using System.Collections; using System.Collections.Generic; using UnityEngine; public class AutoWalk : MonoBehaviour { float timer = 0; float randomx, randomz; // Update is called once per frame void Update() { if (!GameManager.AutoWalk) return; timer += Time.deltaTime; if (timer > 1) { timer = 0; randomx = (Random.value - 0.5f) * 5; randomz = (Random.value - 0.5f) * 5; transform.localEulerAngles = new Vector3 (0, Random.value*360, 0); } transform.Translate(new Vector3(randomx, 0, randomz) * Time.deltaTime); } }