9.25-2
This commit is contained in:
parent
cb4158c8bf
commit
27b5f84e4c
|
@ -84,28 +84,62 @@ public class CameraMgr : MonoSingleton<CameraMgr>
|
|||
|
||||
public void Update()
|
||||
{
|
||||
if (GameManager.Inst.magnifyState)
|
||||
//if (GameManager.Inst.magnifyState)
|
||||
//{
|
||||
// show_roof(true);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// show_roof(false);
|
||||
//}
|
||||
|
||||
if (Camera.main.transform.position.y <= 3)
|
||||
{
|
||||
show_roof(true);
|
||||
if (ExtendedFlycam.Inst.room == ExtendedFlycam.Room.None)
|
||||
{
|
||||
if (ExtendedFlycam.Inst.jiFang[1].activeInHierarchy && ExtendedFlycam.Inst.peiDianShi[1].activeInHierarchy)
|
||||
{
|
||||
ExtendedFlycam.Inst.peiDianShiD.SetActive(true);
|
||||
ExtendedFlycam.Inst.jiFangD.SetActive(true);
|
||||
}
|
||||
|
||||
}
|
||||
else if (ExtendedFlycam.Inst.room == ExtendedFlycam.Room.机房)
|
||||
{
|
||||
if (ExtendedFlycam.Inst.jiFang[1].activeInHierarchy)
|
||||
{
|
||||
ExtendedFlycam.Inst.peiDianShiD.SetActive(false);
|
||||
ExtendedFlycam.Inst.jiFangD.SetActive(true);
|
||||
}
|
||||
}
|
||||
else if (ExtendedFlycam.Inst.room == ExtendedFlycam.Room.配电室)
|
||||
{
|
||||
if (ExtendedFlycam.Inst.peiDianShi[1].activeInHierarchy)
|
||||
{
|
||||
ExtendedFlycam.Inst.peiDianShiD.SetActive(true);
|
||||
ExtendedFlycam.Inst.jiFangD.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
show_roof(false);
|
||||
ExtendedFlycam.Inst.peiDianShiD.SetActive(false);
|
||||
ExtendedFlycam.Inst.jiFangD.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void show_roof(bool isshow)
|
||||
{
|
||||
if (ExtendedFlycam.Inst.room == ExtendedFlycam.Room.机房)
|
||||
ExtendedFlycam.Inst.jiFangD.SetActive(isshow);
|
||||
else if (ExtendedFlycam.Inst.room == ExtendedFlycam.Room.配电室)
|
||||
ExtendedFlycam.Inst.peiDianShiD.SetActive(isshow);
|
||||
else
|
||||
{
|
||||
ExtendedFlycam.Inst.peiDianShiD.SetActive(isshow);
|
||||
ExtendedFlycam.Inst.jiFangD.SetActive(isshow);
|
||||
}
|
||||
}
|
||||
//public void show_roof(bool isshow)
|
||||
//{
|
||||
// if (ExtendedFlycam.Inst.room == ExtendedFlycam.Room.机房)
|
||||
// ExtendedFlycam.Inst.jiFangD.SetActive(isshow);
|
||||
// else if (ExtendedFlycam.Inst.room == ExtendedFlycam.Room.配电室)
|
||||
// ExtendedFlycam.Inst.peiDianShiD.SetActive(isshow);
|
||||
// else
|
||||
// {
|
||||
// ExtendedFlycam.Inst.peiDianShiD.SetActive(isshow);
|
||||
// ExtendedFlycam.Inst.jiFangD.SetActive(isshow);
|
||||
// }
|
||||
//}
|
||||
|
||||
#region 自动切换预设视角
|
||||
//[Header("漫游视角自动切换")]
|
||||
|
|
|
@ -196,26 +196,6 @@ public class CameraRT : MonoBehaviour
|
|||
}
|
||||
else
|
||||
{
|
||||
//switch (ExtendedFlycam.Inst.room)
|
||||
//{
|
||||
// case ExtendedFlycam.Room.None:
|
||||
// break;
|
||||
// case ExtendedFlycam.Room.机房:
|
||||
// {
|
||||
// pos = new Vector3(2.55f, 20.82f, -7.50f);
|
||||
// rot = new Vector3(90, 180, 0);
|
||||
// pos_target = new Vector3(2.2f, -3.9f, -7f);
|
||||
// _x = 180;
|
||||
// _y = 90;
|
||||
// maxDistance = distance = 25;
|
||||
// }
|
||||
// break;
|
||||
// case ExtendedFlycam.Room.配电室:
|
||||
// break;
|
||||
// default:
|
||||
// break;
|
||||
//}
|
||||
|
||||
{
|
||||
pos = new Vector3(-3.615f, 26.878f, -5.0f);
|
||||
rot = new Vector3(90, 180, 0);
|
||||
|
@ -244,12 +224,14 @@ public class CameraRT : MonoBehaviour
|
|||
//x = cam.transform.localEulerAngles.y;
|
||||
//y = cam.transform.localEulerAngles.x;
|
||||
|
||||
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
if (Menu.M_数字孪生_接地网 != CabinetUIManager.Instance.current_menu)
|
||||
{
|
||||
GameManager.Inst.Cabinets_go[i].GetComponent<ClickEvent>().My_magnifyState = false;
|
||||
GameManager.Inst.Cabinets_go[i].SetActive(true);
|
||||
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F2();
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
GameManager.Inst.Cabinets_go[i].GetComponent<ClickEvent>().My_magnifyState = false;
|
||||
GameManager.Inst.Cabinets_go[i].SetActive(true);
|
||||
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F2();
|
||||
}
|
||||
}
|
||||
PatternChoose.Inst.sb_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.sb_xz_page.SetActive(false);
|
||||
|
|
|
@ -211,13 +211,9 @@ public class SearchName : MonoBehaviour
|
|||
scrollViewContent.GetChild(co).GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
//List<TransparentGlow> t = new List<TransparentGlow>();
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F1();
|
||||
}
|
||||
//TransparentGlowManage.Inst.transparencyALL(t.ToArray());
|
||||
|
||||
CreateLine createLine = PatternChoose.Inst.huaXian;
|
||||
//CreateLine createLine = PatternChoose.Inst.huaXian;
|
||||
//var lines = createLine.xianLan.Find(objs[i].GetComponent<PortQuery>().portList.remark).GetComponent<LineInfor>().lines;
|
||||
|
||||
|
||||
|
@ -251,12 +247,32 @@ public class SearchName : MonoBehaviour
|
|||
{
|
||||
if (item.cableGroupName == objs_str[co])
|
||||
{
|
||||
;
|
||||
GameObject go1 = GameManager.Inst.FindParent(item.lines[0].gameObject, GameManager.Inst.IsDesiredParent);
|
||||
GameObject go2 = GameManager.Inst.FindParent(item.lines[1].gameObject, GameManager.Inst.IsDesiredParent);
|
||||
transparentGlows.Add(go1.GetComponent<TransparentGlow>());
|
||||
transparentGlows.Add(go2.GetComponent<TransparentGlow>());
|
||||
item.gameObject.SetActive(true);
|
||||
if (ExtendedFlycam.Room.ÅäµçÊÒ != ExtendedFlycam.Inst.room)
|
||||
{
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F1();
|
||||
}
|
||||
;
|
||||
GameObject go1 = GameManager.Inst.FindParent(item.lines[0].gameObject, GameManager.Inst.IsDesiredParent);
|
||||
GameObject go2 = GameManager.Inst.FindParent(item.lines[1].gameObject, GameManager.Inst.IsDesiredParent);
|
||||
transparentGlows.Add(go1.GetComponent<TransparentGlow>());
|
||||
transparentGlows.Add(go2.GetComponent<TransparentGlow>());
|
||||
item.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
PatternChoose.Inst.quanJing_fuc();
|
||||
for (int i = 0; i < GameManager.Inst.Cabinets_go.Count; i++)
|
||||
{
|
||||
GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F1();
|
||||
}
|
||||
GameObject go1 = GameManager.Inst.FindParent(item.lines[0].gameObject, GameManager.Inst.IsDesiredParent);
|
||||
GameObject go2 = GameManager.Inst.FindParent(item.lines[1].gameObject, GameManager.Inst.IsDesiredParent);
|
||||
transparentGlows.Add(go1.GetComponent<TransparentGlow>());
|
||||
transparentGlows.Add(go2.GetComponent<TransparentGlow>());
|
||||
item.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
else if (dic_notContain.ContainsKey(objs_str[co]))
|
||||
{
|
||||
|
|
|
@ -31,6 +31,8 @@ public class CabinetUIManager : MonoBehaviour
|
|||
|
||||
public List<UPosItem> uPosItems;
|
||||
|
||||
public GameObject jieDiWang;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
|
|
|
@ -59,12 +59,28 @@ public class LineGroupItem : MonoBehaviour
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (string.IsNullOrEmpty(id)) return;
|
||||
LineQuery.Inst.StartCoroutine(LineQuery.Inst.deleteJsonCoroutine(id, (x) =>
|
||||
{
|
||||
if (!string.IsNullOrEmpty(x))
|
||||
LineObjectPool.Instance.PushItemToPool(this);
|
||||
}));
|
||||
if (!string.IsNullOrEmpty(id))
|
||||
{
|
||||
LineQuery.Inst.StartCoroutine(LineQuery.Inst.deleteJsonCoroutine(id, (x) =>
|
||||
{
|
||||
if (!string.IsNullOrEmpty(x))
|
||||
{
|
||||
for (int i = 0; i < PatternChoose.Inst.xianlan.transform.childCount; i++)
|
||||
{
|
||||
if (PatternChoose.Inst.xianlan.transform.GetChild(i).name == info_text.text)
|
||||
{
|
||||
DestroyImmediate(PatternChoose.Inst.xianlan.transform.GetChild(i).gameObject);
|
||||
break;
|
||||
}
|
||||
}
|
||||
LineObjectPool.Instance.PushItemToPool(this);
|
||||
}
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
LineObjectPool.Instance.PushItemToPool(this);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
|
|
@ -29,6 +29,24 @@ public class UIToCabinet : MonoBehaviour
|
|||
public List<ClickEventLens> clickEventLens = new List<ClickEventLens>();
|
||||
|
||||
public Transform Stagin;
|
||||
|
||||
/// <summary>
|
||||
/// 是否可以点击菜单
|
||||
/// </summary>
|
||||
public bool isContinue_menu = true;
|
||||
/// <summary>
|
||||
/// 当前是否有携程在运行
|
||||
/// </summary>
|
||||
//public bool isCoroutineRunning = false;
|
||||
/// <summary>
|
||||
/// 是否临时禁用Toggle的值变化
|
||||
/// </summary>
|
||||
//public bool isTemporarilyDisabled = false;
|
||||
/// <summary>
|
||||
/// 上一个Toggle
|
||||
/// </summary>
|
||||
//public Toggle last_Toggle;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
clickEventLens = GameObject.FindObjectsOfType<ClickEventLens>().ToList();
|
||||
|
@ -80,7 +98,12 @@ public class UIToCabinet : MonoBehaviour
|
|||
var index = i;
|
||||
toggles[index].onValueChanged.AddListener((ison) =>
|
||||
{
|
||||
if (!toggles[index].gameObject.activeInHierarchy)
|
||||
if (!isContinue_menu)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!toggles[index].gameObject.activeInHierarchy || mask_img.activeSelf)
|
||||
return;
|
||||
if (ison)
|
||||
{
|
||||
|
@ -123,7 +146,7 @@ public class UIToCabinet : MonoBehaviour
|
|||
matchingMenu(toggles[index].name, createLine);//?
|
||||
createLine.deletxianLan(CabinetUIManager.Instance.current_menu);
|
||||
if (toggles[index].name == "Toggle_线缆连接展示" || toggles[index].name == "Toggle_线缆连接配置" ||
|
||||
toggles[index].name == "Toggle_ÏßÀÂ×éÅäÖÃ" || toggles[index].name == "Toggle_ÏßÀÂÁ´½Ó")
|
||||
toggles[index].name == "Toggle_线缆组配置" || toggles[index].name == "Toggle_线缆连接")
|
||||
{
|
||||
xianlanpz.SetActive(true);
|
||||
}
|
||||
|
@ -142,21 +165,34 @@ public class UIToCabinet : MonoBehaviour
|
|||
/// <param name="toggle_name"></param>
|
||||
/// <param name="createLine"></param>
|
||||
/// <param name="ison"></param>
|
||||
public void matchingMenu(string toggle_name, CreateLine createLine, bool ison = true)
|
||||
public void matchingMenu(string toggle_name, CreateLine createLine, Toggle toggle = null)
|
||||
{
|
||||
if (!isContinue_menu)
|
||||
return;
|
||||
isContinue_menu = false;
|
||||
switch (toggle_name)
|
||||
{
|
||||
case "Toggle_设备告警":
|
||||
{
|
||||
//if (isCoroutineRunning)
|
||||
// break;
|
||||
//isCoroutineRunning = true;
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_设备告警, (x) =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(x)) return;
|
||||
//isCoroutineRunning = false;
|
||||
if (string.IsNullOrEmpty(x))
|
||||
{
|
||||
isContinue_menu = true;
|
||||
return;
|
||||
}
|
||||
init(Menu.M_全景监控_设备告警);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_设备告警);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||
|
||||
isContinue_menu = true;
|
||||
}));
|
||||
}
|
||||
break;
|
||||
|
@ -174,21 +210,30 @@ public class UIToCabinet : MonoBehaviour
|
|||
// CabinetUIManager.ChangeMenu(Menu.M_全景监控_设备告警);
|
||||
//}));
|
||||
#endregion
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
second_level_menu[0].SetActive(true);
|
||||
string s = "";
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
if (WebInteraction.Inst.menu_struct[i]._ison)
|
||||
{
|
||||
s = WebInteraction.Inst.menu_struct[i].toggle.gameObject.name;
|
||||
WebInteraction.Inst.menu_struct[i].toggle.isOn = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(s))
|
||||
{
|
||||
isContinue_menu = true;
|
||||
matchingMenu(s, createLine);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "Toggle_数字孪生":
|
||||
{
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
#region old
|
||||
//rongLaing.SetActive(true);
|
||||
//init(Menu.M_数字孪生_机柜容量);
|
||||
|
@ -198,30 +243,45 @@ public class UIToCabinet : MonoBehaviour
|
|||
//GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
//CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
||||
#endregion
|
||||
second_level_menu[2].SetActive(true);
|
||||
string s = "";
|
||||
for (int i = 6; i < 9; i++)
|
||||
{
|
||||
if (WebInteraction.Inst.menu_struct[i]._ison)
|
||||
{
|
||||
s = WebInteraction.Inst.menu_struct[i].toggle.gameObject.name;
|
||||
WebInteraction.Inst.menu_struct[i].toggle.isOn = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(s))
|
||||
{
|
||||
isContinue_menu = true;
|
||||
matchingMenu(s, createLine);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "Toggle_温湿度":
|
||||
{
|
||||
//if (isCoroutineRunning)
|
||||
// break;
|
||||
//isCoroutineRunning = true;
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(x)) return;
|
||||
//isCorkoutineRunning = false;
|
||||
if (string.IsNullOrEmpty(x))
|
||||
{
|
||||
isContinue_menu = true;
|
||||
return;
|
||||
}
|
||||
init(Menu.M_全景监控_温度);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.search_box.SetActive(true);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||
|
||||
isContinue_menu = true;
|
||||
}));
|
||||
}
|
||||
break;
|
||||
|
@ -234,6 +294,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
GameManager.Inst.search_box.SetActive(true);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_柜门状态);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_柜门状态);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_红外监测":
|
||||
|
@ -243,6 +305,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
GameManager.Inst.search_box.SetActive(false);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_红外监测);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_红外监测);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_现场作业":
|
||||
|
@ -257,6 +321,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
}
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_现场作业);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_现场作业);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_摄像头":
|
||||
|
@ -272,6 +338,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
{
|
||||
StartCoroutine(clickEventLens[i].TwinkleLens(0.25f));
|
||||
}
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_机柜容量":
|
||||
|
@ -280,9 +348,11 @@ public class UIToCabinet : MonoBehaviour
|
|||
init(Menu.M_数字孪生_机柜容量);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
GameManager.Inst.DisplayCapacity(ison);
|
||||
GameManager.Inst.DisplayCapacity(/*ison*/true);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_机柜容量);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_机柜容量);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_接地网":
|
||||
|
@ -292,6 +362,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
//ExtendedFlycam.Inst.QuanJing();
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_接地网);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_接地网);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接":
|
||||
|
@ -302,6 +374,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_场景管理":
|
||||
|
@ -314,10 +388,14 @@ public class UIToCabinet : MonoBehaviour
|
|||
SN1.hide_menu();
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_场景管理);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_场景管理);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_智能巡检":
|
||||
{
|
||||
for (int i = 0; i < second_level_menu.Count; i++)
|
||||
second_level_menu[i].SetActive(false);
|
||||
init(Menu.M_数字孪生_智能巡检);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
WebInteraction.Inst.Patrolvideo_open();
|
||||
|
@ -325,18 +403,30 @@ public class UIToCabinet : MonoBehaviour
|
|||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_智能巡检);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_智能巡检);
|
||||
ExtendedFlycam.Inst.room = ExtendedFlycam.Room.None;
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_温度":
|
||||
{
|
||||
//if (isCoroutineRunning)
|
||||
// break;
|
||||
//isCoroutineRunning = true;
|
||||
StartCoroutine(Loadinfo(Menu.M_全景监控_温度, (x) =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(x)) return;
|
||||
//isCoroutineRunning = false;
|
||||
if (string.IsNullOrEmpty(x))
|
||||
{
|
||||
isContinue_menu = true;
|
||||
return;
|
||||
}
|
||||
init(Menu.M_全景监控_温度);
|
||||
//ExtendedFlycam.Inst.QuanJing();
|
||||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_温度);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_温度);
|
||||
|
||||
isContinue_menu = true;
|
||||
}));
|
||||
}
|
||||
break;
|
||||
|
@ -347,6 +437,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_湿度);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_湿度);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_烟感":
|
||||
|
@ -356,6 +448,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_烟感);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_烟感);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_水浸":
|
||||
|
@ -365,6 +459,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
GameManager.Inst.search_box.GetComponent<SearchName>().LoadCabinet(SearchName.SearchType.机柜);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_全景监控_水浸);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_全景监控_水浸);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接展示":
|
||||
|
@ -376,6 +472,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
createLine.OnMenuChanged(Menu.M_数字孪生_线缆连接_展示);
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_展示);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_展示);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆连接配置":
|
||||
|
@ -385,6 +483,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
//GameManager.Inst.power_open();
|
||||
ExtendedFlycam.Inst.QieHuan(Menu.M_数字孪生_线缆连接_配置);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆连接_配置);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
case "Toggle_线缆组配置":
|
||||
|
@ -393,6 +493,8 @@ public class UIToCabinet : MonoBehaviour
|
|||
SecondConfirmPanel.Instance.panel_object.SetActive(false);
|
||||
init(Menu.M_数字孪生_线缆组配置);
|
||||
CabinetUIManager.ChangeMenu(Menu.M_数字孪生_线缆组配置);
|
||||
|
||||
isContinue_menu = true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -468,7 +570,39 @@ public class UIToCabinet : MonoBehaviour
|
|||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (!isContinue_menu)
|
||||
{
|
||||
for (int i = 0; i < WebInteraction.Inst.menu_struct.Count; i++)
|
||||
{
|
||||
WebInteraction.Inst.menu_struct[i].toggle.interactable = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < WebInteraction.Inst.menu_struct.Count; i++)
|
||||
{
|
||||
WebInteraction.Inst.menu_struct[i].toggle.interactable = true;
|
||||
}
|
||||
}
|
||||
if (first_level_menu.activeSelf)
|
||||
{
|
||||
if (WebInteraction.Inst.menu_struct[10].toggle.isOn)//全景监控
|
||||
{
|
||||
second_level_menu[0].SetActive(true);
|
||||
second_level_menu[2].SetActive(false);
|
||||
}
|
||||
else if (WebInteraction.Inst.menu_struct[11].toggle.isOn)//数字孪生
|
||||
{
|
||||
second_level_menu[0].SetActive(false);
|
||||
second_level_menu[2].SetActive(true);
|
||||
}
|
||||
else if (WebInteraction.Inst.menu_struct[12].toggle.isOn) //智能巡检
|
||||
{
|
||||
second_level_menu[0].SetActive(false);
|
||||
second_level_menu[2].SetActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void init(Menu menu)
|
||||
|
|
Loading…
Reference in New Issue