using FileChecker; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ValDate : MonoBehaviour { string dirPath = ""; string resPath = "RuralPowerCompetition_Data\\StreamingAssets\\file.res"; bool fileChecked = false; void Awake() { dirPath = AppDomain.CurrentDomain.BaseDirectory; fileChecked = FileValdate.Valdate(dirPath, resPath); Debug.Log("===================="); Debug.Log(dirPath + "\\" + resPath); Debug.Log(fileChecked); Debug.Log("===================="); if (!fileChecked) { //Application.Quit(); } } //void OnGUI() //{ // GUILayout.Label(dirPath); // GUILayout.Label(resPath); // GUILayout.Label(fileChecked.ToString()); //} }