using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Linq; using UnityEngine.Playables; public class SkipTimeline : MonoBehaviour { Button skipBtn; public bool m_SkipTime = false; public PlayableDirector director; public NDStartLoad ndStartload; // Start is called before the first frame update void Start() { skipBtn = GetComponent