yanchengPowerSupply/node_modules/mxdraw/dist/lib/MxModule/McGiWorldDraw/index.d.ts

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/** @module McGiWorldDraw*/
import McGiWorldDrawType from '../McGiWorldDrawType';
import MxDbEntity from '../MxDbEntity';
import MxDrawObject from '../MxDrawObject';
import { UnstableColor } from '../MxType';
/**
* McGiWorldDraw 用于构建一个动态绘制回调对象的规范接口
* @abstract 是 {@link MxDbEntity.worldDraw }必须实现的抽象回调方法中的回调对象 通过回调对象完成一些动态绘制任务
* @example ```typescript
*
* ```
*/
export default interface McGiWorldDraw {
/**
* 得到WorldDraw的绘制类型.
* @returns McGiWorldDrawType
* @example
* ``` typescript
*
* ```
*
*/
getType(): McGiWorldDrawType;
/**
* 绘制一个Three.js对象
* @param ent Three.js对象
* @returns void
* @example
* ``` typescript
*
* ```
*
*/
drawEntity(ent: THREE.Object3D): void;
/**
* 返回动态绘制的控件对像
* @returns MxDrawObject
* @example
* ``` typescript
*
* ```
*
*/
getMxObject(): MxDrawObject;
/**
* 设置绘制颜色
* @param iColor 颜色值
* @returns
* @example
* ``` typescript
*
* ```
*
*/
setColor(iColor: UnstableColor): void;
/**
* 返回绘制颜色
* @returns
* @example
* ``` typescript
*
* ```
*
*/
getColor(): number;
/**
* 设置绘制的线宽
* @returns
* @example
* ``` typescript
*
* ```
*
*/
setLineWidth(iLineWidth: number): void;
/**
* 返回绘制的线宽
* @returns
* @example
* ``` typescript
*
* ```
*
*/
getLineWidth(): number;
/**
* 绘制直线
* @param pt1 第一个点 THREE.Vector3
* @param pt2 第二个点
* @returns
* @example
* ``` typescript
*
* ```
*
*/
drawLine(pt1: THREE.Vector3 | number, pt2: THREE.Vector3 | number, x2?: number, y2?: number): void;
/**
* 绘制连续的直线
* @param points 点数组
* @returns
* @example
* ``` typescript
*
* ```
*
*/
drawLines(points: THREE.Vector3[] | THREE.Vector2[]): void;
/**
* 根据几何数据绘制直线
* @param points 点数组
* @returns
* @example
* ``` typescript
*
* ```
*
*/
drawGeometryLines(geometry: THREE.Geometry): void;
/**
* 绘制圆
* @param cen 圆的中心点 THREE.Vector3
* @param dRadius 圆的半径
* @returns
* @example
* ``` typescript
*
* ```
*
*/
drawCircle(cen: THREE.Vector3, dRadius: number): void;
/**
* 绘文本
* @param sText 文本信息
* @param iSize 文字大小
* @param dAngle 角度
* @param pt 位置
* @returns
* @example
* ``` typescript
*
* ```
*
*/
drawText(sText: string, iSize: number, dAngle: number, pt: THREE.Vector3, width?: number, callGetFontStyle?: (iFontSize: number) => string): THREE.Sprite | null;
/**
* 设置DrawOrder,默认值为100.
* @returns
* @example
* ``` typescript
*
* ```
*
*/
setRenderOrder(iRenderOrder: number): void;
/**
* 得到DrawOrder
* @returns
* @example
* ``` typescript
*
* ```
*
*/
getRenderOrder(): number;
/**
* 设置宽度单位是屏幕像素默认是屏幕像素设置false,单位是Threejs坐标。
* @returns
* @example
* ``` typescript
*
* ```
*
*/
setLineWidthIsPixels(isPixels: boolean): void;
/**
* 得到宽度单位
* @returns
* @example
* ``` typescript
*
* ```
*
*/
getLineWidthIsPixels(): boolean;
/**
* 设置虚线显示数据。
* @returns
* @example
* ``` typescript
*
* ```
*
*/
setDash(dDashArray: number, dDashRatio: number): void;
/**
* 得到虚线显示数据。
* @returns
* @example
* ``` typescript
*
* ```
*
*/
getDash(): any;
/**
* 设置虚线显示
* @returns
* @example
* ``` typescript
*
* ```
*
*/
setDashLineDisplay(isDashLine: boolean): void;
/**
*是否虚线显示
* @returns
* @example
* ``` typescript
*
* ```
*
*/
isDashLineDisplay(): boolean;
/**
*绘制选择线。
* @returns
* @example
* ``` typescript
*
* ```
*
*/
drawSelectLine(pt1: THREE.Vector3 | number, pt2: THREE.Vector3 | number, x2?: number, y2?: number): void;
/**
* 设置变换矩阵
* @param
*/
setMatrix(matrix: THREE.Matrix4 | null): void;
/**
* 返回变换矩阵
* @param
*/
getMatrix(): THREE.Matrix4 | null;
/**
*设置透明度
* @returns
* @example
* ``` typescript
*
* ```
*
*/
setOpacity(opacity: number): void;
/**
*返回透明度
* @returns
* @example
* ``` typescript
*
* ```
*
*/
getOpacity(): number;
/**
*绘制纯色填充
* @returns
* @example
* ``` typescript
*
* ```
*
*/
drawSolid(points: THREE.Vector3[]): void;
/**
*把一个对象的绘图属性设置到当前绘图上下文
* @returns
* @example
* ``` typescript
*
* ```
*
*/
setupForEntity(ent: MxDbEntity): void;
/**
*设置drawEntity函数绘制的three.js对象附加一个扩展数据方便在后续选择对象得到该扩展数据.、
*只会对一次的drawEntity调用有效.
* @returns
* @example
* ``` typescript
*
* ```
*
*/
setXData(xData: any): void;
}