提交日志-20240701-1013
1、优化了【腾讯文档】散货0628问题修复 https://docs.qq.com/sheet/DT095c21TZ05NcXNo其中除B0014、B0023、B0031外的相关内容(修复人员含wj的部分); 2、堆区改为模型交互,且悬浮和点击具有不同的高亮效果;现已移除模糊查询筛选边框高亮的效果; 3、模糊查询新增企业Id参数;
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.UIElements;
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using static UnityEngine.GraphicsBuffer;
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[CustomEditor(typeof(MiniMapManager))]
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public class MiniMapManagerEditor : Editor
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@ -87,16 +88,24 @@ public class MiniMapManagerEditor : Editor
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SerializedProperty OriginTransform;
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SerializedProperty MiniMap;
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SerializedProperty PlayerInMap;
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SerializedProperty FullScreenMiniMapOrthographicSize;
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SerializedProperty DragSpeed;
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SerializedProperty ZoomSpeed;
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//SerializedProperty OrthographicSizeClamp;
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SerializedProperty MinOrthographicSize;
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SerializedProperty OrthographicSizeClamp;
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SerializedProperty MiniMapTransport;
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SerializedProperty MiniMapRayLayer;
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SerializedProperty RayDistance;
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bool use_chinese;
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MiniMapManager _target;
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protected virtual void OnEnable()
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{
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_target = target as MiniMapManager;
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KeepPlayerInMiniMapCenter = serializedObject.FindProperty("KeepPlayerInMiniMapCenter");
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MiniCamera = serializedObject.FindProperty("MiniCamera");
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Player = serializedObject.FindProperty("Player");
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@ -108,8 +117,11 @@ public class MiniMapManagerEditor : Editor
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DragSpeed = serializedObject.FindProperty("DragSpeed");
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ZoomSpeed = serializedObject.FindProperty("ZoomSpeed");
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//OrthographicSizeClamp = serializedObject.FindProperty("OrthographicSizeClamp");
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MinOrthographicSize = serializedObject.FindProperty("MinOrthographicSize");
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OrthographicSizeClamp = serializedObject.FindProperty("OrthographicSizeClamp");
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MiniMapTransport = serializedObject.FindProperty("MiniMapTransport");
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MiniMapRayLayer = serializedObject.FindProperty("MiniMapRayLayer");
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RayDistance = serializedObject.FindProperty("RayDistance");
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}
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public override void OnInspectorGUI()
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@ -133,9 +145,18 @@ public class MiniMapManagerEditor : Editor
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EditorGUILayout.PropertyField(FullScreenMiniMapOrthographicSize, new GUIContent(use_chinese ? "小地图相机可视全地图时的正交尺寸大小" : FullScreenMiniMapOrthographicSize.name));
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EditorGUILayout.PropertyField(DragSpeed, new GUIContent(use_chinese ? "小地图拖拽速度" : DragSpeed.name));
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EditorGUILayout.PropertyField(ZoomSpeed, new GUIContent(use_chinese ? "小地图缩放速度" : ZoomSpeed.name));
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//EditorGUILayout.PropertyField(OrthographicSizeClamp, new GUIContent(use_chinese ? "苤華芞坫溫癹秶毓峓" : OrthographicSizeClamp.name));
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EditorGUILayout.PropertyField(MinOrthographicSize, new GUIContent(use_chinese ? "苤華芞坫溫癹秶毓峓" : MinOrthographicSize.name));
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EditorGUILayout.PropertyField(OrthographicSizeClamp, new GUIContent(use_chinese ? "苤華芞坫溫癹秶毓峓" : OrthographicSizeClamp.name));
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GUILayout.Space(5);
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GUILayout.Label("苤華芞換冞");
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GUILayout.Space(5);
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EditorGUILayout.PropertyField(MiniMapTransport, new GUIContent(use_chinese ? "岆瘁ぎ蚚苤華芞換冞" : MiniMapTransport.name));
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if (_target.MiniMapTransport)
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{
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EditorGUILayout.PropertyField(MiniMapRayLayer, new GUIContent(use_chinese ? "苤華芞扞盄潰聆脯" : MiniMapRayLayer.name));
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EditorGUILayout.PropertyField(RayDistance, new GUIContent(use_chinese ? "扞盄擒燭" : RayDistance.name));
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}
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serializedObject.ApplyModifiedProperties();
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}
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@ -155,7 +155,7 @@ Camera:
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m_Depth: 0
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@ -179,7 +179,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
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m_Name:
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@ -287,6 +287,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d1616ef1655c92d4582abd6baa9bfc90, type: 3}
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GameObject:
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@ -407,7 +409,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 50, y: 60}
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m_SizeDelta: {x: 300, y: 300}
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m_Pivot: {x: 0, y: 0}
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--- !u!222 &3896793119978184411
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@ -619,7 +621,12 @@ MonoBehaviour:
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orthographicSizeRate: 0
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DragSpeed: 0.5
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ZoomSpeed: 1
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MinOrthographicSize: 20
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OrthographicSizeClamp: {x: 5, y: 15}
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MiniMapTransport: 1
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MiniMapRayLayer:
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serializedVersion: 2
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m_Bits: 2147483647
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RayDistance: 1000
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--- !u!1 &3896793120727956044
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--- !u!1001 &1930899385
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m_SourcePrefab: {fileID: 100100000, guid: ed7444d8edc56e741ae55811aa53b43b, type: 3}
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--- !u!1 &2060622013
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: Player
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value:
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objectReference: {fileID: 2093585512}
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type: 3}
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propertyPath: m_Name
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value: MiniMapRoot
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: ed7444d8edc56e741ae55811aa53b43b, type: 3}
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|
|
|
@ -10,11 +10,19 @@ public class MiniMap : MonoBehaviour, IPointerDownHandler, IPointerMoveHandler,
|
|||
/// 管理脚本
|
||||
/// </summary>
|
||||
MiniMapManager m_MiniMapManager;
|
||||
|
||||
/// <summary>
|
||||
/// 是否保持鼠标左键按住状态
|
||||
/// </summary>
|
||||
bool hold;
|
||||
/// <summary>
|
||||
/// 鼠标左键按下的坐标
|
||||
/// </summary>
|
||||
Vector2 PointDownPos;
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
hold = eventData.button == PointerEventData.InputButton.Left;
|
||||
PointDownPos = eventData.position;
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
|
@ -26,6 +34,7 @@ public class MiniMap : MonoBehaviour, IPointerDownHandler, IPointerMoveHandler,
|
|||
{
|
||||
if (hold)
|
||||
{
|
||||
|
||||
m_MiniMapManager.MiniCamera.transform.position += new Vector3(-eventData.delta.x, 0, -eventData.delta.y) * m_MiniMapManager.DragSpeed * 0.1f * m_MiniMapManager.orthographicSizeRate;
|
||||
//以上值还要乘相机orthographicSize比例
|
||||
|
||||
|
@ -47,13 +56,27 @@ public class MiniMap : MonoBehaviour, IPointerDownHandler, IPointerMoveHandler,
|
|||
public void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
hold = false;
|
||||
if (m_MiniMapManager.MiniMapTransport)
|
||||
{
|
||||
if (eventData.position == PointDownPos)
|
||||
{
|
||||
//Debug.Log($"Click Point: {eventData.position}");
|
||||
//要使用射线检测,
|
||||
var _transPoint = new Vector2((eventData.position.x - MapFrameRectTransform.anchoredPosition.x) * SizeScale.x, (eventData.position.y - MapFrameRectTransform.anchoredPosition.y) * SizeScale.y);
|
||||
var _ray = m_MiniMapManager.MiniCamera.ScreenPointToRay(_transPoint);
|
||||
Debug.DrawRay(_ray.origin, _ray.direction * 1000, Color.blue, 10);
|
||||
if (Physics.Raycast(_ray, out RaycastHit _hit, m_MiniMapManager.RayDistance, m_MiniMapManager.MiniMapRayLayer))
|
||||
{
|
||||
m_MiniMapManager.TransportPlayer(_hit.point);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnScroll(PointerEventData eventData)
|
||||
{
|
||||
m_MiniMapManager.MiniCamera.orthographicSize -= eventData.scrollDelta.y * m_MiniMapManager.ZoomSpeed;
|
||||
//m_MiniMapManager.MiniCamera.orthographicSize = Mathf.Clamp(m_MiniMapManager.MiniCamera.orthographicSize, m_MiniMapManager.OrthographicSizeClamp.x, m_MiniMapManager.OrthographicSizeClamp.y);
|
||||
m_MiniMapManager.MiniCamera.orthographicSize = Mathf.Clamp(m_MiniMapManager.MiniCamera.orthographicSize, m_MiniMapManager.MinOrthographicSize, m_MiniMapManager.FullScreenMiniMapOrthographicSize);
|
||||
m_MiniMapManager.MiniCamera.orthographicSize = Mathf.Clamp(m_MiniMapManager.MiniCamera.orthographicSize, m_MiniMapManager.OrthographicSizeClamp.x, m_MiniMapManager.OrthographicSizeClamp.y);
|
||||
|
||||
var clamp_value = m_MiniMapManager.MiniCamera.orthographicSize - m_MiniMapManager.FullScreenMiniMapOrthographicSize;
|
||||
|
||||
|
@ -68,6 +91,15 @@ public class MiniMap : MonoBehaviour, IPointerDownHandler, IPointerMoveHandler,
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 地图边框
|
||||
/// </summary>
|
||||
public RectTransform MapFrameRectTransform;
|
||||
|
||||
/// <summary>
|
||||
/// 正交相机射线转换比例
|
||||
/// </summary>
|
||||
public Vector2 SizeScale;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
@ -76,5 +108,6 @@ public class MiniMap : MonoBehaviour, IPointerDownHandler, IPointerMoveHandler,
|
|||
{
|
||||
this.enabled = false;
|
||||
}
|
||||
SizeScale = new Vector2(m_MiniMapManager.MiniCamera.targetTexture.width / MapFrameRectTransform.rect.width, m_MiniMapManager.MiniCamera.targetTexture.height / MapFrameRectTransform.rect.height);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting.Dependencies.NCalc;
|
||||
using UnityEditor.Experimental.GraphView;
|
||||
using UnityEngine;
|
||||
|
||||
public class MiniMapManager : MonoBehaviour
|
||||
|
@ -74,8 +76,20 @@ public class MiniMapManager : MonoBehaviour
|
|||
/// 缩放尺寸限制
|
||||
/// 最小值应大于0
|
||||
/// </summary>
|
||||
//public Vector2 OrthographicSizeClamp = new Vector2(5, 15);
|
||||
public float MinOrthographicSize = 20;
|
||||
public Vector2 OrthographicSizeClamp = new Vector2(5, 15);
|
||||
|
||||
/// <summary>
|
||||
/// 是否启用小地图传送
|
||||
/// </summary>
|
||||
public bool MiniMapTransport;
|
||||
/// <summary>
|
||||
/// 小地图射线检测层
|
||||
/// </summary>
|
||||
public LayerMask MiniMapRayLayer;
|
||||
/// <summary>
|
||||
/// 射线距离
|
||||
/// </summary>
|
||||
public float RayDistance = 1000;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
@ -132,4 +146,22 @@ public class MiniMapManager : MonoBehaviour
|
|||
PlayerInMap.anchoredPosition = new Vector2(MiniMap.rect.height * heightRate, MiniMap.rect.width * widthRate) / orthographicSizeRate;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 传送
|
||||
/// </summary>
|
||||
/// <param name="_point"></param>
|
||||
public void TransportPlayer(Vector3 _point)
|
||||
{
|
||||
CameraMove.Instance.ShieldingOperation = true;
|
||||
if (Player.position.y - _point.y > 0)
|
||||
{
|
||||
Player.position = new Vector3(_point.x, Player.position.y, _point.z);
|
||||
}
|
||||
else
|
||||
{
|
||||
Player.position = new Vector3(_point.x, _point.y + 1, _point.z);
|
||||
}
|
||||
CameraMove.Instance.ReInitTransform();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -78423,7 +78423,7 @@ MonoBehaviour:
|
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m_OnCullStateChanged:
|
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m_PersistentCalls:
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m_Calls: []
|
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m_Sprite: {fileID: 21300000, guid: 523225d195de0e047bec42efdf4e94b8, type: 3}
|
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m_Sprite: {fileID: 21300000, guid: 8bd5b470d052489459a8a41bbe6cd108, type: 3}
|
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m_Type: 0
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m_PreserveAspect: 0
|
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m_FillCenter: 1
|
||||
|
|
|
@ -3773,7 +3773,7 @@ RectTransform:
|
|||
m_AnchorMin: {x: 1, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 0}
|
||||
m_AnchoredPosition: {x: -48, y: 29}
|
||||
m_SizeDelta: {x: 223, y: 223}
|
||||
m_SizeDelta: {x: 133.8, y: 133.8}
|
||||
m_Pivot: {x: 1, y: 0}
|
||||
--- !u!114 &1674400509
|
||||
MonoBehaviour:
|
||||
|
@ -3912,7 +3912,7 @@ Camera:
|
|||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0.3
|
||||
far clip plane: 9000
|
||||
far clip plane: 9200
|
||||
field of view: 60
|
||||
orthographic: 0
|
||||
orthographic size: 5
|
||||
|
@ -3938,14 +3938,14 @@ Transform:
|
|||
m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 1701869329}
|
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m_LocalRotation: {x: -0.032324355, y: -0.958363, z: 0.25679263, w: -0.12063611}
|
||||
m_LocalPosition: {x: -40.39758, y: 237.4118, z: 688.6841}
|
||||
m_LocalRotation: {x: -0.066452235, y: -0.9098438, z: 0.37686956, w: -0.16042991}
|
||||
m_LocalPosition: {x: -195, y: 500, z: 670}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 30, y: -194.349, z: 0}
|
||||
m_LocalEulerAnglesHint: {x: 45, y: -200, z: 0}
|
||||
--- !u!114 &1701869334
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -3969,7 +3969,7 @@ MonoBehaviour:
|
|||
m_Bits: 1
|
||||
m_VolumeTrigger: {fileID: 0}
|
||||
m_VolumeFrameworkUpdateModeOption: 2
|
||||
m_RenderPostProcessing: 0
|
||||
m_RenderPostProcessing: 1
|
||||
m_Antialiasing: 0
|
||||
m_AntialiasingQuality: 2
|
||||
m_StopNaN: 0
|
||||
|
@ -5725,6 +5725,11 @@ PrefabInstance:
|
|||
propertyPath: orthographic size
|
||||
value: 300
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objectReference: {fileID: 0}
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- target: {fileID: 3896793119431439233, guid: ed7444d8edc56e741ae55811aa53b43b,
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type: 3}
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propertyPath: m_CullingMask.m_Bits
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value: 23
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objectReference: {fileID: 0}
|
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- target: {fileID: 3896793119431439234, guid: ed7444d8edc56e741ae55811aa53b43b,
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||||
type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -156,7 +156,6 @@ public class CameraRoamManager : Singleton<CameraRoamManager>
|
|||
}
|
||||
else
|
||||
{
|
||||
CameraMove.Instance.ShieldingOperation = false;
|
||||
if (m_RoamingTween != null)
|
||||
{
|
||||
if (_roam_continue)
|
||||
|
@ -164,6 +163,7 @@ public class CameraRoamManager : Singleton<CameraRoamManager>
|
|||
m_RoamingTween.Pause();
|
||||
}
|
||||
}
|
||||
CameraMove.Instance.ReInitTransform();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEditor.Search;
|
||||
|
||||
public class CameraController : MonoBehaviour
|
||||
{
|
||||
|
@ -58,7 +59,9 @@ public class CameraController : MonoBehaviour
|
|||
horizontal = eulerx = myLocalAng.eulerAngles.y;
|
||||
vertical = eulery = myLocalAng.eulerAngles.x;
|
||||
if (vertical > 180)
|
||||
vertical -= 360;
|
||||
{
|
||||
eulery = vertical -= 360;
|
||||
}
|
||||
myPos = transform.position;
|
||||
}
|
||||
|
||||
|
|
|
@ -135,6 +135,19 @@ public class CameraMove : CameraController
|
|||
|
||||
#region 自定义功能
|
||||
|
||||
/// <summary>
|
||||
/// 重设置相机坐标
|
||||
/// </summary>
|
||||
public void ReInitTransform()
|
||||
{
|
||||
Target = null;
|
||||
ShieldingOperation = true;
|
||||
InitTransform();
|
||||
init_position = transform.position;
|
||||
init_rotation = transform.eulerAngles;
|
||||
ShieldingOperation = false;
|
||||
}
|
||||
|
||||
public void KillAllTween()
|
||||
{
|
||||
DOTween.Kill(transform);
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraDevice : DeviceBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 根据是否有数据设置可见状态
|
||||
/// </summary>
|
||||
public void SetActiveState()
|
||||
{
|
||||
DeviceUI.gameObject.SetActive(T_BAS_CAMERA != null);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6096461c8dcb2884a8a5e639ea76e811
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -20,7 +20,7 @@ public class DeviceBase : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 摄像头列表
|
||||
/// </summary>
|
||||
public static List<DeviceBase> CameraList = new List<DeviceBase>();
|
||||
public static List<CameraDevice> CameraList = new List<CameraDevice>();
|
||||
/// <summary>
|
||||
/// 堆区列表
|
||||
/// </summary>
|
||||
|
@ -64,7 +64,7 @@ public class DeviceBase : MonoBehaviour
|
|||
switch (DeviceType)
|
||||
{
|
||||
case DeviceType.CAMERA:
|
||||
CameraList.Add(this);
|
||||
CameraList.Add(this as CameraDevice);
|
||||
DeviceIndex = transform.name.Split('_')[1];
|
||||
//transform.parent.GetComponent<Renderer>().enabled = false;
|
||||
break;
|
||||
|
|
|
@ -1,126 +1,227 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 堆场
|
||||
/// </summary>
|
||||
public class YardDevice : DeviceBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 重量单位
|
||||
/// </summary>
|
||||
public WeightUnit WeightUnit;
|
||||
/// <summary>
|
||||
/// 堆区下的所有渲染器
|
||||
/// </summary>
|
||||
public List<MeshRenderer> MeshRenderers = new List<MeshRenderer>();
|
||||
|
||||
/// <summary>
|
||||
/// 自动分配各堆最大堆放量
|
||||
/// 即各堆最大堆放量相同
|
||||
/// </summary>
|
||||
public bool AutoAllocationWeight = true;
|
||||
/// <summary>
|
||||
/// 该堆场的所有堆
|
||||
/// </summary>
|
||||
public List<PileDevice> Piles = new List<PileDevice>();
|
||||
/// <summary>
|
||||
/// 堆场的最大堆放量
|
||||
/// </summary>
|
||||
public float YardMaxWeight;
|
||||
/// <summary>
|
||||
/// 堆展示的最小百分比
|
||||
/// </summary>
|
||||
[Range(0, 1)]
|
||||
public float MinimumPercentage = 0.1f;
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using XCharts.Runtime;
|
||||
|
||||
/// <summary>
|
||||
/// 堆场
|
||||
/// </summary>
|
||||
public class YardDevice : DeviceBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 重量单位
|
||||
/// </summary>
|
||||
public WeightUnit WeightUnit;
|
||||
/// <summary>
|
||||
/// 堆区下的所有渲染器
|
||||
/// </summary>
|
||||
public List<MeshRenderer> MeshRenderers = new List<MeshRenderer>();
|
||||
|
||||
/// <summary>
|
||||
/// 自动分配各堆最大堆放量
|
||||
/// 即各堆最大堆放量相同
|
||||
/// </summary>
|
||||
public bool AutoAllocationWeight = true;
|
||||
/// <summary>
|
||||
/// 该堆场的所有堆
|
||||
/// </summary>
|
||||
public List<PileDevice> Piles = new List<PileDevice>();
|
||||
/// <summary>
|
||||
/// 堆场的最大堆放量
|
||||
/// </summary>
|
||||
public float YardMaxWeight;
|
||||
/// <summary>
|
||||
/// 堆展示的最小百分比
|
||||
/// </summary>
|
||||
[Range(0, 1)]
|
||||
public float MinimumPercentage = 0.1f;
|
||||
|
||||
/// <summary>
|
||||
/// 粒子效果
|
||||
/// </summary>
|
||||
public ParticleSystem ParticleSystem;
|
||||
|
||||
/// <summary>
|
||||
/// 闪烁脚本
|
||||
/// </summary>
|
||||
private Shark shark;
|
||||
public override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
MeshRenderers = transform.parent.GetComponentsInChildren<MeshRenderer>().ToList();
|
||||
Piles = transform.parent.GetComponentsInChildren<PileDevice>().ToList();
|
||||
shark = GetComponent<Shark>();
|
||||
ParticleSystem = transform.parent.GetComponentInChildren<ParticleSystem>();
|
||||
if (AutoAllocationWeight)
|
||||
{
|
||||
for (int i = 0; i < Piles.Count; i++)
|
||||
{
|
||||
Piles[i].Init(YardMaxWeight / Piles.Count, MinimumPercentage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetOutLine(bool _enable)
|
||||
{
|
||||
if (_enable)
|
||||
{
|
||||
for (int i = 0; i < MeshRenderers.Count; i++)
|
||||
{
|
||||
MeshRenderers[i].material.EnableKeyword("_ENABLE");
|
||||
}
|
||||
ParticleSystem?.Play();
|
||||
//shark.StartShak();
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < MeshRenderers.Count; i++)
|
||||
{
|
||||
MeshRenderers[i].material.DisableKeyword("_ENABLE");
|
||||
}
|
||||
ParticleSystem?.Stop();
|
||||
//shark.StopShak();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新堆区堆放量
|
||||
/// </summary>
|
||||
public void UpdateYardWeight(float _weight)
|
||||
{
|
||||
ResetPiles();
|
||||
if (_weight > YardMaxWeight)
|
||||
{
|
||||
Piles.ForEach(x => x.UpdateWeight(YardMaxWeight / Piles.Count));
|
||||
return;
|
||||
}
|
||||
if (AutoAllocationWeight)
|
||||
{
|
||||
var _use_pile_count = Mathf.FloorToInt(_weight / (YardMaxWeight / Piles.Count));
|
||||
if (_use_pile_count == 0)
|
||||
{
|
||||
Piles[0].UpdateWeight(_weight);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < _use_pile_count; i++)
|
||||
{
|
||||
Piles[i].UpdateWeight(YardMaxWeight / Piles.Count);
|
||||
}
|
||||
//剩余没堆满的部分
|
||||
Piles[_use_pile_count].UpdateWeight(_weight % (YardMaxWeight / Piles.Count));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重置所有Pile
|
||||
/// </summary>
|
||||
public void ResetPiles()
|
||||
{
|
||||
for (int i = 0; i < Piles.Count; i++)
|
||||
{
|
||||
Piles[i].gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// </summary>
|
||||
public ParticleSystem ParticleSystem;
|
||||
|
||||
/// <summary>
|
||||
/// 选中
|
||||
/// </summary>
|
||||
private bool Selected;
|
||||
|
||||
/// <summary>
|
||||
/// 选中的堆场
|
||||
/// </summary>
|
||||
public static YardDevice SelectedYardDevice;
|
||||
|
||||
/// <summary>
|
||||
/// 闪烁脚本
|
||||
/// </summary>
|
||||
private Shark shark;
|
||||
|
||||
/// <summary>
|
||||
/// 鼠标悬浮颜色
|
||||
/// </summary>
|
||||
Color HoverColor = new Color(0, 0, 1, 0.5f);
|
||||
/// <summary>
|
||||
/// 鼠标点击选中颜色
|
||||
/// </summary>
|
||||
Color SelectColor = new Color(0, 1, 0, 0.5f);
|
||||
public override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
MeshRenderers = transform.parent.GetComponentsInChildren<MeshRenderer>().ToList();
|
||||
Piles = transform.parent.GetComponentsInChildren<PileDevice>().ToList();
|
||||
shark = GetComponent<Shark>();
|
||||
ParticleSystem = transform.parent.GetComponentInChildren<ParticleSystem>();
|
||||
if (AutoAllocationWeight)
|
||||
{
|
||||
for (int i = 0; i < Piles.Count; i++)
|
||||
{
|
||||
Piles[i].Init(YardMaxWeight / Piles.Count, MinimumPercentage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetOutLine(bool _enable)
|
||||
{
|
||||
if (_enable)
|
||||
{
|
||||
for (int i = 0; i < MeshRenderers.Count; i++)
|
||||
{
|
||||
MeshRenderers[i].material.EnableKeyword("_ENABLE");
|
||||
}
|
||||
//SetOnHoverd(true);
|
||||
//shark.StartShak();
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < MeshRenderers.Count; i++)
|
||||
{
|
||||
MeshRenderers[i].material.DisableKeyword("_ENABLE");
|
||||
}
|
||||
//SetOnHoverd(false);
|
||||
//shark.StopShak();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新堆区堆放量
|
||||
/// </summary>
|
||||
public void UpdateYardWeight(float _weight)
|
||||
{
|
||||
ResetPiles();
|
||||
if (_weight > YardMaxWeight)
|
||||
{
|
||||
Piles.ForEach(x => x.UpdateWeight(YardMaxWeight / Piles.Count));
|
||||
return;
|
||||
}
|
||||
if (AutoAllocationWeight)
|
||||
{
|
||||
var _use_pile_count = Mathf.FloorToInt(_weight / (YardMaxWeight / Piles.Count));
|
||||
if (_use_pile_count == 0)
|
||||
{
|
||||
Piles[0].UpdateWeight(_weight);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < _use_pile_count; i++)
|
||||
{
|
||||
Piles[i].UpdateWeight(YardMaxWeight / Piles.Count);
|
||||
}
|
||||
//剩余没堆满的部分
|
||||
Piles[_use_pile_count].UpdateWeight(_weight % (YardMaxWeight / Piles.Count));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重置所有Pile
|
||||
/// </summary>
|
||||
public void ResetPiles()
|
||||
{
|
||||
for (int i = 0; i < Piles.Count; i++)
|
||||
{
|
||||
Piles[i].gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMouseEnter()
|
||||
{
|
||||
if (!EventSystem.current.IsPointerOverGameObject())
|
||||
{
|
||||
//ParticleSystem.MainModule _main = ParticleSystem.main;
|
||||
//_main.startColor = HoverColor;
|
||||
|
||||
//ParticleSystem.Play();
|
||||
SetOnHoverd(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMouseExit()
|
||||
{
|
||||
if (!Selected)
|
||||
{
|
||||
//ParticleSystem.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
|
||||
SetOnHoverd(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if (!EventSystem.current.IsPointerOverGameObject())
|
||||
{
|
||||
if (SelectedYardDevice != null && SelectedYardDevice != this)
|
||||
{
|
||||
SelectedYardDevice.SetOnSelected(false);
|
||||
}
|
||||
SelectedYardDevice = this;
|
||||
SelectedYardDevice.SetOnSelected(true);
|
||||
UIManager.Instance.ShowYardInformationPage(T_BAS_YARD, (_force) =>
|
||||
{
|
||||
if (_force)
|
||||
{
|
||||
SelectedYardDevice = null;
|
||||
SetOnSelected(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SelectedYardDevice != this)
|
||||
{
|
||||
SetOnSelected(false);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void SetOnHoverd(bool _hovered)
|
||||
{
|
||||
if (_hovered)
|
||||
{
|
||||
ParticleSystem.MainModule _main = ParticleSystem.main;
|
||||
_main.startColor = HoverColor;
|
||||
|
||||
ParticleSystem.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
ParticleSystem.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetOnSelected(bool _selected)
|
||||
{
|
||||
Selected = _selected;
|
||||
if (_selected)
|
||||
{
|
||||
ParticleSystem.MainModule _main = ParticleSystem.main;
|
||||
_main.startColor = SelectColor;
|
||||
|
||||
ParticleSystem.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
ParticleSystem.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,11 +13,11 @@ public class ApiManager : Singleton<ApiManager>
|
|||
/// <summary>
|
||||
/// ½Ó¿ÚipµØÖ·
|
||||
/// </summary>
|
||||
public string IpAddress
|
||||
public string IpAddress
|
||||
{
|
||||
get
|
||||
{
|
||||
if(!Application.isEditor)
|
||||
if (!Application.isEditor)
|
||||
{
|
||||
//·¢²¼³öÀ´
|
||||
return "http://" + CallForTest.instance.ServerIP + ":4000";
|
||||
|
@ -68,7 +68,7 @@ public class ApiManager : Singleton<ApiManager>
|
|||
{
|
||||
base.Awake();
|
||||
|
||||
|
||||
|
||||
//var _ip_str_url = Path.Combine(Application.streamingAssetsPath, "configure.json");
|
||||
//StartCoroutine(RequestBase.Get(_ip_str_url, (_data, _error) =>
|
||||
//{
|
||||
|
@ -390,7 +390,7 @@ public class ApiManager : Singleton<ApiManager>
|
|||
{
|
||||
yield return null;
|
||||
var _post_check_yard = IpAddress + ApiDic["PostCheckYard"];
|
||||
var _post_data = $"{{ \"SHIP_NAME_EN\": \"{_SHIP_NAME_EN}\",\"VOYAGE_NO\": \"{_VOYAGE_NO}\",\"STANDARD_NAME\": \"{_SHIP_NAME_EN}\",\"SILO_CODE\":\"{_SILO_CODE}\"}}";
|
||||
var _post_data = $"{{ \"MONITOR_ID\": \"{CallForTest.instance.MONITOR_ID}\",\"SHIP_NAME_EN\": \"{_SHIP_NAME_EN}\",\"VOYAGE_NO\": \"{_VOYAGE_NO}\",\"STANDARD_NAME\": \"{_SHIP_NAME_EN}\",\"SILO_CODE\":\"{_SILO_CODE}\"}}";
|
||||
StartCoroutine(RequestBase.Post(_post_check_yard, _post_data, (_data, _error) =>
|
||||
{
|
||||
if (_error != null)
|
||||
|
|
|
@ -68,13 +68,14 @@ public class MainScene : Singleton<MainScene>
|
|||
_belt_scale_icon.GetComponent<DeviceUIBase>().InitModel(DeviceBase.DeviceBaseList[i]);
|
||||
break;
|
||||
case DeviceType.YARD:
|
||||
if (ModelRoot.Instance.YardIconPrefab == null)
|
||||
{
|
||||
ModelRoot.Instance.YardIconPrefab = Resources.Load("Prefabs/UI/DeviceIcons/YardIcon") as GameObject;
|
||||
}
|
||||
var _yard_icon = Instantiate(ModelRoot.Instance.YardIconPrefab, ModelRoot.Instance.Canvas_3D);
|
||||
_yard_icon.transform.position = DeviceBase.DeviceBaseList[i].transform.position;
|
||||
_yard_icon.GetComponent<DeviceUIBase>().InitModel(DeviceBase.DeviceBaseList[i]);
|
||||
//堆区不展示UI,直接和模型交互
|
||||
//if (ModelRoot.Instance.YardIconPrefab == null)
|
||||
//{
|
||||
// ModelRoot.Instance.YardIconPrefab = Resources.Load("Prefabs/UI/DeviceIcons/YardIcon") as GameObject;
|
||||
//}
|
||||
//var _yard_icon = Instantiate(ModelRoot.Instance.YardIconPrefab, ModelRoot.Instance.Canvas_3D);
|
||||
//_yard_icon.transform.position = DeviceBase.DeviceBaseList[i].transform.position;
|
||||
//_yard_icon.GetComponent<DeviceUIBase>().InitModel(DeviceBase.DeviceBaseList[i]);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -104,6 +105,11 @@ public class MainScene : Singleton<MainScene>
|
|||
DeviceBase.CameraList[i].T_BAS_CAMERA = _camera;
|
||||
DeviceBase.CameraList[i].DeviceUI.InitData();
|
||||
}
|
||||
else
|
||||
{
|
||||
DeviceBase.CameraList[i].T_BAS_CAMERA = null;
|
||||
DeviceBase.CameraList[i].SetActiveState();
|
||||
}
|
||||
}
|
||||
m_camera_done = true;
|
||||
}
|
||||
|
@ -122,7 +128,7 @@ public class MainScene : Singleton<MainScene>
|
|||
if (_yard != null)
|
||||
{
|
||||
DeviceBase.YardList[i].T_BAS_YARD = _yard;
|
||||
DeviceBase.YardList[i].DeviceUI.InitData();
|
||||
DeviceBase.YardList[i].DeviceUI?.InitData();
|
||||
}
|
||||
}
|
||||
m_yard_done = true;
|
||||
|
|
|
@ -3,6 +3,7 @@ using Newtonsoft.Json;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
public class UIManager : Singleton<UIManager>
|
||||
{
|
||||
|
@ -200,10 +201,10 @@ public class UIManager : Singleton<UIManager>
|
|||
/// 打开堆场信息窗口
|
||||
/// </summary>
|
||||
/// <param name="_yard_id"></param>
|
||||
public void ShowYardInformationPage(T_BAS_YARD _T_BAS_YARD)
|
||||
public void ShowYardInformationPage(T_BAS_YARD _T_BAS_YARD, Action<bool> _callback_onclose = null)
|
||||
{
|
||||
//UIRoot.Instance.YardInformation.ShowPanel();
|
||||
UIRoot.Instance.YardInformation.UpdatePageData(_T_BAS_YARD);
|
||||
UIRoot.Instance.YardInformation.UpdatePageData(_T_BAS_YARD, _callback_onclose);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class PhysicManager : MonoBehaviour
|
||||
{
|
||||
|
@ -26,9 +27,12 @@ public class PhysicManager : MonoBehaviour
|
|||
{
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
if (PhysicRay(ModelRoot.Instance.MainCamera.ScreenPointToRay(Input.mousePosition), out RaycastHit hit))
|
||||
if (!EventSystem.current.IsPointerOverGameObject())
|
||||
{
|
||||
Debug.Log(hit.collider.name);
|
||||
if (PhysicRay(ModelRoot.Instance.MainCamera.ScreenPointToRay(Input.mousePosition), out RaycastHit hit))
|
||||
{
|
||||
Debug.Log(hit.collider.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -257,7 +257,7 @@ public class MeasuringScale : PanelBase
|
|||
|
||||
TimeSearchButton.onClick.AddListener(ApplyHistoryData);
|
||||
|
||||
CloseButton.onClick.AddListener(HidePanel);
|
||||
CloseButton.onClick.AddListener(ForceHidePanel);
|
||||
MeasuringScaleItemPrefab = Resources.Load<MeasuringScaleItem>("Prefabs/UI/MeasuringScaleInfo/MeasuringScaleItem");
|
||||
|
||||
//ĬÈÏʱ¼ä
|
||||
|
@ -276,14 +276,20 @@ public class MeasuringScale : PanelBase
|
|||
|
||||
ApplyHistoryData();
|
||||
}
|
||||
public override void ShowPanel(bool _hide_last_panel = true)
|
||||
public override void ShowPanel(bool _hide_last_panel = true, Action<bool> _on_panel_close = null, bool _force = false)
|
||||
{
|
||||
base.ShowPanel(_hide_last_panel);
|
||||
base.ShowPanel(_hide_last_panel, _on_panel_close);
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
public override void HidePanel()
|
||||
|
||||
void ForceHidePanel()
|
||||
{
|
||||
base.HidePanel();
|
||||
HidePanel(true);
|
||||
}
|
||||
|
||||
public override void HidePanel(bool _force)
|
||||
{
|
||||
base.HidePanel(_force);
|
||||
gameObject.SetActive(false);
|
||||
PickTime(false);
|
||||
}
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -9,6 +10,10 @@ public class PanelBase : UITool
|
|||
/// 当前面板
|
||||
/// </summary>
|
||||
public static PanelBase current_panel;
|
||||
/// <summary>
|
||||
/// 面板关闭事件
|
||||
/// </summary>
|
||||
public Action<bool> on_panel_close;
|
||||
// Start is called before the first frame update
|
||||
protected virtual void Start()
|
||||
{
|
||||
|
@ -25,20 +30,28 @@ public class PanelBase : UITool
|
|||
/// 展示面板
|
||||
/// </summary>
|
||||
/// <param name="_hide_last_panel">隐藏上一个面板</param>
|
||||
public virtual void ShowPanel(bool _hide_last_panel = true)
|
||||
/// <param name="_on_panel_close">关闭面板执行事件</param>
|
||||
/// <param name="_force"></param>
|
||||
public virtual void ShowPanel(bool _hide_last_panel = true, Action<bool> _on_panel_close = null, bool _force = false)
|
||||
{
|
||||
if (_hide_last_panel && current_panel != null && current_panel != this)
|
||||
//if (_hide_last_panel && current_panel != null && current_panel != this)
|
||||
//{
|
||||
// current_panel.HidePanel();
|
||||
//}
|
||||
if (_hide_last_panel && current_panel != null)
|
||||
{
|
||||
current_panel.HidePanel();
|
||||
//若面板类型不同,则执行被关闭面板的回调参数为True;应用场景:点击堆区后点击其摄像机或皮带秤时,除关闭堆区面板外还需取消堆区高亮
|
||||
current_panel.HidePanel(current_panel != this);
|
||||
}
|
||||
current_panel = this;
|
||||
on_panel_close = _on_panel_close;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 隐藏面板
|
||||
/// </summary>
|
||||
public virtual void HidePanel()
|
||||
public virtual void HidePanel(bool _force = false)
|
||||
{
|
||||
|
||||
on_panel_close?.Invoke(_force);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System;
|
||||
using TMPro;
|
||||
using ZenFulcrum.EmbeddedBrowser;
|
||||
using Competition.Mysql.Model;
|
||||
|
@ -35,18 +36,23 @@ public class VideoWebPage : PanelBase
|
|||
|
||||
protected override void Start()
|
||||
{
|
||||
CloseButton.onClick.AddListener(HidePanel);
|
||||
CloseButton.onClick.AddListener(ForceHidePanel);
|
||||
}
|
||||
|
||||
public override void ShowPanel(bool _hide_last_panel = true)
|
||||
void ForceHidePanel()
|
||||
{
|
||||
base.ShowPanel(_hide_last_panel);
|
||||
HidePanel(true);
|
||||
}
|
||||
|
||||
public override void ShowPanel(bool _hide_last_panel = true, Action<bool> _on_panel_close = null, bool _force = false)
|
||||
{
|
||||
base.ShowPanel(_hide_last_panel, _on_panel_close, true);
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public override void HidePanel()
|
||||
public override void HidePanel(bool _force)
|
||||
{
|
||||
base.HidePanel();
|
||||
base.HidePanel(_force);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
|
|
@ -35,23 +35,35 @@ public class YardInformation : PanelBase
|
|||
/// 堆场数据项
|
||||
/// </summary>
|
||||
public List<YardItem> YardItems = new List<YardItem>();
|
||||
|
||||
/// <summary>
|
||||
/// 关闭面板
|
||||
/// </summary>
|
||||
public Button CloseButton;
|
||||
/// <summary>
|
||||
/// 当前选择的堆场
|
||||
/// </summary>
|
||||
public T_BAS_YARD CurrentYard;
|
||||
|
||||
// Start is called before the first frame update
|
||||
protected override void Start()
|
||||
{
|
||||
CloseButton.onClick.AddListener(HidePanel);
|
||||
CloseButton.onClick.AddListener(ForceHidePanel);
|
||||
YardItemsPrefab = Resources.Load<YardItem>("Prefabs/UI/YardInfo/YardItem");
|
||||
}
|
||||
public override void ShowPanel(bool _hide_last_panel = true)
|
||||
public override void ShowPanel(bool _hide_last_panel = true, Action<bool> _on_panel_close = null, bool _force = false)
|
||||
{
|
||||
base.ShowPanel(_hide_last_panel);
|
||||
base.ShowPanel(_hide_last_panel, _on_panel_close);
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
public override void HidePanel()
|
||||
|
||||
void ForceHidePanel()
|
||||
{
|
||||
base.HidePanel();
|
||||
HidePanel(true);
|
||||
}
|
||||
|
||||
public override void HidePanel(bool _force)
|
||||
{
|
||||
base.HidePanel(_force);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
@ -59,9 +71,9 @@ public class YardInformation : PanelBase
|
|||
/// 更新页面上展示的数据
|
||||
/// </summary>
|
||||
/// <param name="_T_BAS_YARD">堆场信息</param>
|
||||
public void UpdatePageData(T_BAS_YARD _T_BAS_YARD)
|
||||
public void UpdatePageData(T_BAS_YARD _T_BAS_YARD, Action<bool> _callback_onclose = null)
|
||||
{
|
||||
ShowPanel();//先打开面板以启动接口协程
|
||||
ShowPanel(_on_panel_close: _callback_onclose);//先打开面板以启动接口协程
|
||||
transform.localScale = Vector3.zero;
|
||||
|
||||
YardName.text = _T_BAS_YARD.YARD_NAME;
|
||||
|
@ -77,9 +89,15 @@ public class YardInformation : PanelBase
|
|||
|
||||
for (int i = 0; i < _storage_list.Count; i++)
|
||||
{
|
||||
//过滤库存剩余量为0的数据
|
||||
if (float.Parse(_storage_list[i].STOCK_BALANCE.ToString()) == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var _yard = Instantiate(YardItemsPrefab);
|
||||
_yard.transform.parent = YardItemContent;
|
||||
_yard.Init(_storage_list[i]);
|
||||
YardItems.Add(_yard);
|
||||
}
|
||||
DOTween.To(() => transform.localScale, _scale => transform.localScale = _scale, Vector3.one, 0.5f);
|
||||
}));
|
||||
|
|
|
@ -25,6 +25,7 @@ public class DeviceUIBase : MonoBehaviour, IPointerClickHandler
|
|||
break;
|
||||
case DeviceType.YARD:
|
||||
//打开堆区窗口
|
||||
//转移至点击堆区模型直接展示
|
||||
UIManager.Instance.ShowYardInformationPage(DeviceBase.T_BAS_YARD);
|
||||
break;
|
||||
default:
|
||||
|
|
Loading…
Reference in New Issue