using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Competition.Mysql.Model;
using LitJson;
using Competition.Mysql.Other;
public class ModelItem : MonoBehaviour
{
public erprise_model_version modelData;
public Image icon;
public Button btn;
public Text text;
public Sprite nochoseSprite;
public Sprite choseSprite;
///
/// 企业item预制体
///
public static GameObject modelItemPrefb;
private RectTransform rectTransform;
public void Init(erprise_model_version modelData,RectTransform citytrans)
{
this.modelData = modelData;
text.text = modelData.ModelName;
rectTransform = GetComponent();
rectTransform.anchoredPosition = new Vector2(float.Parse(modelData.MapLongitude)* citytrans.rect.width, float.Parse(modelData.MapLatitude)* citytrans.rect.height);
modelData.MapLongitude=(rectTransform.position.x/Screen.width).ToString();
modelData.MapLatitude= (rectTransform.position.y/Screen.height).ToString();
#if !UNITY_EDITOR
icon.gameObject.SetActive(false);
btn.gameObject.SetActive(false);
text.gameObject.SetActive(false);
#endif
}
///
/// 设置新的x,y值给前端
///
public void SetNowPostion()
{
modelData.MapLongitude = (rectTransform.position.x / Screen.width).ToString();
modelData.MapLatitude = (rectTransform.position.y / Screen.height).ToString();
}
public void PointIn(BaseEventData data)
{
icon.sprite = choseSprite;
//Application.ExternalCall("ChoseModel", JsonMapper.ToJson(modelData));
//Debug.Log(JsonMapper.ToJson(modelData));
}
public void PointOut(BaseEventData data)
{
icon.sprite = nochoseSprite;
//Application.ExternalCall("NoChoseModel");
//Debug.Log("取消选中");
}
}