配置端口
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using UnityEngine;
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@ -36,6 +37,10 @@ public class CallForTest : MonoBehaviour
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/// Æô¶¯Æ÷´«¹ýÀ´µÄ·þÎñÆ÷IP
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/// </summary>
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public string ServerIP;
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/// <summary>
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/// 服务器端口设置
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/// </summary>
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public int ServerPort;
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[DllImport("user32.dll", EntryPoint = "FindWindow")]
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private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
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@ -48,13 +53,14 @@ public class CallForTest : MonoBehaviour
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instance = this;
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DontDestroyOnLoad(gameObject);
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//#if UNITY_EDITOR
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// Debug.unityLogger.logEnabled = true;
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//#else
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// Debug.unityLogger.logEnabled = false;
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//#endif
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Debug.Log(Application.productName);
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using (StreamReader _reader = new StreamReader(Application.streamingAssetsPath + "/Port.txt"))
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{
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ServerPort = int.Parse(_reader.ReadLine());
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Debug.Log("端口配置:" + ServerPort);
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}
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IntPtr ptr = FindWindow(null, Application.productName);
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SetWindowPos(ptr, (IntPtr)HWND_TOPMOST, 0, 0, Screen.width, Screen.height, SWP_SHOWWINDOW);
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}
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@ -27,7 +27,7 @@ public class ApiManager : Singleton<ApiManager>
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if (!Application.isEditor)
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{
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//发布出来
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return "http://" + CallForTest.instance.ServerIP + ":4000";
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return "http://" + CallForTest.instance.ServerIP + ":"+CallForTest.instance.ServerPort;
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}
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else
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{
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