493 lines
9.3 KiB
C#
493 lines
9.3 KiB
C#
/** 版本信息模板在安装目录下,可自行修改。
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* pow_user_fault.cs
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*
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* 功 能: N/A
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* 类 名: pow_user_fault
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*
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* Ver 变更日期 负责人 变更内容
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* ───────────────────────────────────
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* V0.01 2022/8/11 15:51:47 N/A 初版
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*
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* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
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*┌──────────────────────────────────┐
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*│ 此技术信息为本公司机密信息,未经本公司书面同意禁止向第三方披露. │
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*│ 版权所有:动软卓越(北京)科技有限公司 │
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*└──────────────────────────────────┘
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*/
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using System;
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namespace Competition.Mysql.Model
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{
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/// <summary>
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/// pow_user_fault:实体类(属性说明自动提取数据库字段的描述信息)
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/// </summary>
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[Serializable]
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public partial class pow_user_fault
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{
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public pow_user_fault()
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{}
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#region Model
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private string _userfaultid;
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private string _userid;
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private string _examid;
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private string _faultid;
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private string _rootdeviceid;
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private string _deviceid;
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private string _type;
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private string _faulttype;
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private string _faultdesc;
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private string _defectlevel;
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private string _specificsimulation;
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private string _faultposition;
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private string _selectsocre;
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private string _faultscore;
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private string _handlerscore;
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private string _degreesserialnumber;
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private string _degreesvalue;
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private string _choicequestion;
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private string _multiplequestion;
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private string _difficultylevel;
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private string _positionvalue;
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private string _position;
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private string _fusiblecorenormal;
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private string _fusiblecorefault;
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private string _porcelainbottletype;
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private string _direction;
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private string _topic;
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private string _optiona;
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private string _optionb;
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private string _optionc;
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private string _optiond;
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private string _optione;
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private string _rightkey;
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private string _settings;
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private string _name;
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private string _value;
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private string _cablename;
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private DateTime? _createtime;
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private string _cablestart;
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private string _cableend;
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private string _modellength;
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private string _sensitiveknowledge;
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private string _minhui;
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private string _sensitiveline;
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private string _allergy;
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private string _gracefulgraceful;
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private string _requiredtool;
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private string _hashandle;
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private string _curreselectdetail;
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private string _faultlocation;
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private string _isprocessingscore;
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/// <summary>
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///
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/// </summary>
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public string UserFaultId
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{
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set{ _userfaultid=value;}
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get{return _userfaultid;}
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}
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/// <summary>
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///
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/// </summary>
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public string UserId
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{
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set{ _userid=value;}
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get{return _userid;}
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}
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/// <summary>
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///
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/// </summary>
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public string ExamId
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{
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set{ _examid=value;}
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get{return _examid;}
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}
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/// <summary>
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///
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/// </summary>
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public string FaultId
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{
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set{ _faultid=value;}
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get{return _faultid;}
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}
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/// <summary>
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///
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/// </summary>
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public string RootDeviceId
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{
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set{ _rootdeviceid=value;}
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get{return _rootdeviceid;}
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}
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/// <summary>
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///
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/// </summary>
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public string DeviceId
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{
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set{ _deviceid=value;}
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get{return _deviceid;}
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}
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/// <summary>
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///
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/// </summary>
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public string Type
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{
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set{ _type=value;}
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get{return _type;}
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}
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/// <summary>
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///
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/// </summary>
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public string FaultType
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{
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set{ _faulttype=value;}
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get{return _faulttype;}
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}
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/// <summary>
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///
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/// </summary>
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public string FaultDesc
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{
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set{ _faultdesc=value;}
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get{return _faultdesc;}
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}
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/// <summary>
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///
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/// </summary>
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public string DefectLevel
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{
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set{ _defectlevel=value;}
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get{return _defectlevel;}
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}
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/// <summary>
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///
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/// </summary>
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public string SpecificSimulation
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{
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set{ _specificsimulation=value;}
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get{return _specificsimulation;}
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}
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/// <summary>
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///
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/// </summary>
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public string FaultPosition
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{
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set{ _faultposition=value;}
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get{return _faultposition;}
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}
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/// <summary>
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///
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/// </summary>
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public string SelectSocre
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{
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set{ _selectsocre=value;}
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get{return _selectsocre;}
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}
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/// <summary>
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///
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/// </summary>
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public string FaultScore
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{
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set{ _faultscore=value;}
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get{return _faultscore;}
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}
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/// <summary>
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///
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/// </summary>
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public string HandlerScore
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{
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set{ _handlerscore=value;}
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get{return _handlerscore;}
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}
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/// <summary>
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///
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/// </summary>
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public string DegreesSerialNumber
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{
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set{ _degreesserialnumber=value;}
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get{return _degreesserialnumber;}
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}
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/// <summary>
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///
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/// </summary>
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public string DegreesValue
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{
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set{ _degreesvalue=value;}
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get{return _degreesvalue;}
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}
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/// <summary>
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///
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/// </summary>
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public string ChoiceQuestion
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{
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set{ _choicequestion=value;}
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get{return _choicequestion;}
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}
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/// <summary>
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///
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/// </summary>
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public string MultipleQuestion
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{
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set{ _multiplequestion=value;}
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get{return _multiplequestion;}
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}
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/// <summary>
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///
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/// </summary>
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public string DifficultyLevel
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{
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set{ _difficultylevel=value;}
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get{return _difficultylevel;}
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}
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/// <summary>
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///
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/// </summary>
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public string PositionValue
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{
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set{ _positionvalue=value;}
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get{return _positionvalue;}
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}
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/// <summary>
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///
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/// </summary>
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public string Position
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{
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set{ _position=value;}
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get{return _position;}
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}
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/// <summary>
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///
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/// </summary>
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public string FusibleCoreNormal
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{
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set{ _fusiblecorenormal=value;}
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get{return _fusiblecorenormal;}
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}
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/// <summary>
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///
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/// </summary>
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public string FusibleCoreFault
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{
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set{ _fusiblecorefault=value;}
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get{return _fusiblecorefault;}
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}
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/// <summary>
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///
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/// </summary>
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public string PorcelainBottleType
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{
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set{ _porcelainbottletype=value;}
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get{return _porcelainbottletype;}
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}
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/// <summary>
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///
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/// </summary>
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public string Direction
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{
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set{ _direction=value;}
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get{return _direction;}
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}
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/// <summary>
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///
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/// </summary>
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public string Topic
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{
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set{ _topic=value;}
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get{return _topic;}
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}
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/// <summary>
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///
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/// </summary>
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public string OptionA
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{
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set{ _optiona=value;}
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get{return _optiona;}
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}
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/// <summary>
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///
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/// </summary>
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public string OptionB
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{
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set{ _optionb=value;}
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get{return _optionb;}
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}
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/// <summary>
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///
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/// </summary>
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public string OptionC
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{
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set{ _optionc=value;}
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get{return _optionc;}
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}
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/// <summary>
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///
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/// </summary>
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public string OptionD
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{
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set{ _optiond=value;}
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get{return _optiond;}
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}
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/// <summary>
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///
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/// </summary>
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public string OptionE
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{
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set{ _optione=value;}
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get{return _optione;}
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}
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/// <summary>
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///
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/// </summary>
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public string RightKey
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{
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set{ _rightkey=value;}
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get{return _rightkey;}
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}
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/// <summary>
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///
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/// </summary>
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public string Settings
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{
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set{ _settings=value;}
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get{return _settings;}
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}
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/// <summary>
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///
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/// </summary>
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public string Name
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{
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set{ _name=value;}
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get{return _name;}
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}
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/// <summary>
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///
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/// </summary>
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public string Value
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{
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set{ _value=value;}
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get{return _value;}
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}
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/// <summary>
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///
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/// </summary>
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public string CableName
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{
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set{ _cablename=value;}
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get{return _cablename;}
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}
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/// <summary>
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///
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/// </summary>
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public DateTime? CreateTime
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{
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set{ _createtime=value;}
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get{return _createtime;}
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}
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/// <summary>
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///
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/// </summary>
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public string CableStart
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{
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set{ _cablestart=value;}
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get{return _cablestart;}
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}
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/// <summary>
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///
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/// </summary>
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public string CableEnd
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{
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set{ _cableend=value;}
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get{return _cableend;}
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}
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/// <summary>
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///
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/// </summary>
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public string ModelLength
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{
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set{ _modellength=value;}
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get{return _modellength;}
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}
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/// <summary>
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///
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/// </summary>
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public string SensitiveKnowledge
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{
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set{ _sensitiveknowledge=value;}
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get{return _sensitiveknowledge;}
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}
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/// <summary>
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///
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/// </summary>
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public string Minhui
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{
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set{ _minhui=value;}
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get{return _minhui;}
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}
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/// <summary>
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///
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/// </summary>
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public string SensitiveLine
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{
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set{ _sensitiveline=value;}
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get{return _sensitiveline;}
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}
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/// <summary>
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///
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/// </summary>
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public string Allergy
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{
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set{ _allergy=value;}
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get{return _allergy;}
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}
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/// <summary>
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///
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/// </summary>
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public string GracefulGraceful
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{
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set{ _gracefulgraceful=value;}
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get{return _gracefulgraceful;}
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}
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/// <summary>
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///
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/// </summary>
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public string RequiredTool
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{
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set{ _requiredtool=value;}
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get{return _requiredtool;}
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}
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/// <summary>
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///
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/// </summary>
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public string HasHandle
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{
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set{ _hashandle=value;}
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get{return _hashandle;}
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}
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/// <summary>
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///
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/// </summary>
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public string CurreSelectDetail
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{
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set{ _curreselectdetail=value;}
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get{return _curreselectdetail;}
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}
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/// <summary>
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///
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/// </summary>
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public string FaultLocation
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{
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set{ _faultlocation=value;}
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get{return _faultlocation;}
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}
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/// <summary>
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///
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/// </summary>
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public string IsProcessingScore
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{
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set{ _isprocessingscore=value;}
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get{return _isprocessingscore;}
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}
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#endregion Model
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}
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}
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