提交日志-20240627-1349
1、更改相机初始位置 2、修复了漫游高度改变导致的视角滚转问题 3、优化了高亮的显示效果
This commit is contained in:
parent
e0fd887014
commit
e46f02a6bc
|
@ -124,9 +124,10 @@ Material:
|
|||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EMISSION_WEIGHT: 1
|
||||
- _ENABLE: 0
|
||||
- _EnableOutLine: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _FresnelPower: 5
|
||||
- _FresnelPower: 1.01
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
|
@ -145,6 +146,7 @@ Material:
|
|||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Strength: 0
|
||||
- _Surface: 0
|
||||
- _TRANSPARENCY: 0
|
||||
- _UVSec: 0
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -75,8 +75,10 @@ public class CameraRoamManager : Singleton<CameraRoamManager>
|
|||
{
|
||||
if (isRoaming)
|
||||
{
|
||||
m_Position = transform.position;
|
||||
m_Rotation = transform.rotation;
|
||||
m_Position = TargetCamera.position;
|
||||
m_Rotation = TargetCamera.rotation;
|
||||
|
||||
TargetCamera.rotation = Quaternion.Euler(m_Rotation.eulerAngles.x, m_Rotation.eulerAngles.y, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -117,6 +119,7 @@ public class CameraRoamManager : Singleton<CameraRoamManager>
|
|||
/// <param name="_roming_finish_callback"></param>
|
||||
public void AutoRoaming(bool _roaming, bool _looping = false, bool _roam_continue = true, Action _roming_finish_callback = null)
|
||||
{
|
||||
isRoaming = _roaming;
|
||||
if (_roaming)
|
||||
{
|
||||
CameraMove.Instance.ShieldingOperation = true;
|
||||
|
|
|
@ -52,10 +52,12 @@ Material:
|
|||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _ENABLE: 0
|
||||
- _EnableOutLine: 0
|
||||
- _FresnelPower: 2
|
||||
- _QueueControl: 0
|
||||
- _QueueOffset: 0
|
||||
- _Strength: 0
|
||||
m_Colors:
|
||||
- _Color: {r: 0, g: 4, b: 0.4705882, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
|
Loading…
Reference in New Issue