首页优化

This commit is contained in:
陈向学 2024-06-30 14:17:12 +08:00
parent d69041547e
commit daab47795d
5 changed files with 771 additions and 168 deletions

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View File

@ -41,27 +41,39 @@ public class FirstPanel : MonoBehaviour
/// </summary> /// </summary>
[HideInInspector] [HideInInspector]
public string serverIP; public string serverIP;
/// <summary>
/// 当前选中的海关
/// </summary>
public static CustomItem currentChoseCustonItem;
void Awake() void Awake()
{ {
currentChoseCustonItem = null;
instance = this; instance = this;
backbtn.onClick.AddListener(() => backbtn.onClick.AddListener(() =>
{ {
//点福州海关,回到首页,当前无选中关区
currentChoseCustonItem = null;
sheng_Panel.gameObject.SetActive(true); sheng_Panel.gameObject.SetActive(true);
tab.gameObject.SetActive(true); //关闭所有市
citys.transform.GetComponentsInChildren<CityPanel>().ToList().ForEach(a => citys.transform.GetComponentsInChildren<CityPanel>().ToList().ForEach(a =>
{ {
a.gameObject.SetActive(false); a.gameObject.SetActive(false);
}); });
//取消所有标签选中
FirstPanel.instance.tab.GetComponentsInChildren<TabItem>().ToList().ForEach(a =>
{
a.SetNoChoseState();
});
}); });
//初始化 //初始化
Application.ExternalCall("OnWake"); Application.ExternalCall("OnWake");
#if UNITY_EDITOR #if UNITY_EDITOR
serverIP = "172.16.1.164"; serverIP = "111.229.30.246";
#endif #endif
} }

View File

@ -22,13 +22,14 @@ public class CustomItem : MonoBehaviour
/// </summary> /// </summary>
public CityPanel shi_Panel; public CityPanel shi_Panel;
private void Awake() void Awake()
{ {
//默认关闭 //默认关闭
shi_Panel.gameObject.SetActive(false); shi_Panel.gameObject.SetActive(false);
//点击海关标签
btn.onClick.AddListener(() => btn.onClick.AddListener(() =>
{ {
EnterCity(); FirstPanel.instance.tab.GetComponentsInChildren<TabItem>().ToList().Find(a => a.customItem == this).Click(null);
}); });
} }
@ -47,6 +48,8 @@ public class CustomItem : MonoBehaviour
/// </summary> /// </summary>
public void EnterCity() public void EnterCity()
{ {
FirstPanel.currentChoseCustonItem = this;
//清空选择
FirstPanel.instance.citys.transform.GetComponentsInChildren<CityPanel>().ToList().ForEach(a => FirstPanel.instance.citys.transform.GetComponentsInChildren<CityPanel>().ToList().ForEach(a =>
{ {
a.gameObject.SetActive(false); a.gameObject.SetActive(false);

View File

@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
@ -23,10 +24,9 @@ public class TabItem : MonoBehaviour
{ {
parentRectTransform = transform.parent.GetComponent<RectTransform>(); parentRectTransform = transform.parent.GetComponent<RectTransform>();
rectTransform=GetComponent<RectTransform>(); rectTransform=GetComponent<RectTransform>();
//posPercent = new Vector2(); #if UNITY_EDITOR
//posPercent.x = rectTransform.anchoredPosition.x / parentRectTransform.rect.width; Debug.Log("地图比例:"+gameObject.name + " " + rectTransform.anchoredPosition.x / parentRectTransform.rect.width + " " + rectTransform.anchoredPosition.y / parentRectTransform.rect.height);
//posPercent.y= rectTransform.anchoredPosition.y / parentRectTransform.rect.height; #endif
//print(gameObject.name +" "+ posPercent.x+" "+ posPercent.y);
} }
void Update() void Update()
@ -49,11 +49,25 @@ public class TabItem : MonoBehaviour
} }
public void PointOut(BaseEventData data) public void PointOut(BaseEventData data)
{
//选中此关区,不切换状态
if (customItem != null && FirstPanel.currentChoseCustonItem == customItem)
{
return;
}
SetNoChoseState();
}
/// <summary>
/// 未选中状态
/// </summary>
public void SetNoChoseState()
{ {
showIcon.gameObject.SetActive(false); showIcon.gameObject.SetActive(false);
GetComponent<Image>().sprite = nochoseSprite; GetComponent<Image>().sprite = nochoseSprite;
//联动 //联动
if(customItem != null) if (customItem != null)
{ {
nameText.fontSize = 60; nameText.fontSize = 60;
nameText.font = nochoseFont; nameText.font = nochoseFont;
@ -62,11 +76,29 @@ public class TabItem : MonoBehaviour
} }
} }
/// <summary>
/// 点击海关标签
/// </summary>
/// <param name="data"></param>
public void Click(BaseEventData data) public void Click(BaseEventData data)
{ {
if (customItem != null) if (customItem != null)
{ {
//点海关,进入海关页面
customItem.EnterCity(); customItem.EnterCity();
//其他状态取消
FirstPanel.instance.tab.GetComponentsInChildren<TabItem>().ToList().ForEach(a =>
{
if(a!=this)
{
a.SetNoChoseState();
}
else
{
//标签状态选中
a.PointIn(null);
}
});
} }
} }
} }