This commit is contained in:
高国正 2023-12-11 15:13:52 +08:00
parent 3b74025756
commit 0b4ecd8867
1111 changed files with 27469 additions and 339172 deletions

View File

@ -17,8 +17,9 @@ public class ExtractMaterials : EditorWindow
{
string assetPath = AssetDatabase.GUIDToAssetPath(strs[i]);
//Debug.Log(assetPath); //具体到fbx的路径
//string materialFolder = Path.GetDirectoryName(assetPath) + "/Materials";
string materialFolder = AssetDatabase.GUIDToAssetPath("GameAssets/Materials/") + "/Materials";
string materialFolder = Path.GetDirectoryName(assetPath) + "/Materials";
//string materialFolder = Application.dataPath + "GameAssets/Materials/1";
//Debug.Log(materialFolder);
// 如果不存在该文件夹则创建一个新的
if (!AssetDatabase.IsValidFolder(materialFolder))
{
@ -35,7 +36,7 @@ public class ExtractMaterials : EditorWindow
string path = System.IO.Path.Combine(materialFolder, item.name) + ".mat";//提取后的名字
if (System.IO.File.Exists(path))
{
Debug.Log("该材质已存在");
Debug.Log("该材质已存在" + path);
var assetImporter = AssetImporter.GetAtPath(assetPath);
var clone = AssetDatabase.LoadAssetAtPath(path, typeof(Object));

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@ -1,272 +0,0 @@
using System.Collections.Generic;
using System.IO;
using Unity.VisualScripting;
using UnityEditor;
using UnityEngine;
public class tmptool : MonoBehaviour
{
public Transform a;
public Transform b;
public List<Transform> A;
public List<Transform> B;
public List<MeshRenderer> arender = new List<MeshRenderer>();
public List<MeshRenderer> brender = new List<MeshRenderer>();
public List<Material> amats = new List<Material>();
public List<Material> bmats = new List<Material>();
[ContextMenu("GetRenderer")]
public void GetMat()
{
arender.Clear();
brender.Clear();
var xa = a.GetComponentsInChildren<MeshRenderer>();
for (int i = 0; i < xa.Length; i++)
{
if (xa[i].name.Contains("R"))
{
arender.Add(xa[i]);
}
}
var xb = b.GetComponentsInChildren<MeshRenderer>();
for (int i = 0; i < xb.Length; i++)
{
if (xb[i].name.Contains("R"))
{
brender.Add(xb[i]);
}
}
}
[ContextMenu("Compair")]
public void Compair()
{
//for (int i = 0; i < arender.Count; i++)
//{
// if (brender[i].GetComponent<MeshFilter>().mesh.name == arender[i].GetComponent<MeshFilter>().mesh.name)
// {
// }
// else
// {
// Debug.Log("名称不匹配");
// }
//}
}
[ContextMenu("Replace Materials")]
public void Replace()
{
for (int i = 0; i < arender.Count; i++)
{
//brender[i].materials = new Material[arender[i].materials.Length];
//for (int j = 0; j < brender[i].materials.Length; j++)
//{
// brender[i].CopyComponent
//}
UnityEditorInternal.ComponentUtility.CopyComponent(arender[i]);
UnityEditorInternal.ComponentUtility.PasteComponentValues(brender[i]);
}
}
#region Mesh Filter
public List<MeshFilter> ameshFilter = new List<MeshFilter>();
[ContextMenu("获取AMeshFilter组件")]
/// <summary>
/// 获取Mesh组件
/// </summary>
void GetAMeshFilter()
{
for (int i = 0; i < a.childCount; i++)
{
//if (a.GetChild(i).GetComponent<Mesh>())
//{
// ameshs.Add(a.GetChild(i).GetComponent<Mesh>());
//}
//else
//{
// ameshs.Add(a.GetChild(i).getc<Mesh>());
//}
//ameshs.Add(a.GetChild(i).GetComponentInChildren<MeshFilter>());
if (a.GetChild(i).GetComponent<MeshFilter>())
ameshFilter.Add(a.GetChild(i).GetComponent<MeshFilter>());
}
if (a.childCount == 0)
ameshFilter.Add(a.GetComponent<MeshFilter>());
}
public List<MeshFilter> bmeshsFilter = new List<MeshFilter>();
[ContextMenu("获取BMeshFilter组件")]
/// <summary>
/// 获取Mesh组件
/// </summary>
void GetBMeshFilter()
{
for (int i = 0; i < b.childCount; i++)
{
//if (a.GetChild(i).GetComponent<Mesh>())
//{
// ameshs.Add(a.GetChild(i).GetComponent<Mesh>());
//}
//else
//{
// ameshs.Add(a.GetChild(i).getc<Mesh>());
//}
//bmeshs.Add(b.GetChild(i).GetComponentInChildren<MeshFilter>());
if (b.GetChild(i).GetComponent<MeshFilter>())
bmeshsFilter.Add(b.GetChild(i).GetComponent<MeshFilter>());
}
if (b.GetChild(0).name == "锚点")
bmeshsFilter.Add(b.GetComponent<MeshFilter>());
}
[ContextMenu("Replace BMeshFilter")]
public void ReplaceABMesh()
{
for (int i = 0; i < ameshFilter.Count; i++)
{
//brender[i].materials = new Material[arender[i].materials.Length];
//for (int j = 0; j < brender[i].materials.Length; j++)
//{
// brender[i].CopyComponent
//}
UnityEditorInternal.ComponentUtility.CopyComponent(ameshFilter[i]);
UnityEditorInternal.ComponentUtility.PasteComponentValues(bmeshsFilter[i]);
}
}
#endregion
[ContextMenu("-----------------------------------------------------------------")]
public void asd() { }
#region Mesh
public List<MeshRenderer> a_meshs = new List<MeshRenderer>();
[ContextMenu("获取AMesh组件")]
/// <summary>
/// 获取Mesh组件
/// </summary>
void GetAMesh()
{
for (int i = 0; i < a.childCount; i++)
{
//a_meshs.Add(a.GetChild(i).GetComponentInChildren<MeshRenderer>());
if (a.GetChild(i).GetComponent<MeshRenderer>())
a_meshs.Add(a.GetChild(i).GetComponent<MeshRenderer>());
}
if (a.childCount == 0)
a_meshs.Add(a.GetComponent<MeshRenderer>());
}
public List<MeshRenderer> b_meshs = new List<MeshRenderer>();
[ContextMenu("获取BMesh组件")]
/// <summary>
/// 获取Mesh组件
/// </summary>
void GetBMesh()
{
for (int i = 0; i < b.childCount; i++)
{
//b_meshs.Add(b.GetChild(i).GetComponentInChildren<MeshRenderer>());
if (b.GetChild(i).GetComponent<MeshRenderer>())
b_meshs.Add(b.GetChild(i).GetComponent<MeshRenderer>());
}
if (b.GetChild(0).name == "锚点")
b_meshs.Add(b.GetComponent<MeshRenderer>());
}
[ContextMenu("Replace BMesh")]
public void ReplaceA_BMesh()
{
for (int i = 0; i < a_meshs.Count; i++)
{
UnityEditorInternal.ComponentUtility.CopyComponent(a_meshs[i]);
UnityEditorInternal.ComponentUtility.PasteComponentValues(b_meshs[i]);
}
}
#endregion
public void change_mat()
{
}
[ContextMenu("粘贴5个脚本设备")]
public void Replace5()
{
var b1 = b.AddComponent<DeviceQuery>();
var b2 = b.AddComponent<DragTest>();
var b3 = b.AddComponent<TmsAlarmQuery>();
var b4 = b.AddComponent<TransparentGlow>();
var b5 = b.AddComponent<DragTest1>();
UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<DeviceQuery>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b1);
UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<DragTest>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b2);
UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<TmsAlarmQuery>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b3);
UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<TransparentGlow>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b4);
UnityEditorInternal.ComponentUtility.CopyComponent(a.GetComponent<DragTest1>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b5);
if (!b.GetComponent<MeshCollider>()) b.AddComponent<MeshCollider>();
}
[ContextMenu("粘贴4个脚本板卡")]
public void Replace4()
{
for (int i = 0; i < A.Count; i++)
{
var b1 = B[i].AddComponent<DeviceQuery>();
//var b2 = B.AddComponent<DragTest>();
var b3 = B[i].AddComponent<TmsAlarmQuery>();
var b4 = B[i].AddComponent<TransparentGlow>();
//var b5 = B.AddComponent<DragTest1>();
var b6 = B[i].AddComponent<ClickEvent>();
UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<DeviceQuery>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b1);
//UnityEditorInternal.ComponentUtility.CopyComponent(A.GetComponent<DragTest>());
//UnityEditorInternal.ComponentUtility.PasteComponentValues(b2);
UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<TmsAlarmQuery>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b3);
UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<TransparentGlow>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b4);
//UnityEditorInternal.ComponentUtility.CopyComponent(A.GetComponent<DragTest1>());
//UnityEditorInternal.ComponentUtility.PasteComponentValues(b5);
UnityEditorInternal.ComponentUtility.CopyComponent(A[i].GetComponent<ClickEvent>());
UnityEditorInternal.ComponentUtility.PasteComponentValues(b6);
if (!B[i].GetComponent<MeshCollider>()) B[i].AddComponent<MeshCollider>();
}
}
[ContextMenu("################################################")]
[ContextMenu("获取模型缩略图")]
public void SaveThumbnail()
{
}
}

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