using Newtonsoft.Json.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class PostTest : MonoBehaviour { // Start is called before the first frame update void Start() { } [ContextMenu("post")] private void Post() { string url = ""; Dictionary keyValuePairs = new Dictionary(); //keyValuePairs.Add("http://172.16.1.26:5000/api/AddJianktx", ""); //keyValuePairs.Add(); //keyValuePairs.Add(); //keyValuePairs.Add(); StartCoroutine(Post(url,keyValuePairs,(a,s)=> { })); } public static IEnumerator Post(string url, Dictionary keyValuePairs, System.Action action) { WWWForm form = new WWWForm(); foreach (var item in keyValuePairs) { form.AddField(item.Key, item.Value); } UnityWebRequest webRequest = UnityWebRequest.Post(url, form); yield return webRequest.SendWebRequest(); if (webRequest.result == UnityWebRequest.Result.ProtocolError || webRequest.result == UnityWebRequest.Result.ConnectionError) { Debug.Log(webRequest.error); action.Invoke(false, string.Empty); } else { string msg = webRequest.downloadHandler.text; Debug.Log(msg); JObject JO = JObject.Parse(msg); if (JO["state"].ToString().Equals("true") || JO["state"].ToString().Equals("True")) { action.Invoke(true, JO["data"].ToString()); } else { action.Invoke(false, string.Empty); } } } }