parent
52bac73a8a
commit
19e8b74416
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@ -66,7 +66,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: New Text
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m_text: "\u672A\u77E5\u8BA1\u91CF\u8BBE\u5907"
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 39d48bca937920746ae0cfa602467f63, type: 2}
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m_sharedMaterial: {fileID: 3298889249665915115, guid: 39d48bca937920746ae0cfa602467f63,
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@ -66,7 +66,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: "\u554A\u5B9E\u6253\u5B9E\u7684\u6492\u554A\u5B9E\u6253\u5B9E\u7684"
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m_text: "\u672A\u77E5\u5806\u573A"
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 39d48bca937920746ae0cfa602467f63, type: 2}
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m_sharedMaterial: {fileID: 3298889249665915115, guid: 39d48bca937920746ae0cfa602467f63,
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@ -282,7 +282,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: "\u7801\u5934XX\u4E00\u53F7\u6CCA\u4F4D"
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m_text: "\u672A\u77E5\u76F8\u673A"
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 7189cdc95f54eb84ba6a7b8655aebb40, type: 2}
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m_sharedMaterial: {fileID: 1594732787684875815, guid: 7189cdc95f54eb84ba6a7b8655aebb40,
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@ -1,52 +1,52 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using static UnityEditor.PlayerSettings;
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/// <summary>
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/// 系统初始化
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/// </summary>
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public class CallForTest : MonoBehaviour
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{
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public static CallForTest instance;
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/// <summary>
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/// 启动参数
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/// </summary>
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[HideInInspector]
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public List<string> infos = null;
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/// <summary>
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/// 启动器传过来的关区编号
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/// </summary>
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public string customCode;
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/// <summary>
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/// 海关
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/// </summary>
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public CustomName customName;
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/// <summary>
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/// 启动器传过来的企业id
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/// </summary>
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public string MONITOR_ID;
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/// <summary>
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/// 启动器传过来的服务器IP
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/// </summary>
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using static UnityEditor.PlayerSettings;
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/// <summary>
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/// 系统初始化
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/// </summary>
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public class CallForTest : MonoBehaviour
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{
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public static CallForTest instance;
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/// <summary>
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/// 启动参数
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/// </summary>
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[HideInInspector]
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public List<string> infos = null;
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/// <summary>
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/// 启动器传过来的关区编号
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/// </summary>
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public string customCode;
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/// <summary>
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/// 海关
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/// </summary>
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public CustomName customName;
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/// <summary>
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/// 启动器传过来的企业id
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/// </summary>
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public string MONITOR_ID;
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/// <summary>
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/// 启动器传过来的服务器IP
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/// </summary>
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public string ServerIP;
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[DllImport("user32.dll", EntryPoint = "FindWindow")]
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[DllImport("user32.dll", EntryPoint = "FindWindow")]
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private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
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[DllImport("user32.dll")]
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[DllImport("user32.dll")]
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static extern IntPtr SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int cx, int cy, uint wFlags);
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const uint SWP_SHOWWINDOW = 0x0040;
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const int HWND_TOPMOST = -1;
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private void Awake()
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{
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instance = this;
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const int HWND_TOPMOST = -1;
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private void Awake()
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{
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instance = this;
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DontDestroyOnLoad(gameObject);
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//#if UNITY_EDITOR
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@ -56,79 +56,79 @@ public class CallForTest : MonoBehaviour
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//#endif
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Debug.Log(Application.productName);
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IntPtr ptr = FindWindow(null, Application.productName);
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SetWindowPos(ptr, (IntPtr)HWND_TOPMOST, 0, 0, Screen.width, Screen.height, SWP_SHOWWINDOW);
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}
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private void OnGUI()
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{
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GUI.Label(new Rect(20, Screen.height - 30, 200, 50), "v" + Application.version);
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}
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private void Start()
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{
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//获取启动参数
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infos = Environment.GetCommandLineArgs().ToList();
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IntPtr ptr = FindWindow(null, Application.productName);
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SetWindowPos(ptr, (IntPtr)HWND_TOPMOST, 0, 0, Screen.width, Screen.height, SWP_SHOWWINDOW);
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}
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private void OnGUI()
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{
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GUI.Label(new Rect(20, Screen.height - 30, 200, 50), "v" + Application.version);
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}
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private void Start()
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{
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//获取启动参数
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infos = Environment.GetCommandLineArgs().ToList();
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Debug.Log("Æô¶¯²ÎÊý--------------------------------------------");
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infos.ForEach(info =>
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{
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Debug.Log(info);
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});
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Debug.Log("启动参数--------------------------------------------");
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Debug.Log("");
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string code = infos.Find(a => a.StartsWith("code="));
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string enterprise_code = infos.Find(a => a.StartsWith("enterprise_code="));
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string config_value = infos.Find(a => a.StartsWith("config_value="));
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if (!string.IsNullOrEmpty(code))
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{
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customCode = code.Replace("code=", "");
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Debug.Log("启动参数关区:" + customCode);
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}
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if (!string.IsNullOrEmpty(enterprise_code))
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{
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Debug.Log("启动参数--------------------------------------------");
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Debug.Log("");
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string code = infos.Find(a => a.StartsWith("code="));
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string enterprise_code = infos.Find(a => a.StartsWith("enterprise_code="));
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string config_value = infos.Find(a => a.StartsWith("config_value="));
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if (!string.IsNullOrEmpty(code))
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{
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customCode = code.Replace("code=", "");
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Debug.Log("启动参数关区:" + customCode);
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}
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if (!string.IsNullOrEmpty(enterprise_code))
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{
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MONITOR_ID = enterprise_code.Replace("enterprise_code=", "");
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Debug.Log("启动参数企业:" + MONITOR_ID);
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}
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if (!string.IsNullOrEmpty(config_value))
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{
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Debug.Log("启动参数企业:" + MONITOR_ID);
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}
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if (!string.IsNullOrEmpty(config_value))
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{
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ServerIP = config_value.Replace("config_value=", "");
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Debug.Log("启动参数服务器:" + ServerIP);
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}
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if (customCode == "3501")
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{
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customName = CustomName.马尾海关;
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}
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else if (customCode == "3502" || customCode == "3505")
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{
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customName = CustomName.榕城海关;
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}
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else if (customCode == "3503")
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{
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customName = CustomName.宁德海关;
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}
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else if (customCode == "3506")
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{
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customName = CustomName.莆田海关;
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}
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//加载第二个场景,即企业场景
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Debug.Log("准备加载Mainscene");
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SceneManager.LoadScene(1);
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}
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}
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/// <summary>
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/// 关区
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/// </summary>
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public enum CustomName
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{
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马尾海关,
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榕城海关,
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宁德海关,
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莆田海关
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}
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Debug.Log("启动参数服务器:" + ServerIP);
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}
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if (customCode == "3501")
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{
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customName = CustomName.马尾海关;
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}
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else if (customCode == "3502" || customCode == "3505")
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{
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customName = CustomName.榕城海关;
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}
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else if (customCode == "3503")
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{
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customName = CustomName.宁德海关;
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}
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else if (customCode == "3506")
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{
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customName = CustomName.莆田海关;
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}
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//加载第二个场景,即企业场景
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Debug.Log("准备加载Mainscene");
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SceneManager.LoadScene(1);
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}
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}
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/// <summary>
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/// 关区
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/// </summary>
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public enum CustomName
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{
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马尾海关,
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榕城海关,
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宁德海关,
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莆田海关
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}
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@ -12,7 +12,7 @@ public class Configure
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{
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public string MONITOR_ID { get; set; }
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public Dictionary<string, string> DATA { get;set; }
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public Dictionary<string, string> DATA { get; set; }
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}
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public class ApiManager : Singleton<ApiManager>
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@ -75,7 +75,6 @@ public class ApiManager : Singleton<ApiManager>
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{
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base.Awake();
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//var _ip_str_url = Path.Combine(Application.streamingAssetsPath, "configure.json");
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//StartCoroutine(RequestBase.Get(_ip_str_url, (_data, _error) =>
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//{
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{
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if (_error != null)
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{
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Debug.Log($"<color=#ff0000> {_error} </color>");
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Debug.Log($"本地api配置错误:<color=#ff0000> {_error} </color>");
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}
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else
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{
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var _cam_dic_url = Path.Combine(Application.streamingAssetsPath, "configure_camera.json");
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StartCoroutine(RequestBase.Get(_cam_dic_url, (_data, _error) =>
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{
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if (_error != null)
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if (_error != null)
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{
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Debug.Log($"<color=#ff0000> {_error} </color>");
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Debug.Log($"本地camera配置错误:<color=#ff0000> {_error} </color>");
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}
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else
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{
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{
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if (_error != null)
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{
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Debug.Log($"<color=#ff0000> {_error} </color>");
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Debug.Log($"本地yard配置错误:<color=#ff0000> {_error} </color>");
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}
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else
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{
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/// <returns></returns>
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IEnumerator GetCameraList()
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{
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Debug.Log("相机接口等待执行");
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yield return new WaitUntil(() => { return !string.IsNullOrEmpty(IpAddress) && ApiDic.Count > 0; });
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var _get_camera_list = IpAddress + ApiDic["GetCameraList"];
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@ -193,10 +193,11 @@ public class ApiManager : Singleton<ApiManager>
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{
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if (_error != null)
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{
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Debug.Log($"<color=#ff0000> {_error} </color>");
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Debug.Log($"相机接口错误:<color=#ff0000> {_error} </color>");
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}
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else
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{
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Debug.Log($"相机数据:{_data}");
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T_BAS_CAMERA_List = JsonConvert.DeserializeObject<DataBase<List<T_BAS_CAMERA>>>(_data).data;
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}
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}));
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@ -210,6 +211,7 @@ public class ApiManager : Singleton<ApiManager>
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/// <returns></returns>
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IEnumerator GetYardInformation()
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{
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Debug.Log("堆场接口等待执行");
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yield return new WaitUntil(() => { return !string.IsNullOrEmpty(IpAddress) && ApiDic.Count > 0; });
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var _get_yard_information = IpAddress + ApiDic["GetYardList"];
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@ -228,10 +230,11 @@ public class ApiManager : Singleton<ApiManager>
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{
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if (_error != null)
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{
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Debug.Log($"<color=#ff0000> {_error} </color>");
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Debug.Log($"堆场接口错误:<color=#ff0000> {_error} </color>");
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}
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else
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{
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Debug.Log($"堆场数据:{_data}");
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T_BAS_YARD_List = JsonConvert.DeserializeObject<DataBase<List<T_BAS_YARD>>>(_data).data;
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}
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}));
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@ -250,11 +253,11 @@ public class ApiManager : Singleton<ApiManager>
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{
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if (_error != null)
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{
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Debug.Log($"堆场库存信息接口错误:<color=#ff0000> {_error} </color>");
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}
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else
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{
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Debug.Log(_data);
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Debug.Log("堆场库存信息数据:" + _data);
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var _t_object = JsonConvert.DeserializeObject<DataBase<List<T>>>(_data).data;
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_callback?.Invoke(_t_object);
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}
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@ -270,9 +273,9 @@ public class ApiManager : Singleton<ApiManager>
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/// <returns></returns>
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IEnumerator GetBeltScale()
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{
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Debug.Log("计量秤接口等待执行");
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yield return new WaitUntil(() => { return !string.IsNullOrEmpty(IpAddress) && ApiDic.Count > 0; });
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var _get_belt_scale = IpAddress + ApiDic["GetWeighterList"];
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#if UNITY_EDITOR
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if (CallForTest.instance != null)
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{
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@ -288,10 +291,11 @@ public class ApiManager : Singleton<ApiManager>
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{
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if (_error != null)
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{
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Debug.Log($"<color=#ff0000> {_error} </color>");
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Debug.Log($"计量秤接口错误:<color=#ff0000> {_error} </color>");
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}
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else
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{
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Debug.Log($"皮带秤数据:{_data}");
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T_BAS_ELEC_WEIGHTER_List = JsonConvert.DeserializeObject<DataBase<List<T_BAS_ELEC_WEIGHTER>>>(_data).data;
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}
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}));
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@ -313,11 +317,11 @@ public class ApiManager : Singleton<ApiManager>
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{
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if (_error != null)
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{
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Debug.Log($"计量秤实时接口错误:<color=#ff0000> {_error} </color>");
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}
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else
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{
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Debug.Log(_data);
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Debug.Log("皮带秤实时数据:" + _data);
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var _t_object = JsonConvert.DeserializeObject<DataBase<T>>(_data).data;
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_callback?.Invoke(_t_object);
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}
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@ -355,11 +359,11 @@ public class ApiManager : Singleton<ApiManager>
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{
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if (_error != null)
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{
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Debug.Log($"计量秤历史接口错误:<color=#ff0000> {_error} </color>");
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}
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else
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{
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Debug.Log(_data);
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Debug.Log("计量秤历史数据:" + _data);
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var _t_object = JsonConvert.DeserializeObject<DataBase<List<T>>>(_data).data;
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_callback?.Invoke(_t_object);
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}
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@ -380,10 +384,11 @@ public class ApiManager : Singleton<ApiManager>
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{
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if (_error != null)
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{
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Debug.Log($"所有计量秤接口错误:<color=#ff0000> {_error} </color>");
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}
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else
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{
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Debug.Log("所有计量秤实时数据:" + _data);
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m_OnRtBeltUpdate?.Invoke(_data);
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}
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}));
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@ -402,10 +407,11 @@ public class ApiManager : Singleton<ApiManager>
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{
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if (_error != null)
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{
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Debug.Log($"堆场最新库存接口错误:<color=#ff0000> {_error} </color>");
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}
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else
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{
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Debug.Log("堆场最新库存数据:" + _data);
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m_OnYardLastUpdate?.Invoke(_data);
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}
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}));
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||||
|
@ -433,11 +439,11 @@ public class ApiManager : Singleton<ApiManager>
|
|||
{
|
||||
if (_error != null)
|
||||
{
|
||||
|
||||
Debug.Log($"模糊查询接口错误:<color=#ff0000> {_error} </color>");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log(_data);
|
||||
Debug.Log("模糊查询数据:" + _data);
|
||||
var _t_object = JsonConvert.DeserializeObject<DataBase<List<T>>>(_data).data;
|
||||
_callback?.Invoke(_t_object);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue