using System.Collections; using System.Collections.Generic; using UnityEngine; public class Temp_RemoveCollider : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } [ContextMenu("RemoveAllChildsCollider")] void RemoveCollider() { Collider[] colliders = GetComponentsInChildren(); for (int i = 0; i < colliders.Length; i++) { DestroyImmediate(colliders[i]); } } }