CompetitionAPI_dotnet/Competition.Mysql/Model/pow_user_fault.cs

493 lines
9.3 KiB
C#

/** 版本信息模板在安装目录下,可自行修改。
* pow_user_fault.cs
*
* 功 能: N/A
* 类 名: pow_user_fault
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2022/8/11 15:51:47 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机密信息,未经本公司书面同意禁止向第三方披露. │
*│ 版权所有:动软卓越(北京)科技有限公司              │
*└──────────────────────────────────┘
*/
using System;
namespace Competition.Mysql.Model
{
/// <summary>
/// pow_user_fault:实体类(属性说明自动提取数据库字段的描述信息)
/// </summary>
[Serializable]
public partial class pow_user_fault
{
public pow_user_fault()
{}
#region Model
private string _userfaultid;
private string _userid;
private string _examid;
private string _faultid;
private string _rootdeviceid;
private string _deviceid;
private string _type;
private string _faulttype;
private string _faultdesc;
private string _defectlevel;
private string _specificsimulation;
private string _faultposition;
private string _selectsocre;
private string _faultscore;
private string _handlerscore;
private string _degreesserialnumber;
private string _degreesvalue;
private string _choicequestion;
private string _multiplequestion;
private string _difficultylevel;
private string _positionvalue;
private string _position;
private string _fusiblecorenormal;
private string _fusiblecorefault;
private string _porcelainbottletype;
private string _direction;
private string _topic;
private string _optiona;
private string _optionb;
private string _optionc;
private string _optiond;
private string _optione;
private string _rightkey;
private string _settings;
private string _name;
private string _value;
private string _cablename;
private DateTime? _createtime;
private string _cablestart;
private string _cableend;
private string _modellength;
private string _sensitiveknowledge;
private string _minhui;
private string _sensitiveline;
private string _allergy;
private string _gracefulgraceful;
private string _requiredtool;
private string _hashandle;
private string _curreselectdetail;
private string _faultlocation;
private string _isprocessingscore;
/// <summary>
///
/// </summary>
public string UserFaultId
{
set{ _userfaultid=value;}
get{return _userfaultid;}
}
/// <summary>
///
/// </summary>
public string UserId
{
set{ _userid=value;}
get{return _userid;}
}
/// <summary>
///
/// </summary>
public string ExamId
{
set{ _examid=value;}
get{return _examid;}
}
/// <summary>
///
/// </summary>
public string FaultId
{
set{ _faultid=value;}
get{return _faultid;}
}
/// <summary>
///
/// </summary>
public string RootDeviceId
{
set{ _rootdeviceid=value;}
get{return _rootdeviceid;}
}
/// <summary>
///
/// </summary>
public string DeviceId
{
set{ _deviceid=value;}
get{return _deviceid;}
}
/// <summary>
///
/// </summary>
public string Type
{
set{ _type=value;}
get{return _type;}
}
/// <summary>
///
/// </summary>
public string FaultType
{
set{ _faulttype=value;}
get{return _faulttype;}
}
/// <summary>
///
/// </summary>
public string FaultDesc
{
set{ _faultdesc=value;}
get{return _faultdesc;}
}
/// <summary>
///
/// </summary>
public string DefectLevel
{
set{ _defectlevel=value;}
get{return _defectlevel;}
}
/// <summary>
///
/// </summary>
public string SpecificSimulation
{
set{ _specificsimulation=value;}
get{return _specificsimulation;}
}
/// <summary>
///
/// </summary>
public string FaultPosition
{
set{ _faultposition=value;}
get{return _faultposition;}
}
/// <summary>
///
/// </summary>
public string SelectSocre
{
set{ _selectsocre=value;}
get{return _selectsocre;}
}
/// <summary>
///
/// </summary>
public string FaultScore
{
set{ _faultscore=value;}
get{return _faultscore;}
}
/// <summary>
///
/// </summary>
public string HandlerScore
{
set{ _handlerscore=value;}
get{return _handlerscore;}
}
/// <summary>
///
/// </summary>
public string DegreesSerialNumber
{
set{ _degreesserialnumber=value;}
get{return _degreesserialnumber;}
}
/// <summary>
///
/// </summary>
public string DegreesValue
{
set{ _degreesvalue=value;}
get{return _degreesvalue;}
}
/// <summary>
///
/// </summary>
public string ChoiceQuestion
{
set{ _choicequestion=value;}
get{return _choicequestion;}
}
/// <summary>
///
/// </summary>
public string MultipleQuestion
{
set{ _multiplequestion=value;}
get{return _multiplequestion;}
}
/// <summary>
///
/// </summary>
public string DifficultyLevel
{
set{ _difficultylevel=value;}
get{return _difficultylevel;}
}
/// <summary>
///
/// </summary>
public string PositionValue
{
set{ _positionvalue=value;}
get{return _positionvalue;}
}
/// <summary>
///
/// </summary>
public string Position
{
set{ _position=value;}
get{return _position;}
}
/// <summary>
///
/// </summary>
public string FusibleCoreNormal
{
set{ _fusiblecorenormal=value;}
get{return _fusiblecorenormal;}
}
/// <summary>
///
/// </summary>
public string FusibleCoreFault
{
set{ _fusiblecorefault=value;}
get{return _fusiblecorefault;}
}
/// <summary>
///
/// </summary>
public string PorcelainBottleType
{
set{ _porcelainbottletype=value;}
get{return _porcelainbottletype;}
}
/// <summary>
///
/// </summary>
public string Direction
{
set{ _direction=value;}
get{return _direction;}
}
/// <summary>
///
/// </summary>
public string Topic
{
set{ _topic=value;}
get{return _topic;}
}
/// <summary>
///
/// </summary>
public string OptionA
{
set{ _optiona=value;}
get{return _optiona;}
}
/// <summary>
///
/// </summary>
public string OptionB
{
set{ _optionb=value;}
get{return _optionb;}
}
/// <summary>
///
/// </summary>
public string OptionC
{
set{ _optionc=value;}
get{return _optionc;}
}
/// <summary>
///
/// </summary>
public string OptionD
{
set{ _optiond=value;}
get{return _optiond;}
}
/// <summary>
///
/// </summary>
public string OptionE
{
set{ _optione=value;}
get{return _optione;}
}
/// <summary>
///
/// </summary>
public string RightKey
{
set{ _rightkey=value;}
get{return _rightkey;}
}
/// <summary>
///
/// </summary>
public string Settings
{
set{ _settings=value;}
get{return _settings;}
}
/// <summary>
///
/// </summary>
public string Name
{
set{ _name=value;}
get{return _name;}
}
/// <summary>
///
/// </summary>
public string Value
{
set{ _value=value;}
get{return _value;}
}
/// <summary>
///
/// </summary>
public string CableName
{
set{ _cablename=value;}
get{return _cablename;}
}
/// <summary>
///
/// </summary>
public DateTime? CreateTime
{
set{ _createtime=value;}
get{return _createtime;}
}
/// <summary>
///
/// </summary>
public string CableStart
{
set{ _cablestart=value;}
get{return _cablestart;}
}
/// <summary>
///
/// </summary>
public string CableEnd
{
set{ _cableend=value;}
get{return _cableend;}
}
/// <summary>
///
/// </summary>
public string ModelLength
{
set{ _modellength=value;}
get{return _modellength;}
}
/// <summary>
///
/// </summary>
public string SensitiveKnowledge
{
set{ _sensitiveknowledge=value;}
get{return _sensitiveknowledge;}
}
/// <summary>
///
/// </summary>
public string Minhui
{
set{ _minhui=value;}
get{return _minhui;}
}
/// <summary>
///
/// </summary>
public string SensitiveLine
{
set{ _sensitiveline=value;}
get{return _sensitiveline;}
}
/// <summary>
///
/// </summary>
public string Allergy
{
set{ _allergy=value;}
get{return _allergy;}
}
/// <summary>
///
/// </summary>
public string GracefulGraceful
{
set{ _gracefulgraceful=value;}
get{return _gracefulgraceful;}
}
/// <summary>
///
/// </summary>
public string RequiredTool
{
set{ _requiredtool=value;}
get{return _requiredtool;}
}
/// <summary>
///
/// </summary>
public string HasHandle
{
set{ _hashandle=value;}
get{return _hashandle;}
}
/// <summary>
///
/// </summary>
public string CurreSelectDetail
{
set{ _curreselectdetail=value;}
get{return _curreselectdetail;}
}
/// <summary>
///
/// </summary>
public string FaultLocation
{
set{ _faultlocation=value;}
get{return _faultlocation;}
}
/// <summary>
///
/// </summary>
public string IsProcessingScore
{
set{ _isprocessingscore=value;}
get{return _isprocessingscore;}
}
#endregion Model
}
}