126 lines
4.1 KiB
TypeScript
126 lines
4.1 KiB
TypeScript
/** @module MrxDbgUiPrPointClass */
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import McEdGetPointWorldDrawObject from '../McEdGetPointWorldDrawObject';
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import MrxDbgUiPrBaseReturn from '../MrxDbgUiPrBaseReturn';
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export interface MrxDbgUiPrPointClass {
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keyWords(): string;
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setKeyWords(keyWordList: string): void;
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message(): string;
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setMessage(message: string): void;
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keyWordPicked(): string;
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isKeyWordPicked(matchKeyWord: string): boolean;
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setInputToucheType(toucheType: number): void;
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getInputToucheType(): number;
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setUserDraw(pDraw: any): void;
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value(): THREE.Vector3;
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valueDocCoord(): THREE.Vector3;
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basePt(): THREE.Vector3;
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setBasePt(basePt: THREE.Vector3): void;
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setUseBasePt(useIt: boolean): void;
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go(retcall: (status: MrxDbgUiPrBaseReturn) => void): void;
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goWhile(retcall: (status: MrxDbgUiPrBaseReturn) => any, exitcall?: (status: MrxDbgUiPrBaseReturn) => any): void;
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drawReserve(callAddEntity?: (ent: THREE.Object3D) => void): void;
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}
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/**
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* MrxDbgUiPrPoint 用于构建一个取点对象
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* @example ```typescript
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* new Mx.MrxDbgUiPrPoint()
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* ```
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*/
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export default class MrxDbgUiPrPoint {
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constructor();
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/**
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* 返回关键字列表
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* @returns 关键词列表
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*/
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keyWords(): string;
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/**
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* 设置关键字列表
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* @param keyWordList 关键词列表
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* @returns void
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*/
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setKeyWords(keyWordList: string): void;
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/**
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* 提示字符串
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* @returns 提示消息
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*/
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message(): string;
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/**
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* 设置提示字符串
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* @param message 提示消息
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* @returns 提示消息
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*/
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setMessage(message: string): void;
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/**
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* 返回用户选择的关键字
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* @returns 选择的关键字
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*/
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keyWordPicked(): string;
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/**
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* 测试某一个关键字是否被用户选择
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* @param matchKeyWord 要检测的关键字
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* @returns true为真
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*/
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isKeyWordPicked(matchKeyWord: string): boolean;
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/**
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* 设置交互过程的动态绘制调用对象
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* @param pDraw {@link McEdGetPointWorldDrawObject | 动态绘制调用对象}
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* @returns void
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*/
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setUserDraw(pDraw: McEdGetPointWorldDrawObject | ((currentPoint: THREE.Vector3, pWorldDraw: McEdGetPointWorldDrawObject) => void)): void;
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/**
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* 得以获取的点对象,Three.js坐标
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* @returns 点对象 THREE.THREE.Vector3
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*/
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value(): THREE.Vector3;
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/**
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* 得以获取的点对象,DWG图纸坐标.
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* @returns 点对象 DWG图纸坐标
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*/
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valueDocCoord(): THREE.Vector3;
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/**
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* 得到动态拖动的基点
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* @returns 基点 THREE.THREE.Vector3
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*/
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basePt(): THREE.Vector3;
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/**
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* 设置动态拖动的基点
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* @param basePt 基点 THREE.THREE.Vector3
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* @returns 点对象 DWG图纸坐标
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*/
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setBasePt(basePt: THREE.Vector3): void;
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/**
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* 设置使用动态拖动的基点
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* @param useIt 是否设置 默认为false
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* @returns void
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*/
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setUseBasePt(useIt: boolean): void;
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/**
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* 开始动态拖动
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* @param retcall 回调参数status {@link MrxDbgUiPrBaseReturn | 状态值}
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* @returns void
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*/
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go(retcall?: (status: MrxDbgUiPrBaseReturn) => void): Promise<THREE.Vector3 | null>;
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/**
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* 动态拖动,连续取点,直到ESC退出。
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* @param retcall 回调参数status {@link MrxDbgUiPrBaseReturn | 状态值}
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* @param exitcall 回调参数status {@link MrxDbgUiPrBaseReturn | 状态值}
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* @returns void
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*/
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goWhile(retcall: (status: MrxDbgUiPrBaseReturn) => any, exitcall?: (status: MrxDbgUiPrBaseReturn) => any): void;
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/**
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* 把动态绘制的对象,保留到图上。
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* @param callAddEntity 回调参数ent 类型:THREE.THREE.Object3D
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* @returns 点对象 DWG图纸坐标
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*/
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drawReserve(callAddEntity?: (ent: THREE.Object3D) => void): void;
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/**
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* 设置需要的Touche输入类型,默认值是 {@link MxType.InputToucheType.kGetBegan}
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*
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*/
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setInputToucheType(toucheType: number): void;
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/**
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* 返回需要的Touche输入类型
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*/
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getInputToucheType(): number;
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}
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