using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Competition.Mysql.Model;
public class ModelItem : MonoBehaviour
{
public v_model_version modelData;
public Image icon;
public Button btn;
public Text text;
public Sprite nochoseSprite;
public Sprite choseSprite;
///
/// 企业item预制体
///
public static GameObject modelItemPrefb;
public void Init(v_model_version modelData)
{
this.modelData = modelData;
text.text = modelData.ModelName;
GetComponent().anchoredPosition = new Vector2(float.Parse(modelData.MapLongitude), float.Parse(modelData.MapLatitude));
btn.onClick.AddListener(() =>
{
//调前端方法,打开启动器
Application.ExternalCall("StartModel", modelData.ModelId);
});
}
public void PointIn(BaseEventData data)
{
icon.sprite = choseSprite;
}
public void PointOut(BaseEventData data)
{
icon.sprite = nochoseSprite;
}
}