Net_Ease_Dome/Assets/Scripts/OverWirte/Editor/NBE.cs

25 lines
581 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.UI;
[CustomEditor(typeof(NewButton))]
public class NBE : ButtonEditor
{
private SerializedProperty IsOn;
protected override void OnEnable()
{
base.OnEnable();
IsOn = serializedObject.FindProperty("m_IsOn");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(IsOn);
serializedObject.ApplyModifiedProperties();
base.OnInspectorGUI();
}
}