using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class TabItem : MonoBehaviour
{
public CustomItem customItem;
public Image showIcon;
public Text nameText;
public Sprite nochoseSprite;
public Sprite choseSprite;
public Font nochoseFont;
public Font choseFont;
public Vector2 posPercent;
private RectTransform parentRectTransform;
private RectTransform tabRectTransform;
private RectTransform textRectTransform;
private RectTransform layoutRectTransform;
///
/// 办事处按钮
///
public List workPlaceItems;
void Awake()
{
parentRectTransform = transform.parent.GetComponent();
tabRectTransform=GetComponent();
textRectTransform = nameText.transform.GetComponent();
layoutRectTransform = transform.Find("layout").GetComponent();
#if UNITY_EDITOR
Debug.Log("地图比例:"+gameObject.name + " " + tabRectTransform.anchoredPosition.x / parentRectTransform.rect.width + " " + tabRectTransform.anchoredPosition.y / parentRectTransform.rect.height);
#endif
if (customItem != null)
{
List