①修改模型16、37、41、(双端口)

②修改端口中打开显示关联的对联设备
③巡检坐标线性关联
④前端交互打开视频监控方法增加参数
⑤封装dll
⑥修改接口地址
⑦切换菜单时关闭所有高亮端口
This commit is contained in:
高国正 2023-11-02 09:07:23 +08:00
parent a09fb09740
commit 23273a2442
57 changed files with 21307 additions and 2404 deletions

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@ -710,7 +710,10 @@ public class UIToCabinet : MonoBehaviour
}
for (int i = 0; i < GameManager.Inst.TmsPorts_go.Count; i++)
{
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}
}
/// <summary>

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@ -2357,36 +2357,36 @@ public class GameManager : MonoBehaviour
public webURL(string ct)
{
//string ct = "http://fpt9gx.natappfree.cc/";
sb_cx = ct + "machineRoom/device/queryList";
sb_xz = ct + "machineRoom/device/save";
sb_sc = ct + "machineRoom/device/delete";
sb_bj = ct + "machineRoom/device/updateById";
sb_cx = ct + "device/queryList";
sb_xz = ct + "device/save";
sb_sc = ct + "device/delete";
sb_bj = ct + "device/updateById";
dk_cx = ct + "machineRoom/port/queryList";
dk_xz = ct + "machineRoom/port/save";
dk_sc = ct + "machineRoom/port/delete";
dk_bj = ct + "machineRoom/port/updateById";
dk_cx = ct + "port/queryList";
dk_xz = ct + "port/save";
dk_sc = ct + "port/delete";
dk_bj = ct + "port/updateById";
hj_cx = ct + "machineRoom/tmsPoint/queryList";
gj_cx = ct + "machineRoom/tmsAlarm/queryList";
gzp_cx = ct + "machineRoom/tmsWorkTicket/queryList";
jxp_cx = ct + "machineRoom/tmsOverhaulTicket/queryList";
hj_cx = ct + "tmsPoint/queryList";
gj_cx = ct + "tmsAlarm/queryList";
gzp_cx = ct + "tmsWorkTicket/queryList";
jxp_cx = ct + "tmsOverhaulTicket/queryList";
xlz_cx = ct + "machineRoom/deviceLine/queryList";
xlz_xz = ct + "machineRoom/deviceLine/save";
xlz_sc = ct + "machineRoom/deviceLine/delete";
xlz_cx = ct + "deviceLine/queryList";
xlz_xz = ct + "deviceLine/save";
xlz_sc = ct + "deviceLine/delete";
xllx_cx = ct + "machineRoom/sysParam/getByCode?code=line";
xllx_cx = ct + "sysParam/getByCode?code=line";
cdqx_cx = ct + "machineRoom/menu/getMenus";
cdqx_cx = ct + "menu/getMenus";
hwjc_cx = ct + "machineRoom/lora/getLatestAlarms";
hwjc_cx = ct + "lora/getLatestAlarms";
jqr_bczl = ct + "machineRoom/robot/saveInstruct";
jqr_bczl = ct + "robot/saveInstruct";
jqr_bczb = ct + "machineRoom/robot/saveCoordinate";
jqr_bczb = ct + "robot/saveCoordinate";
jqr_xj_cx = ct + "machineRoom/robot/queryInspection";
jqr_xj_cx = ct + "robot/queryInspection";
}

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@ -38,9 +38,19 @@ public class TOOL : MonoBehaviour
// Update is called once per frame
void Update()
{
Debug.Log(Input.mousePosition);
//Debug.Log(Input.mousePosition);
//Debug.Log(Map(0,100,0,0,1));
}
/// <summary>
///
/// </summary>
/// <param name="value"></param>
/// <param name="inputMin">输入范围最小</param>
/// <param name="inputMax">输入范围最大</param>
/// <param name="outputMin">输出范围最小</param>
/// <param name="outputMax">输出范围最大</param>
/// <returns></returns>
float Map(float value, float inputMin, float inputMax, float outputMin, float outputMax)
{
return (value - inputMin) / (inputMax - inputMin) * (outputMax - outputMin) + outputMin;

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@ -482,14 +482,14 @@ public class WebInteraction : MonoBehaviour
}
/// <summary>
/// 打开视频监控的函数
/// 打开视频监控的函数(isVideo="0"视频1是图片)
/// </summary>
/// <param name="videoNumber"></param>
public void OpenVideo(string videoNumber)
public void OpenVideo(string videoNumber, string isVideo = "0")
{
// 在此处处理打开视频监控的逻辑
Debug.Log("Opening video number: " + videoNumber);
Application.ExternalCall("web_video_open", videoNumber);
Application.ExternalCall("web_video_open", videoNumber, isVideo);
}
/// <summary>

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@ -7,7 +7,6 @@ using UnityEngine;
/// <summary>
/// ²éѯѲ¼ì½á¹û
/// </summary>
[AddComponentMenu("QueryInspectionRobot/²éѯѲ¼ì½á¹û")]
public class QueryInspectionRobot : MonoBehaviour
{
public static QueryInspectionRobot Inst;

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@ -5,6 +5,10 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ²éѯѲ¼ì½á¹û
/// </summary>
[AddComponentMenu("RobotReturnData/²éѯѲ¼ì½á¹û")]
public class RobotReturnData : MonoBehaviour
{
public static RobotReturnData Inst;

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@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
@ -11,11 +12,43 @@ public class SaveCoordinateRobot : MonoBehaviour
{
public static SaveCoordinateRobot Inst;
public Root myroot = new Root();
public RectTransform bg_img;
public RectTransform start_img;
public RectTransform end_img;
/// <summary>
/// X输入范围最小
/// </summary>
[SerializeField] float inputMin_x;
/// <summary>
/// X输入范围最大
/// </summary>
[SerializeField] float inputMax_x;
/// <summary>
/// X输出范围最小
/// </summary>
[SerializeField] float outputMin_x;
/// <summary>
/// X输出范围最大
/// </summary>
[SerializeField] float outputMax_x;
/// <summary>
/// Y输入范围最小
/// </summary>
[SerializeField] float inputMin_y;
/// <summary>
/// Y输入范围最大
/// </summary>
[SerializeField] float inputMax_y;
/// <summary>
/// Y输出范围最小
/// </summary>
[SerializeField] float outputMin_y;
/// <summary>
/// Y输出范围最大
/// </summary>
[SerializeField] float outputMax_y;
private void Awake()
@ -25,7 +58,15 @@ public class SaveCoordinateRobot : MonoBehaviour
// Start is called before the first frame update
void Start()
{
/*Debug.Log("X初" +*/
outputMin_x = (bg_img.anchoredPosition3D.x + start_img.anchoredPosition3D.x);
/*Debug.Log("Y初" + */
outputMin_y = (/*Screen.height*/ +(bg_img.anchoredPosition3D.y + start_img.anchoredPosition3D.y));
/*Debug.Log("X止" + */
outputMax_x = (bg_img.anchoredPosition3D.x + end_img.anchoredPosition3D.x);
/*Debug.Log("Y止" + */
outputMax_y = (/*Screen.height*/ +(bg_img.anchoredPosition3D.y + end_img.anchoredPosition3D.y));
}
// Update is called once per frame
@ -34,6 +75,32 @@ public class SaveCoordinateRobot : MonoBehaviour
}
/// <summary>
///
/// </summary>
/// <param name="value"></param>
/// <param name="inputMin">输入范围最小</param>
/// <param name="inputMax">输入范围最大</param>
/// <param name="outputMin">输出范围最小</param>
/// <param name="outputMax">输出范围最大</param>
/// <returns></returns>
float Map(float value, float inputMin, float inputMax, float outputMin, float outputMax)
{
return (value - inputMin) / (inputMax - inputMin) * (outputMax - outputMin) + outputMin;
}
public Vector3 MapCoordinates(Vector2 coordinates)
{
float x = coordinates.x;
float y = coordinates.y;
float mappedX = Map(x, inputMin_x, inputMax_x, outputMin_x, outputMax_x);
float mappedY = Map(y, inputMin_y, inputMax_y, outputMin_y, outputMax_y);
//映射后的三维坐标
return new Vector3(mappedX, mappedY, 0);
}
[System.Serializable]
public class Root

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@ -1,3 +1,6 @@
using Mono.Cecil.Cil;
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -11,7 +14,7 @@ public class SaveInstructRobot : MonoBehaviour
{
public static SaveInstructRobot Inst;
public Root myroot = new Root();
public int instructID = -1;
@ -30,9 +33,60 @@ public class SaveInstructRobot : MonoBehaviour
// Update is called once per frame
void Update()
{
}
/// <summary>
/// 发送并机器人保存指令
/// </summary>
/// <param name="content"></param>
/// <param name="callback"></param>
public void sendInstruct(string content, Action<bool> callback)
{
instructID = -1;
Body mybody = new Body();
mybody.content = content;
var newData = JsonConvert.SerializeObject(mybody);
StartCoroutine(CombineJSON.UpdateJson_POST(GameManager.Inst.Jk_URL.jqr_bczl, GameManager.Inst.arguments.token, newData, (jsonResult) =>
{
if (!string.IsNullOrEmpty(jsonResult))
{
try
{
myroot = null;
myroot = JsonConvert.DeserializeObject<Root>(jsonResult);
if (myroot.message == "操作成功")
{
instructID = myroot.data;
callback.Invoke(true);
}
else
{
SecondConfirmPanel.DeleteConform(null, myroot.message);
callback.Invoke(false);
}
}
catch (Exception e)
{
Debug.LogError(e.StackTrace);
SecondConfirmPanel.DeleteConform(null, "机器人保存指令序列化错误");
callback.Invoke(false);
}
}
else
{
callback.Invoke(false);
}
}));
}
[System.Serializable]
public class Body
{
/// <summary>
///
/// </summary>
public string content;
}

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@ -173,6 +173,7 @@ public class RedactPort : MonoBehaviour
//conDevice.captionText.text = mybody.conDevice;
//conDevice.captionText.text = mybody.conDeviceName;
findIndex(conDevice, mybody.conDeviceName);
conDevice_dic_id = mybody.conDevice;
//status.value = string.IsNullOrEmpty(mybody.status) ? 2 : Convert.ToInt32(mybody.status);
if (!string.IsNullOrEmpty(mybody.conDevice) && !string.IsNullOrEmpty(conCabinet_name))
//if (!string.IsNullOrEmpty(mybody.conDevice))
@ -484,13 +485,13 @@ public class RedactPort : MonoBehaviour
foreach (var item in d.gameObject.GetComponentsInChildren<PortQuery>())
{
if (!conDevice_list_dict.ContainsKey(item.portList.deviceId) && !string.IsNullOrEmpty(item.portList.deviceId))
if (!conDevice_list_dict.ContainsKey(item.portList.deviceId) && !string.IsNullOrEmpty(item.portList.deviceId) && !string.IsNullOrEmpty(item.portList.id))
{
conDevice_list_dict.Add(item.portList.deviceId, item.portList.deviceName);
//conDevice_list.Add(item.deviceId);
conDevice_list.Add(item.portList.deviceName);
}
if (!conPort_list_dict.ContainsKey(item.portList.port) && !string.IsNullOrEmpty(item.portList.port))
if (!conPort_list_dict.ContainsKey(item.portList.port) && !string.IsNullOrEmpty(item.portList.port) && !string.IsNullOrEmpty(item.portList.id))
{
conPort_list_dict.Add(item.portList.port, "");
conPort_list.Add(item.portList.port);

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@ -136,8 +136,11 @@ public class CreateLine : CabinetUIBase
/// <param name="hierarchy">区</param>
public void Creat5(Transform A, Transform B, int hierarchy = 0)//端口是否在模型16上
{
bool A16 = GameManager.Inst.FindParent(A.gameObject, GameManager.Inst.IsFindRacks_go).GetComponent<DeviceQuery>().deviceList.modelNum != "16";
bool B16 = GameManager.Inst.FindParent(B.gameObject, GameManager.Inst.IsFindRacks_go).GetComponent<DeviceQuery>().deviceList.modelNum != "16";
var _A16 = GameManager.Inst.FindParent(A.gameObject, GameManager.Inst.IsFindRacks_go).GetComponent<DeviceQuery>().deviceList.modelNum;
var _B16 = GameManager.Inst.FindParent(B.gameObject, GameManager.Inst.IsFindRacks_go).GetComponent<DeviceQuery>().deviceList.modelNum;
bool A16 = _A16 != "16" && _A16 != "37" && _A16 != "41";
bool B16 = _B16 != "16" && _B16 != "37" && _B16 != "41";
//都不在
if (A16 && B16)
{
@ -521,8 +524,11 @@ public class CreateLine : CabinetUIBase
/// <param name="hierarchy">区</param>
public void Creat7(Transform A, Transform B, int hierarchy)//端口是否在模型16上
{
bool A16 = GameManager.Inst.FindParent(A.gameObject, GameManager.Inst.IsFindRacks_go).GetComponent<DeviceQuery>().deviceList.modelNum != "16";
bool B16 = GameManager.Inst.FindParent(B.gameObject, GameManager.Inst.IsFindRacks_go).GetComponent<DeviceQuery>().deviceList.modelNum != "16";
var _A16 = GameManager.Inst.FindParent(A.gameObject, GameManager.Inst.IsFindRacks_go).GetComponent<DeviceQuery>().deviceList.modelNum;
var _B16 = GameManager.Inst.FindParent(B.gameObject, GameManager.Inst.IsFindRacks_go).GetComponent<DeviceQuery>().deviceList.modelNum;
bool A16 = _A16 != "16" && _A16 != "37" && _A16 != "41";
bool B16 = _B16 != "16" && _B16 != "37" && _B16 != "41";
//都不在
if (A16 && B16)
{