using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Temp_CameraView : MonoBehaviour { public Camera MainCamera; public Slider CameraViewSlider; public Text Text; // Use this for initialization void Start () { Text.text = MainCamera.farClipPlane.ToString(); CameraViewSlider.value = 0.35f; CameraViewSlider.onValueChanged.AddListener((value) => { MainCamera.farClipPlane = 25 + value * 500; Text.text = MainCamera.farClipPlane.ToString(); }); } // Update is called once per frame void Update () { } }