using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.UI;
using XFrame.Core.UI;
public class NDStartLoad : MonoBehaviour
{
[HideInInspector]
public bool isBlack = false;//不透明状态
[HideInInspector]
private float fadeSpeed = 5f;//透明度变化速率
public RawImage rawImage;
public RectTransform rectTransform;
public FirstPersonController firstControl;
public GameObject ManagerObject;
public GameObject Canvas;
public GameObject carHuman;
public GameObject carHuman2;
public GameObject skipBtn;
///
/// 场景时间动画控制器
///
private PlayableDirector player;
private bool isChenck = false;
void Start()
{
player = transform.GetComponent();
rectTransform.sizeDelta = new Vector2(Screen.width, Screen.height);//使背景满屏
rawImage.color = Color.clear;
isBlack = false;
}
private void Update()
{
if (isChenck)
{
if (isBlack)
{
rawImage.color = Color.Lerp(rawImage.color, Color.black, Time.deltaTime * fadeSpeed);//渐暗
if (rawImage.color.a > 0.98f)
{
rawImage.color = Color.black;
transform.GetChild(0).gameObject.SetActive(false);
carHuman.SetActive(false);
carHuman2.SetActive(false);
firstControl.enabled = true;
ManagerObject.SetActive(true);
Canvas.SetActive(true);
player.Pause();
isBlack = false;
XUIPanel.ShowPanel();
if (ExamDataPanel.instance == null)
{
XUIPanel.ShowPanel();
}
ExamDataPanel.instance.StartCountDown();
}
}
else
{
rawImage.color = Color.Lerp(rawImage.color, Color.clear, Time.deltaTime * fadeSpeed * 0.5f);//渐亮
if (rawImage.color.a < 0.05f)
{
rawImage.color = Color.clear;
rawImage.gameObject.SetActive(false);
this.enabled = false;
}
}
}
}
public void OnTimelineEnd()
{
skipBtn.SetActive(false);
rawImage.gameObject.SetActive(true);
isBlack = true;
isChenck = true;
}
}