using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class CenterManage : MonoBehaviour
{
///
/// 设备名称
///
public string DevName;
private List microScreens;
///
/// 所有界面
///
public /*static*/ List MicroScreens { get { if (microScreens == null) microScreens = GetComponentsInChildren(true).ToList();return microScreens; } }
///
/// 切换的界面
///
public /*static*/ Stack cutScreens = new Stack();
// Start is called before the first frame update
void Start()
{
//MicroScreens = GetComponentsInChildren(true).ToList();
//MicroScreens.ForEach(x => x.Init());
}
///
/// 切换下一界面
///
///
public /*static*/ void CutNextScreen(ScreenBase _currentScreen,string _nextScreenName)
{
ScreenBase _nextScreen = MicroScreens.Find(x => x.ScreenName.Equals(_nextScreenName));
if (_nextScreen != null)
{
_currentScreen.gameObject.SetActive(false);
cutScreens.Push(_currentScreen);
_nextScreen.gameObject.SetActive(true);
}
}
///
/// 返回上一界面
///
public /*static*/ void BackLastScreen(ScreenBase _currentScreen)
{
if (cutScreens.Count > 0)
{
_currentScreen.gameObject.SetActive(false);
ScreenBase _nextScreem = cutScreens.Pop();
_nextScreem.gameObject.SetActive(true);
}
}
}