using System.Collections; using System.Collections.Generic; using UnityEngine; public class ToolHelper : MonoBehaviour { public string GanHao; public string SheBei; public bool ResetWrongPosition; public bool 瓷瓶_扎线; [ContextMenu("设置")] void SetCiPin() { if (ResetWrongPosition) { Transform wrong1 = transform.GetChild(1); Transform wrong2 = transform.GetChild(2); Transform wrong3 = transform.GetChild(3); Transform wrong4 = transform.GetChild(4); transform.GetChild(1).name = string.Format("{0}{1}{2}_大缺口_错误", GanHao, 瓷瓶_扎线 ? transform.parent.name : transform.name, 瓷瓶_扎线 ? SheBei : ""); transform.GetChild(2).name = string.Format("{0}{1}{2}_下缺口_错误", GanHao, 瓷瓶_扎线 ? transform.parent.name : transform.name, 瓷瓶_扎线 ? SheBei : ""); transform.GetChild(3).name = string.Format("{0}{1}{2}_上缺口_错误", GanHao, 瓷瓶_扎线 ? transform.parent.name : transform.name, 瓷瓶_扎线 ? SheBei : ""); transform.GetChild(4).name = string.Format("{0}{1}{2}_瓷瓶裂纹_错误", GanHao, 瓷瓶_扎线 ? transform.parent.name : transform.name, 瓷瓶_扎线 ? SheBei : ""); wrong1.SetParent(transform.GetChild(0)); wrong1.localPosition = Vector3.zero; wrong1.SetParent(transform); wrong1.localEulerAngles = new Vector3(0, 90, 90); wrong2.SetParent(transform.GetChild(0)); wrong2.localPosition = Vector3.zero; wrong2.SetParent(transform); wrong2.localEulerAngles = new Vector3(0, 90, 90); wrong3.SetParent(transform.GetChild(0)); wrong3.localPosition = Vector3.zero; wrong3.SetParent(transform); wrong3.localEulerAngles = new Vector3(0, 90, 90); wrong4.SetParent(transform.GetChild(0)); wrong4.localPosition = Vector3.zero; wrong4.SetParent(transform); wrong4.localEulerAngles = new Vector3(0, 90, 90); } //transform.GetChild(0).name = string.Format("{0}{1}{2}_正确", GanHao, 瓷瓶_扎线 ? transform.parent.name : transform.name, 瓷瓶_扎线 ? SheBei : ""); //transform.GetChild(1).name = string.Format("{0}{1}{2}_大缺口_错误", GanHao, 瓷瓶_扎线 ? transform.parent.name : transform.name, 瓷瓶_扎线 ? SheBei : ""); //transform.GetChild(2).name = string.Format("{0}{1}{2}_下缺口_错误", GanHao, 瓷瓶_扎线 ? transform.parent.name : transform.name, 瓷瓶_扎线 ? SheBei : ""); //transform.GetChild(3).name = string.Format("{0}{1}{2}_上缺口_错误", GanHao, 瓷瓶_扎线 ? transform.parent.name : transform.name, 瓷瓶_扎线 ? SheBei : ""); //transform.GetChild(4).name = string.Format("{0}{1}{2}_瓷瓶裂纹_错误", GanHao, 瓷瓶_扎线 ? transform.parent.name : transform.name, 瓷瓶_扎线 ? SheBei : ""); } }