dwqdwd
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5347d6bb00
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
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m_IndirectSpecularColor: {r: 0.37311953, g: 0.38074014, b: 0.3587274, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@ -1077,7 +1077,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!81 &459500707
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AudioListener:
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m_ObjectHideFlags: 0
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@ -1725,7 +1725,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!108 &719187030
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Light:
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m_ObjectHideFlags: 0
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@ -63,6 +63,9 @@ public class FirstPanel : MonoBehaviour
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void Awake()
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{
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//限制30帧
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Application.targetFrameRate = 30;
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currentChoseCustonItem = null;
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instance = this;
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backbtn.onClick.AddListener(() =>
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@ -105,9 +108,20 @@ public class FirstPanel : MonoBehaviour
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Debug.Log("福清配置读取成功:"+ fuqingWorkPlaceJson);
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}
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}));
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style = new GUIStyle();
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style.fontSize = 20;
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style.normal.textColor= Color.white;
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}
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GUIStyle style;
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#if UNITY_EDITOR
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private void OnGUI()
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{
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GUI.Label(new Rect(500f,500f,2000f,1000f),"帧率:"+ showFram, style);
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}
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#endif
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/// <summary>
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/// 前端调用初始化传IP
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/// </summary>
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@ -119,8 +133,21 @@ public class FirstPanel : MonoBehaviour
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}
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int fram = 0;
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float tmptime=0;
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int showFram;
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private void Update()
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{
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fram++;
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tmptime+= Time.deltaTime;
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if(tmptime>=1)
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{
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showFram = fram;
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tmptime = 0;
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fram = 0;
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}
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int index = 0;
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foreach (Image image in checkImages)
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{
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@ -75,5 +75,7 @@ public class CustomItem : MonoBehaviour
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//隐藏所有办事处地图
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FirstPanel.instance.workPlace.SetActive(false);
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Application.ExternalCall("ClickCustom", "");
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}
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}
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