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diff --git a/GQ_TongXin/Assets/Prefabs/Canvas.prefab.meta b/GQ_TongXin/Assets/Prefabs/Canvas.prefab.meta
new file mode 100644
index 000000000..22d2d4b57
--- /dev/null
+++ b/GQ_TongXin/Assets/Prefabs/Canvas.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/GQ_TongXin/Assets/Scripts/WJ/RoomDoor.cs b/GQ_TongXin/Assets/Scripts/WJ/RoomDoor.cs
index 9258235cc..cb66e54b0 100644
--- a/GQ_TongXin/Assets/Scripts/WJ/RoomDoor.cs
+++ b/GQ_TongXin/Assets/Scripts/WJ/RoomDoor.cs
@@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
public class RoomDoor : MonoBehaviour
{
public bool is_open;
- [SerializeField]private bool is_rotating;
+ [SerializeField] private bool is_rotating;
public Vector3 close_angle = new Vector3(-90, 0, 0);
public Vector3 open_angle = new Vector3(-90, 0, 90);
@@ -21,7 +21,7 @@ public class RoomDoor : MonoBehaviour
void Update()
{
-
+ //Debug.Log(transform.name + " " + !is_rotating);
}
private void OnMouseDown()
@@ -40,10 +40,15 @@ public class RoomDoor : MonoBehaviour
{
if (!is_rotating)
{
+ Debug.Log("ʼ");
//DOTween.Kill(transform, false);
is_rotating = true;
//DOTween.To(() => transform.localEulerAngles, v => transform.localEulerAngles = v, open_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = true; });
- transform.DOLocalRotate(open_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = true; });
+ transform.DOLocalRotate(open_angle, 0.5f).OnComplete(() =>
+ {
+ Debug.Log("");
+ is_rotating = false; is_open = true;
+ });
if (another_door)
another_door.DoorOpen();
}
@@ -53,10 +58,15 @@ public class RoomDoor : MonoBehaviour
{
if (!is_rotating)
{
+ Debug.Log("ؿʼ");
//DOTween.Kill(transform, false);
is_rotating = true;
//DOTween.To(() => transform.localEulerAngles, v => transform.localEulerAngles = v, close_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = false; });
- transform.DOLocalRotate(close_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = false; });
+ transform.DOLocalRotate(close_angle, 0.5f).OnComplete(() =>
+ {
+ Debug.Log("ؽ");
+ is_rotating = false; is_open = false;
+ });
if (another_door)
another_door.DoorClose();
}
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new file mode 100644
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new file mode 100644
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new file mode 100644
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+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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diff --git a/GQ_TongXin/Assets/script/GameManager.cs b/GQ_TongXin/Assets/script/GameManager.cs
index 723c4fcf5..afeb6815b 100644
--- a/GQ_TongXin/Assets/script/GameManager.cs
+++ b/GQ_TongXin/Assets/script/GameManager.cs
@@ -1568,6 +1568,7 @@ public class GameManager : MonoBehaviour
///
public void power_open(GameObject cabinet, string type)
{
+ Debug.Log("开开始112312321");
#region old
//if (type == "前门")
//{
diff --git a/GQ_TongXin/Assets/script/接口/查询/ByCode.cs.meta b/GQ_TongXin/Assets/script/接口/查询/ByCode.cs.meta
new file mode 100644
index 000000000..3fd905a8e
--- /dev/null
+++ b/GQ_TongXin/Assets/script/接口/查询/ByCode.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9a32c63f709470c47b3e3f91d22b2cbd
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/GQ_TongXin/Assets/script/摄像头/ClickEventLens.cs.meta b/GQ_TongXin/Assets/script/摄像头/ClickEventLens.cs.meta
new file mode 100644
index 000000000..c989d11b4
--- /dev/null
+++ b/GQ_TongXin/Assets/script/摄像头/ClickEventLens.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b2675f98be0178f44b55bd9a26e4f822
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/GQ_TongXin/Assets/script/点击/ClickEvent.cs b/GQ_TongXin/Assets/script/点击/ClickEvent.cs
index c5bd01511..2cdcb5d64 100644
--- a/GQ_TongXin/Assets/script/点击/ClickEvent.cs
+++ b/GQ_TongXin/Assets/script/点击/ClickEvent.cs
@@ -92,10 +92,12 @@ public class ClickEvent : MonoBehaviour
RaycastHit hit;
+
if (Menu.M__ == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState)
{
- if (Physics.Raycast(ray, out hit, 100, 1 << 8))//ģͣ豸-8 -14
+ if (Physics.Raycast(ray, out hit, 100, 1 << 8 | 1 << 14))//ģͣ豸-8 -14
{
+ if (hit.collider.gameObject.layer == 14) return;
if (hit.collider.gameObject == gameObject)
{
GameManager.Inst.nowDevice = null;
@@ -157,8 +159,9 @@ public class ClickEvent : MonoBehaviour
else if (Menu.M___ == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState)
{
- if (Physics.Raycast(ray, out hit, 100, 1 << 11))
+ if (Physics.Raycast(ray, out hit, 100, 1 << 11 | 1 << 14))
{
+ if (hit.collider.gameObject.layer == 14) return;
if (hit.collider.gameObject == gameObject)
{
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
@@ -251,8 +254,9 @@ public class ClickEvent : MonoBehaviour
}
}
}
- else if (Physics.Raycast(ray, out hit, 100, 1 << 6))
+ else if (Physics.Raycast(ray, out hit, 100, 1 << 6 | 1 << 14))
{
+ if (hit.collider.gameObject.layer == 14) return;
if (hit.collider.gameObject.GetComponent().deviceList.type == "1" &&
hit.collider.gameObject.GetComponent().isTransparentGlow)
{
@@ -327,8 +331,9 @@ public class ClickEvent : MonoBehaviour
//黯
- else if (Physics.Raycast(ray, out hit, 100, 1 << 6 | 1 << 15))//-6 -14 -15
+ else if (Physics.Raycast(ray, out hit, 100, 1 << 6 | 1 << 15 | 1 << 14))//-6 -14 -15
{
+ if (hit.collider.gameObject.layer == 14) return;
//Ŵ
if (hit.collider.gameObject == gameObject && !My_magnifyState)
{
@@ -642,8 +647,15 @@ public class ClickEvent : MonoBehaviour
GameManager.Inst.Cabinets_go[i].GetComponent().F1();
GameManager.Inst.Cabinets_go[i].SetActive(true);
}
+ Array.ForEach(GameManager.Inst.Cabinets_go[i].GetComponentsInChildren(true), (itme) =>
+ {
+ itme.gameObject.GetComponent().enabled = false;
+ });
}
-
+ Array.ForEach(gameObject.GetComponentsInChildren(true), (itme) =>
+ {
+ itme.gameObject.GetComponent().enabled = true;
+ });
gameObject.SetActive(true);
gameObject.GetComponent().F2();
}
@@ -657,6 +669,10 @@ public class ClickEvent : MonoBehaviour
else if (s1 == s2 && GameManager.Inst.Cabinets_go[i] != gameObject)
GameManager.Inst.Cabinets_go[i].GetComponent().F2();
}
+ for (int i = 0; i < GameManager.Inst.roomDoors.Count; i++)
+ {
+ GameManager.Inst.roomDoors[i].gameObject.GetComponent().enabled = true;
+ }
}
}
@@ -674,7 +690,7 @@ public class ClickEvent : MonoBehaviour
var door = cabine.transform.Find("Ű").GetComponentInChildren(true);
GameManager.Inst.power_open(cabine, "ȫ");
- door.TextMeshProUGUI.text = "";
+ //door.TextMeshProUGUI.text = "";
door.isopen = !door.isopen;
}
else if (cabine && cabine != GameManager.Inst.Cabinets_go[i])
@@ -686,7 +702,7 @@ public class ClickEvent : MonoBehaviour
GameManager.Inst.power_close(GameManager.Inst.Cabinets_go[i], "ȫ");
- door.TextMeshProUGUI.text = "";
+ //door.TextMeshProUGUI.text = "";
door.isopen = !door.isopen;
}
@@ -705,9 +721,9 @@ public class ClickEvent : MonoBehaviour
if (cabine && cabine == gameObject && cabine.transform.Find("Ű"))
{
var door = cabine.transform.Find("Ű").GetComponentInChildren(true);
- if (door.TextMeshProUGUI.text == "") return;
+ //if (door.TextMeshProUGUI.text == "") return;
GameManager.Inst.power_close(cabine, "ȫ");
- door.TextMeshProUGUI.text = "";
+ //door.TextMeshProUGUI.text = "";
door.isopen = !door.isopen;
}
for (int i = 0; i < GameManager.Inst.Racks_go.Count; i++)