修改场景
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@ -9437,7 +9437,7 @@ PrefabInstance:
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@ -9525,15 +9525,15 @@ PrefabInstance:
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@ -9573,11 +9573,11 @@ PrefabInstance:
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@ -194,9 +194,10 @@ public class CameraRT : MonoBehaviour
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if (Menu.M_全景监控_柜门状态 != CabinetUIManager.Instance.current_menu)
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{
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GameManager.Inst.power_close();
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}
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DOTween.Kill(transform, false);
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DOTween.Kill(cameraTransform, false);
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//target.position = target_init_position;
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@ -314,8 +314,7 @@ public class UIToCabinet : MonoBehaviour
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for (int i = 0; i < CabinetUIManager.Instance.cabinet_ui_base_list.Count; i++)
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{
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if (CabinetUIManager.Instance.cabinet_ui_base_list[i].gameObject.activeSelf &&
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CabinetUIManager.Instance.cabinet_ui_base_list[i].gameObject.name != "智能巡检")
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if (CabinetUIManager.Instance.cabinet_ui_base_list[i].gameObject.name != "智能巡检")
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{
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CabinetUIManager.Instance.cabinet_ui_base_list[i].gameObject.SetActive(false);
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}
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@ -35,7 +35,7 @@ public class SearchName1 : MonoBehaviour
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private void Awake()
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{
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rectTransform = scrollView.GetComponent<RectTransform>();
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initialHeight = rectTransform.sizeDelta.y;
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//initialHeight = rectTransform.sizeDelta.y;
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rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, 0);
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gameObject.SetActive(false);
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}
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@ -121,7 +121,7 @@ public class SearchName1 : MonoBehaviour
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/// </summary>
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public void hide_menu()
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{
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if (rectTransform.sizeDelta.y >= 0)
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//if (rectTransform.sizeDelta.y >= 0)
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{
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DOTween.Kill(rectTransform, false);
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@ -142,7 +142,7 @@ public class SearchName1 : MonoBehaviour
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/// </summary>
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public void show_menu()
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{
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if (rectTransform.sizeDelta.y != initialHeight)
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//if (rectTransform.sizeDelta.y != initialHeight)
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{
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DOTween.Kill(rectTransform, false);
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@ -146,6 +146,7 @@ public class ClickEvent : MonoBehaviour
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GameManager.Inst.gameObject.GetComponent<DeviceManager>().uposManger = drag.uPosManger;
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//drag.oriObjectPrefab = gameObject.GetComponent<DragTest1>();
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gameObject.GetComponent<DeviceItem>().OnselfClick();
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GameManager.Inst.objectToShow_add.SetActive(true);
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}
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else
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GameManager.Inst.editorMenu.gameObject.SetActive(false);
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