yanchengPowerSupply/node_modules/mxdraw/dist/lib/MxModule/MxDbText/MxDbText.d.ts

147 lines
5.0 KiB
TypeScript

import { Color } from "three";
import McGiWorldDraw from "../McGiWorldDraw";
import MxDbEntity from "../MxDbEntity";
import drawMxDbText from "./draw";
import { SpriteTextObj, SpriteTextColorType, TextFontWeight } from "./SpriteText";
/**
* MxDbText 绘制文字
* @describe 适用于标签标注类型的文字(永远面向相机的平面)
* @example
* ``` js
* obj = new MxDbText()
obj.rxInit()
obj.position = new THREE.Vector3()
obj.backgroundColor = '#ff0000'
obj.padding = 5
obj.strokeWidth = 3
obj.strokeColor = "#3a8bd2"
obj.borderColor = "#ff00ff"
obj.borderWidth = 2
obj.borderRadius = 2
obj.opacity = 0.8
obj.text = 'This is\nsome multi-line\ntext'
obj.height = 100000
obj.color = "#fff000"
* ```
*/
export declare class MxDbText extends MxDbEntity {
static cmd: string;
static draw: typeof drawMxDbText;
/** 文字所在位置*/
position: import("three").Vector3;
setPosition(position: THREE.Vector3): this;
private _text;
/** 文字内容*/
get text(): string;
set text(text: string);
setText(text: string): this;
private _height;
/** 文字高度*/
get height(): number;
set height(height: number);
setHeight(height: number): this;
private _backgroundColor;
/** 背景颜色 */
get backgroundColor(): SpriteTextColorType;
set backgroundColor(color: SpriteTextColorType);
setBackgroundColor(backgroundColor: SpriteTextColorType): this;
private _padding;
/** 填充范围 */
get padding(): number | number[];
set padding(padding: number | number[]);
setPadding(padding: number | number[]): this;
private _borderWidth;
/** 边框宽度 */
get borderWidth(): number;
set borderWidth(borderWidth: number);
setBorderWidth(borderWidth: number): this;
private _borderRadius;
/** 边框圆角 */
get borderRadius(): number;
set borderRadius(borderRadius: number);
setBorderRadius(borderRadius: number): this;
private _borderColor;
/** 边框颜色 */
get borderColor(): SpriteTextColorType;
set borderColor(borderColor: SpriteTextColorType);
setBorderColor(borderColor: SpriteTextColorType): this;
private _fontFace;
/** 客户端字体 */
get fontFace(): string;
set fontFace(fontFace: string);
setFontFace(fontFace: string): this;
private _fontSize;
/** 字体大小 */
get fontSize(): number;
set fontSize(fontSize: number);
setFontSize(fontSize: number): this;
private _fontWeight;
/** 字体粗细 */
get fontWeight(): TextFontWeight;
set fontWeight(fontWeight: TextFontWeight);
setFontWeight(fontWeight: TextFontWeight): this;
private _strokeWidth;
/** 笔划宽度 */
get strokeWidth(): number;
set strokeWidth(strokeWidth: number);
setStrokeWidth(strokeWidth: number): this;
private _strokeColor;
/** 笔划颜色 */
get strokeColor(): SpriteTextColorType;
set strokeColor(strokeColor: SpriteTextColorType);
setStrokeColor(strokeColor: SpriteTextColorType): this;
private _textAlign;
/** 文本格式 */
get textAlign(): CanvasTextAlign;
set textAlign(textAlign: CanvasTextAlign);
setTextAlign(textAlign: CanvasTextAlign): this;
private _textShadowBlur;
/** 文字阴影模糊程度 */
get textShadowBlur(): number;
set textShadowBlur(textShadowBlur: number);
setTextShadowBlur(textShadowBlur: number): this;
private _textShadowColor;
/** 文字阴影颜色*/
get textShadowColor(): string | number | Color | undefined;
set textShadowColor(textShadowColor: string | number | Color | undefined);
setTextShadowColor(textShadowColor: string | number | Color | undefined): this;
private _textShadowOffsetX;
/** 文字阴影X轴偏移量 */
get textShadowOffsetX(): number;
set textShadowOffsetX(textShadowOffsetX: number);
setTextShadowOffsetX(textShadowOffsetX: number): this;
private _textShadowOffsetY;
/** 文字阴影X轴偏移量 */
get textShadowOffsetY(): number;
set textShadowOffsetY(textShadowOffsetY: number);
setTextShadowOffsetY(textShadowOffsetY: number): this;
private _angle;
/** 角度*/
get angle(): number;
set angle(angle: number);
setAngle(angle: number): this;
private _scale;
/** 缩放倍数 */
get scale(): number;
set scale(scale: number);
setScale(scale: number): this;
private _underline;
/** 下划线 */
get underline(): boolean;
set underline(underline: boolean);
setUnderline(underline: boolean): void;
/** SpriteText实例 */
protected spriteText: SpriteTextObj;
getTypeName(): string;
worldDraw(pWorldDraw: McGiWorldDraw): void;
/**创建精灵文字对象 */
protected createSpriteText(): void;
getGripPoints(): THREE.Vector3[];
moveGripPointsAt(index: number, offset: THREE.Vector3): boolean;
create(): MxDbEntity;
dwgIn(obj: any): boolean;
dwgOut(obj: any): object;
getGeomExtents(): THREE.Box3 | null;
erase(): boolean;
}