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@ -3461,7 +3461,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_text: "\u9000\u51FA\u5C55\u793A\u9762\u677F"
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m_text: "\u9690\u85CF\u4E1A\u52A1\u6570\u636E"
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m_isRightToLeft: 0
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 39d48bca937920746ae0cfa602467f63, type: 2}
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m_fontAsset: {fileID: 11400000, guid: 39d48bca937920746ae0cfa602467f63, type: 2}
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m_sharedMaterial: {fileID: 3298889249665915115, guid: 39d48bca937920746ae0cfa602467f63,
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m_sharedMaterial: {fileID: 3298889249665915115, guid: 39d48bca937920746ae0cfa602467f63,
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@ -50,6 +50,7 @@ public class CallForTest : MonoBehaviour
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const int HWND_TOPMOST = -1;
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const int HWND_TOPMOST = -1;
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private void Awake()
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private void Awake()
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{
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{
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Application.targetFrameRate = 60;
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instance = this;
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instance = this;
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DontDestroyOnLoad(gameObject);
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DontDestroyOnLoad(gameObject);
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@ -261,7 +261,7 @@ public class UIManager : Singleton<UIManager>
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{
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{
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_show = !_show;
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_show = !_show;
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UIRoot.Instance.DataPanel.ShowData(_show);
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UIRoot.Instance.DataPanel.ShowData(_show);
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UIRoot.Instance.ExitDataText.text = _show ? "退出展示面板" : "显示展示面板";
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UIRoot.Instance.ExitDataText.text = _show ? "隐藏业务数据" : "显示业务数据";
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}
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}
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private void Update()
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private void Update()
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