20231123效果修改4
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GQ_URP/GQ/Assets
GameAssets
Materials/机柜内设备
03 - Default - Copy.mat03 - Default.matBQ_025.matBQ_025.mat.metaGQZ_G_D.matGQZ_G_D.mat.metaGQZ_R_D.matGQZ_R_D.mat.metaGQZ_WK_GD.matGQZ_WK_GD.mat.metaGQZ_WK_RD.matGQZ_WK_RD.mat.metagq_90 TM.matgq_90 TM.mat.metagq_90.matxj_01.matxj_01.mat.metaxj_02.matxj_02.mat.metaxj_03.matxj_03.mat.metaxj_04.matxj_04.mat.metaxj_05.matxj_05.mat.metaxj_06.matxj_06.mat.metaxj_07.matxj_07.mat.meta
Shaders
Texture/机柜内设备
Scenes
Settings
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@ -73947,7 +73811,6 @@ Transform:
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@ -79866,7 +79729,7 @@ MonoBehaviour:
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@ -76,7 +76,7 @@ MonoBehaviour:
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|
@ -10,9 +10,9 @@ public class LocatingPlace : MonoBehaviour
|
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|
|
||||||
private void Awake()
|
private void Awake()
|
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{
|
{
|
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|
//固定死的
|
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line = GetComponent<LineRenderer>();
|
//line = GetComponent<LineRenderer>();
|
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line.positionCount = 0;
|
//line.positionCount = 0;
|
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}
|
}
|
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void Start()
|
void Start()
|
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{
|
{
|
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|
|
|
@ -30,7 +30,7 @@ public class ExtendedFlycam : MonoBehaviour
|
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public GameObject jiFang_JDW_ground;
|
public GameObject jiFang_JDW_ground;
|
||||||
public GameObject peiDianShi_JDW_ground;
|
public GameObject peiDianShi_JDW_ground;
|
||||||
//线缆地面
|
//线缆地面
|
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public GameObject jiFang_Cable_ground;
|
public List< GameObject> jiFang_Cable_ground;
|
||||||
|
|
||||||
|
|
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public Image xunJian_img;
|
public Image xunJian_img;
|
||||||
|
@ -476,7 +476,6 @@ public class ExtendedFlycam : MonoBehaviour
|
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if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_智能巡检)
|
if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_智能巡检)
|
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{
|
{
|
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room = Room.机房;
|
room = Room.机房;
|
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jiFang_Cable_ground.SetActive(false);
|
|
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}
|
}
|
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else if (CabinetUIManager.Instance.current_menu == Menu.M_全景监控_现场作业)
|
else if (CabinetUIManager.Instance.current_menu == Menu.M_全景监控_现场作业)
|
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room = Room.机房;
|
room = Room.机房;
|
||||||
|
@ -484,12 +483,10 @@ public class ExtendedFlycam : MonoBehaviour
|
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// room = Room.机房;
|
// room = Room.机房;
|
||||||
else if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_展示)
|
else if (CabinetUIManager.Instance.current_menu == Menu.M_数字孪生_线缆连接_展示)
|
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{
|
{
|
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jiFang_Cable_ground.SetActive(true);
|
|
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}
|
}
|
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else
|
else
|
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{
|
{
|
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room = Room.None;
|
room = Room.None;
|
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jiFang_Cable_ground.SetActive(false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
showRoom();
|
showRoom();
|
||||||
|
|
Loading…
Reference in New Issue