RuralPowerCompetition_yizhe.../RuralPowerCompetition_yizheng1/Assets/Temp/wj/ToolHelper.cs

60 lines
2.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ToolHelper : MonoBehaviour
{
public string GanHao;
public string SheBei;
public bool ResetWrongPosition;
public bool _扎线;
[ContextMenu("设置")]
void SetCiPin()
{
if (ResetWrongPosition)
{
Transform wrong1 = transform.GetChild(1);
Transform wrong2 = transform.GetChild(2);
Transform wrong3 = transform.GetChild(3);
Transform wrong4 = transform.GetChild(4);
transform.GetChild(1).name = string.Format("{0}{1}{2}_大缺口_错误", GanHao, _扎线 ? transform.parent.name : transform.name, _扎线 ? SheBei : "");
transform.GetChild(2).name = string.Format("{0}{1}{2}_下缺口_错误", GanHao, _扎线 ? transform.parent.name : transform.name, _扎线 ? SheBei : "");
transform.GetChild(3).name = string.Format("{0}{1}{2}_上缺口_错误", GanHao, _扎线 ? transform.parent.name : transform.name, _扎线 ? SheBei : "");
transform.GetChild(4).name = string.Format("{0}{1}{2}_瓷瓶裂纹_错误", GanHao, _扎线 ? transform.parent.name : transform.name, _扎线 ? SheBei : "");
wrong1.SetParent(transform.GetChild(0));
wrong1.localPosition = Vector3.zero;
wrong1.SetParent(transform);
wrong1.localEulerAngles = new Vector3(0, 90, 90);
wrong2.SetParent(transform.GetChild(0));
wrong2.localPosition = Vector3.zero;
wrong2.SetParent(transform);
wrong2.localEulerAngles = new Vector3(0, 90, 90);
wrong3.SetParent(transform.GetChild(0));
wrong3.localPosition = Vector3.zero;
wrong3.SetParent(transform);
wrong3.localEulerAngles = new Vector3(0, 90, 90);
wrong4.SetParent(transform.GetChild(0));
wrong4.localPosition = Vector3.zero;
wrong4.SetParent(transform);
wrong4.localEulerAngles = new Vector3(0, 90, 90);
}
//transform.GetChild(0).name = string.Format("{0}{1}{2}_正确", GanHao, 瓷瓶_扎线 ? transform.parent.name : transform.name, 瓷瓶_扎线 ? SheBei : "");
//transform.GetChild(1).name = string.Format("{0}{1}{2}_大缺口_错误", GanHao, 瓷瓶_扎线 ? transform.parent.name : transform.name, 瓷瓶_扎线 ? SheBei : "");
//transform.GetChild(2).name = string.Format("{0}{1}{2}_下缺口_错误", GanHao, 瓷瓶_扎线 ? transform.parent.name : transform.name, 瓷瓶_扎线 ? SheBei : "");
//transform.GetChild(3).name = string.Format("{0}{1}{2}_上缺口_错误", GanHao, 瓷瓶_扎线 ? transform.parent.name : transform.name, 瓷瓶_扎线 ? SheBei : "");
//transform.GetChild(4).name = string.Format("{0}{1}{2}_瓷瓶裂纹_错误", GanHao, 瓷瓶_扎线 ? transform.parent.name : transform.name, 瓷瓶_扎线 ? SheBei : "");
}
}