using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class CustomItem : MonoBehaviour
{
///
/// 海关编码(用逗号隔开)
///
public string Custom_Code;
public Image icon;
public Button btn;
public Text text;
public Sprite nochoseSprite;
public Sprite choseSprite;
///
/// 市级
///
public CityPanel shi_Panel;
void Awake()
{
//默认关闭
shi_Panel.gameObject.SetActive(false);
//点击海关标签
btn.onClick.AddListener(() =>
{
FirstPanel.instance.tab.GetComponentsInChildren().ToList().Find(a => a.customItem == this).Click(null);
});
}
public void PointIn(BaseEventData data)
{
icon.sprite = choseSprite;
}
public void PointOut(BaseEventData data)
{
icon.sprite = nochoseSprite;
}
///
/// 进入市一级
///
public void EnterCity()
{
FirstPanel.currentChoseCustonItem = this;
//清空选择
FirstPanel.instance.citys.transform.GetComponentsInChildren().ToList().ForEach(a =>
{
a.gameObject.SetActive(false);
});
shi_Panel.gameObject.SetActive(true);
shi_Panel.Init(Custom_Code);
FirstPanel.instance.sheng_Panel.SetActive(false);
}
}