封装方法
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v17
Assets
Prefabs/Prefabs
Scenes
Scripts
ZCalendar.metaZCalendar
script
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File diff suppressed because it is too large
Load Diff
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@ -233,10 +233,11 @@ public class CameraRT : MonoBehaviour
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GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F2();
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}
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}
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PatternChoose.Inst.dk_bj_page.SetActive(false);
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PatternChoose.Inst.dk_xz_page.SetActive(false);
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//PatternChoose.Inst.sb_bj_page.SetActive(false);
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//PatternChoose.Inst.sb_xz_page.SetActive(false);
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//PatternChoose.Inst.dk_bj_page.SetActive(false);
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//PatternChoose.Inst.dk_xz_page.SetActive(false);
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PatternChoose.Inst.clspup();
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GameManager.Inst.magnifyState = false;
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//if (cam.transform.position == pos && cam.transform.eulerAngles == rot)
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@ -323,10 +324,11 @@ public class CameraRT : MonoBehaviour
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GameManager.Inst.Cabinets_go[i].GetComponent<TransparentGlow>().F2();
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}
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PatternChoose.Inst.sb_bj_page.SetActive(false);
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//PatternChoose.Inst.sb_bj_page.SetActive(false);
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//PatternChoose.Inst.dk_bj_page.SetActive(false);
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//PatternChoose.Inst.dk_xz_page.SetActive(false);
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PatternChoose.Inst.clspup();
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GameManager.Inst.magnifyState = true;
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DOTween.To(() => x, (v) => x = v, _x, dotween_duration);
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@ -172,7 +172,7 @@ public class SearchName : MonoBehaviour
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|||
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}
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[HideInInspector] public int co = -1;
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public int _co = -1;
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/// <summary>
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/// Ìí¼ÓÁбíµã»÷·½·¨
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/// </summary>
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@ -181,7 +181,7 @@ public class SearchName : MonoBehaviour
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int childCount = SearchObjects.Count;
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for (int i = 0; i < childCount; i++)
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{
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co = i;
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var co = i;
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int eventCount = scrollViewContent.GetChild(i).GetComponent<Button>().onClick.GetPersistentEventCount();
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if (eventCount > 0)
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@ -197,7 +197,8 @@ public class SearchName : MonoBehaviour
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{
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scrollViewContent.GetChild(co).GetComponent<Button>().onClick.AddListener(() =>
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{
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Debug.Log(co);
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//Debug.Log(co);
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_co = co;
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objs[co].GetComponent<ClickEvent>().Change_hide(objs[co], true, true);
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//if (jigui)
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//{
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@ -318,8 +319,8 @@ public class SearchName : MonoBehaviour
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//TransparentGlowManage.Inst.renewALL(transparentGlows.ToArray());
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#endregion
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showXianLan(co);
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_co = co;
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showXianLan(_co);
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});
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}
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break;
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@ -583,6 +584,8 @@ public class SearchName : MonoBehaviour
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float duration = 1f;
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rectTransform.DOSizeDelta(new Vector2(rectTransform.sizeDelta.x, targetHeight), duration);
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}
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}
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@ -54,7 +54,7 @@ public class UIToCabinet : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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enter_home.onClick.AddListener(() =>
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{
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mask_img.SetActive(false);
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@ -556,7 +556,7 @@ public class UIToCabinet : MonoBehaviour
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{
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GameManager.Inst.Load_ENV();
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callback?.Invoke("1");
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}
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}
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}));
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}
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else if (menu == Menu.M_全景监控_设备告警)
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@ -569,7 +569,7 @@ public class UIToCabinet : MonoBehaviour
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{
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GameManager.Inst.Load_TmsAlarm();
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callback?.Invoke("1");
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}
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}
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}));
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}
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}
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@ -653,22 +653,37 @@ public class UIToCabinet : MonoBehaviour
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if (menu == Menu.M_数字孪生_机柜容量 || menu == Menu.M_数字孪生_场景管理)
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{
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if (CabinetUIManager.Instance.uPosItems[0].instruct.gameObject.activeInHierarchy)
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return;
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for (int i = 0; i < CabinetUIManager.Instance.uPosItems.Count; i++)
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{ } /*return;*/
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else
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{
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CabinetUIManager.Instance.uPosItems[i].instruct.gameObject.SetActive(true);
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for (int i = 0; i < CabinetUIManager.Instance.uPosItems.Count; i++)
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{
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CabinetUIManager.Instance.uPosItems[i].instruct.gameObject.SetActive(true);
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}
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}
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}
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else
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{
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if (!CabinetUIManager.Instance.uPosItems[0].instruct.gameObject.activeInHierarchy)
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return;
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for (int i = 0; i < CabinetUIManager.Instance.uPosItems.Count; i++)
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{ } /*return;*/
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else
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{
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||||
CabinetUIManager.Instance.uPosItems[i].instruct.gameObject.SetActive(false);
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for (int i = 0; i < CabinetUIManager.Instance.uPosItems.Count; i++)
|
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{
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CabinetUIManager.Instance.uPosItems[i].instruct.gameObject.SetActive(false);
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}
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}
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}
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if (menu == Menu.M_Êý×ÖÂÏÉú_ÖÇÄÜѲ¼ì)
|
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{
|
||||
CalendarScript.Inst.open();
|
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}
|
||||
else
|
||||
{
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CalendarScript.Inst.close();
|
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}
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}
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/// <summary>
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using System;
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
namespace ZTools
|
||||
{
|
||||
[RequireComponent(typeof(ZCalendarModel))]
|
||||
public class ZCalendar : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// 数据更新时,可获取到每一个日期,并对其进行操作
|
||||
/// </summary>
|
||||
public event Action<ZCalendarDayItem> UpdateDateEvent;
|
||||
/// <summary>
|
||||
/// 可以获取到点击的某一天
|
||||
/// </summary>
|
||||
public event Action<ZCalendarDayItem> ChoiceDayEvent;
|
||||
/// <summary>
|
||||
/// 选择区间时间事件
|
||||
/// </summary>
|
||||
public event Action<ZCalendarDayItem, ZCalendarDayItem> RangeTimeEvent;
|
||||
/// <summary>
|
||||
/// 日历加载结束
|
||||
/// </summary>
|
||||
public event Action CompleteEvent;
|
||||
/// <summary>
|
||||
/// 获取当前选中的天对象
|
||||
/// </summary>
|
||||
public ZCalendarDayItem CrtTime { get; set; }
|
||||
/// <summary>
|
||||
/// model
|
||||
/// </summary>
|
||||
private ZCalendarModel zCalendarModel;
|
||||
/// <summary>
|
||||
/// controller
|
||||
/// </summary>
|
||||
private ZCalendarController zCalendarController;
|
||||
/// <summary>
|
||||
/// 入口
|
||||
/// </summary>
|
||||
private void Start()
|
||||
{
|
||||
zCalendarModel = this.GetComponent<ZCalendarModel>();
|
||||
zCalendarController = new ZCalendarController()
|
||||
{
|
||||
zCalendar = this,
|
||||
zCalendarModel = zCalendarModel,
|
||||
pos = this.transform.localPosition
|
||||
};
|
||||
zCalendarController.Init();
|
||||
// 开启时自动初始化
|
||||
if (zCalendarModel.awake2Init)
|
||||
{
|
||||
Init();
|
||||
}
|
||||
Hide();
|
||||
CalendarScript.Inst.gameObject.SetActive(false);
|
||||
}
|
||||
/// <summary>
|
||||
/// 按照现在时间初始化
|
||||
/// </summary>
|
||||
public void Init()
|
||||
{
|
||||
zCalendarController.InitDate(DateTime.Now);
|
||||
}
|
||||
/// <summary>
|
||||
/// 按照DateTime格式初始化日历
|
||||
/// </summary>
|
||||
public void Init(DateTime dateTime)
|
||||
{
|
||||
zCalendarController.InitDate(dateTime);
|
||||
}
|
||||
/// <summary>
|
||||
/// 按照YYYY-MM-DD格式初始化日历
|
||||
/// </summary>
|
||||
public void Init(string dateTime)
|
||||
{
|
||||
string[] dateTimes = dateTime.Split('-');
|
||||
zCalendarController.InitDate(new DateTime(int.Parse(dateTimes[0]), int.Parse(dateTimes[1]), int.Parse(dateTimes[2])));
|
||||
}
|
||||
/// <summary>
|
||||
/// 显示弹窗
|
||||
/// </summary>
|
||||
public void Show()
|
||||
{
|
||||
zCalendarController.Show();
|
||||
}
|
||||
/// <summary>
|
||||
/// 隐藏弹窗
|
||||
/// </summary>
|
||||
public void Hide()
|
||||
{
|
||||
zCalendarController.Hide();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 切换时间
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
[Obsolete("事件触发器,请使用UpdateDateEvent获取切换月份时加载的时间对象")]
|
||||
public void UpdateDate(ZCalendarDayItem obj)
|
||||
{
|
||||
if (null != UpdateDateEvent)
|
||||
{
|
||||
UpdateDateEvent.Invoke(obj);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 日期点击
|
||||
/// </summary>
|
||||
[Obsolete("事件触发器,请使用ChoiceDayEvent获取当前选择的时间")]
|
||||
public void DayClick(ZCalendarDayItem dayItem)
|
||||
{
|
||||
if (null != ChoiceDayEvent)
|
||||
{
|
||||
ChoiceDayEvent.Invoke(dayItem);
|
||||
}
|
||||
CrtTime = dayItem;
|
||||
}
|
||||
/// <summary>
|
||||
/// 加载结束
|
||||
/// </summary>
|
||||
[Obsolete("事件触发器,请使用CompleteEvent获取日历加载完成事件")]
|
||||
public void DateComplete()
|
||||
{
|
||||
if (null != CompleteEvent)
|
||||
{
|
||||
CompleteEvent.Invoke();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 区间日期选择
|
||||
/// </summary>
|
||||
/// <param name="firstDay"></param>
|
||||
/// <param name="secondDay"></param>
|
||||
[Obsolete("事件触发器,请使用RangeTimeEvent获取区间时间")]
|
||||
public void RangeCalendar(ZCalendarDayItem firstDay, ZCalendarDayItem secondDay )
|
||||
{
|
||||
if (null != RangeTimeEvent)
|
||||
{
|
||||
RangeTimeEvent.Invoke(firstDay, secondDay);
|
||||
}
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
zCalendarController = null;
|
||||
GC.Collect();
|
||||
}
|
||||
}
|
||||
}
|
|
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fileFormatVersion: 2
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guid: 84ab4cb62f6e612478246a8e7769365b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 1100
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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|
@ -0,0 +1,313 @@
|
|||
/*
|
||||
* Created by JacobKay - 2022.08.24
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
namespace ZTools
|
||||
{
|
||||
public class ZCalendarController
|
||||
{
|
||||
public int Year { set; get; }
|
||||
public int Month { set; get; }
|
||||
public int Day { set; get; }
|
||||
/// <summary>
|
||||
/// 当前是否在区间选择状态
|
||||
/// </summary>
|
||||
private bool isInRange = false;
|
||||
public bool IsInRange { get { return isInRange; } }
|
||||
private string week;
|
||||
private DateTime now;
|
||||
private int days;
|
||||
/// <summary>
|
||||
/// 当前选中的位置
|
||||
/// </summary>
|
||||
public Vector3 pos;
|
||||
private int lastMonthDays;
|
||||
private int nextMonthDays;
|
||||
public ZCalendar zCalendar;
|
||||
public ZCalendarModel zCalendarModel;
|
||||
public DateTime nowTime = DateTime.Today;
|
||||
private int lastMonthEmptyDays;
|
||||
bool isShow = true;
|
||||
public bool isInit = false;
|
||||
/// <summary>
|
||||
/// 保存文字颜色
|
||||
/// </summary>
|
||||
public Color greyColor;
|
||||
|
||||
public System.Globalization.ChineseLunisolarCalendar cncld = new System.Globalization.ChineseLunisolarCalendar();
|
||||
/// <summary>
|
||||
/// 农历月
|
||||
/// </summary>
|
||||
public string[] lunarMonths = { "正", "二", "三", "四", "五", "六", "七", "八", "九", "十", "十一", "腊" };
|
||||
|
||||
public string[] lunarDaysT = { "初", "十", "廿", "三" };
|
||||
|
||||
/// <summary>
|
||||
/// 农历日
|
||||
/// </summary>
|
||||
public string[] lunarDays = { "一", "二", "三", "四", "五", "六", "七", "八", "九", "十" };
|
||||
DateTime monthFirstDay;
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
/// <param name="date"></param>
|
||||
public void Init()
|
||||
{
|
||||
zCalendarModel.zCalendarController = this;
|
||||
zCalendarModel.Init();
|
||||
if (zCalendarModel.isStaticCalendar) return;
|
||||
// 动态日历,可关闭
|
||||
if (zCalendarModel.isPopupCalendar)
|
||||
{
|
||||
zCalendarModel.btnClose.onClick.AddListener(() =>
|
||||
{
|
||||
Hide();
|
||||
});
|
||||
}
|
||||
zCalendarModel.btnLastYear.onClick.AddListener(LastYear);
|
||||
zCalendarModel.btnNextYear.onClick.AddListener(NextYear);
|
||||
zCalendarModel.btnLastMonth.onClick.AddListener(LastMonth);
|
||||
zCalendarModel.btnNextMonth.onClick.AddListener(NextMonth);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 按照规定时间初始化日历
|
||||
/// </summary>
|
||||
public void InitDate(DateTime date)
|
||||
{
|
||||
now = date;
|
||||
DestroyAllChildren();
|
||||
UpdateYear();
|
||||
UpdateMonth();
|
||||
UpdateDays();
|
||||
UpdateData();
|
||||
if (!isInit)
|
||||
{
|
||||
isInit = true;
|
||||
zCalendar.DateComplete();
|
||||
}
|
||||
}
|
||||
void LastYear()
|
||||
{
|
||||
now = now.AddYears(-1);
|
||||
DestroyAllChildren();
|
||||
UpdateYear();
|
||||
UpdateMonth();
|
||||
UpdateDays();
|
||||
UpdateData();
|
||||
}
|
||||
void NextYear()
|
||||
{
|
||||
now = now.AddYears(1);
|
||||
DestroyAllChildren();
|
||||
UpdateYear();
|
||||
UpdateMonth();
|
||||
UpdateDays();
|
||||
UpdateData();
|
||||
}
|
||||
void LastMonth()
|
||||
{
|
||||
now = now.AddMonths(-1);
|
||||
DestroyAllChildren();
|
||||
UpdateYear();
|
||||
UpdateMonth();
|
||||
UpdateDays();
|
||||
UpdateData();
|
||||
}
|
||||
void NextMonth()
|
||||
{
|
||||
now = now.AddMonths(1);
|
||||
DestroyAllChildren();
|
||||
UpdateYear();
|
||||
UpdateMonth();
|
||||
UpdateDays();
|
||||
UpdateData();
|
||||
}
|
||||
|
||||
List<ZCalendarDayItem> dayItemList = new List<ZCalendarDayItem>();
|
||||
|
||||
/// <summary>
|
||||
/// 如果是区间日历,选择时间时,需要判断当前日期选择状态
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public void ChangeRangeType(ZCalendarDayItem dayItem)
|
||||
{
|
||||
isInRange = !isInRange;
|
||||
if (dayItemList.Count >= 2)
|
||||
{
|
||||
dayItemList.Clear();
|
||||
}
|
||||
if (dayItemList.Count == 0)
|
||||
{
|
||||
dayItemList.Add(dayItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
int compare = DateTime.Compare(dayItemList[0].dateTime, dayItem.dateTime);
|
||||
if (compare <= 0)
|
||||
{
|
||||
dayItemList.Add(dayItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
dayItemList.Insert(0, dayItem);
|
||||
}
|
||||
}
|
||||
if (!isInRange)
|
||||
{
|
||||
zCalendar.RangeCalendar(dayItemList[0], dayItemList[1]);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 显示日历
|
||||
/// </summary>
|
||||
public void Show()
|
||||
{
|
||||
if (pos != null && !isShow)
|
||||
{
|
||||
isShow = true;
|
||||
zCalendar.transform.localPosition = pos;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 隐藏日历
|
||||
/// </summary>
|
||||
public void Hide()
|
||||
{
|
||||
if (isShow && !isInRange)
|
||||
{
|
||||
isShow = false;
|
||||
Debug.Log("hide");
|
||||
zCalendar.transform.localPosition = new Vector3(pos.x, 5000, pos.z);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 查询年数据
|
||||
/// </summary>
|
||||
void UpdateYear()
|
||||
{
|
||||
Year = now.Year;
|
||||
}
|
||||
/// <summary>
|
||||
/// 查询月数据
|
||||
/// </summary>
|
||||
void UpdateMonth()
|
||||
{
|
||||
Month = int.Parse(now.Month.ToString("00"));
|
||||
}
|
||||
/// <summary>
|
||||
/// 返回要查询那天
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
void UpdateDays()
|
||||
{
|
||||
days = DateTime.DaysInMonth(Year, Month);
|
||||
if (Day == 0)
|
||||
{
|
||||
Day = now.Day;
|
||||
}
|
||||
else if (Day > days)
|
||||
{
|
||||
Day = days;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 更新显示月份
|
||||
/// </summary>
|
||||
void UpdateData()
|
||||
{
|
||||
zCalendarModel.SetTimeTxt(Year, Month);
|
||||
FillLastMonth();
|
||||
for (int i = 0; i < days; i++)
|
||||
{
|
||||
AddDayItem(monthFirstDay.AddDays(i));
|
||||
}
|
||||
FillNextMonth();
|
||||
}
|
||||
/// <summary>
|
||||
/// 自动填充上个月内容
|
||||
/// </summary>
|
||||
void FillLastMonth()
|
||||
{
|
||||
monthFirstDay = new DateTime(Year, Month, 1);
|
||||
lastMonthEmptyDays = GetLastMonthDays();
|
||||
if (zCalendarModel.autoFillDate)
|
||||
{
|
||||
for (int i = lastMonthEmptyDays; i > 0; i--)
|
||||
{
|
||||
AddDayItem(monthFirstDay.AddDays(-i));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < lastMonthEmptyDays; i++)
|
||||
{
|
||||
ZCalendarDayItem dayItem = zCalendarModel.Instantiate();
|
||||
dayItem.zCalendarController = this;
|
||||
dayItem.CloseClickAble();
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 添加下个月的时间
|
||||
/// </summary>
|
||||
void FillNextMonth()
|
||||
{
|
||||
int nextMonthDays = 42 - (lastMonthEmptyDays + days);
|
||||
if (nextMonthDays != 0)
|
||||
{
|
||||
if (zCalendarModel.autoFillDate)
|
||||
{
|
||||
DateTime lastDay = monthFirstDay.AddDays(days);
|
||||
for (int i = 0; i < nextMonthDays; i++)
|
||||
{
|
||||
AddDayItem(lastDay.AddDays(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 添加日期对象
|
||||
/// </summary>
|
||||
void AddDayItem(DateTime dateTime)
|
||||
{
|
||||
ZCalendarDayItem dayItem = zCalendarModel.Instantiate();
|
||||
dayItem.zCalendarController = this;
|
||||
dayItem.Init(dateTime, nowTime);
|
||||
zCalendar.UpdateDate(dayItem);
|
||||
if (!isInRange && dayItemList.Count > 0)
|
||||
{
|
||||
dayItem.IsRangeDayItem(dayItemList[0], dayItemList[1]);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 判断上一个月有几天
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
int GetLastMonthDays()
|
||||
{
|
||||
string firstWeek = new DateTime(Year, Month, 1).DayOfWeek.ToString();
|
||||
return (int)Enum.Parse(typeof(DayOfWeek), firstWeek);
|
||||
}
|
||||
/// <summary>
|
||||
/// 删除所有内容
|
||||
/// </summary>
|
||||
void DestroyAllChildren()
|
||||
{
|
||||
List<Transform> lst = new List<Transform>();
|
||||
int count = zCalendarModel.dayContent.childCount;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Transform child = zCalendarModel.dayContent.GetChild(i);
|
||||
lst.Add(child);
|
||||
}
|
||||
for (int i = 0; i < lst.Count; i++)
|
||||
{
|
||||
MonoBehaviour.Destroy(lst[i].gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ce278e6a9942cdd4592d32e5dca3ef96
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,285 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System;
|
||||
using System.Text;
|
||||
namespace ZTools
|
||||
{
|
||||
public class ZCalendarDayItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
public GameObject imgBk;
|
||||
public GameObject rangeBk;
|
||||
public Text txt;
|
||||
public Button btn;
|
||||
public Text lunarTxt;
|
||||
[HideInInspector]
|
||||
public ZCalendarController zCalendarController;
|
||||
private bool isCanClick = true;
|
||||
public int Year { get; set; }
|
||||
public int Month { get; set; }
|
||||
public int Day { get; set; }
|
||||
public DateTime dateTime;
|
||||
private bool isOn = false;
|
||||
public bool IsOn
|
||||
{
|
||||
set
|
||||
{
|
||||
if (isOn != value || isOn)
|
||||
{
|
||||
isOn = value;
|
||||
imgBk?.SetActive(value);
|
||||
if (value)
|
||||
{
|
||||
if (!zCalendarController.IsInRange)
|
||||
{
|
||||
zCalendarController.zCalendar.DayClick(this);
|
||||
}
|
||||
if (zCalendarController.zCalendarModel.rangeCalendar)
|
||||
{
|
||||
zCalendarController.ChangeRangeType(this);
|
||||
}
|
||||
if (zCalendarController.zCalendarModel.isPopupCalendar && zCalendarController.isInit)
|
||||
{
|
||||
zCalendarController.Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
get { return isOn; }
|
||||
}
|
||||
public bool IsOnWithOutEvent
|
||||
{
|
||||
set
|
||||
{
|
||||
if (isOn != value)
|
||||
{
|
||||
isOn = value;
|
||||
imgBk?.SetActive(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
private bool isRange;
|
||||
public bool IsRange
|
||||
{
|
||||
set
|
||||
{
|
||||
if (isRange != value)
|
||||
{
|
||||
isRange = value;
|
||||
rangeBk?.SetActive(value);
|
||||
}
|
||||
}
|
||||
get { return isRange; }
|
||||
}
|
||||
Color greyColor;
|
||||
/// <summary>
|
||||
/// 初始化日期
|
||||
/// </summary>
|
||||
/// <param name="year">年</param>
|
||||
/// <param name="month">月</param>
|
||||
/// <param name="day">日</param>
|
||||
/// <param name="nowTime"></param>
|
||||
/// <param name="crtDay">当前天</param>
|
||||
public void Init(DateTime dateTime, DateTime crtDay)
|
||||
{
|
||||
isRange = rangeBk.activeInHierarchy;
|
||||
isOn = imgBk.activeInHierarchy;
|
||||
IsOnWithOutEvent = false;
|
||||
IsRange = false;
|
||||
this.dateTime = dateTime;
|
||||
this.Year = dateTime.Year;
|
||||
this.Month = dateTime.Month;
|
||||
this.Day = dateTime.Day;
|
||||
txt.text = Day.ToString("00");
|
||||
|
||||
if (!zCalendarController.zCalendarModel.rangeCalendar)
|
||||
{
|
||||
IsOn = (DateTime.Compare(dateTime, crtDay) == 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
zCalendarController.zCalendar.RangeTimeEvent += RangeTimeEvent;
|
||||
}
|
||||
isCanClick = !zCalendarController.zCalendarModel.isStaticCalendar;
|
||||
greyColor = zCalendarController.greyColor.a == 0 ? new Color(txt.color.r, txt.color.g, txt.color.b, 0.1f) : zCalendarController.greyColor;
|
||||
if (!zCalendarController.zCalendarModel.isStaticCalendar)
|
||||
{
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
IsOn = true;
|
||||
});
|
||||
zCalendarController.zCalendar.ChoiceDayEvent += ChangeState;
|
||||
}
|
||||
if (!zCalendarController.zCalendarModel.isUnexpiredTimeCanClick)
|
||||
IsUnexpiredTime(zCalendarController.nowTime, dateTime);
|
||||
if (zCalendarController.zCalendarModel.autoFillDate)
|
||||
{
|
||||
IsCrtMonth(zCalendarController.Month);
|
||||
}
|
||||
if (zCalendarController.zCalendarModel.lunar)
|
||||
{
|
||||
lunarTxt.gameObject.SetActive(true);
|
||||
SolarToLunar(dateTime);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 关闭可点击权限
|
||||
/// </summary>
|
||||
public void CloseClickAble()
|
||||
{
|
||||
isRange = rangeBk.activeInHierarchy;
|
||||
isOn = imgBk.activeInHierarchy;
|
||||
IsOn = false;
|
||||
txt.text = "";
|
||||
enabled = false;
|
||||
IsOnWithOutEvent = false;
|
||||
IsRange = false;
|
||||
}
|
||||
/// <summary>
|
||||
/// 判断是否在选择区间内的时间
|
||||
/// </summary>
|
||||
public void IsRangeDayItem(ZCalendarDayItem d1, ZCalendarDayItem d2)
|
||||
{
|
||||
RangeTimeEvent(d1, d2);
|
||||
if (DateTime.Compare(d1.dateTime, dateTime) == 0 || DateTime.Compare(d2.dateTime, dateTime) == 0)
|
||||
{
|
||||
IsOnWithOutEvent = true;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 判断当前是否在区域选择时间内
|
||||
/// </summary>
|
||||
/// <param name="d1"></param>
|
||||
/// <param name="d2"></param>
|
||||
void RangeTimeEvent(ZCalendarDayItem d1, ZCalendarDayItem d2)
|
||||
{
|
||||
if (DateTime.Compare(d1.dateTime, dateTime) < 0 && DateTime.Compare(d2.dateTime, dateTime) > 0)
|
||||
{
|
||||
IsRange = true;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 改变当前状态
|
||||
/// </summary>
|
||||
void ChangeState(ZCalendarDayItem dayItem)
|
||||
{
|
||||
if (dayItem != this)
|
||||
{
|
||||
IsOn = false;
|
||||
IsRange = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
if (!isOn && isCanClick)
|
||||
{
|
||||
imgBk.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
if (!isOn && isCanClick)
|
||||
{
|
||||
imgBk.SetActive(false);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 判断是否超过了今天的时间
|
||||
/// </summary>
|
||||
void IsUnexpiredTime(DateTime time, DateTime crtTime)
|
||||
{
|
||||
int compNum = DateTime.Compare(time, crtTime);
|
||||
if (compNum < 0)
|
||||
{
|
||||
btn.interactable = false;
|
||||
isCanClick = false;
|
||||
txt.color = greyColor;
|
||||
lunarTxt.color = greyColor;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 判断是否为本月日期
|
||||
/// </summary>
|
||||
void IsCrtMonth(int time)
|
||||
{
|
||||
if (time != Month)
|
||||
{
|
||||
btn.interactable = false;
|
||||
isCanClick = false;
|
||||
txt.color = greyColor;
|
||||
lunarTxt.color = greyColor;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 显示农历日期
|
||||
/// </summary>
|
||||
/// <param name="time"></param>
|
||||
void SolarToLunar(DateTime dt)
|
||||
{
|
||||
int year = zCalendarController.cncld.GetYear(dt);
|
||||
int flag = zCalendarController.cncld.GetLeapMonth(year);
|
||||
int month = zCalendarController.cncld.GetMonth(dt);
|
||||
if (flag > 0)
|
||||
{
|
||||
if (flag == month)
|
||||
{
|
||||
//闰月
|
||||
month--;
|
||||
}
|
||||
else if (month > flag)
|
||||
{
|
||||
month--;
|
||||
}
|
||||
}
|
||||
int day = zCalendarController.cncld.GetDayOfMonth(dt);
|
||||
lunarTxt.text = (day == 1) ? GetLunarMonth(month) : GetLunarDay(day);
|
||||
//Debug.Log($"{year}-{(month.ToString().Length == 1 ? "0" + month : month + "")}-{(day.ToString().Length == 1 ? "0" + day : day + "")}");
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取农历月
|
||||
/// </summary>
|
||||
/// <param name="month"></param>
|
||||
/// <returns></returns>
|
||||
string GetLunarMonth(int month)
|
||||
{
|
||||
if (month < 13 && month > 0)
|
||||
{
|
||||
return $"{zCalendarController.lunarMonths[month - 1]}月";
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException("无效的月份!");
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取农历年
|
||||
/// </summary>
|
||||
/// <param name="day"></param>
|
||||
/// <returns></returns>
|
||||
string GetLunarDay(int day)
|
||||
{
|
||||
if (day > 0 && day < 32)
|
||||
{
|
||||
if (day != 20 && day != 30)
|
||||
{
|
||||
return string.Concat(zCalendarController.lunarDaysT[(day - 1) / 10], zCalendarController.lunarDays[(day - 1) % 10]);
|
||||
}
|
||||
else
|
||||
{
|
||||
return string.Concat(zCalendarController.lunarDays[(day - 1) / 10], zCalendarController.lunarDaysT[1]);
|
||||
}
|
||||
}
|
||||
throw new ArgumentOutOfRangeException("无效的日!");
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (!zCalendarController.zCalendarModel.isStaticCalendar)
|
||||
{
|
||||
zCalendarController.zCalendar.ChoiceDayEvent -= ChangeState;
|
||||
}
|
||||
zCalendarController.zCalendar.RangeTimeEvent -= RangeTimeEvent;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 792356d2f5ab2e6448c2c8722ffec197
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
* JacobKay --20220903
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using ZTools;
|
||||
/// <summary>
|
||||
/// 使用示例
|
||||
/// </summary>
|
||||
public class ZCalendarDemo : MonoBehaviour
|
||||
{
|
||||
public ZCalendar zCalendar;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
zCalendar.UpdateDateEvent += ZCalendar_UpdateDateEvent;
|
||||
zCalendar.ChoiceDayEvent += ZCalendar_ChoiceDayEvent;
|
||||
zCalendar.RangeTimeEvent += ZCalendar_RangeTimeEvent;
|
||||
zCalendar.CompleteEvent += ZCalendar_CompleteEvent;
|
||||
//zCalendar.Init();
|
||||
//zCalendar.Init(System.DateTime.Now);
|
||||
//zCalendar.Init("2022-02-02");
|
||||
//zCalendar.Show();
|
||||
//zCalendar.Hide();
|
||||
}
|
||||
/// <summary>
|
||||
/// 加载结束
|
||||
/// </summary>
|
||||
private void ZCalendar_CompleteEvent()
|
||||
{
|
||||
Debug.Log("ZCalendar加载结束");
|
||||
if (null != zCalendar.CrtTime)
|
||||
{
|
||||
//Debug.Log($"当前时间{zCalendar.CrtTime.Day}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 区间时间
|
||||
/// </summary>
|
||||
/// <param name="arg1"></param>
|
||||
/// <param name="arg2"></param>
|
||||
private void ZCalendar_RangeTimeEvent(ZCalendarDayItem arg1, ZCalendarDayItem arg2)
|
||||
{
|
||||
Debug.Log($"选择的时间区间:{arg1.Day}到{arg2.Day}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取选择的日期
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
private void ZCalendar_ChoiceDayEvent(ZCalendarDayItem obj)
|
||||
{
|
||||
CalendarScript.Inst.clickzCalendar();
|
||||
//添加逻辑
|
||||
Debug.Log($"选择的日期:{obj.Day}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 切换月份时,可拿到每一天的item对象
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
private void ZCalendar_UpdateDateEvent(ZCalendarDayItem obj)
|
||||
{
|
||||
//Debug.Log($"加载日期:{obj.Day}");
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
zCalendar.UpdateDateEvent -= ZCalendar_UpdateDateEvent;
|
||||
zCalendar.ChoiceDayEvent -= ZCalendar_ChoiceDayEvent;
|
||||
zCalendar.RangeTimeEvent -= ZCalendar_RangeTimeEvent;
|
||||
zCalendar.CompleteEvent -= ZCalendar_CompleteEvent;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 876c074316efe994daafc72f07231852
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,114 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace ZTools
|
||||
{
|
||||
public class ZCalendarModel : MonoBehaviour
|
||||
{
|
||||
[Header("根据当前时间自动初始化")]
|
||||
public bool awake2Init = true;
|
||||
[Header("自动补充前后月份的日期")]
|
||||
public bool autoFillDate = true;
|
||||
[Header("超过当前时间是否可以点击")]
|
||||
public bool isUnexpiredTimeCanClick = true;
|
||||
[Header("显示农历日期")]
|
||||
public bool lunar = true;
|
||||
[Header("如果为true,本对象显示状态不能关闭,可通过子集bak的显示状态控制默认状态")]
|
||||
[Header("当前是否为弹窗日历")]
|
||||
public bool isPopupCalendar = false;
|
||||
[Header("当前是否为静态日历")]
|
||||
public bool isStaticCalendar = false;
|
||||
[Header("自动修改日期尺寸")]
|
||||
public bool autoSetItemSize = true;
|
||||
[Header("是否可以选择时间范围")]
|
||||
public bool rangeCalendar = false;
|
||||
[Header("--------------------------------------------------------------------")]
|
||||
public GameObject bak;
|
||||
public Button btnLastYear;
|
||||
public Button btnNextYear;
|
||||
public Button btnLastMonth;
|
||||
public Button btnNextMonth;
|
||||
public Text txtYear;
|
||||
public Text txtMonth;
|
||||
public Transform dayContent;
|
||||
public ZCalendarDayItem dayItem;
|
||||
[HideInInspector]
|
||||
public Button btnClose;
|
||||
[HideInInspector]
|
||||
public ZCalendarController zCalendarController;
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
public void Init()
|
||||
{
|
||||
if (!bak.activeInHierarchy)
|
||||
{
|
||||
bak.SetActive(true);
|
||||
this.GetComponent<ZCalendar>().Hide();
|
||||
}
|
||||
if (autoSetItemSize)
|
||||
{
|
||||
SetItemSize();
|
||||
}
|
||||
if (isPopupCalendar)
|
||||
{
|
||||
AddCloseBtn();
|
||||
}
|
||||
if (isStaticCalendar)
|
||||
{
|
||||
btnLastYear.gameObject.SetActive(false);
|
||||
btnNextYear.gameObject.SetActive(false);
|
||||
btnLastMonth.gameObject.SetActive(false);
|
||||
btnNextMonth.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 生成一个日期对象
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public ZCalendarDayItem Instantiate()
|
||||
{
|
||||
return Instantiate(dayItem, dayContent);
|
||||
}
|
||||
/// <summary>
|
||||
/// 根据日历尺寸,设置宽高
|
||||
/// </summary>
|
||||
public void SetItemSize()
|
||||
{
|
||||
Vector2 bakSize = this.GetComponent<RectTransform>().sizeDelta;
|
||||
Vector2 dayContentSize = dayContent.GetComponent<RectTransform>().sizeDelta;
|
||||
//Debug.Log(bakSize.x +":::"+ dayContentSize.y);
|
||||
GridLayoutGroup layoutGroup = dayContent.GetComponent<GridLayoutGroup>();
|
||||
float itemSizeWidth = (bakSize.x - layoutGroup.spacing.x * layoutGroup.constraintCount - layoutGroup.padding.left - layoutGroup.padding.right) / layoutGroup.constraintCount;
|
||||
float itemSizeHeight = (bakSize.y - Mathf.Abs(dayContentSize.y) - layoutGroup.padding.top - layoutGroup.padding.bottom - layoutGroup.spacing.y * 6) / 6;
|
||||
dayContent.GetComponent<GridLayoutGroup>().cellSize = new Vector2(itemSizeWidth, itemSizeHeight);
|
||||
}
|
||||
/// <summary>
|
||||
/// 添加空白处可关闭功能
|
||||
/// </summary>
|
||||
public void AddCloseBtn()
|
||||
{
|
||||
GameObject btnCloseObj = new GameObject();
|
||||
RectTransform btnCloseRect = btnCloseObj.AddComponent<RectTransform>();
|
||||
btnCloseObj.transform.SetParent(transform);
|
||||
btnCloseObj.transform.SetAsFirstSibling();
|
||||
btnCloseRect.sizeDelta = new Vector2(Screen.width, Screen.height);
|
||||
btnCloseObj.transform.position = Vector3.zero + new Vector3(Screen.width / 2, Screen.height / 2, 0);
|
||||
btnCloseObj.AddComponent<Image>().color = new Color(0,0,0,0);
|
||||
this.btnClose = btnCloseObj.AddComponent<Button>();
|
||||
}
|
||||
/// <summary>
|
||||
/// 设置年月文字
|
||||
/// </summary>
|
||||
/// <param name="year"></param>
|
||||
/// <param name="month"></param>
|
||||
public void SetTimeTxt(int year, int month)
|
||||
{
|
||||
txtYear.text = year + "年";
|
||||
txtMonth.text = month + "月";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1fb16e977f37821498035ac483038f7c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -380,4 +380,23 @@ public static class CombineJSON
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public static Texture2D Base64StringToTexture(string base64Str)
|
||||
{
|
||||
try
|
||||
{
|
||||
//将base64头部信息替换
|
||||
base64Str = base64Str.Replace("data:image/png;base64,", "").Replace("data:image/jgp;base64,", "")
|
||||
.Replace("data:image/jpg;base64,", "").Replace("data:image/jpeg;base64,", "");
|
||||
byte[] bytes = Convert.FromBase64String(base64Str);
|
||||
Texture2D texture = new Texture2D(10, 10);
|
||||
texture.LoadImage(bytes);
|
||||
return texture;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -26,17 +26,14 @@ public class TOOL : MonoBehaviour
|
|||
public TMP_FontAsset f_new;
|
||||
public Font font_old;
|
||||
public Font font_new;
|
||||
public Image Image;
|
||||
//public Collider collider;
|
||||
void Start()
|
||||
{
|
||||
//collider=GetComponent<Collider>();
|
||||
var t = CombineJSON.Base64StringToTexture("data:image/png;base64,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");
|
||||
Image.sprite = Sprite.Create(t, new Rect(0, 0, t.width, t.height), Vector2.zero);
|
||||
}
|
||||
|
||||
private void OnDropdownValueChanged_port(int arg0)
|
||||
{
|
||||
Debug.Log("索引改变为" + arg0);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
|
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using ZTools;
|
||||
|
||||
/// <summary>
|
||||
/// 模式选择
|
||||
|
@ -69,6 +70,9 @@ public class PatternChoose : MonoBehaviour
|
|||
|
||||
public Image xunJianImg;
|
||||
|
||||
[Header("日历")]
|
||||
public GameObject calendar;
|
||||
public ZCalendar zCalendar;
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
|
@ -112,7 +116,7 @@ public class PatternChoose : MonoBehaviour
|
|||
if (Menu.M_数字孪生_线缆连接_展示 == CabinetUIManager.Instance.current_menu)
|
||||
{
|
||||
SearchName searchName = search_go.GetComponent<SearchName>();
|
||||
searchName.showXianLan(searchName.co);
|
||||
searchName.showXianLan(searchName._co);
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -243,4 +247,15 @@ public class PatternChoose : MonoBehaviour
|
|||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 关闭所有弹窗
|
||||
/// </summary>
|
||||
public void clspup()
|
||||
{
|
||||
sb_bj_page.SetActive(false);
|
||||
sb_xz_page.SetActive(false);
|
||||
dk_bj_page.SetActive(false);
|
||||
dk_xz_page.SetActive(false);
|
||||
sb_ck_page.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d9eaf7f22b4376445a132177c811a7dd
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,34 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class CalendarDetails : MonoBehaviour
|
||||
{
|
||||
public static CalendarDetails Inst;
|
||||
|
||||
public GameObject scrollView;
|
||||
|
||||
public GameObject prefab;
|
||||
|
||||
public Transform Content;
|
||||
|
||||
public Image img;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Inst = this;
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 71de2836b4d9373468dc3dddc20c5aa0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,72 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using ZTools;
|
||||
|
||||
public class CalendarScript : MonoBehaviour, IPointerClickHandler
|
||||
{
|
||||
public static CalendarScript Inst;
|
||||
public ZCalendar zCalendar;
|
||||
public Text text;
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
clickzCalendar();
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
Inst = this;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化显隐按钮
|
||||
/// </summary>
|
||||
public void init()
|
||||
{
|
||||
text.text = "打开日历";
|
||||
zCalendar.Hide();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 点击显隐按钮
|
||||
/// </summary>
|
||||
public void clickzCalendar()
|
||||
{
|
||||
if (text.text == "关闭日历")
|
||||
{
|
||||
zCalendar.Hide();
|
||||
text.text = "打开日历";
|
||||
}
|
||||
else
|
||||
{
|
||||
zCalendar.Show();
|
||||
text.text = "关闭日历";
|
||||
}
|
||||
}
|
||||
|
||||
public void open()
|
||||
{
|
||||
init();
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void close()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9f935923294d61a429c33aa94bf04ab5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 1200
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,32 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class calendarIcon : MonoBehaviour,IPointerClickHandler
|
||||
{
|
||||
|
||||
public Image img;
|
||||
public GameObject scrollView;
|
||||
public Text text;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
img = CalendarDetails.Inst.img;
|
||||
scrollView = CalendarDetails.Inst.scrollView;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b636455095d536142b8692d19662348c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -212,11 +212,12 @@ public class ClickEvent : MonoBehaviour
|
|||
GameManager.Inst.nowDevice = null;
|
||||
GameManager.Inst.nowDeviceID = null;
|
||||
Debug.Log("µã»÷µ½ÅäÖÃ" + gameObject.name);
|
||||
PatternChoose.Inst.sb_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.sb_xz_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_xz_page.SetActive(false);
|
||||
PatternChoose.Inst.sb_ck_page.SetActive(false);
|
||||
//PatternChoose.Inst.sb_bj_page.SetActive(false);
|
||||
//PatternChoose.Inst.sb_xz_page.SetActive(false);
|
||||
//PatternChoose.Inst.dk_bj_page.SetActive(false);
|
||||
//PatternChoose.Inst.dk_xz_page.SetActive(false);
|
||||
//PatternChoose.Inst.sb_ck_page.SetActive(false);
|
||||
PatternChoose.Inst.clspup();
|
||||
GameManager.Inst.now_CK_Device = null;
|
||||
|
||||
GameManager.Inst.search_box.SetActive(false);
|
||||
|
@ -301,11 +302,12 @@ public class ClickEvent : MonoBehaviour
|
|||
GameManager.Inst.nowDevice = null;
|
||||
GameManager.Inst.nowDeviceID = null;
|
||||
Debug.Log("µã»÷µ½ÅäÖÃ" + gameObject.name);
|
||||
PatternChoose.Inst.sb_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.sb_xz_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_bj_page.SetActive(false);
|
||||
PatternChoose.Inst.dk_xz_page.SetActive(false);
|
||||
PatternChoose.Inst.sb_ck_page.SetActive(false);
|
||||
//PatternChoose.Inst.sb_bj_page.SetActive(false);
|
||||
//PatternChoose.Inst.sb_xz_page.SetActive(false);
|
||||
//PatternChoose.Inst.dk_bj_page.SetActive(false);
|
||||
//PatternChoose.Inst.dk_xz_page.SetActive(false);
|
||||
//PatternChoose.Inst.sb_ck_page.SetActive(false);
|
||||
PatternChoose.Inst.clspup();
|
||||
GameManager.Inst.now_CK_Device = null;
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue