Net_Ease_Dome/Assets/Scripts/Temp/Temp_Controller.cs

39 lines
1004 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Temp_Controller : MonoBehaviour {
//public Vector3 target;
//public float speed = 1.0f;
// Use this for initialization
void Start () {
//GameManager.Instance.GeneratePlayers(true);
}
// Update is called once per frame
void Update () {
//transform.position = Vector3.Lerp(transform.position, target, speed);
}
public float fixedTime = 0.0f;
public float target = 5.0f;
private float fixedDeltaTime = 0.0f;
[Space]
public Vector3 fix = Vector3.zero;
public Vector3 tar = Vector3.one * 5;
public float speed = 2f;
private void FixedUpdate()
{
//fixedTime = Mathf.Lerp(fixedTime, target, Time.fixedDeltaTime / (target - fixedDeltaTime));
//fixedDeltaTime += Time.fixedDeltaTime;
//Debug.Log(string.Format("currentTime:{0}", fixedTime));
//transform.position = Vector3.Lerp(transform.position, tar, Time.fixedDeltaTime/(Vector3.Distance(transform.position,tar))*speed);
}
}