using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.UI; [CustomEditor(typeof(NewButton))] public class NBE : ButtonEditor { private SerializedProperty IsOn; protected override void OnEnable() { base.OnEnable(); IsOn = serializedObject.FindProperty("m_IsOn"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(IsOn); serializedObject.ApplyModifiedProperties(); base.OnInspectorGUI(); } }