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- _Mode: 0
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- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
|
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- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
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- _UVSec: 0
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||||
- _ZWrite: 1
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m_Colors:
|
||||
- _Color: {r: 0.8301887, g: 0.8301887, b: 0.8301887, a: 1}
|
||||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
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||||
m_BuildTextureStacks: []
|
|
@ -0,0 +1,8 @@
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|||
fileFormatVersion: 2
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guid: c2d32099481da6d479ae7a0b426a906a
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timeCreated: 1499222656
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licenseType: Store
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -2,18 +2,14 @@
|
|||
%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PolygonCity_Mat_02_A
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords:
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- _EMISSION
|
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- _METALLICGLOSSMAP
|
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- _NORMALMAP
|
||||
m_InvalidKeywords: []
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m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP
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m_LightmapFlags: 1
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||||
m_EnableInstancingVariants: 0
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||||
m_DoubleSidedGI: 0
|
||||
|
@ -66,7 +62,7 @@ Material:
|
|||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
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||||
- _EmissionScaleUI: 0
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- _GlossMapScale: 1
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||||
- _GlossMapScale: 0.5
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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|
@ -2,18 +2,14 @@
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%TAG !u! tag:unity3d.com,2011:
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PolygonCity_Mat_03_A
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords:
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- _EMISSION
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- _METALLICGLOSSMAP
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- _NORMALMAP
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m_InvalidKeywords: []
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m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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|
@ -66,7 +62,7 @@ Material:
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _EmissionScaleUI: 0
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- _GlossMapScale: 1
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- _GlossMapScale: 0.5
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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@ -2,18 +2,14 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PolygonCity_Mat_04_A
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords:
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- _EMISSION
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- _METALLICGLOSSMAP
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- _NORMALMAP
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m_InvalidKeywords: []
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m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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|
@ -66,7 +62,7 @@ Material:
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _EmissionScaleUI: 0
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- _GlossMapScale: 1
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- _GlossMapScale: 0.2
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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|
@ -79,7 +75,7 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0.8301887, g: 0.8301887, b: 0.8301887, a: 1}
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- _Color: {r: 0.7075472, g: 0.7075472, b: 0.7075472, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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@ -2,17 +2,14 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PolygonCity_Mat_Road_01
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords:
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- _EMISSION
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- _NORMALMAP
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m_InvalidKeywords: []
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m_ShaderKeywords: _EMISSION _NORMALMAP
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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|
@ -78,7 +75,7 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.8584906, g: 0.8584906, b: 0.8584906, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 2887d7af46adb5f4e97c6bcc8f412a79
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: f786781f0795e2f4b95b078c01e0a0e3
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -30,6 +30,10 @@ public class GameManager : MonoBehaviour
|
|||
public static bool GodMode = false; //上帝模式
|
||||
public static bool AutoWalk = false; //自动行走
|
||||
public int TagetFrameRate = 60; //设置锁帧
|
||||
|
||||
[Header("Target Platform Quality Settings")]
|
||||
public int PcQuality = 4;
|
||||
public int MobileQuality = 2;
|
||||
#endregion
|
||||
|
||||
void Awake()
|
||||
|
@ -41,7 +45,7 @@ public class GameManager : MonoBehaviour
|
|||
Screen.sleepTimeout = SleepTimeout.NeverSleep;
|
||||
Debug.unityLogger.logEnabled = Application.isEditor;
|
||||
|
||||
QualitySettings.SetQualityLevel(Application.isMobilePlatform ? 1 : 4);
|
||||
QualitySettings.SetQualityLevel(Application.isMobilePlatform ? MobileQuality : PcQuality);
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
|
|
|
@ -45,7 +45,7 @@ public class WebSocketDemo : MonoBehaviour
|
|||
//string address8 = "ws://36.155.130.22:9008";
|
||||
|
||||
//umayle服务器,小程序版
|
||||
string address = "wss://wss.umayle.com:19000/";
|
||||
string address = "wss://wss.umayle.com:19000";
|
||||
string address1 = "wss://wss.umayle.com:19001";
|
||||
string address2 = "wss://wss.umayle.com:19002";
|
||||
string address3 = "wss://wss.umayle.com:19003";
|
||||
|
|
Loading…
Reference in New Issue