using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using Competition.Mysql.Model; using LitJson; public class ModelItem : MonoBehaviour { public v_model_version modelData; public Image icon; public Button btn; public Text text; public Sprite nochoseSprite; public Sprite choseSprite; /// /// 企业item预制体 /// public static GameObject modelItemPrefb; public void Init(v_model_version modelData,RectTransform citytrans) { this.modelData = modelData; text.text = modelData.ModelName; GetComponent().anchoredPosition = new Vector2(float.Parse(modelData.MapLongitude)* citytrans.rect.width, float.Parse(modelData.MapLatitude)* citytrans.rect.height); modelData.MapLongitude=(GetComponent().position.x/Screen.width).ToString(); modelData.MapLatitude= (GetComponent().position.y/Screen.height).ToString(); //btn.onClick.AddListener(() => //{ // //打开启动器 // Application.ExternalCall("StartModel", JsonMapper.ToJson(modelData)); // Debug.Log(JsonMapper.ToJson(modelData)); //}); } public void PointIn(BaseEventData data) { icon.sprite = choseSprite; //Application.ExternalCall("ChoseModel", JsonMapper.ToJson(modelData)); //Debug.Log(JsonMapper.ToJson(modelData)); } public void PointOut(BaseEventData data) { icon.sprite = nochoseSprite; //Application.ExternalCall("NoChoseModel"); //Debug.Log("取消选中"); } }