + (this.mbCol << 3);
|
|
}
|
|
|
|
if( this.macroblockIntra ) {
|
|
// Overwrite (no prediction)
|
|
if (n == 1) {
|
|
this.copyValueToDestination((this.blockData[0] + 128) >> 8, destArray, destIndex, scan);
|
|
this.blockData[0] = 0;
|
|
} else {
|
|
this.IDCT();
|
|
this.copyBlockToDestination(this.blockData, destArray, destIndex, scan);
|
|
this.blockData.set(this.zeroBlockData);
|
|
}
|
|
}
|
|
else {
|
|
// Add data to the predicted macroblock
|
|
if (n == 1) {
|
|
this.addValueToDestination((this.blockData[0] + 128) >> 8, destArray, destIndex, scan);
|
|
this.blockData[0] = 0;
|
|
} else {
|
|
this.IDCT();
|
|
this.addBlockToDestination(this.blockData, destArray, destIndex, scan);
|
|
this.blockData.set(this.zeroBlockData);
|
|
}
|
|
}
|
|
|
|
n = 0;
|
|
};
|
|
|
|
jsmpeg.prototype.copyBlockToDestination = function(blockData, destArray, destIndex, scan) {
|
|
for( var n = 0; n < 64; n += 8, destIndex += scan+8 ) {
|
|
destArray[destIndex+0] = blockData[n+0];
|
|
destArray[destIndex+1] = blockData[n+1];
|
|
destArray[destIndex+2] = blockData[n+2];
|
|
destArray[destIndex+3] = blockData[n+3];
|
|
destArray[destIndex+4] = blockData[n+4];
|
|
destArray[destIndex+5] = blockData[n+5];
|
|
destArray[destIndex+6] = blockData[n+6];
|
|
destArray[destIndex+7] = blockData[n+7];
|
|
}
|
|
};
|
|
|
|
jsmpeg.prototype.addBlockToDestination = function(blockData, destArray, destIndex, scan) {
|
|
for( var n = 0; n < 64; n += 8, destIndex += scan+8 ) {
|
|
destArray[destIndex+0] += blockData[n+0];
|
|
destArray[destIndex+1] += blockData[n+1];
|
|
destArray[destIndex+2] += blockData[n+2];
|
|
destArray[destIndex+3] += blockData[n+3];
|
|
destArray[destIndex+4] += blockData[n+4];
|
|
destArray[destIndex+5] += blockData[n+5];
|
|
destArray[destIndex+6] += blockData[n+6];
|
|
destArray[destIndex+7] += blockData[n+7];
|
|
}
|
|
};
|
|
|
|
jsmpeg.prototype.copyValueToDestination = function(value, destArray, destIndex, scan) {
|
|
for( var n = 0; n < 64; n += 8, destIndex += scan+8 ) {
|
|
destArray[destIndex+0] = value;
|
|
destArray[destIndex+1] = value;
|
|
destArray[destIndex+2] = value;
|
|
destArray[destIndex+3] = value;
|
|
destArray[destIndex+4] = value;
|
|
destArray[destIndex+5] = value;
|
|
destArray[destIndex+6] = value;
|
|
destArray[destIndex+7] = value;
|
|
}
|
|
};
|
|
|
|
jsmpeg.prototype.addValueToDestination = function(value, destArray, destIndex, scan) {
|
|
for( var n = 0; n < 64; n += 8, destIndex += scan+8 ) {
|
|
destArray[destIndex+0] += value;
|
|
destArray[destIndex+1] += value;
|
|
destArray[destIndex+2] += value;
|
|
destArray[destIndex+3] += value;
|
|
destArray[destIndex+4] += value;
|
|
destArray[destIndex+5] += value;
|
|
destArray[destIndex+6] += value;
|
|
destArray[destIndex+7] += value;
|
|
}
|
|
};
|
|
|
|
// Clamping version for shitty browsers (IE) that don't support Uint8ClampedArray
|
|
jsmpeg.prototype.copyBlockToDestinationClamp = function(blockData, destArray, destIndex, scan) {
|
|
var n = 0;
|
|
for( var i = 0; i < 8; i++ ) {
|
|
for( var j = 0; j < 8; j++ ) {
|
|
var p = blockData[n++];
|
|
destArray[destIndex++] = p > 255 ? 255 : (p < 0 ? 0 : p);
|
|
}
|
|
destIndex += scan;
|
|
}
|
|
};
|
|
|
|
jsmpeg.prototype.addBlockToDestinationClamp = function(blockData, destArray, destIndex, scan) {
|
|
var n = 0;
|
|
for( var i = 0; i < 8; i++ ) {
|
|
for( var j = 0; j < 8; j++ ) {
|
|
var p = blockData[n++] + destArray[destIndex];
|
|
destArray[destIndex++] = p > 255 ? 255 : (p < 0 ? 0 : p);
|
|
}
|
|
destIndex += scan;
|
|
}
|
|
};
|
|
|
|
jsmpeg.prototype.IDCT = function() {
|
|
// See http://vsr.informatik.tu-chemnitz.de/~jan/MPEG/HTML/IDCT.html
|
|
// for more info.
|
|
|
|
var
|
|
b1, b3, b4, b6, b7, tmp1, tmp2, m0,
|
|
x0, x1, x2, x3, x4, y3, y4, y5, y6, y7,
|
|
i,
|
|
blockData = this.blockData;
|
|
|
|
// Transform columns
|
|
for( i = 0; i < 8; ++i ) {
|
|
b1 = blockData[4*8+i];
|
|
b3 = blockData[2*8+i] + blockData[6*8+i];
|
|
b4 = blockData[5*8+i] - blockData[3*8+i];
|
|
tmp1 = blockData[1*8+i] + blockData[7*8+i];
|
|
tmp2 = blockData[3*8+i] + blockData[5*8+i];
|
|
b6 = blockData[1*8+i] - blockData[7*8+i];
|
|
b7 = tmp1 + tmp2;
|
|
m0 = blockData[0*8+i];
|
|
x4 = ((b6*473 - b4*196 + 128) >> 8) - b7;
|
|
x0 = x4 - (((tmp1 - tmp2)*362 + 128) >> 8);
|
|
x1 = m0 - b1;
|
|
x2 = (((blockData[2*8+i] - blockData[6*8+i])*362 + 128) >> 8) - b3;
|
|
x3 = m0 + b1;
|
|
y3 = x1 + x2;
|
|
y4 = x3 + b3;
|
|
y5 = x1 - x2;
|
|
y6 = x3 - b3;
|
|
y7 = -x0 - ((b4*473 + b6*196 + 128) >> 8);
|
|
blockData[0*8+i] = b7 + y4;
|
|
blockData[1*8+i] = x4 + y3;
|
|
blockData[2*8+i] = y5 - x0;
|
|
blockData[3*8+i] = y6 - y7;
|
|
blockData[4*8+i] = y6 + y7;
|
|
blockData[5*8+i] = x0 + y5;
|
|
blockData[6*8+i] = y3 - x4;
|
|
blockData[7*8+i] = y4 - b7;
|
|
}
|
|
|
|
// Transform rows
|
|
for( i = 0; i < 64; i += 8 ) {
|
|
b1 = blockData[4+i];
|
|
b3 = blockData[2+i] + blockData[6+i];
|
|
b4 = blockData[5+i] - blockData[3+i];
|
|
tmp1 = blockData[1+i] + blockData[7+i];
|
|
tmp2 = blockData[3+i] + blockData[5+i];
|
|
b6 = blockData[1+i] - blockData[7+i];
|
|
b7 = tmp1 + tmp2;
|
|
m0 = blockData[0+i];
|
|
x4 = ((b6*473 - b4*196 + 128) >> 8) - b7;
|
|
x0 = x4 - (((tmp1 - tmp2)*362 + 128) >> 8);
|
|
x1 = m0 - b1;
|
|
x2 = (((blockData[2+i] - blockData[6+i])*362 + 128) >> 8) - b3;
|
|
x3 = m0 + b1;
|
|
y3 = x1 + x2;
|
|
y4 = x3 + b3;
|
|
y5 = x1 - x2;
|
|
y6 = x3 - b3;
|
|
y7 = -x0 - ((b4*473 + b6*196 + 128) >> 8);
|
|
blockData[0+i] = (b7 + y4 + 128) >> 8;
|
|
blockData[1+i] = (x4 + y3 + 128) >> 8;
|
|
blockData[2+i] = (y5 - x0 + 128) >> 8;
|
|
blockData[3+i] = (y6 - y7 + 128) >> 8;
|
|
blockData[4+i] = (y6 + y7 + 128) >> 8;
|
|
blockData[5+i] = (x0 + y5 + 128) >> 8;
|
|
blockData[6+i] = (y3 - x4 + 128) >> 8;
|
|
blockData[7+i] = (y4 - b7 + 128) >> 8;
|
|
}
|
|
};
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// VLC Tables and Constants
|
|
|
|
var
|
|
SOCKET_MAGIC_BYTES = 'jsmp',
|
|
DECODE_SKIP_OUTPUT = 1,
|
|
PICTURE_RATE = [
|
|
0.000, 23.976, 24.000, 25.000, 29.970, 30.000, 50.000, 59.940,
|
|
60.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000
|
|
],
|
|
ZIG_ZAG = new Uint8Array([
|
|
0, 1, 8, 16, 9, 2, 3, 10,
|
|
17, 24, 32, 25, 18, 11, 4, 5,
|
|
12, 19, 26, 33, 40, 48, 41, 34,
|
|
27, 20, 13, 6, 7, 14, 21, 28,
|
|
35, 42, 49, 56, 57, 50, 43, 36,
|
|
29, 22, 15, 23, 30, 37, 44, 51,
|
|
58, 59, 52, 45, 38, 31, 39, 46,
|
|
53, 60, 61, 54, 47, 55, 62, 63
|
|
]),
|
|
DEFAULT_INTRA_QUANT_MATRIX = new Uint8Array([
|
|
8, 16, 19, 22, 26, 27, 29, 34,
|
|
16, 16, 22, 24, 27, 29, 34, 37,
|
|
19, 22, 26, 27, 29, 34, 34, 38,
|
|
22, 22, 26, 27, 29, 34, 37, 40,
|
|
22, 26, 27, 29, 32, 35, 40, 48,
|
|
26, 27, 29, 32, 35, 40, 48, 58,
|
|
26, 27, 29, 34, 38, 46, 56, 69,
|
|
27, 29, 35, 38, 46, 56, 69, 83
|
|
]),
|
|
DEFAULT_NON_INTRA_QUANT_MATRIX = new Uint8Array([
|
|
16, 16, 16, 16, 16, 16, 16, 16,
|
|
16, 16, 16, 16, 16, 16, 16, 16,
|
|
16, 16, 16, 16, 16, 16, 16, 16,
|
|
16, 16, 16, 16, 16, 16, 16, 16,
|
|
16, 16, 16, 16, 16, 16, 16, 16,
|
|
16, 16, 16, 16, 16, 16, 16, 16,
|
|
16, 16, 16, 16, 16, 16, 16, 16,
|
|
16, 16, 16, 16, 16, 16, 16, 16
|
|
]),
|
|
|
|
PREMULTIPLIER_MATRIX = new Uint8Array([
|
|
32, 44, 42, 38, 32, 25, 17, 9,
|
|
44, 62, 58, 52, 44, 35, 24, 12,
|
|
42, 58, 55, 49, 42, 33, 23, 12,
|
|
38, 52, 49, 44, 38, 30, 20, 10,
|
|
32, 44, 42, 38, 32, 25, 17, 9,
|
|
25, 35, 33, 30, 25, 20, 14, 7,
|
|
17, 24, 23, 20, 17, 14, 9, 5,
|
|
9, 12, 12, 10, 9, 7, 5, 2
|
|
]),
|
|
|
|
// MPEG-1 VLC
|
|
|
|
// macroblock_stuffing decodes as 34.
|
|
// macroblock_escape decodes as 35.
|
|
|
|
MACROBLOCK_ADDRESS_INCREMENT = new Int16Array([
|
|
1*3, 2*3, 0, // 0
|
|
3*3, 4*3, 0, // 1 0
|
|
0, 0, 1, // 2 1.
|
|
5*3, 6*3, 0, // 3 00
|
|
7*3, 8*3, 0, // 4 01
|
|
9*3, 10*3, 0, // 5 000
|
|
11*3, 12*3, 0, // 6 001
|
|
0, 0, 3, // 7 010.
|
|
0, 0, 2, // 8 011.
|
|
13*3, 14*3, 0, // 9 0000
|
|
15*3, 16*3, 0, // 10 0001
|
|
0, 0, 5, // 11 0010.
|
|
0, 0, 4, // 12 0011.
|
|
17*3, 18*3, 0, // 13 0000 0
|
|
19*3, 20*3, 0, // 14 0000 1
|
|
0, 0, 7, // 15 0001 0.
|
|
0, 0, 6, // 16 0001 1.
|
|
21*3, 22*3, 0, // 17 0000 00
|
|
23*3, 24*3, 0, // 18 0000 01
|
|
25*3, 26*3, 0, // 19 0000 10
|
|
27*3, 28*3, 0, // 20 0000 11
|
|
-1, 29*3, 0, // 21 0000 000
|
|
-1, 30*3, 0, // 22 0000 001
|
|
31*3, 32*3, 0, // 23 0000 010
|
|
33*3, 34*3, 0, // 24 0000 011
|
|
35*3, 36*3, 0, // 25 0000 100
|
|
37*3, 38*3, 0, // 26 0000 101
|
|
0, 0, 9, // 27 0000 110.
|
|
0, 0, 8, // 28 0000 111.
|
|
39*3, 40*3, 0, // 29 0000 0001
|
|
41*3, 42*3, 0, // 30 0000 0011
|
|
43*3, 44*3, 0, // 31 0000 0100
|
|
45*3, 46*3, 0, // 32 0000 0101
|
|
0, 0, 15, // 33 0000 0110.
|
|
0, 0, 14, // 34 0000 0111.
|
|
0, 0, 13, // 35 0000 1000.
|
|
0, 0, 12, // 36 0000 1001.
|
|
0, 0, 11, // 37 0000 1010.
|
|
0, 0, 10, // 38 0000 1011.
|
|
47*3, -1, 0, // 39 0000 0001 0
|
|
-1, 48*3, 0, // 40 0000 0001 1
|
|
49*3, 50*3, 0, // 41 0000 0011 0
|
|
51*3, 52*3, 0, // 42 0000 0011 1
|
|
53*3, 54*3, 0, // 43 0000 0100 0
|
|
55*3, 56*3, 0, // 44 0000 0100 1
|
|
57*3, 58*3, 0, // 45 0000 0101 0
|
|
59*3, 60*3, 0, // 46 0000 0101 1
|
|
61*3, -1, 0, // 47 0000 0001 00
|
|
-1, 62*3, 0, // 48 0000 0001 11
|
|
63*3, 64*3, 0, // 49 0000 0011 00
|
|
65*3, 66*3, 0, // 50 0000 0011 01
|
|
67*3, 68*3, 0, // 51 0000 0011 10
|
|
69*3, 70*3, 0, // 52 0000 0011 11
|
|
71*3, 72*3, 0, // 53 0000 0100 00
|
|
73*3, 74*3, 0, // 54 0000 0100 01
|
|
0, 0, 21, // 55 0000 0100 10.
|
|
0, 0, 20, // 56 0000 0100 11.
|
|
0, 0, 19, // 57 0000 0101 00.
|
|
0, 0, 18, // 58 0000 0101 01.
|
|
0, 0, 17, // 59 0000 0101 10.
|
|
0, 0, 16, // 60 0000 0101 11.
|
|
0, 0, 35, // 61 0000 0001 000. -- macroblock_escape
|
|
0, 0, 34, // 62 0000 0001 111. -- macroblock_stuffing
|
|
0, 0, 33, // 63 0000 0011 000.
|
|
0, 0, 32, // 64 0000 0011 001.
|
|
0, 0, 31, // 65 0000 0011 010.
|
|
0, 0, 30, // 66 0000 0011 011.
|
|
0, 0, 29, // 67 0000 0011 100.
|
|
0, 0, 28, // 68 0000 0011 101.
|
|
0, 0, 27, // 69 0000 0011 110.
|
|
0, 0, 26, // 70 0000 0011 111.
|
|
0, 0, 25, // 71 0000 0100 000.
|
|
0, 0, 24, // 72 0000 0100 001.
|
|
0, 0, 23, // 73 0000 0100 010.
|
|
0, 0, 22 // 74 0000 0100 011.
|
|
]),
|
|
|
|
// macroblock_type bitmap:
|
|
// 0x10 macroblock_quant
|
|
// 0x08 macroblock_motion_forward
|
|
// 0x04 macroblock_motion_backward
|
|
// 0x02 macrobkock_pattern
|
|
// 0x01 macroblock_intra
|
|
//
|
|
|
|
MACROBLOCK_TYPE_I = new Int8Array([
|
|
1*3, 2*3, 0, // 0
|
|
-1, 3*3, 0, // 1 0
|
|
0, 0, 0x01, // 2 1.
|
|
0, 0, 0x11 // 3 01.
|
|
]),
|
|
|
|
MACROBLOCK_TYPE_P = new Int8Array([
|
|
1*3, 2*3, 0, // 0
|
|
3*3, 4*3, 0, // 1 0
|
|
0, 0, 0x0a, // 2 1.
|
|
5*3, 6*3, 0, // 3 00
|
|
0, 0, 0x02, // 4 01.
|
|
7*3, 8*3, 0, // 5 000
|
|
0, 0, 0x08, // 6 001.
|
|
9*3, 10*3, 0, // 7 0000
|
|
11*3, 12*3, 0, // 8 0001
|
|
-1, 13*3, 0, // 9 00000
|
|
0, 0, 0x12, // 10 00001.
|
|
0, 0, 0x1a, // 11 00010.
|
|
0, 0, 0x01, // 12 00011.
|
|
0, 0, 0x11 // 13 000001.
|
|
]),
|
|
|
|
MACROBLOCK_TYPE_B = new Int8Array([
|
|
1*3, 2*3, 0, // 0
|
|
3*3, 5*3, 0, // 1 0
|
|
4*3, 6*3, 0, // 2 1
|
|
8*3, 7*3, 0, // 3 00
|
|
0, 0, 0x0c, // 4 10.
|
|
9*3, 10*3, 0, // 5 01
|
|
0, 0, 0x0e, // 6 11.
|
|
13*3, 14*3, 0, // 7 001
|
|
12*3, 11*3, 0, // 8 000
|
|
0, 0, 0x04, // 9 010.
|
|
0, 0, 0x06, // 10 011.
|
|
18*3, 16*3, 0, // 11 0001
|
|
15*3, 17*3, 0, // 12 0000
|
|
0, 0, 0x08, // 13 0010.
|
|
0, 0, 0x0a, // 14 0011.
|
|
-1, 19*3, 0, // 15 00000
|
|
0, 0, 0x01, // 16 00011.
|
|
20*3, 21*3, 0, // 17 00001
|
|
0, 0, 0x1e, // 18 00010.
|
|
0, 0, 0x11, // 19 000001.
|
|
0, 0, 0x16, // 20 000010.
|
|
0, 0, 0x1a // 21 000011.
|
|
]),
|
|
|
|
CODE_BLOCK_PATTERN = new Int16Array([
|
|
2*3, 1*3, 0, // 0
|
|
3*3, 6*3, 0, // 1 1
|
|
4*3, 5*3, 0, // 2 0
|
|
8*3, 11*3, 0, // 3 10
|
|
12*3, 13*3, 0, // 4 00
|
|
9*3, 7*3, 0, // 5 01
|
|
10*3, 14*3, 0, // 6 11
|
|
20*3, 19*3, 0, // 7 011
|
|
18*3, 16*3, 0, // 8 100
|
|
23*3, 17*3, 0, // 9 010
|
|
27*3, 25*3, 0, // 10 110
|
|
21*3, 28*3, 0, // 11 101
|
|
15*3, 22*3, 0, // 12 000
|
|
24*3, 26*3, 0, // 13 001
|
|
0, 0, 60, // 14 111.
|
|
35*3, 40*3, 0, // 15 0000
|
|
44*3, 48*3, 0, // 16 1001
|
|
38*3, 36*3, 0, // 17 0101
|
|
42*3, 47*3, 0, // 18 1000
|
|
29*3, 31*3, 0, // 19 0111
|
|
39*3, 32*3, 0, // 20 0110
|
|
0, 0, 32, // 21 1010.
|
|
45*3, 46*3, 0, // 22 0001
|
|
33*3, 41*3, 0, // 23 0100
|
|
43*3, 34*3, 0, // 24 0010
|
|
0, 0, 4, // 25 1101.
|
|
30*3, 37*3, 0, // 26 0011
|
|
0, 0, 8, // 27 1100.
|
|
0, 0, 16, // 28 1011.
|
|
0, 0, 44, // 29 0111 0.
|
|
50*3, 56*3, 0, // 30 0011 0
|
|
0, 0, 28, // 31 0111 1.
|
|
0, 0, 52, // 32 0110 1.
|
|
0, 0, 62, // 33 0100 0.
|
|
61*3, 59*3, 0, // 34 0010 1
|
|
52*3, 60*3, 0, // 35 0000 0
|
|
0, 0, 1, // 36 0101 1.
|
|
55*3, 54*3, 0, // 37 0011 1
|
|
0, 0, 61, // 38 0101 0.
|
|
0, 0, 56, // 39 0110 0.
|
|
57*3, 58*3, 0, // 40 0000 1
|
|
0, 0, 2, // 41 0100 1.
|
|
0, 0, 40, // 42 1000 0.
|
|
51*3, 62*3, 0, // 43 0010 0
|
|
0, 0, 48, // 44 1001 0.
|
|
64*3, 63*3, 0, // 45 0001 0
|
|
49*3, 53*3, 0, // 46 0001 1
|
|
0, 0, 20, // 47 1000 1.
|
|
0, 0, 12, // 48 1001 1.
|
|
80*3, 83*3, 0, // 49 0001 10
|
|
0, 0, 63, // 50 0011 00.
|
|
77*3, 75*3, 0, // 51 0010 00
|
|
65*3, 73*3, 0, // 52 0000 00
|
|
84*3, 66*3, 0, // 53 0001 11
|
|
0, 0, 24, // 54 0011 11.
|
|
0, 0, 36, // 55 0011 10.
|
|
0, 0, 3, // 56 0011 01.
|
|
69*3, 87*3, 0, // 57 0000 10
|
|
81*3, 79*3, 0, // 58 0000 11
|
|
68*3, 71*3, 0, // 59 0010 11
|
|
70*3, 78*3, 0, // 60 0000 01
|
|
67*3, 76*3, 0, // 61 0010 10
|
|
72*3, 74*3, 0, // 62 0010 01
|
|
86*3, 85*3, 0, // 63 0001 01
|
|
88*3, 82*3, 0, // 64 0001 00
|
|
-1, 94*3, 0, // 65 0000 000
|
|
95*3, 97*3, 0, // 66 0001 111
|
|
0, 0, 33, // 67 0010 100.
|
|
0, 0, 9, // 68 0010 110.
|
|
106*3, 110*3, 0, // 69 0000 100
|
|
102*3, 116*3, 0, // 70 0000 010
|
|
0, 0, 5, // 71 0010 111.
|
|
0, 0, 10, // 72 0010 010.
|
|
93*3, 89*3, 0, // 73 0000 001
|
|
0, 0, 6, // 74 0010 011.
|
|
0, 0, 18, // 75 0010 001.
|
|
0, 0, 17, // 76 0010 101.
|
|
0, 0, 34, // 77 0010 000.
|
|
113*3, 119*3, 0, // 78 0000 011
|
|
103*3, 104*3, 0, // 79 0000 111
|
|
90*3, 92*3, 0, // 80 0001 100
|
|
109*3, 107*3, 0, // 81 0000 110
|
|
117*3, 118*3, 0, // 82 0001 001
|
|
101*3, 99*3, 0, // 83 0001 101
|
|
98*3, 96*3, 0, // 84 0001 110
|
|
100*3, 91*3, 0, // 85 0001 011
|
|
114*3, 115*3, 0, // 86 0001 010
|
|
105*3, 108*3, 0, // 87 0000 101
|
|
112*3, 111*3, 0, // 88 0001 000
|
|
121*3, 125*3, 0, // 89 0000 0011
|
|
0, 0, 41, // 90 0001 1000.
|
|
0, 0, 14, // 91 0001 0111.
|
|
0, 0, 21, // 92 0001 1001.
|
|
124*3, 122*3, 0, // 93 0000 0010
|
|
120*3, 123*3, 0, // 94 0000 0001
|
|
0, 0, 11, // 95 0001 1110.
|
|
0, 0, 19, // 96 0001 1101.
|
|
0, 0, 7, // 97 0001 1111.
|
|
0, 0, 35, // 98 0001 1100.
|
|
0, 0, 13, // 99 0001 1011.
|
|
0, 0, 50, // 100 0001 0110.
|
|
0, 0, 49, // 101 0001 1010.
|
|
0, 0, 58, // 102 0000 0100.
|
|
0, 0, 37, // 103 0000 1110.
|
|
0, 0, 25, // 104 0000 1111.
|
|
0, 0, 45, // 105 0000 1010.
|
|
0, 0, 57, // 106 0000 1000.
|
|
0, 0, 26, // 107 0000 1101.
|
|
0, 0, 29, // 108 0000 1011.
|
|
0, 0, 38, // 109 0000 1100.
|
|
0, 0, 53, // 110 0000 1001.
|
|
0, 0, 23, // 111 0001 0001.
|
|
0, 0, 43, // 112 0001 0000.
|
|
0, 0, 46, // 113 0000 0110.
|
|
0, 0, 42, // 114 0001 0100.
|
|
0, 0, 22, // 115 0001 0101.
|
|
0, 0, 54, // 116 0000 0101.
|
|
0, 0, 51, // 117 0001 0010.
|
|
0, 0, 15, // 118 0001 0011.
|
|
0, 0, 30, // 119 0000 0111.
|
|
0, 0, 39, // 120 0000 0001 0.
|
|
0, 0, 47, // 121 0000 0011 0.
|
|
0, 0, 55, // 122 0000 0010 1.
|
|
0, 0, 27, // 123 0000 0001 1.
|
|
0, 0, 59, // 124 0000 0010 0.
|
|
0, 0, 31 // 125 0000 0011 1.
|
|
]),
|
|
|
|
MOTION = new Int16Array([
|
|
1*3, 2*3, 0, // 0
|
|
4*3, 3*3, 0, // 1 0
|
|
0, 0, 0, // 2 1.
|
|
6*3, 5*3, 0, // 3 01
|
|
8*3, 7*3, 0, // 4 00
|
|
0, 0, -1, // 5 011.
|
|
0, 0, 1, // 6 010.
|
|
9*3, 10*3, 0, // 7 001
|
|
12*3, 11*3, 0, // 8 000
|
|
0, 0, 2, // 9 0010.
|
|
0, 0, -2, // 10 0011.
|
|
14*3, 15*3, 0, // 11 0001
|
|
16*3, 13*3, 0, // 12 0000
|
|
20*3, 18*3, 0, // 13 0000 1
|
|
0, 0, 3, // 14 0001 0.
|
|
0, 0, -3, // 15 0001 1.
|
|
17*3, 19*3, 0, // 16 0000 0
|
|
-1, 23*3, 0, // 17 0000 00
|
|
27*3, 25*3, 0, // 18 0000 11
|
|
26*3, 21*3, 0, // 19 0000 01
|
|
24*3, 22*3, 0, // 20 0000 10
|
|
32*3, 28*3, 0, // 21 0000 011
|
|
29*3, 31*3, 0, // 22 0000 101
|
|
-1, 33*3, 0, // 23 0000 001
|
|
36*3, 35*3, 0, // 24 0000 100
|
|
0, 0, -4, // 25 0000 111.
|
|
30*3, 34*3, 0, // 26 0000 010
|
|
0, 0, 4, // 27 0000 110.
|
|
0, 0, -7, // 28 0000 0111.
|
|
0, 0, 5, // 29 0000 1010.
|
|
37*3, 41*3, 0, // 30 0000 0100
|
|
0, 0, -5, // 31 0000 1011.
|
|
0, 0, 7, // 32 0000 0110.
|
|
38*3, 40*3, 0, // 33 0000 0011
|
|
42*3, 39*3, 0, // 34 0000 0101
|
|
0, 0, -6, // 35 0000 1001.
|
|
0, 0, 6, // 36 0000 1000.
|
|
51*3, 54*3, 0, // 37 0000 0100 0
|
|
50*3, 49*3, 0, // 38 0000 0011 0
|
|
45*3, 46*3, 0, // 39 0000 0101 1
|
|
52*3, 47*3, 0, // 40 0000 0011 1
|
|
43*3, 53*3, 0, // 41 0000 0100 1
|
|
44*3, 48*3, 0, // 42 0000 0101 0
|
|
0, 0, 10, // 43 0000 0100 10.
|
|
0, 0, 9, // 44 0000 0101 00.
|
|
0, 0, 8, // 45 0000 0101 10.
|
|
0, 0, -8, // 46 0000 0101 11.
|
|
57*3, 66*3, 0, // 47 0000 0011 11
|
|
0, 0, -9, // 48 0000 0101 01.
|
|
60*3, 64*3, 0, // 49 0000 0011 01
|
|
56*3, 61*3, 0, // 50 0000 0011 00
|
|
55*3, 62*3, 0, // 51 0000 0100 00
|
|
58*3, 63*3, 0, // 52 0000 0011 10
|
|
0, 0, -10, // 53 0000 0100 11.
|
|
59*3, 65*3, 0, // 54 0000 0100 01
|
|
0, 0, 12, // 55 0000 0100 000.
|
|
0, 0, 16, // 56 0000 0011 000.
|
|
0, 0, 13, // 57 0000 0011 110.
|
|
0, 0, 14, // 58 0000 0011 100.
|
|
0, 0, 11, // 59 0000 0100 010.
|
|
0, 0, 15, // 60 0000 0011 010.
|
|
0, 0, -16, // 61 0000 0011 001.
|
|
0, 0, -12, // 62 0000 0100 001.
|
|
0, 0, -14, // 63 0000 0011 101.
|
|
0, 0, -15, // 64 0000 0011 011.
|
|
0, 0, -11, // 65 0000 0100 011.
|
|
0, 0, -13 // 66 0000 0011 111.
|
|
]),
|
|
|
|
DCT_DC_SIZE_LUMINANCE = new Int8Array([
|
|
2*3, 1*3, 0, // 0
|
|
6*3, 5*3, 0, // 1 1
|
|
3*3, 4*3, 0, // 2 0
|
|
0, 0, 1, // 3 00.
|
|
0, 0, 2, // 4 01.
|
|
9*3, 8*3, 0, // 5 11
|
|
7*3, 10*3, 0, // 6 10
|
|
0, 0, 0, // 7 100.
|
|
12*3, 11*3, 0, // 8 111
|
|
0, 0, 4, // 9 110.
|
|
0, 0, 3, // 10 101.
|
|
13*3, 14*3, 0, // 11 1111
|
|
0, 0, 5, // 12 1110.
|
|
0, 0, 6, // 13 1111 0.
|
|
16*3, 15*3, 0, // 14 1111 1
|
|
17*3, -1, 0, // 15 1111 11
|
|
0, 0, 7, // 16 1111 10.
|
|
0, 0, 8 // 17 1111 110.
|
|
]),
|
|
|
|
DCT_DC_SIZE_CHROMINANCE = new Int8Array([
|
|
2*3, 1*3, 0, // 0
|
|
4*3, 3*3, 0, // 1 1
|
|
6*3, 5*3, 0, // 2 0
|
|
8*3, 7*3, 0, // 3 11
|
|
0, 0, 2, // 4 10.
|
|
0, 0, 1, // 5 01.
|
|
0, 0, 0, // 6 00.
|
|
10*3, 9*3, 0, // 7 111
|
|
0, 0, 3, // 8 110.
|
|
12*3, 11*3, 0, // 9 1111
|
|
0, 0, 4, // 10 1110.
|
|
14*3, 13*3, 0, // 11 1111 1
|
|
0, 0, 5, // 12 1111 0.
|
|
16*3, 15*3, 0, // 13 1111 11
|
|
0, 0, 6, // 14 1111 10.
|
|
17*3, -1, 0, // 15 1111 111
|
|
0, 0, 7, // 16 1111 110.
|
|
0, 0, 8 // 17 1111 1110.
|
|
]),
|
|
|
|
// dct_coeff bitmap:
|
|
// 0xff00 run
|
|
// 0x00ff level
|
|
|
|
// Decoded values are unsigned. Sign bit follows in the stream.
|
|
|
|
// Interpretation of the value 0x0001
|
|
// for dc_coeff_first: run=0, level=1
|
|
// for dc_coeff_next: If the next bit is 1: run=0, level=1
|
|
// If the next bit is 0: end_of_block
|
|
|
|
// escape decodes as 0xffff.
|
|
|
|
DCT_COEFF = new Int32Array([
|
|
1*3, 2*3, 0, // 0
|
|
4*3, 3*3, 0, // 1 0
|
|
0, 0, 0x0001, // 2 1.
|
|
7*3, 8*3, 0, // 3 01
|
|
6*3, 5*3, 0, // 4 00
|
|
13*3, 9*3, 0, // 5 001
|
|
11*3, 10*3, 0, // 6 000
|
|
14*3, 12*3, 0, // 7 010
|
|
0, 0, 0x0101, // 8 011.
|
|
20*3, 22*3, 0, // 9 0011
|
|
18*3, 21*3, 0, // 10 0001
|
|
16*3, 19*3, 0, // 11 0000
|
|
0, 0, 0x0201, // 12 0101.
|
|
17*3, 15*3, 0, // 13 0010
|
|
0, 0, 0x0002, // 14 0100.
|
|
0, 0, 0x0003, // 15 0010 1.
|
|
27*3, 25*3, 0, // 16 0000 0
|
|
29*3, 31*3, 0, // 17 0010 0
|
|
24*3, 26*3, 0, // 18 0001 0
|
|
32*3, 30*3, 0, // 19 0000 1
|
|
0, 0, 0x0401, // 20 0011 0.
|
|
23*3, 28*3, 0, // 21 0001 1
|
|
0, 0, 0x0301, // 22 0011 1.
|
|
0, 0, 0x0102, // 23 0001 10.
|
|
0, 0, 0x0701, // 24 0001 00.
|
|
0, 0, 0xffff, // 25 0000 01. -- escape
|
|
0, 0, 0x0601, // 26 0001 01.
|
|
37*3, 36*3, 0, // 27 0000 00
|
|
0, 0, 0x0501, // 28 0001 11.
|
|
35*3, 34*3, 0, // 29 0010 00
|
|
39*3, 38*3, 0, // 30 0000 11
|
|
33*3, 42*3, 0, // 31 0010 01
|
|
40*3, 41*3, 0, // 32 0000 10
|
|
52*3, 50*3, 0, // 33 0010 010
|
|
54*3, 53*3, 0, // 34 0010 001
|
|
48*3, 49*3, 0, // 35 0010 000
|
|
43*3, 45*3, 0, // 36 0000 001
|
|
46*3, 44*3, 0, // 37 0000 000
|
|
0, 0, 0x0801, // 38 0000 111.
|
|
0, 0, 0x0004, // 39 0000 110.
|
|
0, 0, 0x0202, // 40 0000 100.
|
|
0, 0, 0x0901, // 41 0000 101.
|
|
51*3, 47*3, 0, // 42 0010 011
|
|
55*3, 57*3, 0, // 43 0000 0010
|
|
60*3, 56*3, 0, // 44 0000 0001
|
|
59*3, 58*3, 0, // 45 0000 0011
|
|
61*3, 62*3, 0, // 46 0000 0000
|
|
0, 0, 0x0a01, // 47 0010 0111.
|
|
0, 0, 0x0d01, // 48 0010 0000.
|
|
0, 0, 0x0006, // 49 0010 0001.
|
|
0, 0, 0x0103, // 50 0010 0101.
|
|
0, 0, 0x0005, // 51 0010 0110.
|
|
0, 0, 0x0302, // 52 0010 0100.
|
|
0, 0, 0x0b01, // 53 0010 0011.
|
|
0, 0, 0x0c01, // 54 0010 0010.
|
|
76*3, 75*3, 0, // 55 0000 0010 0
|
|
67*3, 70*3, 0, // 56 0000 0001 1
|
|
73*3, 71*3, 0, // 57 0000 0010 1
|
|
78*3, 74*3, 0, // 58 0000 0011 1
|
|
72*3, 77*3, 0, // 59 0000 0011 0
|
|
69*3, 64*3, 0, // 60 0000 0001 0
|
|
68*3, 63*3, 0, // 61 0000 0000 0
|
|
66*3, 65*3, 0, // 62 0000 0000 1
|
|
81*3, 87*3, 0, // 63 0000 0000 01
|
|
91*3, 80*3, 0, // 64 0000 0001 01
|
|
82*3, 79*3, 0, // 65 0000 0000 11
|
|
83*3, 86*3, 0, // 66 0000 0000 10
|
|
93*3, 92*3, 0, // 67 0000 0001 10
|
|
84*3, 85*3, 0, // 68 0000 0000 00
|
|
90*3, 94*3, 0, // 69 0000 0001 00
|
|
88*3, 89*3, 0, // 70 0000 0001 11
|
|
0, 0, 0x0203, // 71 0000 0010 11.
|
|
0, 0, 0x0104, // 72 0000 0011 00.
|
|
0, 0, 0x0007, // 73 0000 0010 10.
|
|
0, 0, 0x0402, // 74 0000 0011 11.
|
|
0, 0, 0x0502, // 75 0000 0010 01.
|
|
0, 0, 0x1001, // 76 0000 0010 00.
|
|
0, 0, 0x0f01, // 77 0000 0011 01.
|
|
0, 0, 0x0e01, // 78 0000 0011 10.
|
|
105*3, 107*3, 0, // 79 0000 0000 111
|
|
111*3, 114*3, 0, // 80 0000 0001 011
|
|
104*3, 97*3, 0, // 81 0000 0000 010
|
|
125*3, 119*3, 0, // 82 0000 0000 110
|
|
96*3, 98*3, 0, // 83 0000 0000 100
|
|
-1, 123*3, 0, // 84 0000 0000 000
|
|
95*3, 101*3, 0, // 85 0000 0000 001
|
|
106*3, 121*3, 0, // 86 0000 0000 101
|
|
99*3, 102*3, 0, // 87 0000 0000 011
|
|
113*3, 103*3, 0, // 88 0000 0001 110
|
|
112*3, 116*3, 0, // 89 0000 0001 111
|
|
110*3, 100*3, 0, // 90 0000 0001 000
|
|
124*3, 115*3, 0, // 91 0000 0001 010
|
|
117*3, 122*3, 0, // 92 0000 0001 101
|
|
109*3, 118*3, 0, // 93 0000 0001 100
|
|
120*3, 108*3, 0, // 94 0000 0001 001
|
|
127*3, 136*3, 0, // 95 0000 0000 0010
|
|
139*3, 140*3, 0, // 96 0000 0000 1000
|
|
130*3, 126*3, 0, // 97 0000 0000 0101
|
|
145*3, 146*3, 0, // 98 0000 0000 1001
|
|
128*3, 129*3, 0, // 99 0000 0000 0110
|
|
0, 0, 0x0802, // 100 0000 0001 0001.
|
|
132*3, 134*3, 0, // 101 0000 0000 0011
|
|
155*3, 154*3, 0, // 102 0000 0000 0111
|
|
0, 0, 0x0008, // 103 0000 0001 1101.
|
|
137*3, 133*3, 0, // 104 0000 0000 0100
|
|
143*3, 144*3, 0, // 105 0000 0000 1110
|
|
151*3, 138*3, 0, // 106 0000 0000 1010
|
|
142*3, 141*3, 0, // 107 0000 0000 1111
|
|
0, 0, 0x000a, // 108 0000 0001 0011.
|
|
0, 0, 0x0009, // 109 0000 0001 1000.
|
|
0, 0, 0x000b, // 110 0000 0001 0000.
|
|
0, 0, 0x1501, // 111 0000 0001 0110.
|
|
0, 0, 0x0602, // 112 0000 0001 1110.
|
|
0, 0, 0x0303, // 113 0000 0001 1100.
|
|
0, 0, 0x1401, // 114 0000 0001 0111.
|
|
0, 0, 0x0702, // 115 0000 0001 0101.
|
|
0, 0, 0x1101, // 116 0000 0001 1111.
|
|
0, 0, 0x1201, // 117 0000 0001 1010.
|
|
0, 0, 0x1301, // 118 0000 0001 1001.
|
|
148*3, 152*3, 0, // 119 0000 0000 1101
|
|
0, 0, 0x0403, // 120 0000 0001 0010.
|
|
153*3, 150*3, 0, // 121 0000 0000 1011
|
|
0, 0, 0x0105, // 122 0000 0001 1011.
|
|
131*3, 135*3, 0, // 123 0000 0000 0001
|
|
0, 0, 0x0204, // 124 0000 0001 0100.
|
|
149*3, 147*3, 0, // 125 0000 0000 1100
|
|
172*3, 173*3, 0, // 126 0000 0000 0101 1
|
|
162*3, 158*3, 0, // 127 0000 0000 0010 0
|
|
170*3, 161*3, 0, // 128 0000 0000 0110 0
|
|
168*3, 166*3, 0, // 129 0000 0000 0110 1
|
|
157*3, 179*3, 0, // 130 0000 0000 0101 0
|
|
169*3, 167*3, 0, // 131 0000 0000 0001 0
|
|
174*3, 171*3, 0, // 132 0000 0000 0011 0
|
|
178*3, 177*3, 0, // 133 0000 0000 0100 1
|
|
156*3, 159*3, 0, // 134 0000 0000 0011 1
|
|
164*3, 165*3, 0, // 135 0000 0000 0001 1
|
|
183*3, 182*3, 0, // 136 0000 0000 0010 1
|
|
175*3, 176*3, 0, // 137 0000 0000 0100 0
|
|
0, 0, 0x0107, // 138 0000 0000 1010 1.
|
|
0, 0, 0x0a02, // 139 0000 0000 1000 0.
|
|
0, 0, 0x0902, // 140 0000 0000 1000 1.
|
|
0, 0, 0x1601, // 141 0000 0000 1111 1.
|
|
0, 0, 0x1701, // 142 0000 0000 1111 0.
|
|
0, 0, 0x1901, // 143 0000 0000 1110 0.
|
|
0, 0, 0x1801, // 144 0000 0000 1110 1.
|
|
0, 0, 0x0503, // 145 0000 0000 1001 0.
|
|
0, 0, 0x0304, // 146 0000 0000 1001 1.
|
|
0, 0, 0x000d, // 147 0000 0000 1100 1.
|
|
0, 0, 0x000c, // 148 0000 0000 1101 0.
|
|
0, 0, 0x000e, // 149 0000 0000 1100 0.
|
|
0, 0, 0x000f, // 150 0000 0000 1011 1.
|
|
0, 0, 0x0205, // 151 0000 0000 1010 0.
|
|
0, 0, 0x1a01, // 152 0000 0000 1101 1.
|
|
0, 0, 0x0106, // 153 0000 0000 1011 0.
|
|
180*3, 181*3, 0, // 154 0000 0000 0111 1
|
|
160*3, 163*3, 0, // 155 0000 0000 0111 0
|
|
196*3, 199*3, 0, // 156 0000 0000 0011 10
|
|
0, 0, 0x001b, // 157 0000 0000 0101 00.
|
|
203*3, 185*3, 0, // 158 0000 0000 0010 01
|
|
202*3, 201*3, 0, // 159 0000 0000 0011 11
|
|
0, 0, 0x0013, // 160 0000 0000 0111 00.
|
|
0, 0, 0x0016, // 161 0000 0000 0110 01.
|
|
197*3, 207*3, 0, // 162 0000 0000 0010 00
|
|
0, 0, 0x0012, // 163 0000 0000 0111 01.
|
|
191*3, 192*3, 0, // 164 0000 0000 0001 10
|
|
188*3, 190*3, 0, // 165 0000 0000 0001 11
|
|
0, 0, 0x0014, // 166 0000 0000 0110 11.
|
|
184*3, 194*3, 0, // 167 0000 0000 0001 01
|
|
0, 0, 0x0015, // 168 0000 0000 0110 10.
|
|
186*3, 193*3, 0, // 169 0000 0000 0001 00
|
|
0, 0, 0x0017, // 170 0000 0000 0110 00.
|
|
204*3, 198*3, 0, // 171 0000 0000 0011 01
|
|
0, 0, 0x0019, // 172 0000 0000 0101 10.
|
|
0, 0, 0x0018, // 173 0000 0000 0101 11.
|
|
200*3, 205*3, 0, // 174 0000 0000 0011 00
|
|
0, 0, 0x001f, // 175 0000 0000 0100 00.
|
|
0, 0, 0x001e, // 176 0000 0000 0100 01.
|
|
0, 0, 0x001c, // 177 0000 0000 0100 11.
|
|
0, 0, 0x001d, // 178 0000 0000 0100 10.
|
|
0, 0, 0x001a, // 179 0000 0000 0101 01.
|
|
0, 0, 0x0011, // 180 0000 0000 0111 10.
|
|
0, 0, 0x0010, // 181 0000 0000 0111 11.
|
|
189*3, 206*3, 0, // 182 0000 0000 0010 11
|
|
187*3, 195*3, 0, // 183 0000 0000 0010 10
|
|
218*3, 211*3, 0, // 184 0000 0000 0001 010
|
|
0, 0, 0x0025, // 185 0000 0000 0010 011.
|
|
215*3, 216*3, 0, // 186 0000 0000 0001 000
|
|
0, 0, 0x0024, // 187 0000 0000 0010 100.
|
|
210*3, 212*3, 0, // 188 0000 0000 0001 110
|
|
0, 0, 0x0022, // 189 0000 0000 0010 110.
|
|
213*3, 209*3, 0, // 190 0000 0000 0001 111
|
|
221*3, 222*3, 0, // 191 0000 0000 0001 100
|
|
219*3, 208*3, 0, // 192 0000 0000 0001 101
|
|
217*3, 214*3, 0, // 193 0000 0000 0001 001
|
|
223*3, 220*3, 0, // 194 0000 0000 0001 011
|
|
0, 0, 0x0023, // 195 0000 0000 0010 101.
|
|
0, 0, 0x010b, // 196 0000 0000 0011 100.
|
|
0, 0, 0x0028, // 197 0000 0000 0010 000.
|
|
0, 0, 0x010c, // 198 0000 0000 0011 011.
|
|
0, 0, 0x010a, // 199 0000 0000 0011 101.
|
|
0, 0, 0x0020, // 200 0000 0000 0011 000.
|
|
0, 0, 0x0108, // 201 0000 0000 0011 111.
|
|
0, 0, 0x0109, // 202 0000 0000 0011 110.
|
|
0, 0, 0x0026, // 203 0000 0000 0010 010.
|
|
0, 0, 0x010d, // 204 0000 0000 0011 010.
|
|
0, 0, 0x010e, // 205 0000 0000 0011 001.
|
|
0, 0, 0x0021, // 206 0000 0000 0010 111.
|
|
0, 0, 0x0027, // 207 0000 0000 0010 001.
|
|
0, 0, 0x1f01, // 208 0000 0000 0001 1011.
|
|
0, 0, 0x1b01, // 209 0000 0000 0001 1111.
|
|
0, 0, 0x1e01, // 210 0000 0000 0001 1100.
|
|
0, 0, 0x1002, // 211 0000 0000 0001 0101.
|
|
0, 0, 0x1d01, // 212 0000 0000 0001 1101.
|
|
0, 0, 0x1c01, // 213 0000 0000 0001 1110.
|
|
0, 0, 0x010f, // 214 0000 0000 0001 0011.
|
|
0, 0, 0x0112, // 215 0000 0000 0001 0000.
|
|
0, 0, 0x0111, // 216 0000 0000 0001 0001.
|
|
0, 0, 0x0110, // 217 0000 0000 0001 0010.
|
|
0, 0, 0x0603, // 218 0000 0000 0001 0100.
|
|
0, 0, 0x0b02, // 219 0000 0000 0001 1010.
|
|
0, 0, 0x0e02, // 220 0000 0000 0001 0111.
|
|
0, 0, 0x0d02, // 221 0000 0000 0001 1000.
|
|
0, 0, 0x0c02, // 222 0000 0000 0001 1001.
|
|
0, 0, 0x0f02 // 223 0000 0000 0001 0110.
|
|
]),
|
|
|
|
PICTURE_TYPE_I = 1,
|
|
PICTURE_TYPE_P = 2,
|
|
PICTURE_TYPE_B = 3,
|
|
PICTURE_TYPE_D = 4,
|
|
|
|
START_SEQUENCE = 0xB3,
|
|
START_SLICE_FIRST = 0x01,
|
|
START_SLICE_LAST = 0xAF,
|
|
START_PICTURE = 0x00,
|
|
START_EXTENSION = 0xB5,
|
|
START_USER_DATA = 0xB2,
|
|
|
|
// Shaders for accelerated WebGL YCbCrToRGBA conversion
|
|
SHADER_FRAGMENT_YCBCRTORGBA = [
|
|
'precision mediump float;',
|
|
'uniform sampler2D YTexture;',
|
|
'uniform sampler2D CBTexture;',
|
|
'uniform sampler2D CRTexture;',
|
|
'varying vec2 texCoord;',
|
|
|
|
'void main() {',
|
|
'float y = texture2D(YTexture, texCoord).r;',
|
|
'float cr = texture2D(CBTexture, texCoord).r - 0.5;',
|
|
'float cb = texture2D(CRTexture, texCoord).r - 0.5;',
|
|
|
|
'gl_FragColor = vec4(',
|
|
'y + 1.4 * cr,',
|
|
'y + -0.343 * cb - 0.711 * cr,',
|
|
'y + 1.765 * cb,',
|
|
'1.0',
|
|
');',
|
|
'}'
|
|
].join('\n'),
|
|
|
|
SHADER_FRAGMENT_LOADING = [
|
|
'precision mediump float;',
|
|
'uniform float loaded;',
|
|
'varying vec2 texCoord;',
|
|
|
|
'void main() {',
|
|
'float c = ceil(loaded-(1.0-texCoord.y));',
|
|
//'float c = ceil(loaded-(1.0-texCoord.y) +sin((texCoord.x+loaded)*16.0)*0.01);', // Fancy wave anim
|
|
'gl_FragColor = vec4(c,c,c,1);',
|
|
'}'
|
|
].join('\n'),
|
|
|
|
SHADER_VERTEX_IDENTITY = [
|
|
'attribute vec2 vertex;',
|
|
'varying vec2 texCoord;',
|
|
|
|
'void main() {',
|
|
'texCoord = vertex;',
|
|
'gl_Position = vec4((vertex * 2.0 - 1.0) * vec2(1, -1), 0.0, 1.0);',
|
|
'}'
|
|
].join('\n');
|
|
|
|
var MACROBLOCK_TYPE_TABLES = [
|
|
null,
|
|
MACROBLOCK_TYPE_I,
|
|
MACROBLOCK_TYPE_P,
|
|
MACROBLOCK_TYPE_B
|
|
];
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Bit Reader
|
|
|
|
var BitReader = function(arrayBuffer) {
|
|
this.bytes = new Uint8Array(arrayBuffer);
|
|
this.length = this.bytes.length;
|
|
this.writePos = this.bytes.length;
|
|
this.index = 0;
|
|
};
|
|
|
|
BitReader.NOT_FOUND = -1;
|
|
|
|
BitReader.prototype.findNextMPEGStartCode = function() {
|
|
for( var i = (this.index+7 >> 3); i < this.writePos; i++ ) {
|
|
if(
|
|
this.bytes[i] == 0x00 &&
|
|
this.bytes[i+1] == 0x00 &&
|
|
this.bytes[i+2] == 0x01
|
|
) {
|
|
this.index = (i+4) << 3;
|
|
return this.bytes[i+3];
|
|
}
|
|
}
|
|
this.index = (this.writePos << 3);
|
|
return BitReader.NOT_FOUND;
|
|
};
|
|
|
|
BitReader.prototype.nextBytesAreStartCode = function() {
|
|
var i = (this.index+7 >> 3);
|
|
return (
|
|
i >= this.writePos || (
|
|
this.bytes[i] == 0x00 &&
|
|
this.bytes[i+1] == 0x00 &&
|
|
this.bytes[i+2] == 0x01
|
|
)
|
|
);
|
|
};
|
|
|
|
BitReader.prototype.nextBits = function(count) {
|
|
var
|
|
byteOffset = this.index >> 3,
|
|
room = (8 - this.index % 8);
|
|
|
|
if( room >= count ) {
|
|
return (this.bytes[byteOffset] >> (room - count)) & (0xff >> (8-count));
|
|
}
|
|
|
|
var
|
|
leftover = (this.index + count) % 8, // Leftover bits in last byte
|
|
end = (this.index + count -1) >> 3,
|
|
value = this.bytes[byteOffset] & (0xff >> (8-room)); // Fill out first byte
|
|
|
|
for( byteOffset++; byteOffset < end; byteOffset++ ) {
|
|
value <<= 8; // Shift and
|
|
value |= this.bytes[byteOffset]; // Put next byte
|
|
}
|
|
|
|
if (leftover > 0) {
|
|
value <<= leftover; // Make room for remaining bits
|
|
value |= (this.bytes[byteOffset] >> (8 - leftover));
|
|
}
|
|
else {
|
|
value <<= 8;
|
|
value |= this.bytes[byteOffset];
|
|
}
|
|
|
|
return value;
|
|
};
|
|
|
|
BitReader.prototype.getBits = function(count) {
|
|
var value = this.nextBits(count);
|
|
this.index += count;
|
|
return value;
|
|
};
|
|
|
|
BitReader.prototype.advance = function(count) {
|
|
return (this.index += count);
|
|
};
|
|
|
|
BitReader.prototype.rewind = function(count) {
|
|
return (this.index -= count);
|
|
};
|
|
|
|
var exports = module.exports = jsmpeg
|