加打印

This commit is contained in:
陈向学 2024-07-09 18:39:26 +08:00
parent e79923fa01
commit 52bac73a8a
1 changed files with 10 additions and 0 deletions

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@ -5,6 +5,7 @@ using System.Linq;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.SceneManagement;
using static UnityEditor.PlayerSettings;
/// <summary>
/// 系统初始化
@ -68,6 +69,14 @@ public class CallForTest : MonoBehaviour
{
//获取启动参数
infos = Environment.GetCommandLineArgs().ToList();
Debug.Log("启动参数--------------------------------------------");
infos.ForEach(info =>
{
Debug.Log(info);
});
Debug.Log("启动参数--------------------------------------------");
Debug.Log("");
string code = infos.Find(a => a.StartsWith("code="));
string enterprise_code = infos.Find(a => a.StartsWith("enterprise_code="));
string config_value = infos.Find(a => a.StartsWith("config_value="));
@ -108,6 +117,7 @@ public class CallForTest : MonoBehaviour
}
//加载第二个场景,即企业场景
Debug.Log("准备加载Mainscene");
SceneManager.LoadScene(1);
}
}