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File diff suppressed because it is too large
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@ -8,47 +8,10 @@ public class CabinetUIBase : MonoBehaviour
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{
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{
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public virtual void OnMenuChanged(Menu menu)
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public virtual void OnMenuChanged(Menu menu)
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{
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{
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if (WebInteraction.Inst.isWorkPlay && menu != Menu.M_全景监控_现场作业)
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WebInteraction.Inst.CloseTicket();
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//if (menu == Menu.M_数字孪生_场景管理)
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//{
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// Camera.main.GetComponent<PhysicsRaycaster>().enabled = true;
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//}
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//else
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//{
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// Camera.main.GetComponent<PhysicsRaycaster>().enabled = false;
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//}
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CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
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if (!CheckAllChildrenActive(createLine.gameObject) && menu != Menu.M_数字孪生_线缆连接_展示)
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{
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for (int i = 0; i < createLine.transform.childCount; i++)
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{
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createLine.transform.GetChild(i).gameObject.SetActive(false);
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}
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}
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}
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}
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/// <summary>
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/// 判断父物体下子物体是否都为隐藏
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/// </summary>
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/// <param name="parent"></param>
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/// <returns></returns>
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bool CheckAllChildrenActive(GameObject parent)
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{
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int childCount = parent.transform.childCount;
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for (int i = 0; i < childCount; i++)
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{
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GameObject child = parent.transform.GetChild(i).gameObject;
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if (child.activeSelf)
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{
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return false;
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}
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}
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return true;
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}
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}
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}
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@ -100,4 +100,5 @@ public enum Menu
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M_数字孪生_线缆连接_配置,
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M_数字孪生_线缆连接_配置,
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M_数字孪生_场景管理,
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M_数字孪生_场景管理,
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M_数字孪生_智能巡检,
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M_数字孪生_智能巡检,
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M_数字孪生_线缆组配置,
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}
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}
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@ -32,6 +32,7 @@ public class UIToCabinet : MonoBehaviour
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{
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{
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case "Toggle_设备告警":
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case "Toggle_设备告警":
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{
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{
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init(Menu.M_全景监控_设备告警);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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GameManager.Inst.search_box.SetActive(true);
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GameManager.Inst.search_box.SetActive(true);
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@ -40,6 +41,7 @@ public class UIToCabinet : MonoBehaviour
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break;
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break;
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case "Toggle_全景监控":
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case "Toggle_全景监控":
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{
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{
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init(Menu.M_全景监控_设备告警);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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GameManager.Inst.search_box.SetActive(true);
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GameManager.Inst.search_box.SetActive(true);
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@ -48,6 +50,7 @@ public class UIToCabinet : MonoBehaviour
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break;
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break;
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case "Toggle_数字孪生":
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case "Toggle_数字孪生":
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{
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{
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init(Menu.M_数字孪生_机柜容量);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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GameManager.Inst.DisplayCapacity(ison);
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GameManager.Inst.DisplayCapacity(ison);
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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@ -56,6 +59,7 @@ public class UIToCabinet : MonoBehaviour
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break;
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break;
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case "Toggle_温湿度":
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case "Toggle_温湿度":
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{
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{
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init(Menu.M_全景监控_温度);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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GameManager.Inst.search_box.SetActive(true);
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GameManager.Inst.search_box.SetActive(true);
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@ -64,6 +68,7 @@ public class UIToCabinet : MonoBehaviour
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break;
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break;
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case "Toggle_柜门状态":
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case "Toggle_柜门状态":
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{
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{
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init(Menu.M_全景监控_柜门状态);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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GameManager.Inst.DoorCondition(/*ison*/);
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GameManager.Inst.DoorCondition(/*ison*/);
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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@ -73,6 +78,7 @@ public class UIToCabinet : MonoBehaviour
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break;
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break;
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case "Toggle_红外监测":
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case "Toggle_红外监测":
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{
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{
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init(Menu.M_全景监控_红外监测);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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GameManager.Inst.search_box.SetActive(false);
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GameManager.Inst.search_box.SetActive(false);
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CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
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CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
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@ -80,10 +86,11 @@ public class UIToCabinet : MonoBehaviour
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break;
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break;
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case "Toggle_现场作业":
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case "Toggle_现场作业":
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{
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{
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init(Menu.M_全景监控_现场作业);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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if (BoolMonitor.Value)
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if (BoolMonitor.Value)
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{
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{
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WebInteraction.Inst.isWorkPlay = true;
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WebInteraction.Inst.isWorkPlay = true;
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WebInteraction.Inst.OpenTicket();
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WebInteraction.Inst.OpenTicket();
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}
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}
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@ -92,6 +99,7 @@ public class UIToCabinet : MonoBehaviour
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break;
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break;
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case "Toggle_摄像头":
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case "Toggle_摄像头":
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{
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{
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init(Menu.M_全景监控_摄像头);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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//if (BoolMonitor.Value)
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//if (BoolMonitor.Value)
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// WebInteraction.Inst.OpenVideo();
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// WebInteraction.Inst.OpenVideo();
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@ -101,6 +109,7 @@ public class UIToCabinet : MonoBehaviour
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break;
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break;
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case "Toggle_机柜容量":
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case "Toggle_机柜容量":
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{
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{
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init(Menu.M_数字孪生_机柜容量);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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GameManager.Inst.DisplayCapacity(ison);
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GameManager.Inst.DisplayCapacity(ison);
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@ -109,12 +118,14 @@ public class UIToCabinet : MonoBehaviour
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break;
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break;
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case "Toggle_接地网":
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case "Toggle_接地网":
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{
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{
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init(Menu.M_数字孪生_接地网);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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CabinetUIManager.ChangeMenu(Menu.M_数字孪生_接地网);
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CabinetUIManager.ChangeMenu(Menu.M_数字孪生_接地网);
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}
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}
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break;
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break;
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case "Toggle_线缆链接":
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case "Toggle_线缆链接":
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{
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{
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init(Menu.M_数字孪生_线缆连接_展示);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
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CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
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createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
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createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
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@ -123,14 +134,16 @@ public class UIToCabinet : MonoBehaviour
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break;
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break;
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case "Toggle_场景管理":
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case "Toggle_场景管理":
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{
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{
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init(Menu.M_数字孪生_场景管理);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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GameManager.Inst.power_open();
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GameManager.Inst.power_open();
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CabinetUIManager.ChangeMenu(Menu.M_数字孪生_场景管理);
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CabinetUIManager.ChangeMenu(Menu.M_数字孪生_场景管理);
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}
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}
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break;
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break;
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case "Toggle_智能巡检":
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case "Toggle_智能巡检":
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{
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{
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init(Menu.M_数字孪生_智能巡检);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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GameManager.Inst.search_box.SetActive(false);
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GameManager.Inst.search_box.SetActive(false);
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CabinetUIManager.ChangeMenu(Menu.M_数字孪生_智能巡检);
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CabinetUIManager.ChangeMenu(Menu.M_数字孪生_智能巡检);
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@ -138,6 +151,7 @@ public class UIToCabinet : MonoBehaviour
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break;
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break;
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case "Toggle_温度":
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case "Toggle_温度":
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{
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{
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init(Menu.M_全景监控_温度);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
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CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
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@ -145,6 +159,7 @@ public class UIToCabinet : MonoBehaviour
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break;
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break;
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case "Toggle_湿度":
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case "Toggle_湿度":
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{
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{
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init(Menu.M_全景监控_湿度);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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PatternChoose.Inst.transform.Find("Panel搜索框").GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
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CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
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CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
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@ -152,6 +167,7 @@ public class UIToCabinet : MonoBehaviour
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break;
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break;
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case "Toggle_线缆连接展示":
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case "Toggle_线缆连接展示":
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{
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{
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init(Menu.M_数字孪生_线缆连接_展示);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
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CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
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createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
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createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
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@ -160,11 +176,18 @@ public class UIToCabinet : MonoBehaviour
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break;
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break;
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case "Toggle_线缆连接配置":
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case "Toggle_线缆连接配置":
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{
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{
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init(Menu.M_数字孪生_线缆连接_配置);
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ExtendedFlycam.Inst.QuanJing();
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ExtendedFlycam.Inst.QuanJing();
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GameManager.Inst.power_open();
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GameManager.Inst.power_open();
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CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_配置);
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CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_配置);
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}
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}
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break;
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break;
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case "Toggle_线缆组配置":
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{
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init(Menu.M_数字孪生_线缆组配置);
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CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆组配置);
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}
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -179,5 +202,37 @@ public class UIToCabinet : MonoBehaviour
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}
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}
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public void init(Menu menu)
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{
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if (WebInteraction.Inst.isWorkPlay && menu != Menu.M_全景监控_现场作业)
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WebInteraction.Inst.CloseTicket();
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CreateLine createLine = PatternChoose.Inst.transform.Find("画线").GetComponent<CreateLine>();
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if (!CheckAllChildrenActive(createLine.gameObject) && menu != Menu.M_数字孪生_线缆连接_展示)
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{
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for (int i = 0; i < createLine.transform.childCount; i++)
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{
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createLine.transform.GetChild(i).gameObject.SetActive(false);
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}
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}
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}
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/// <summary>
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/// 判断父物体下子物体是否都为隐藏
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/// </summary>
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/// <param name="parent"></param>
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/// <returns></returns>
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bool CheckAllChildrenActive(GameObject parent)
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{
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int childCount = parent.transform.childCount;
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for (int i = 0; i < childCount; i++)
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{
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GameObject child = parent.transform.GetChild(i).gameObject;
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if (child.activeSelf)
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{
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return false;
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}
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}
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return true;
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}
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}
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}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 8fa23e72e92b1b04eb2c03eb632d77d6
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,49 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using System.Linq;
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public class GroundingGrid : CabinetUIBase
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public override void OnMenuChanged(Menu menu)
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{
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if (menu == Menu.M_Êý×ÖÂÏÉú_½ÓµØÍø)
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||||||
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{
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gameObject.SetActive(true);
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var s = Array.FindAll(TransparentGlowManage.Inst.points.ToArray(), (item) =>
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{
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return (item.GetComponent<TransparentGlow>() != null &&
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||||||
|
item.name != "R08" && item.name != "R15" && item.name != "R65" &&
|
||||||
|
item.name != "R57" && item.name != "R54" && item.name != "R45" &&
|
||||||
|
item.name != "R37" && item.name != "R29" && item.name != "R22");
|
||||||
|
}).Select(item => item.GetComponent<TransparentGlow>()).ToArray();
|
||||||
|
|
||||||
|
TransparentGlowManage.Inst.transparencyALL(s);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
|
||||||
|
var s = Array.FindAll(TransparentGlowManage.Inst.points.ToArray(), (item) =>
|
||||||
|
{
|
||||||
|
return (item.GetComponent<TransparentGlow>() != null);
|
||||||
|
}).Select(item => item.GetComponent<TransparentGlow>()).ToArray();
|
||||||
|
|
||||||
|
TransparentGlowManage.Inst.renewALL(s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 468c35b9499ffb04c8b1cfb468acc141
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,53 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LocatingPlace : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<Transform> transforms;
|
||||||
|
LineRenderer line;
|
||||||
|
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
line = GetComponent<LineRenderer>();
|
||||||
|
line.positionCount = 0;
|
||||||
|
}
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (transforms.Count == 0) return;
|
||||||
|
List<Vector3> vector3s = new List<Vector3>();
|
||||||
|
for (int i = 0; i < transforms.Count; i++)
|
||||||
|
{
|
||||||
|
vector3s.Add(transforms[i].localPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
line.positionCount = transforms.Count;
|
||||||
|
|
||||||
|
line.SetPositions(vector3s.ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
[ContextMenu("Éú³É")]
|
||||||
|
public void asd()
|
||||||
|
{
|
||||||
|
line = GetComponent<LineRenderer>();
|
||||||
|
line.positionCount = 0;
|
||||||
|
if (transforms.Count == 0) return;
|
||||||
|
List<Vector3> vector3s = new List<Vector3>();
|
||||||
|
for (int i = 0; i < transforms.Count; i++)
|
||||||
|
{
|
||||||
|
vector3s.Add(transforms[i].localPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
line.positionCount = transforms.Count;
|
||||||
|
|
||||||
|
line.SetPositions(vector3s.ToArray());
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3f077ceec6265024aac713ff792a8180
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -6,6 +6,6 @@ EditorBuildSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/SampleScene1.unity
|
path: Assets/Scenes/SampleSceneG.unity
|
||||||
guid: 09a8e21b385b3d14ca7b6a7e26c2e63a
|
guid: 09a8e21b385b3d14ca7b6a7e26c2e63a
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
|
Loading…
Reference in New Issue