using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class CustomItem : MonoBehaviour { /// /// 海关编码(用逗号隔开) /// public string Custom_Code; public Image icon; public Button btn; public Text text; public Sprite nochoseSprite; public Sprite choseSprite; /// /// 市级 /// public CityPanel shi_Panel; private void Awake() { //默认关闭 shi_Panel.gameObject.SetActive(false); btn.onClick.AddListener(() => { //进入市一级 shi_Panel.gameObject.SetActive(true); shi_Panel.Init(Custom_Code); FirstPanel.instance.tab.SetActive(false); FirstPanel.instance.sheng_Panel.SetActive(false); }); } public void PointIn(BaseEventData data) { icon.sprite = choseSprite; } public void PointOut(BaseEventData data) { icon.sprite = nochoseSprite; } }