using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.UI;
public class NPC : MonoBehaviour
{
///
/// 凝视目标
///
public Transform AimTarget;
///
/// 虚拟目标
///
public Transform VirtualTarget;
///
/// 骨骼Neck
///
public Transform NeckTra;
///
/// 对话内容
///
public List msg = new List();
///
/// 初始位置
///
Vector3 oriPos;
///
/// 自身肖像
///
public Sprite myPortrait;
private Button mark;
private Text text;
private Button dialogBox;
private Image portrait;
int index = 1;
public Vector3 neck;
///
/// 视线跟随
///
public bool LineOfSightFollowing;
private void Start()
{
if (LineOfSightFollowing)
oriPos = VirtualTarget.position;
mark = transform.Find("MarkCanvas/mark").GetComponent