53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PreviewWindow : MonoBehaviour
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{
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private static PreviewWindow instance;
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public static PreviewWindow Instance { get => instance; }
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private Image subImage;
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private Image myImage;
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public Image SubImage { get { if (subImage == null) subImage = transform.GetChild(0).GetComponent<Image>();return subImage; } }
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public Image MyImage { get { if (myImage == null) myImage = GetComponent<Image>();return myImage; } }
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private void Awake()
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{
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instance = this;
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}
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// Start is called before the first frame update
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void Start()
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{
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Preveiw(null);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public static void Preveiw(Sprite _sprite)
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{
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if (_sprite != null)
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{
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Instance.SubImage.enabled = true;
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Instance.MyImage.enabled = true;
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Instance.SubImage.sprite = _sprite;
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}
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else
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Instance.HideSelf();
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}
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void HideSelf()
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{
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MyImage.enabled = false;
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SubImage.enabled = false;
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}
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}
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