using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using Competition.Mysql.Model; using LitJson; using Competition.Mysql.Other; public class ModelItem : MonoBehaviour { public erprise_model_version modelData; public Image icon; public Button btn; public Text text; public Sprite nochoseSprite; public Sprite choseSprite; /// /// 企业item预制体 /// public static GameObject modelItemPrefb; private RectTransform rectTransform; public void Init(erprise_model_version modelData,RectTransform citytrans) { this.modelData = modelData; text.text = modelData.ModelName; rectTransform = GetComponent(); rectTransform.anchoredPosition = new Vector2(float.Parse(modelData.MapLongitude)* citytrans.rect.width, float.Parse(modelData.MapLatitude)* citytrans.rect.height); modelData.MapLongitude=(rectTransform.position.x/Screen.width).ToString(); modelData.MapLatitude= (rectTransform.position.y/Screen.height).ToString(); #if !UNITY_EDITOR icon.gameObject.SetActive(false); btn.gameObject.SetActive(false); text.gameObject.SetActive(false); #endif } /// /// 设置新的x,y值给前端 /// public void SetNowPostion() { modelData.MapLongitude = (rectTransform.position.x / Screen.width).ToString(); modelData.MapLatitude = (rectTransform.position.y / Screen.height).ToString(); } public void PointIn(BaseEventData data) { icon.sprite = choseSprite; //Application.ExternalCall("ChoseModel", JsonMapper.ToJson(modelData)); //Debug.Log(JsonMapper.ToJson(modelData)); } public void PointOut(BaseEventData data) { icon.sprite = nochoseSprite; //Application.ExternalCall("NoChoseModel"); //Debug.Log("取消选中"); } }