FuZhou_Custom_BulkCargo_3D/FuZhou_FirstPage/Assets/Scripts/Item/ModelItem.cs

54 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Competition.Mysql.Model;
using LitJson;
public class ModelItem : MonoBehaviour
{
public v_model_version modelData;
public Image icon;
public Button btn;
public Text text;
public Sprite nochoseSprite;
public Sprite choseSprite;
/// <summary>
/// 企业item预制体
/// </summary>
public static GameObject modelItemPrefb;
public void Init(v_model_version modelData,RectTransform citytrans)
{
this.modelData = modelData;
text.text = modelData.ModelName;
GetComponent<RectTransform>().anchoredPosition = new Vector2(float.Parse(modelData.MapLongitude)* citytrans.rect.width, float.Parse(modelData.MapLatitude)* citytrans.rect.height);
modelData.MapLongitude=(GetComponent<RectTransform>().position.x/Screen.width).ToString();
modelData.MapLatitude= (GetComponent<RectTransform>().position.y/Screen.height).ToString();
//btn.onClick.AddListener(() =>
//{
// //打开启动器
// Application.ExternalCall("StartModel", JsonMapper.ToJson(modelData));
// Debug.Log(JsonMapper.ToJson(modelData));
//});
}
public void PointIn(BaseEventData data)
{
icon.sprite = choseSprite;
//Application.ExternalCall("ChoseModel", JsonMapper.ToJson(modelData));
//Debug.Log(JsonMapper.ToJson(modelData));
}
public void PointOut(BaseEventData data)
{
icon.sprite = nochoseSprite;
//Application.ExternalCall("NoChoseModel");
//Debug.Log("取消选中");
}
}