using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowCameraPosition : MonoBehaviour { public Vector3 Yoffest = new Vector3(0,20,0); public Transform Camera; public MeshRenderer myRenderer; private bool active; void Start() { myRenderer.enabled = false; } // Update is called once per frame void LateUpdate () { if (active != GameManager.GodMode) { active = GameManager.GodMode; myRenderer.enabled = active; } transform.position = Camera.position + Yoffest; Vector3 rot = transform.eulerAngles; rot.y = Camera.eulerAngles.y; transform.eulerAngles = rot; } }