using System.Collections; using System.Collections.Generic; using UnityEngine; public class UtilitiesInput{ public static float Horizontal { get { return Input.GetAxis("Horizontal"); } } public static float Vertical { get { return Input.GetAxis("Vertical"); } } public static bool Down { get { return Input.GetKey(KeyCode.Z); } } public static bool Up { get { return Input.GetKey(KeyCode.X); } } public static bool Sprint { get { return Input.GetKey(KeyCode.LeftShift);} } }