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b/GQ_TongXin/Assets/Scripts/WJ/RoomDoor.cs @@ -7,7 +7,7 @@ using UnityEngine.EventSystems; public class RoomDoor : MonoBehaviour { public bool is_open; - [SerializeField]private bool is_rotating; + [SerializeField] private bool is_rotating; public Vector3 close_angle = new Vector3(-90, 0, 0); public Vector3 open_angle = new Vector3(-90, 0, 90); @@ -21,7 +21,7 @@ public class RoomDoor : MonoBehaviour void Update() { - + //Debug.Log(transform.name + " " + !is_rotating); } private void OnMouseDown() @@ -40,10 +40,15 @@ public class RoomDoor : MonoBehaviour { if (!is_rotating) { + Debug.Log("ʼ"); //DOTween.Kill(transform, false); is_rotating = true; //DOTween.To(() => transform.localEulerAngles, v => transform.localEulerAngles = v, open_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = true; }); - transform.DOLocalRotate(open_angle, 0.5f).OnComplete(() => { is_rotating = false; is_open = true; }); + transform.DOLocalRotate(open_angle, 0.5f).OnComplete(() => + { + 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cabinet, string type) { + Debug.Log("开开始112312321"); #region old //if (type == "前门") //{ diff --git a/GQ_TongXin/Assets/script/接口/查询/ByCode.cs.meta b/GQ_TongXin/Assets/script/接口/查询/ByCode.cs.meta new file mode 100644 index 000000000..3fd905a8e --- /dev/null +++ b/GQ_TongXin/Assets/script/接口/查询/ByCode.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9a32c63f709470c47b3e3f91d22b2cbd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/GQ_TongXin/Assets/script/摄像头/ClickEventLens.cs.meta b/GQ_TongXin/Assets/script/摄像头/ClickEventLens.cs.meta new file mode 100644 index 000000000..c989d11b4 --- /dev/null +++ b/GQ_TongXin/Assets/script/摄像头/ClickEventLens.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b2675f98be0178f44b55bd9a26e4f822 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/GQ_TongXin/Assets/script/点击/ClickEvent.cs b/GQ_TongXin/Assets/script/点击/ClickEvent.cs index c5bd01511..2cdcb5d64 100644 --- a/GQ_TongXin/Assets/script/点击/ClickEvent.cs +++ b/GQ_TongXin/Assets/script/点击/ClickEvent.cs @@ -92,10 +92,12 @@ public class ClickEvent : MonoBehaviour RaycastHit hit; + if (Menu.M__ == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState) { - if (Physics.Raycast(ray, out hit, 100, 1 << 8))//ģͣ豸-8 -14 + if (Physics.Raycast(ray, out hit, 100, 1 << 8 | 1 << 14))//ģͣ豸-8 -14 { + if (hit.collider.gameObject.layer == 14) return; if (hit.collider.gameObject == gameObject) { GameManager.Inst.nowDevice = null; @@ -157,8 +159,9 @@ public class ClickEvent : MonoBehaviour else if (Menu.M___ == CabinetUIManager.Instance.current_menu && GameManager.Inst.magnifyState) { - if (Physics.Raycast(ray, out hit, 100, 1 << 11)) + if (Physics.Raycast(ray, out hit, 100, 1 << 11 | 1 << 14)) { + if (hit.collider.gameObject.layer == 14) return; if (hit.collider.gameObject == gameObject) { for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++) @@ -251,8 +254,9 @@ public class ClickEvent : MonoBehaviour } } } - else if (Physics.Raycast(ray, out hit, 100, 1 << 6)) + else if (Physics.Raycast(ray, out hit, 100, 1 << 6 | 1 << 14)) { + if (hit.collider.gameObject.layer == 14) return; if (hit.collider.gameObject.GetComponent().deviceList.type == "1" && hit.collider.gameObject.GetComponent().isTransparentGlow) { @@ -327,8 +331,9 @@ public class ClickEvent : MonoBehaviour //黯 - else if (Physics.Raycast(ray, out hit, 100, 1 << 6 | 1 << 15))//-6 -14 -15 + else if (Physics.Raycast(ray, out hit, 100, 1 << 6 | 1 << 15 | 1 << 14))//-6 -14 -15 { + if (hit.collider.gameObject.layer == 14) return; //Ŵ if (hit.collider.gameObject == gameObject && !My_magnifyState) { @@ -642,8 +647,15 @@ public class ClickEvent : MonoBehaviour GameManager.Inst.Cabinets_go[i].GetComponent().F1(); GameManager.Inst.Cabinets_go[i].SetActive(true); } + Array.ForEach(GameManager.Inst.Cabinets_go[i].GetComponentsInChildren(true), (itme) => + { + itme.gameObject.GetComponent().enabled = false; + }); } - + Array.ForEach(gameObject.GetComponentsInChildren(true), (itme) => + { + itme.gameObject.GetComponent().enabled = true; + }); gameObject.SetActive(true); gameObject.GetComponent().F2(); } @@ -657,6 +669,10 @@ public class ClickEvent : MonoBehaviour else if (s1 == s2 && GameManager.Inst.Cabinets_go[i] != gameObject) GameManager.Inst.Cabinets_go[i].GetComponent().F2(); } + for (int i = 0; i < GameManager.Inst.roomDoors.Count; i++) + { + GameManager.Inst.roomDoors[i].gameObject.GetComponent().enabled = true; + } } } @@ -674,7 +690,7 @@ public class ClickEvent : MonoBehaviour var door = cabine.transform.Find("Ű").GetComponentInChildren(true); GameManager.Inst.power_open(cabine, "ȫ"); - door.TextMeshProUGUI.text = ""; + //door.TextMeshProUGUI.text = ""; door.isopen = !door.isopen; } else if (cabine && cabine != GameManager.Inst.Cabinets_go[i]) @@ -686,7 +702,7 @@ public class ClickEvent : MonoBehaviour GameManager.Inst.power_close(GameManager.Inst.Cabinets_go[i], "ȫ"); - door.TextMeshProUGUI.text = ""; + //door.TextMeshProUGUI.text = ""; door.isopen = !door.isopen; } @@ -705,9 +721,9 @@ public class ClickEvent : MonoBehaviour if (cabine && cabine == gameObject && cabine.transform.Find("Ű")) { var door = cabine.transform.Find("Ű").GetComponentInChildren(true); - if (door.TextMeshProUGUI.text == "") return; + //if (door.TextMeshProUGUI.text == "") return; GameManager.Inst.power_close(cabine, "ȫ"); - door.TextMeshProUGUI.text = ""; + //door.TextMeshProUGUI.text = ""; door.isopen = !door.isopen; } for (int i = 0; i < GameManager.Inst.Racks_go.Count; i++)