提交日志-20240628-2039

1、优化了模型的高亮效果
2、新增了煤堆边框高亮动效
3、更新了折线图x轴显示效果,并重新处理数据使其按照正确的时间排序展示
4、优化了小地图,当前版本小地图不再渲染UI相关内容
This commit is contained in:
Afeijia 2024-06-28 20:39:07 +08:00
parent 5801b4efe7
commit b7b8e1b226
24 changed files with 30632 additions and 128 deletions

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@ -80171,7 +80171,7 @@ MonoBehaviour:
rgba: 0
m_Width: 0
m_Length: 0
m_Opacity: 1
m_Opacity: 0.5
m_DashLength: 4
m_DotLength: 2
m_GapLength: 2
@ -80221,14 +80221,14 @@ MonoBehaviour:
m_Bottom: 0
m_TextStyle:
m_Show: 1
m_Font: {fileID: 0}
m_Font: {fileID: 12800000, guid: e76d760b90909bc439340217554ba527, type: 3}
m_AutoWrap: 0
m_AutoAlign: 1
m_Rotate: 0
m_AutoColor: 0
m_Color: {r: 0, g: 0, b: 0, a: 0}
m_FontSize: 0
m_FontStyle: 0
m_FontStyle: 2
m_LineSpacing: 1
m_Alignment: 4
m_Interval: 0
@ -80969,7 +80969,7 @@ MonoBehaviour:
m_FontData:
m_Font: {fileID: 12800000, guid: e76d760b90909bc439340217554ba527, type: 3}
m_FontSize: 18
m_FontStyle: 0
m_FontStyle: 2
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
@ -82352,7 +82352,7 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4429255973514215625}
m_LocalRotation: {x: 0, y: 0, z: 0.25881907, w: 0.9659259}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@ -82924,7 +82924,7 @@ MonoBehaviour:
m_FontData:
m_Font: {fileID: 12800000, guid: e76d760b90909bc439340217554ba527, type: 3}
m_FontSize: 18
m_FontStyle: 0
m_FontStyle: 2
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
@ -83112,7 +83112,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -28, y: 0}
m_AnchoredPosition: {x: -40.5, y: 0}
m_SizeDelta: {x: 20, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4429255973738987204
@ -83433,7 +83433,7 @@ RectTransform:
m_GameObject: {fileID: 4429255973807001642}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4429255973514215626}
@ -83475,7 +83475,7 @@ MonoBehaviour:
m_FontData:
m_Font: {fileID: 12800000, guid: e76d760b90909bc439340217554ba527, type: 3}
m_FontSize: 18
m_FontStyle: 0
m_FontStyle: 2
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
@ -83559,8 +83559,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -282.36, y: 107.880005}
m_SizeDelta: {x: 40, y: 27}
m_AnchoredPosition: {x: -297.36, y: 107.880005}
m_SizeDelta: {x: 65, y: 27}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4429255973826219877
CanvasRenderer:
@ -83815,7 +83815,7 @@ MonoBehaviour:
m_FontData:
m_Font: {fileID: 12800000, guid: e76d760b90909bc439340217554ba527, type: 3}
m_FontSize: 18
m_FontStyle: 0
m_FontStyle: 2
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
@ -83929,7 +83929,7 @@ RectTransform:
m_GameObject: {fileID: 4429255973888028456}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4429255973988315728}
@ -83971,7 +83971,7 @@ MonoBehaviour:
m_FontData:
m_Font: {fileID: 12800000, guid: e76d760b90909bc439340217554ba527, type: 3}
m_FontSize: 18
m_FontStyle: 0
m_FontStyle: 2
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
@ -84160,7 +84160,7 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4429255973921979965}
m_LocalRotation: {x: 0, y: 0, z: 0.25881907, w: 0.9659259}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@ -84659,7 +84659,7 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4429255973988315735}
m_LocalRotation: {x: 0, y: 0, z: 0.25881907, w: 0.9659259}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@ -84893,7 +84893,7 @@ MonoBehaviour:
m_FontData:
m_Font: {fileID: 12800000, guid: e76d760b90909bc439340217554ba527, type: 3}
m_FontSize: 18
m_FontStyle: 0
m_FontStyle: 2
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
@ -88210,7 +88210,7 @@ MonoBehaviour:
m_FontData:
m_Font: {fileID: 12800000, guid: e76d760b90909bc439340217554ba527, type: 3}
m_FontSize: 18
m_FontStyle: 0
m_FontStyle: 2
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
@ -89091,7 +89091,7 @@ MonoBehaviour:
m_FontData:
m_Font: {fileID: 12800000, guid: e76d760b90909bc439340217554ba527, type: 3}
m_FontSize: 18
m_FontStyle: 0
m_FontStyle: 2
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
@ -89204,7 +89204,7 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4429255974626209010}
m_LocalRotation: {x: 0, y: 0, z: 0.25881907, w: 0.9659259}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@ -89815,7 +89815,7 @@ RectTransform:
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 10, y: 0}
m_SizeDelta: {x: 3, y: 0}
m_SizeDelta: {x: 5, y: 0}
m_Pivot: {x: 1, y: 1}
--- !u!222 &4557869115599376973
CanvasRenderer:

View File

@ -704,7 +704,7 @@ RectTransform:
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 20, y: 0}
m_SizeDelta: {x: 3, y: 0}
m_SizeDelta: {x: 5, y: 0}
m_Pivot: {x: 1, y: 1}
--- !u!222 &6447911896157005946
CanvasRenderer:

View File

@ -3032,7 +3032,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a946f432636a8b64d9594412dabd0cea, type: 3}
m_Name:
m_EditorClassIdentifier:
IpAddress:
--- !u!114 &1216416872
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -36,6 +36,11 @@ public class YardDevice : DeviceBase
[Range(0, 1)]
public float MinimumPercentage = 0.1f;
/// <summary>
/// Á£×ÓЧ¹û
/// </summary>
public ParticleSystem ParticleSystem;
/// <summary>
/// ÉÁ˸½Å±¾
/// </summary>
@ -45,8 +50,8 @@ public class YardDevice : DeviceBase
base.Awake();
MeshRenderers = transform.parent.GetComponentsInChildren<MeshRenderer>().ToList();
Piles = transform.parent.GetComponentsInChildren<PileDevice>().ToList();
shark=GetComponent<Shark>();
shark = GetComponent<Shark>();
ParticleSystem = transform.parent.GetComponentInChildren<ParticleSystem>();
if (AutoAllocationWeight)
{
for (int i = 0; i < Piles.Count; i++)
@ -60,20 +65,21 @@ public class YardDevice : DeviceBase
{
if (_enable)
{
//for (int i = 0; i < MeshRenderers.Count; i++)
//{
// MeshRenderers[i].material.EnableKeyword("_ENABLE");
//}
shark.StartShak();
for (int i = 0; i < MeshRenderers.Count; i++)
{
MeshRenderers[i].material.EnableKeyword("_ENABLE");
}
ParticleSystem?.Play();
//shark.StartShak();
}
else
{
//for (int i = 0; i < MeshRenderers.Count; i++)
//{
// MeshRenderers[i].material.DisableKeyword("_ENABLE");
//}
shark.StopShak();
for (int i = 0; i < MeshRenderers.Count; i++)
{
MeshRenderers[i].material.DisableKeyword("_ENABLE");
}
ParticleSystem?.Stop();
//shark.StopShak();
}
}

View File

@ -376,6 +376,11 @@ public class MeasuringScale : PanelBase
_item.Init(_T_ALM_PIPECOLLDATACOMPARE_List[i]);
MeasuringScaleItems.Add(_item);
}
//返回的数据最新的在前,在折线图展示时需要颠倒顺序
for (int i = _T_ALM_PIPECOLLDATACOMPARE_List.Count - 1; i >= 0; i--)
{
LineChart.AddXAxisData(_T_ALM_PIPECOLLDATACOMPARE_List[i].COLL_TIME.ToString());
HelpTool.Kg2Ton(_T_ALM_PIPECOLLDATACOMPARE_List[i].STAN_PRESENT_FLOWMETER_TOTAL_QUALITY, out float _value);
LineChart.series[0].AddData(_value);

View File

@ -52,16 +52,20 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Breath: 1.09
- _ENABLE: 0
- _ENABLEBREATH: 0
- _EnableOutLine: 0
- _FresnelPower: 2
- _FresnelPower: 5
- _High: 2
- _Low: 1
- _Metallic: 0.1
- _QueueControl: 0
- _QueueOffset: 0
- _Smoothness: 0
- _Strength: 0
m_Colors:
- _Color: {r: 0, g: 0.0009765625, b: 0.00011871936, a: 1}
- _Color: {r: 0, g: 3.031433, b: 0, a: 1}
- _MainTexUV: {r: 0, g: 0, b: 0, a: 0}
- _Tiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []

View File

@ -21,15 +21,15 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Shader Graphs_ShaderGraph_OutLine
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: ac77f135d70cb3349b34c80bb2f09b86,
type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 6
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
@ -59,7 +59,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: bac3a585490c1164faad38dab7267a80, type: 3}
m_Texture: {fileID: 2800000, guid: 4b30af4daef82bf49a3e442acba6147c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@ -94,6 +94,7 @@ Material:
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _Breath: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
@ -103,12 +104,15 @@ Material:
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _ENABLE: 0
- _ENABLEBREATH: 0
- _EnableOutLine: 0
- _EnvironmentReflections: 1
- _FresnelPower: 2
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _High: 0.5
- _Low: 0.5
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
@ -125,7 +129,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 4, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _Tiling: {r: 1, g: 1, b: 0, a: 0}