using System.Collections; using System.Collections.Generic; using UnityEngine; public class OceanSetting : MonoBehaviour { public bool SetOceanGeometry; public OceanGeometry OceanGeometry; public Vector3 _TargetPosition; public Vector3 _TargetScale; void Start() { OceanGeometry = GetComponent(); } // Update is called once per frame void Update() { //if(OceanGeometry.Init1&& OceanGeometry.Init2 && OceanGeometry.Init3&&!SetOceanGeometry) //{ // SetOceanGeometry = true; // OceanGeometry.enabled = false; // transform.localPosition = _TargetPosition; // transform.localScale = _TargetScale; // Debug.Log("Done"); //} } }