场景效果提交

This commit is contained in:
王军 2023-08-28 09:57:45 +08:00
parent 69fd693765
commit 4113906db5
468 changed files with 29751 additions and 5 deletions

View File

@ -0,0 +1,64 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!850595691 &4890085278179872738
LightingSettings:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Lighting Settings
serializedVersion: 4
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1
m_AlbedoBoost: 1
m_IndirectOutputScale: 1
m_UsingShadowmask: 1
m_BakeBackend: 2
m_LightmapMaxSize: 1024
m_BakeResolution: 40
m_Padding: 2
m_LightmapCompression: 3
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAO: 0
m_MixedBakeMode: 2
m_LightmapsBakeMode: 1
m_FilterMode: 1
m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_RealtimeResolution: 2
m_ForceWhiteAlbedo: 0
m_ForceUpdates: 0
m_FinalGather: 0
m_FinalGatherRayCount: 256
m_FinalGatherFiltering: 1
m_PVRCulling: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 2
m_PVRMinBounces: 1
m_PVREnvironmentMIS: 1
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_PVRTiledBaking: 0

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 780a9f934420a1b4fb1b1fa2691b50d9
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 4890085278179872738
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5af07a3b6e1f41f479ec379816096dfa
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 83715878d3a8db441aa5636641db69a3
folderAsset: yes
timeCreated: 1476176392
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: e7358848dd8737c459f4636f1c075835
folderAsset: yes
timeCreated: 1460361782
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,91 @@
#include "UnityCG.cginc"
RWStructuredBuffer<uint4> _Histogram;
Texture2D<float4> _Source;
CBUFFER_START (Params)
uint _IsLinear;
float4 _Res;
uint4 _Channels;
CBUFFER_END
groupshared uint4 gs_histogram[256];
#define GROUP_SIZE 16
#pragma kernel KHistogramGather
[numthreads(GROUP_SIZE, GROUP_SIZE,1)]
void KHistogramGather(uint2 dispatchThreadId : SV_DispatchThreadID, uint2 groupThreadId : SV_GroupThreadID)
{
const uint localThreadId = groupThreadId.y * GROUP_SIZE + groupThreadId.x;
if (localThreadId < 256)
gs_histogram[localThreadId] = uint4(0, 0, 0, 0);
GroupMemoryBarrierWithGroupSync();
if (dispatchThreadId.x < (uint)_Res.x && dispatchThreadId.y < (uint)_Res.y)
{
// We want a gamma histogram (like Photoshop & all)
float3 color = saturate(_Source[dispatchThreadId].xyz);
if (_IsLinear > 0)
color = LinearToGammaSpace(color);
// Convert color & luminance to histogram bin
uint3 idx_c = (uint3)(round(color * 255.0));
uint idx_l = (uint)(round(dot(color.rgb, float3(0.2125, 0.7154, 0.0721)) * 255.0));
// Fill the group shared histogram
if (_Channels.x > 0u) InterlockedAdd(gs_histogram[idx_c.x].x, 1); // Red
if (_Channels.y > 0u) InterlockedAdd(gs_histogram[idx_c.y].y, 1); // Green
if (_Channels.z > 0u) InterlockedAdd(gs_histogram[idx_c.z].z, 1); // Blue
if (_Channels.w > 0u) InterlockedAdd(gs_histogram[idx_l].w, 1); // Luminance
}
GroupMemoryBarrierWithGroupSync();
// Merge
if (localThreadId < 256)
{
uint4 h = gs_histogram[localThreadId];
if (_Channels.x > 0u && h.x > 0) InterlockedAdd(_Histogram[localThreadId].x, h.x); // Red
if (_Channels.y > 0u && h.y > 0) InterlockedAdd(_Histogram[localThreadId].y, h.y); // Green
if (_Channels.z > 0u && h.z > 0) InterlockedAdd(_Histogram[localThreadId].z, h.z); // Blue
if (_Channels.w > 0u && h.w > 0) InterlockedAdd(_Histogram[localThreadId].w, h.w); // Luminance
}
}
// Scaling pass
groupshared uint4 gs_pyramid[256];
#pragma kernel KHistogramScale
[numthreads(16,16,1)]
void KHistogramScale(uint2 groupThreadId : SV_GroupThreadID)
{
const uint localThreadId = groupThreadId.y * 16 + groupThreadId.x;
gs_pyramid[localThreadId] = _Histogram[localThreadId];
GroupMemoryBarrierWithGroupSync();
// Parallel reduction to find the max value
UNITY_UNROLL
for(uint i = 256 >> 1; i > 0; i >>= 1)
{
if(localThreadId < i)
gs_pyramid[localThreadId] = max(gs_pyramid[localThreadId], gs_pyramid[localThreadId + i]);
GroupMemoryBarrierWithGroupSync();
}
// Actual scaling
float4 factor = _Res.y / (float4)gs_pyramid[0];
_Histogram[localThreadId] = (uint4)round(_Histogram[localThreadId] * factor);
}
#pragma kernel KHistogramClear
[numthreads(GROUP_SIZE, GROUP_SIZE, 1)]
void KHistogramClear(uint2 dispatchThreadId : SV_DispatchThreadID)
{
if (dispatchThreadId.x < (uint)_Res.x && dispatchThreadId.y < (uint)_Res.y)
_Histogram[dispatchThreadId.y * _Res.x + dispatchThreadId.x] = uint4(0u, 0u, 0u, 0u);
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 51b7e4b4448c98f4a849081110fd6212
timeCreated: 1459956391
licenseType: Store
ComputeShaderImporter:
currentAPIMask: 4
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,141 @@
Shader "Hidden/Post FX/Monitors/Histogram Render"
{
SubShader
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
CGINCLUDE
#pragma fragmentoption ARB_precision_hint_fastest
#pragma target 5.0
#include "UnityCG.cginc"
StructuredBuffer<uint4> _Histogram;
float2 _Size;
uint _Channel;
float4 _ColorR;
float4 _ColorG;
float4 _ColorB;
float4 _ColorL;
float4 FragSingleChannel(v2f_img i) : SV_Target
{
const float4 COLORS[4] = { _ColorR, _ColorG, _ColorB, _ColorL };
float remapI = i.uv.x * 255.0;
uint index = floor(remapI);
float delta = frac(remapI);
float v1 = _Histogram[index][_Channel];
float v2 = _Histogram[min(index + 1, 255)][_Channel];
float h = v1 * (1.0 - delta) + v2 * delta;
uint y = (uint)round(i.uv.y * _Size.y);
float4 color = float4(0.1, 0.1, 0.1, 1.0);
float fill = step(y, h);
color = lerp(color, COLORS[_Channel], fill);
return color;
}
float4 FragRgbMerged(v2f_img i) : SV_Target
{
const float4 COLORS[3] = { _ColorR, _ColorG, _ColorB };
float4 targetColor = float4(0.1, 0.1, 0.1, 1.0);
float4 emptyColor = float4(0.0, 0.0, 0.0, 1.0);
float remapI = i.uv.x * 255.0;
uint index = floor(remapI);
float delta = frac(remapI);
for (int j = 0; j < 3; j++)
{
float v1 = _Histogram[index][j];
float v2 = _Histogram[min(index + 1, 255)][j];
float h = v1 * (1.0 - delta) + v2 * delta;
uint y = (uint)round(i.uv.y * _Size.y);
float fill = step(y, h);
float4 color = lerp(emptyColor, COLORS[j], fill);
targetColor += color;
}
return saturate(targetColor);
}
float4 FragRgbSplitted(v2f_img i) : SV_Target
{
const float4 COLORS[3] = {_ColorR, _ColorG, _ColorB};
const float limitB = round(_Size.y / 3.0);
const float limitG = limitB * 2;
float4 color = float4(0.1, 0.1, 0.1, 1.0);
uint channel;
float offset;
if (i.pos.y < limitB)
{
channel = 2;
offset = 0.0;
}
else if (i.pos.y < limitG)
{
channel = 1;
offset = limitB;
}
else
{
channel = 0;
offset = limitG;
}
float remapI = i.uv.x * 255.0;
uint index = floor(remapI);
float delta = frac(remapI);
float v1 = offset + _Histogram[index][channel] / 3.0;
float v2 = offset + _Histogram[min(index + 1, 255)][channel] / 3.0;
float h = v1 * (1.0 - delta) + v2 * delta;
uint y = (uint)round(i.uv.y * _Size.y);
float fill = step(y, h);
color = lerp(color, COLORS[channel], fill);
return color;
}
ENDCG
// (0) Channel
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment FragSingleChannel
ENDCG
}
// (1) RGB merged
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment FragRgbMerged
ENDCG
}
// (2) RGB splitted
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment FragRgbSplitted
ENDCG
}
}
FallBack off
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 965efa32cf2345647a1c987546e08f86
timeCreated: 1459956391
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,76 @@
Shader "Hidden/Post FX/Monitors/Parade Render"
{
SubShader
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
CGINCLUDE
#pragma fragmentoption ARB_precision_hint_fastest
#pragma target 5.0
#include "UnityCG.cginc"
StructuredBuffer<uint4> _Waveform;
float4 _Size;
float _Exposure;
float3 Tonemap(float3 x, float exposure)
{
const float a = 6.2;
const float b = 0.5;
const float c = 1.7;
const float d = 0.06;
x *= exposure;
x = max((0.0).xxx, x - (0.004).xxx);
x = (x * (a * x + b)) / (x * (a * x + c) + d);
return x * x;
}
float4 FragParade(v2f_img i) : SV_Target
{
const float3 red = float3(1.8, 0.03, 0.02);
const float3 green = float3(0.02, 1.3, 0.05);
const float3 blue = float3(0.0, 0.45, 1.75);
float3 color = float3(0.0, 0.0, 0.0);
const uint limitR = _Size.x / 3;
const uint limitG = limitR * 2;
if (i.pos.x < (float)limitR)
{
uint2 uvI = i.pos.xy;
color = _Waveform[uvI.y + uvI.x * _Size.y].r * red;
}
else if (i.pos.x < (float)limitG)
{
uint2 uvI = uint2(i.pos.x - limitR, i.pos.y);
color = _Waveform[uvI.y + uvI.x * _Size.y].g * green;
}
else
{
uint2 uvI = uint2(i.pos.x - limitG, i.pos.y);
color = _Waveform[uvI.y + uvI.x * _Size.y].b * blue;
}
color = Tonemap(color, _Exposure);
color += (0.1).xxx;
return float4(saturate(color), 1.0);
}
ENDCG
// (0)
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment FragParade
ENDCG
}
}
FallBack off
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 5ae1bfc1dd20ac04e8b74aa0f2f12eea
timeCreated: 1459956391
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,49 @@
#include "UnityCG.cginc"
RWStructuredBuffer<uint> _Vectorscope;
Texture2D<float4> _Source;
CBUFFER_START (Params)
uint _IsLinear;
float4 _Res;
CBUFFER_END
#define GROUP_SIZE 32
float3 RgbToYUV(float3 c)
{
float Y = 0.299 * c.r + 0.587 * c.g + 0.114 * c.b;
float U = -0.169 * c.r - 0.331 * c.g + 0.500 * c.b;
float V = 0.500 * c.r - 0.419 * c.g - 0.081 * c.b;
return float3(Y, U, V);
}
#pragma kernel KVectorscope
[numthreads(GROUP_SIZE,GROUP_SIZE,1)]
void KVectorscope(uint2 dispatchThreadId : SV_DispatchThreadID)
{
if (dispatchThreadId.x < (uint)_Res.x && dispatchThreadId.y < (uint)_Res.y)
{
float3 color = saturate(_Source[dispatchThreadId].xyz);
if (_IsLinear > 0)
color = LinearToGammaSpace(color);
float3 yuv = RgbToYUV(color);
if (length(yuv.yz) > 0.49)
yuv.yz = normalize(yuv.yz) * 0.49;
yuv.yz += (0.5).xx;
uint u = (uint)floor(yuv.y * _Res.x);
uint v = (uint)floor(yuv.z * _Res.y);
InterlockedAdd(_Vectorscope[v * _Res.x + u], 1);
}
}
#pragma kernel KVectorscopeClear
[numthreads(GROUP_SIZE,GROUP_SIZE,1)]
void KVectorscopeClear(uint2 dispatchThreadId : SV_DispatchThreadID)
{
if (dispatchThreadId.x < (uint)_Res.x && dispatchThreadId.y < (uint)_Res.y)
_Vectorscope[dispatchThreadId.y * _Res.x + dispatchThreadId.x] = 0u;
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 45de9ff58691e934c9810dc23de2ba50
timeCreated: 1459956391
licenseType: Store
ComputeShaderImporter:
currentAPIMask: 4
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,101 @@
Shader "Hidden/Post FX/Monitors/Vectorscope Render"
{
SubShader
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
CGINCLUDE
#pragma fragmentoption ARB_precision_hint_fastest
#pragma target 5.0
#include "UnityCG.cginc"
StructuredBuffer<uint> _Vectorscope;
float2 _Size;
float _Exposure;
float Tonemap(float x, float exposure)
{
const float a = 6.2;
const float b = 0.5;
const float c = 1.7;
const float d = 0.06;
x *= exposure;
x = max(0.0, x - 0.004);
x = (x * (a * x + b)) / (x * (a * x + c) + d);
return x * x;
}
float3 YuvToRgb(float3 c)
{
float R = c.x + 0.000 * c.y + 1.403 * c.z;
float G = c.x - 0.344 * c.y - 0.714 * c.z;
float B = c.x - 1.773 * c.y + 0.000 * c.z;
return float3(R, G, B);
}
float4 FragBackground(v2f_img i) : SV_Target
{
i.uv.x = 1.0 - i.uv.x;
float2 uv = i.uv - (0.5).xx;
float3 c = YuvToRgb(float3(0.5, uv.x, uv.y));
float dist = sqrt(dot(uv, uv));
float delta = fwidth(dist);
float alphaOut = 1.0 - smoothstep(0.5 - delta, 0.5 + delta, dist);
float alphaIn = smoothstep(0.495 - delta, 0.495 + delta, dist);
uint2 uvI = i.pos.xy;
uint v = _Vectorscope[uvI.x + uvI.y * _Size.x];
float vt = saturate(Tonemap(v, _Exposure));
float4 color = float4(lerp(c, (0.0).xxx, vt), alphaOut);
color.rgb += alphaIn;
return color;
}
float4 FragNoBackground(v2f_img i) : SV_Target
{
i.uv.x = 1.0 - i.uv.x;
float2 uv = i.uv - (0.5).xx;
float dist = sqrt(dot(uv, uv));
float delta = fwidth(dist);
float alphaOut = 1.0 - smoothstep(0.5 - delta, 0.5 + delta, dist);
float alphaIn = smoothstep(0.495 - delta, 0.495 + delta, dist);
uint2 uvI = i.pos.xy;
uint v = _Vectorscope[uvI.x + uvI.y * _Size.x];
float vt = saturate(Tonemap(v, _Exposure));
float4 color = float4((1.0).xxx, vt + alphaIn * alphaOut);
return color;
}
ENDCG
// (0)
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment FragBackground
ENDCG
}
// (1)
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment FragNoBackground
ENDCG
}
}
FallBack off
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 1c4298cd35ef7834e892898e49d61ecd
timeCreated: 1461756159
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,42 @@
#include "UnityCG.cginc"
RWStructuredBuffer<uint4> _Waveform;
Texture2D<float4> _Source;
CBUFFER_START (Params)
uint _IsLinear;
uint4 _Channels;
CBUFFER_END
#define COLUMNS 384
#pragma kernel KWaveform
[numthreads(1,COLUMNS,1)]
void KWaveform(uint2 dispatchThreadId : SV_DispatchThreadID)
{
// We want a gamma corrected colors
float3 color = _Source[dispatchThreadId].rgb;
if (_IsLinear > 0u)
color = LinearToGammaSpace(color);
color = saturate(color);
// Convert color & luminance to histogram bins
const float kColumnsMinusOne = COLUMNS - 1.0;
uint3 idx_c = (uint3)(round(color * kColumnsMinusOne));
uint idx_l = (uint)(round(dot(color.rgb, float3(0.2126, 0.7152, 0.0722)) * kColumnsMinusOne));
// A lot of atomic operations will be skipped so there's no need to over-think this one.
uint j = dispatchThreadId.x * COLUMNS;
if (_Channels.x > 0u && idx_c.x > 0u) InterlockedAdd(_Waveform[j + idx_c.x].x, 1u); // Red
if (_Channels.y > 0u && idx_c.y > 0u) InterlockedAdd(_Waveform[j + idx_c.y].y, 1u); // Green
if (_Channels.z > 0u && idx_c.z > 0u) InterlockedAdd(_Waveform[j + idx_c.z].z, 1u); // Blue
if (_Channels.w > 0u) InterlockedAdd(_Waveform[j + idx_l].w, 1u); // Luminance
}
#pragma kernel KWaveformClear
[numthreads(1, COLUMNS, 1)]
void KWaveformClear(uint2 dispatchThreadId : SV_DispatchThreadID)
{
_Waveform[dispatchThreadId.x * COLUMNS + dispatchThreadId.y] = uint4(0u, 0u, 0u, 0u);
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 9d9b886f7a8fe7b4baf56624c42e3420
timeCreated: 1459956392
licenseType: Store
ComputeShaderImporter:
currentAPIMask: 4
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,65 @@
Shader "Hidden/Post FX/Monitors/Waveform Render"
{
SubShader
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
CGINCLUDE
#pragma fragmentoption ARB_precision_hint_fastest
#pragma target 5.0
#include "UnityCG.cginc"
StructuredBuffer<uint4> _Waveform;
float2 _Size;
float4 _Channels;
float _Exposure;
float3 Tonemap(float3 x, float exposure)
{
const float a = 6.2;
const float b = 0.5;
const float c = 1.7;
const float d = 0.06;
x *= exposure;
x = max((0.0).xxx, x - (0.004).xxx);
x = (x * (a * x + b)) / (x * (a * x + c) + d);
return x * x;
}
float4 FragWaveform(v2f_img i) : SV_Target
{
const float3 red = float3(1.4, 0.03, 0.02);
const float3 green = float3(0.02, 1.1, 0.05);
const float3 blue = float3(0.0, 0.25, 1.5);
float3 color = float3(0.0, 0.0, 0.0);
uint2 uvI = i.pos.xy;
float4 w = _Waveform[uvI.y + uvI.x * _Size.y]; // Waveform data is stored in columns instead of rows
color += red * w.r * _Channels.r;
color += green * w.g * _Channels.g;
color += blue * w.b * _Channels.b;
color += w.aaa * _Channels.a * 1.5;
color = Tonemap(color, _Exposure);
color += (0.1).xxx;
return float4(saturate(color), 1.0);
}
ENDCG
// (0)
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment FragWaveform
ENDCG
}
}
FallBack off
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 8b3e43c50424ab2428a9c172843bc66d
timeCreated: 1459956391
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: df37d60cc69b7b04d9705a74938179e7
folderAsset: yes
timeCreated: 1460627771
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,63 @@
Shader "Hidden/Post FX/UI/Curve Background"
{
CGINCLUDE
#pragma target 3.0
#include "UnityCG.cginc"
float _DisabledState;
float3 HsvToRgb(float3 c)
{
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
}
float4 FragHue(v2f_img i) : SV_Target
{
float3 hsv = HsvToRgb(float3(i.uv.x, 1.0, 0.2));
float4 color = float4((0.0).xxx, 1.0);
color.rgb = lerp(color.rgb, hsv, smoothstep(0.5, 1.1, 1.0 - i.uv.y)) + lerp(color.rgb, hsv, smoothstep(0.5, 1.1, i.uv.y));
color.rgb += (0.15).xxx;
return float4(color.rgb, color.a * _DisabledState);
}
float4 FragSat(v2f_img i) : SV_Target
{
float4 color = float4((0.0).xxx, 1.0);
float sat = i.uv.x / 2;
color.rgb += lerp(color.rgb, (sat).xxx, smoothstep(0.5, 1.2, 1.0 - i.uv.y)) + lerp(color.rgb, (sat).xxx, smoothstep(0.5, 1.2, i.uv.y));
color.rgb += (0.15).xxx;
return float4(color.rgb, color.a * _DisabledState);
}
ENDCG
SubShader
{
Cull Off ZWrite Off ZTest Always
// (0) Hue
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment FragHue
ENDCG
}
// (1) Sat/lum
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment FragSat
ENDCG
}
}
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: b1b2bfb2897659e45983f0c3e7dda2c8
timeCreated: 1460970196
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.9 KiB

View File

@ -0,0 +1,59 @@
fileFormatVersion: 2
guid: c0fa58091049bd24394fa15b0b6d4c5a
timeCreated: 1468326774
licenseType: Store
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 0
linearTexture: 1
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: 1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 2
buildTargetSettings: []
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,118 @@
Shader "Hidden/Post FX/UI/Trackball"
{
CGINCLUDE
#include "UnityCG.cginc"
#define PI 3.14159265359
#define PI2 6.28318530718
float _Offset;
float _DisabledState;
float2 _Resolution; // x: size, y: size / 2
float3 HsvToRgb(float3 c)
{
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
}
float4 CreateWheel(v2f_img i, float crossColor, float offsetColor)
{
const float kHueOuterRadius = 0.45;
const float kHueInnerRadius = 0.38;
const float kLumOuterRadius = 0.495;
const float kLumInnerRadius = 0.48;
float4 color = (0.0).xxxx;
float2 uvc = i.uv - (0.5).xx;
float dist = sqrt(dot(uvc, uvc));
float delta = fwidth(dist);
float angle = atan2(uvc.x, uvc.y);
// Cross
{
float radius = (0.5 - kHueInnerRadius) * _Resolution.x + 1.0;
float2 pixel = (_Resolution.xx - 1.0) * i.uv + 1.0;
float vline = step(floor(fmod(pixel.x, _Resolution.y)), 0.0);
vline *= step(radius, pixel.y) * step(pixel.y, _Resolution.x - radius);
float hline = step(floor(fmod(pixel.y, _Resolution.y)), 0.0);
hline *= step(radius, pixel.x) * step(pixel.x, _Resolution.x - radius);
color += hline.xxxx * (1.0).xxxx;
color += vline.xxxx * (1.0).xxxx;
color = saturate(color);
color *= half4((crossColor).xxx, 0.05);
}
// Hue
{
float alphaOut = smoothstep(kHueOuterRadius - delta, kHueOuterRadius + delta, dist);
float alphaIn = smoothstep(kHueInnerRadius - delta, kHueInnerRadius + delta, dist);
float hue = angle;
hue = 1.0 - ((hue > 0.0) ? hue : PI2 + hue) / PI2;
float4 c = float4(HsvToRgb(float3(hue, 1.0, 1.0)), 1.0);
color += lerp((0.0).xxxx, c, alphaIn - alphaOut);
}
// Offset
{
float alphaOut = smoothstep(kLumOuterRadius - delta, kLumOuterRadius + delta, dist);
float alphaIn = smoothstep(kLumInnerRadius - delta, kLumInnerRadius + delta / 2, dist);
float4 c = float4((offsetColor).xxx, 1.0);
float a = PI * _Offset;
if (_Offset >= 0 && angle < a && angle > 0.0)
c = float4((1.0).xxx, 0.5);
else if (angle > a && angle < 0.0)
c = float4((1.0).xxx, 0.5);
color += lerp((0.0).xxxx, c, alphaIn - alphaOut);
}
return color * _DisabledState;
}
float4 FragTrackballDark(v2f_img i) : SV_Target
{
return CreateWheel(i, 1.0, 0.15);
}
float4 FragTrackballLight(v2f_img i) : SV_Target
{
return CreateWheel(i, 0.0, 0.3);
}
ENDCG
SubShader
{
Cull Off ZWrite Off ZTest Always
// (0) Dark skin
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment FragTrackballDark
ENDCG
}
// (1) Light skin
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment FragTrackballLight
ENDCG
}
}
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 4bf49309c7ab9eb42a86774d2c09b4fa
timeCreated: 1460627788
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: e0e418747b892364db5c5f4451e67ede
folderAsset: yes
timeCreated: 1466586258
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: cc5c690f549b4704eb992a9be781554d
folderAsset: yes
timeCreated: 1466769698
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,16 @@
using System;
namespace UnityEditor.PostProcessing
{
public class PostProcessingModelEditorAttribute : Attribute
{
public readonly Type type;
public readonly bool alwaysEnabled;
public PostProcessingModelEditorAttribute(Type type, bool alwaysEnabled = false)
{
this.type = type;
this.alwaysEnabled = alwaysEnabled;
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: c21938aa988055347a2271f03a3e731e
timeCreated: 1466769734
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: d5341d31985da604db4b100f174142ad
folderAsset: yes
timeCreated: 1466769808
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,42 @@
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
using Settings = AmbientOcclusionModel.Settings;
[PostProcessingModelEditor(typeof(AmbientOcclusionModel))]
public class AmbientOcclusionModelEditor : PostProcessingModelEditor
{
SerializedProperty m_Intensity;
SerializedProperty m_Radius;
SerializedProperty m_SampleCount;
SerializedProperty m_Downsampling;
SerializedProperty m_ForceForwardCompatibility;
SerializedProperty m_AmbientOnly;
SerializedProperty m_HighPrecision;
public override void OnEnable()
{
m_Intensity = FindSetting((Settings x) => x.intensity);
m_Radius = FindSetting((Settings x) => x.radius);
m_SampleCount = FindSetting((Settings x) => x.sampleCount);
m_Downsampling = FindSetting((Settings x) => x.downsampling);
m_ForceForwardCompatibility = FindSetting((Settings x) => x.forceForwardCompatibility);
m_AmbientOnly = FindSetting((Settings x) => x.ambientOnly);
m_HighPrecision = FindSetting((Settings x) => x.highPrecision);
}
public override void OnInspectorGUI()
{
EditorGUILayout.PropertyField(m_Intensity);
EditorGUILayout.PropertyField(m_Radius);
EditorGUILayout.PropertyField(m_SampleCount);
EditorGUILayout.PropertyField(m_Downsampling);
EditorGUILayout.PropertyField(m_ForceForwardCompatibility);
EditorGUILayout.PropertyField(m_HighPrecision, EditorGUIHelper.GetContent("High Precision (Forward)"));
using (new EditorGUI.DisabledGroupScope(m_ForceForwardCompatibility.boolValue))
EditorGUILayout.PropertyField(m_AmbientOnly, EditorGUIHelper.GetContent("Ambient Only (Deferred + HDR)"));
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 9fcb710e23a5a0546a3b8b0ca28c1720
timeCreated: 1467190133
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,71 @@
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
using Method = AntialiasingModel.Method;
using Settings = AntialiasingModel.Settings;
[PostProcessingModelEditor(typeof(AntialiasingModel))]
public class AntialiasingModelEditor : PostProcessingModelEditor
{
SerializedProperty m_Method;
SerializedProperty m_FxaaPreset;
SerializedProperty m_TaaJitterSpread;
SerializedProperty m_TaaSharpen;
SerializedProperty m_TaaStationaryBlending;
SerializedProperty m_TaaMotionBlending;
static string[] s_MethodNames =
{
"Fast Approximate Anti-aliasing",
"Temporal Anti-aliasing"
};
public override void OnEnable()
{
m_Method = FindSetting((Settings x) => x.method);
m_FxaaPreset = FindSetting((Settings x) => x.fxaaSettings.preset);
m_TaaJitterSpread = FindSetting((Settings x) => x.taaSettings.jitterSpread);
m_TaaSharpen = FindSetting((Settings x) => x.taaSettings.sharpen);
m_TaaStationaryBlending = FindSetting((Settings x) => x.taaSettings.stationaryBlending);
m_TaaMotionBlending = FindSetting((Settings x) => x.taaSettings.motionBlending);
}
public override void OnInspectorGUI()
{
m_Method.intValue = EditorGUILayout.Popup("Method", m_Method.intValue, s_MethodNames);
if (m_Method.intValue == (int)Method.Fxaa)
{
EditorGUILayout.PropertyField(m_FxaaPreset);
}
else if (m_Method.intValue == (int)Method.Taa)
{
if (QualitySettings.antiAliasing > 1)
EditorGUILayout.HelpBox("Temporal Anti-Aliasing doesn't work correctly when MSAA is enabled.", MessageType.Warning);
EditorGUILayout.LabelField("Jitter", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_TaaJitterSpread, EditorGUIHelper.GetContent("Spread"));
EditorGUI.indentLevel--;
EditorGUILayout.Space();
EditorGUILayout.LabelField("Blending", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_TaaStationaryBlending, EditorGUIHelper.GetContent("Stationary"));
EditorGUILayout.PropertyField(m_TaaMotionBlending, EditorGUIHelper.GetContent("Motion"));
EditorGUI.indentLevel--;
EditorGUILayout.Space();
EditorGUILayout.PropertyField(m_TaaSharpen);
}
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 2451939fe695c1a408ba688219837667
timeCreated: 1467190133
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,204 @@
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
using Settings = BloomModel.Settings;
[PostProcessingModelEditor(typeof(BloomModel))]
public class BloomModelEditor : PostProcessingModelEditor
{
struct BloomSettings
{
public SerializedProperty intensity;
public SerializedProperty threshold;
public SerializedProperty softKnee;
public SerializedProperty radius;
public SerializedProperty antiFlicker;
}
struct LensDirtSettings
{
public SerializedProperty texture;
public SerializedProperty intensity;
}
BloomSettings m_Bloom;
LensDirtSettings m_LensDirt;
public override void OnEnable()
{
m_Bloom = new BloomSettings
{
intensity = FindSetting((Settings x) => x.bloom.intensity),
threshold = FindSetting((Settings x) => x.bloom.threshold),
softKnee = FindSetting((Settings x) => x.bloom.softKnee),
radius = FindSetting((Settings x) => x.bloom.radius),
antiFlicker = FindSetting((Settings x) => x.bloom.antiFlicker)
};
m_LensDirt = new LensDirtSettings
{
texture = FindSetting((Settings x) => x.lensDirt.texture),
intensity = FindSetting((Settings x) => x.lensDirt.intensity)
};
}
public override void OnInspectorGUI()
{
EditorGUILayout.Space();
PrepareGraph();
DrawGraph();
EditorGUILayout.Space();
EditorGUILayout.PropertyField(m_Bloom.intensity);
EditorGUILayout.PropertyField(m_Bloom.threshold, EditorGUIHelper.GetContent("Threshold (Gamma)"));
EditorGUILayout.PropertyField(m_Bloom.softKnee);
EditorGUILayout.PropertyField(m_Bloom.radius);
EditorGUILayout.PropertyField(m_Bloom.antiFlicker);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Dirt", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_LensDirt.texture);
EditorGUILayout.PropertyField(m_LensDirt.intensity);
EditorGUI.indentLevel--;
}
#region Graph
float m_GraphThreshold;
float m_GraphKnee;
float m_GraphIntensity;
// Number of vertices in curve
const int k_CurveResolution = 48;
// Vertex buffers
Vector3[] m_RectVertices = new Vector3[4];
Vector3[] m_LineVertices = new Vector3[2];
Vector3[] m_CurveVertices = new Vector3[k_CurveResolution];
Rect m_RectGraph;
float m_RangeX;
float m_RangeY;
float ResponseFunction(float x)
{
var rq = Mathf.Clamp(x - m_GraphThreshold + m_GraphKnee, 0, m_GraphKnee * 2);
rq = rq * rq * 0.25f / m_GraphKnee;
return Mathf.Max(rq, x - m_GraphThreshold) * m_GraphIntensity;
}
// Transform a point into the graph rect
Vector3 PointInRect(float x, float y)
{
x = Mathf.Lerp(m_RectGraph.x, m_RectGraph.xMax, x / m_RangeX);
y = Mathf.Lerp(m_RectGraph.yMax, m_RectGraph.y, y / m_RangeY);
return new Vector3(x, y, 0);
}
// Draw a line in the graph rect
void DrawLine(float x1, float y1, float x2, float y2, float grayscale)
{
m_LineVertices[0] = PointInRect(x1, y1);
m_LineVertices[1] = PointInRect(x2, y2);
Handles.color = Color.white * grayscale;
Handles.DrawAAPolyLine(2.0f, m_LineVertices);
}
// Draw a rect in the graph rect
void DrawRect(float x1, float y1, float x2, float y2, float fill, float line)
{
m_RectVertices[0] = PointInRect(x1, y1);
m_RectVertices[1] = PointInRect(x2, y1);
m_RectVertices[2] = PointInRect(x2, y2);
m_RectVertices[3] = PointInRect(x1, y2);
Handles.DrawSolidRectangleWithOutline(
m_RectVertices,
fill < 0 ? Color.clear : Color.white * fill,
line < 0 ? Color.clear : Color.white * line
);
}
// Update internal state with a given bloom instance
public void PrepareGraph()
{
var bloom = (BloomModel)target;
m_RangeX = 5f;
m_RangeY = 2f;
m_GraphThreshold = bloom.settings.bloom.thresholdLinear;
m_GraphKnee = bloom.settings.bloom.softKnee * m_GraphThreshold + 1e-5f;
// Intensity is capped to prevent sampling errors
m_GraphIntensity = Mathf.Min(bloom.settings.bloom.intensity, 10f);
}
// Draw the graph at the current position
public void DrawGraph()
{
using (new GUILayout.HorizontalScope())
{
GUILayout.Space(EditorGUI.indentLevel * 15f);
m_RectGraph = GUILayoutUtility.GetRect(128, 80);
}
// Background
DrawRect(0, 0, m_RangeX, m_RangeY, 0.1f, 0.4f);
// Soft-knee range
DrawRect(m_GraphThreshold - m_GraphKnee, 0, m_GraphThreshold + m_GraphKnee, m_RangeY, 0.25f, -1);
// Horizontal lines
for (var i = 1; i < m_RangeY; i++)
DrawLine(0, i, m_RangeX, i, 0.4f);
// Vertical lines
for (var i = 1; i < m_RangeX; i++)
DrawLine(i, 0, i, m_RangeY, 0.4f);
// Label
Handles.Label(
PointInRect(0, m_RangeY) + Vector3.right,
"Brightness Response (linear)", EditorStyles.miniLabel
);
// Threshold line
DrawLine(m_GraphThreshold, 0, m_GraphThreshold, m_RangeY, 0.6f);
// Response curve
var vcount = 0;
while (vcount < k_CurveResolution)
{
var x = m_RangeX * vcount / (k_CurveResolution - 1);
var y = ResponseFunction(x);
if (y < m_RangeY)
{
m_CurveVertices[vcount++] = PointInRect(x, y);
}
else
{
if (vcount > 1)
{
// Extend the last segment to the top edge of the rect.
var v1 = m_CurveVertices[vcount - 2];
var v2 = m_CurveVertices[vcount - 1];
var clip = (m_RectGraph.y - v1.y) / (v2.y - v1.y);
m_CurveVertices[vcount - 1] = v1 + (v2 - v1) * clip;
}
break;
}
}
if (vcount > 1)
{
Handles.color = Color.white * 0.9f;
Handles.DrawAAPolyLine(2.0f, vcount, m_CurveVertices);
}
}
#endregion
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: a95f3f10e7e437c49ade656f531b30d2
timeCreated: 1467190133
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,106 @@
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
using Mode = BuiltinDebugViewsModel.Mode;
using Settings = BuiltinDebugViewsModel.Settings;
[PostProcessingModelEditor(typeof(BuiltinDebugViewsModel), alwaysEnabled: true)]
public class BuiltinDebugViewsEditor : PostProcessingModelEditor
{
struct DepthSettings
{
public SerializedProperty scale;
}
struct MotionVectorsSettings
{
public SerializedProperty sourceOpacity;
public SerializedProperty motionImageOpacity;
public SerializedProperty motionImageAmplitude;
public SerializedProperty motionVectorsOpacity;
public SerializedProperty motionVectorsResolution;
public SerializedProperty motionVectorsAmplitude;
}
SerializedProperty m_Mode;
DepthSettings m_Depth;
MotionVectorsSettings m_MotionVectors;
public override void OnEnable()
{
m_Mode = FindSetting((Settings x) => x.mode);
m_Depth = new DepthSettings
{
scale = FindSetting((Settings x) => x.depth.scale)
};
m_MotionVectors = new MotionVectorsSettings
{
sourceOpacity = FindSetting((Settings x) => x.motionVectors.sourceOpacity),
motionImageOpacity = FindSetting((Settings x) => x.motionVectors.motionImageOpacity),
motionImageAmplitude = FindSetting((Settings x) => x.motionVectors.motionImageAmplitude),
motionVectorsOpacity = FindSetting((Settings x) => x.motionVectors.motionVectorsOpacity),
motionVectorsResolution = FindSetting((Settings x) => x.motionVectors.motionVectorsResolution),
motionVectorsAmplitude = FindSetting((Settings x) => x.motionVectors.motionVectorsAmplitude),
};
}
public override void OnInspectorGUI()
{
EditorGUILayout.PropertyField(m_Mode);
int mode = m_Mode.intValue;
if (mode == (int)Mode.Depth)
{
EditorGUILayout.PropertyField(m_Depth.scale);
}
else if (mode == (int)Mode.MotionVectors)
{
EditorGUILayout.HelpBox("Switch to play mode to see motion vectors.", MessageType.Info);
EditorGUILayout.LabelField("Source Image", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_MotionVectors.sourceOpacity, EditorGUIHelper.GetContent("Opacity"));
EditorGUI.indentLevel--;
EditorGUILayout.Space();
EditorGUILayout.LabelField("Motion Vectors (overlay)", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
if (m_MotionVectors.motionImageOpacity.floatValue > 0f)
EditorGUILayout.HelpBox("Please keep opacity to 0 if you're subject to motion sickness.", MessageType.Warning);
EditorGUILayout.PropertyField(m_MotionVectors.motionImageOpacity, EditorGUIHelper.GetContent("Opacity"));
EditorGUILayout.PropertyField(m_MotionVectors.motionImageAmplitude, EditorGUIHelper.GetContent("Amplitude"));
EditorGUI.indentLevel--;
EditorGUILayout.Space();
EditorGUILayout.LabelField("Motion Vectors (arrows)", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_MotionVectors.motionVectorsOpacity, EditorGUIHelper.GetContent("Opacity"));
EditorGUILayout.PropertyField(m_MotionVectors.motionVectorsResolution, EditorGUIHelper.GetContent("Resolution"));
EditorGUILayout.PropertyField(m_MotionVectors.motionVectorsAmplitude, EditorGUIHelper.GetContent("Amplitude"));
EditorGUI.indentLevel--;
}
else
{
CheckActiveEffect(mode == (int)Mode.AmbientOcclusion && !profile.ambientOcclusion.enabled, "Ambient Occlusion");
CheckActiveEffect(mode == (int)Mode.FocusPlane && !profile.depthOfField.enabled, "Depth Of Field");
CheckActiveEffect(mode == (int)Mode.EyeAdaptation && !profile.eyeAdaptation.enabled, "Eye Adaptation");
CheckActiveEffect((mode == (int)Mode.LogLut || mode == (int)Mode.PreGradingLog) && !profile.colorGrading.enabled, "Color Grading");
CheckActiveEffect(mode == (int)Mode.UserLut && !profile.userLut.enabled, "User Lut");
}
}
void CheckActiveEffect(bool expr, string name)
{
if (expr)
EditorGUILayout.HelpBox(string.Format("{0} isn't enabled, the debug view won't work.", name), MessageType.Warning);
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 760ffebbef2ed644c87940a699eb7fe6
timeCreated: 1468237035
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[PostProcessingModelEditor(typeof(ChromaticAberrationModel))]
public class ChromaticaAberrationModelEditor : DefaultPostFxModelEditor
{
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 8a713f71a0169794a915a081f6242f60
timeCreated: 1467190133
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,672 @@
using UnityEngine;
using UnityEngine.PostProcessing;
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
namespace UnityEditor.PostProcessing
{
using Settings = ColorGradingModel.Settings;
using Tonemapper = ColorGradingModel.Tonemapper;
using ColorWheelMode = ColorGradingModel.ColorWheelMode;
[PostProcessingModelEditor(typeof(ColorGradingModel))]
public class ColorGradingModelEditor : PostProcessingModelEditor
{
static GUIContent[] s_Tonemappers =
{
new GUIContent("None"),
new GUIContent("Filmic (ACES)"),
new GUIContent("Neutral")
};
struct TonemappingSettings
{
public SerializedProperty tonemapper;
public SerializedProperty neutralBlackIn;
public SerializedProperty neutralWhiteIn;
public SerializedProperty neutralBlackOut;
public SerializedProperty neutralWhiteOut;
public SerializedProperty neutralWhiteLevel;
public SerializedProperty neutralWhiteClip;
}
struct BasicSettings
{
public SerializedProperty exposure;
public SerializedProperty temperature;
public SerializedProperty tint;
public SerializedProperty hueShift;
public SerializedProperty saturation;
public SerializedProperty contrast;
}
struct ChannelMixerSettings
{
public SerializedProperty[] channels;
public SerializedProperty currentEditingChannel;
}
struct ColorWheelsSettings
{
public SerializedProperty mode;
public SerializedProperty log;
public SerializedProperty linear;
}
static GUIContent[] s_Curves =
{
new GUIContent("YRGB"),
new GUIContent("Hue VS Hue"),
new GUIContent("Hue VS Sat"),
new GUIContent("Sat VS Sat"),
new GUIContent("Lum VS Sat")
};
struct CurvesSettings
{
public SerializedProperty master;
public SerializedProperty red;
public SerializedProperty green;
public SerializedProperty blue;
public SerializedProperty hueVShue;
public SerializedProperty hueVSsat;
public SerializedProperty satVSsat;
public SerializedProperty lumVSsat;
public SerializedProperty currentEditingCurve;
public SerializedProperty curveY;
public SerializedProperty curveR;
public SerializedProperty curveG;
public SerializedProperty curveB;
}
TonemappingSettings m_Tonemapping;
BasicSettings m_Basic;
ChannelMixerSettings m_ChannelMixer;
ColorWheelsSettings m_ColorWheels;
CurvesSettings m_Curves;
CurveEditor m_CurveEditor;
Dictionary<SerializedProperty, Color> m_CurveDict;
// Neutral tonemapping curve helper
const int k_CurveResolution = 24;
const float k_NeutralRangeX = 2f;
const float k_NeutralRangeY = 1f;
Vector3[] m_RectVertices = new Vector3[4];
Vector3[] m_LineVertices = new Vector3[2];
Vector3[] m_CurveVertices = new Vector3[k_CurveResolution];
Rect m_NeutralCurveRect;
public override void OnEnable()
{
// Tonemapping settings
m_Tonemapping = new TonemappingSettings
{
tonemapper = FindSetting((Settings x) => x.tonemapping.tonemapper),
neutralBlackIn = FindSetting((Settings x) => x.tonemapping.neutralBlackIn),
neutralWhiteIn = FindSetting((Settings x) => x.tonemapping.neutralWhiteIn),
neutralBlackOut = FindSetting((Settings x) => x.tonemapping.neutralBlackOut),
neutralWhiteOut = FindSetting((Settings x) => x.tonemapping.neutralWhiteOut),
neutralWhiteLevel = FindSetting((Settings x) => x.tonemapping.neutralWhiteLevel),
neutralWhiteClip = FindSetting((Settings x) => x.tonemapping.neutralWhiteClip)
};
// Basic settings
m_Basic = new BasicSettings
{
exposure = FindSetting((Settings x) => x.basic.postExposure),
temperature = FindSetting((Settings x) => x.basic.temperature),
tint = FindSetting((Settings x) => x.basic.tint),
hueShift = FindSetting((Settings x) => x.basic.hueShift),
saturation = FindSetting((Settings x) => x.basic.saturation),
contrast = FindSetting((Settings x) => x.basic.contrast)
};
// Channel mixer
m_ChannelMixer = new ChannelMixerSettings
{
channels = new[]
{
FindSetting((Settings x) => x.channelMixer.red),
FindSetting((Settings x) => x.channelMixer.green),
FindSetting((Settings x) => x.channelMixer.blue)
},
currentEditingChannel = FindSetting((Settings x) => x.channelMixer.currentEditingChannel)
};
// Color wheels
m_ColorWheels = new ColorWheelsSettings
{
mode = FindSetting((Settings x) => x.colorWheels.mode),
log = FindSetting((Settings x) => x.colorWheels.log),
linear = FindSetting((Settings x) => x.colorWheels.linear)
};
// Curves
m_Curves = new CurvesSettings
{
master = FindSetting((Settings x) => x.curves.master.curve),
red = FindSetting((Settings x) => x.curves.red.curve),
green = FindSetting((Settings x) => x.curves.green.curve),
blue = FindSetting((Settings x) => x.curves.blue.curve),
hueVShue = FindSetting((Settings x) => x.curves.hueVShue.curve),
hueVSsat = FindSetting((Settings x) => x.curves.hueVSsat.curve),
satVSsat = FindSetting((Settings x) => x.curves.satVSsat.curve),
lumVSsat = FindSetting((Settings x) => x.curves.lumVSsat.curve),
currentEditingCurve = FindSetting((Settings x) => x.curves.e_CurrentEditingCurve),
curveY = FindSetting((Settings x) => x.curves.e_CurveY),
curveR = FindSetting((Settings x) => x.curves.e_CurveR),
curveG = FindSetting((Settings x) => x.curves.e_CurveG),
curveB = FindSetting((Settings x) => x.curves.e_CurveB)
};
// Prepare the curve editor and extract curve display settings
m_CurveDict = new Dictionary<SerializedProperty, Color>();
var settings = CurveEditor.Settings.defaultSettings;
m_CurveEditor = new CurveEditor(settings);
AddCurve(m_Curves.master, new Color(1f, 1f, 1f), 2, false);
AddCurve(m_Curves.red, new Color(1f, 0f, 0f), 2, false);
AddCurve(m_Curves.green, new Color(0f, 1f, 0f), 2, false);
AddCurve(m_Curves.blue, new Color(0f, 0.5f, 1f), 2, false);
AddCurve(m_Curves.hueVShue, new Color(1f, 1f, 1f), 0, true);
AddCurve(m_Curves.hueVSsat, new Color(1f, 1f, 1f), 0, true);
AddCurve(m_Curves.satVSsat, new Color(1f, 1f, 1f), 0, false);
AddCurve(m_Curves.lumVSsat, new Color(1f, 1f, 1f), 0, false);
}
void AddCurve(SerializedProperty prop, Color color, uint minPointCount, bool loop)
{
var state = CurveEditor.CurveState.defaultState;
state.color = color;
state.visible = false;
state.minPointCount = minPointCount;
state.onlyShowHandlesOnSelection = true;
state.zeroKeyConstantValue = 0.5f;
state.loopInBounds = loop;
m_CurveEditor.Add(prop, state);
m_CurveDict.Add(prop, color);
}
public override void OnDisable()
{
m_CurveEditor.RemoveAll();
}
public override void OnInspectorGUI()
{
DoGUIFor("Tonemapping", DoTonemappingGUI);
EditorGUILayout.Space();
DoGUIFor("Basic", DoBasicGUI);
EditorGUILayout.Space();
DoGUIFor("Channel Mixer", DoChannelMixerGUI);
EditorGUILayout.Space();
DoGUIFor("Trackballs", DoColorWheelsGUI);
EditorGUILayout.Space();
DoGUIFor("Grading Curves", DoCurvesGUI);
}
void DoGUIFor(string title, Action func)
{
EditorGUILayout.LabelField(title, EditorStyles.boldLabel);
EditorGUI.indentLevel++;
func();
EditorGUI.indentLevel--;
}
void DoTonemappingGUI()
{
int tid = EditorGUILayout.Popup(EditorGUIHelper.GetContent("Tonemapper"), m_Tonemapping.tonemapper.intValue, s_Tonemappers);
if (tid == (int)Tonemapper.Neutral)
{
DrawNeutralTonemappingCurve();
EditorGUILayout.PropertyField(m_Tonemapping.neutralBlackIn, EditorGUIHelper.GetContent("Black In"));
EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteIn, EditorGUIHelper.GetContent("White In"));
EditorGUILayout.PropertyField(m_Tonemapping.neutralBlackOut, EditorGUIHelper.GetContent("Black Out"));
EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteOut, EditorGUIHelper.GetContent("White Out"));
EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteLevel, EditorGUIHelper.GetContent("White Level"));
EditorGUILayout.PropertyField(m_Tonemapping.neutralWhiteClip, EditorGUIHelper.GetContent("White Clip"));
}
m_Tonemapping.tonemapper.intValue = tid;
}
void DrawNeutralTonemappingCurve()
{
using (new GUILayout.HorizontalScope())
{
GUILayout.Space(EditorGUI.indentLevel * 15f);
m_NeutralCurveRect = GUILayoutUtility.GetRect(128, 80);
}
// Background
m_RectVertices[0] = PointInRect( 0f, 0f);
m_RectVertices[1] = PointInRect(k_NeutralRangeX, 0f);
m_RectVertices[2] = PointInRect(k_NeutralRangeX, k_NeutralRangeY);
m_RectVertices[3] = PointInRect( 0f, k_NeutralRangeY);
Handles.DrawSolidRectangleWithOutline(
m_RectVertices,
Color.white * 0.1f,
Color.white * 0.4f
);
// Horizontal lines
for (var i = 1; i < k_NeutralRangeY; i++)
DrawLine(0, i, k_NeutralRangeX, i, 0.4f);
// Vertical lines
for (var i = 1; i < k_NeutralRangeX; i++)
DrawLine(i, 0, i, k_NeutralRangeY, 0.4f);
// Label
Handles.Label(
PointInRect(0, k_NeutralRangeY) + Vector3.right,
"Neutral Tonemapper", EditorStyles.miniLabel
);
// Precompute some values
var tonemap = ((ColorGradingModel)target).settings.tonemapping;
const float scaleFactor = 20f;
const float scaleFactorHalf = scaleFactor * 0.5f;
float inBlack = tonemap.neutralBlackIn * scaleFactor + 1f;
float outBlack = tonemap.neutralBlackOut * scaleFactorHalf + 1f;
float inWhite = tonemap.neutralWhiteIn / scaleFactor;
float outWhite = 1f - tonemap.neutralWhiteOut / scaleFactor;
float blackRatio = inBlack / outBlack;
float whiteRatio = inWhite / outWhite;
const float a = 0.2f;
float b = Mathf.Max(0f, Mathf.LerpUnclamped(0.57f, 0.37f, blackRatio));
float c = Mathf.LerpUnclamped(0.01f, 0.24f, whiteRatio);
float d = Mathf.Max(0f, Mathf.LerpUnclamped(0.02f, 0.20f, blackRatio));
const float e = 0.02f;
const float f = 0.30f;
float whiteLevel = tonemap.neutralWhiteLevel;
float whiteClip = tonemap.neutralWhiteClip / scaleFactorHalf;
// Tonemapping curve
var vcount = 0;
while (vcount < k_CurveResolution)
{
float x = k_NeutralRangeX * vcount / (k_CurveResolution - 1);
float y = NeutralTonemap(x, a, b, c, d, e, f, whiteLevel, whiteClip);
if (y < k_NeutralRangeY)
{
m_CurveVertices[vcount++] = PointInRect(x, y);
}
else
{
if (vcount > 1)
{
// Extend the last segment to the top edge of the rect.
var v1 = m_CurveVertices[vcount - 2];
var v2 = m_CurveVertices[vcount - 1];
var clip = (m_NeutralCurveRect.y - v1.y) / (v2.y - v1.y);
m_CurveVertices[vcount - 1] = v1 + (v2 - v1) * clip;
}
break;
}
}
if (vcount > 1)
{
Handles.color = Color.white * 0.9f;
Handles.DrawAAPolyLine(2.0f, vcount, m_CurveVertices);
}
}
void DrawLine(float x1, float y1, float x2, float y2, float grayscale)
{
m_LineVertices[0] = PointInRect(x1, y1);
m_LineVertices[1] = PointInRect(x2, y2);
Handles.color = Color.white * grayscale;
Handles.DrawAAPolyLine(2f, m_LineVertices);
}
Vector3 PointInRect(float x, float y)
{
x = Mathf.Lerp(m_NeutralCurveRect.x, m_NeutralCurveRect.xMax, x / k_NeutralRangeX);
y = Mathf.Lerp(m_NeutralCurveRect.yMax, m_NeutralCurveRect.y, y / k_NeutralRangeY);
return new Vector3(x, y, 0);
}
float NeutralCurve(float x, float a, float b, float c, float d, float e, float f)
{
return ((x * (a * x + c * b) + d * e) / (x * (a * x + b) + d * f)) - e / f;
}
float NeutralTonemap(float x, float a, float b, float c, float d, float e, float f, float whiteLevel, float whiteClip)
{
x = Mathf.Max(0f, x);
// Tonemap
float whiteScale = 1f / NeutralCurve(whiteLevel, a, b, c, d, e, f);
x = NeutralCurve(x * whiteScale, a, b, c, d, e, f);
x *= whiteScale;
// Post-curve white point adjustment
x /= whiteClip;
return x;
}
void DoBasicGUI()
{
EditorGUILayout.PropertyField(m_Basic.exposure, EditorGUIHelper.GetContent("Post Exposure (EV)"));
EditorGUILayout.PropertyField(m_Basic.temperature);
EditorGUILayout.PropertyField(m_Basic.tint);
EditorGUILayout.PropertyField(m_Basic.hueShift);
EditorGUILayout.PropertyField(m_Basic.saturation);
EditorGUILayout.PropertyField(m_Basic.contrast);
}
void DoChannelMixerGUI()
{
int currentChannel = m_ChannelMixer.currentEditingChannel.intValue;
EditorGUI.BeginChangeCheck();
{
using (new EditorGUILayout.HorizontalScope())
{
EditorGUILayout.PrefixLabel("Channel");
if (GUILayout.Toggle(currentChannel == 0, EditorGUIHelper.GetContent("Red|Red output channel."), EditorStyles.miniButtonLeft)) currentChannel = 0;
if (GUILayout.Toggle(currentChannel == 1, EditorGUIHelper.GetContent("Green|Green output channel."), EditorStyles.miniButtonMid)) currentChannel = 1;
if (GUILayout.Toggle(currentChannel == 2, EditorGUIHelper.GetContent("Blue|Blue output channel."), EditorStyles.miniButtonRight)) currentChannel = 2;
}
}
if (EditorGUI.EndChangeCheck())
{
GUI.FocusControl(null);
}
var serializedChannel = m_ChannelMixer.channels[currentChannel];
m_ChannelMixer.currentEditingChannel.intValue = currentChannel;
var v = serializedChannel.vector3Value;
v.x = EditorGUILayout.Slider(EditorGUIHelper.GetContent("Red|Modify influence of the red channel within the overall mix."), v.x, -2f, 2f);
v.y = EditorGUILayout.Slider(EditorGUIHelper.GetContent("Green|Modify influence of the green channel within the overall mix."), v.y, -2f, 2f);
v.z = EditorGUILayout.Slider(EditorGUIHelper.GetContent("Blue|Modify influence of the blue channel within the overall mix."), v.z, -2f, 2f);
serializedChannel.vector3Value = v;
}
void DoColorWheelsGUI()
{
int wheelMode = m_ColorWheels.mode.intValue;
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.Space(15);
if (GUILayout.Toggle(wheelMode == (int)ColorWheelMode.Linear, "Linear", EditorStyles.miniButtonLeft)) wheelMode = (int)ColorWheelMode.Linear;
if (GUILayout.Toggle(wheelMode == (int)ColorWheelMode.Log, "Log", EditorStyles.miniButtonRight)) wheelMode = (int)ColorWheelMode.Log;
}
m_ColorWheels.mode.intValue = wheelMode;
EditorGUILayout.Space();
if (wheelMode == (int)ColorWheelMode.Linear)
{
EditorGUILayout.PropertyField(m_ColorWheels.linear);
WheelSetTitle(GUILayoutUtility.GetLastRect(), "Linear Controls");
}
else if (wheelMode == (int)ColorWheelMode.Log)
{
EditorGUILayout.PropertyField(m_ColorWheels.log);
WheelSetTitle(GUILayoutUtility.GetLastRect(), "Log Controls");
}
}
static void WheelSetTitle(Rect position, string label)
{
var matrix = GUI.matrix;
var rect = new Rect(position.x - 10f, position.y, TrackballGroupDrawer.m_Size, TrackballGroupDrawer.m_Size);
GUIUtility.RotateAroundPivot(-90f, rect.center);
GUI.Label(rect, label, FxStyles.centeredMiniLabel);
GUI.matrix = matrix;
}
void ResetVisibleCurves()
{
foreach (var curve in m_CurveDict)
{
var state = m_CurveEditor.GetCurveState(curve.Key);
state.visible = false;
m_CurveEditor.SetCurveState(curve.Key, state);
}
}
void SetCurveVisible(SerializedProperty prop)
{
var state = m_CurveEditor.GetCurveState(prop);
state.visible = true;
m_CurveEditor.SetCurveState(prop, state);
}
bool SpecialToggle(bool value, string name, out bool rightClicked)
{
var rect = GUILayoutUtility.GetRect(EditorGUIHelper.GetContent(name), EditorStyles.toolbarButton);
var e = Event.current;
rightClicked = (e.type == EventType.MouseUp && rect.Contains(e.mousePosition) && e.button == 1);
return GUI.Toggle(rect, value, name, EditorStyles.toolbarButton);
}
static Material s_MaterialSpline;
void DoCurvesGUI()
{
EditorGUILayout.Space();
EditorGUI.indentLevel -= 2;
ResetVisibleCurves();
using (new EditorGUI.DisabledGroupScope(serializedProperty.serializedObject.isEditingMultipleObjects))
{
int curveEditingId = 0;
// Top toolbar
using (new GUILayout.HorizontalScope(EditorStyles.toolbar))
{
curveEditingId = EditorGUILayout.Popup(m_Curves.currentEditingCurve.intValue, s_Curves, EditorStyles.toolbarPopup, GUILayout.MaxWidth(150f));
bool y = false, r = false, g = false, b = false;
if (curveEditingId == 0)
{
EditorGUILayout.Space();
bool rightClickedY, rightClickedR, rightClickedG, rightClickedB;
y = SpecialToggle(m_Curves.curveY.boolValue, "Y", out rightClickedY);
r = SpecialToggle(m_Curves.curveR.boolValue, "R", out rightClickedR);
g = SpecialToggle(m_Curves.curveG.boolValue, "G", out rightClickedG);
b = SpecialToggle(m_Curves.curveB.boolValue, "B", out rightClickedB);
if (!y && !r && !g && !b)
{
r = g = b = false;
y = true;
}
if (rightClickedY || rightClickedR || rightClickedG || rightClickedB)
{
y = rightClickedY;
r = rightClickedR;
g = rightClickedG;
b = rightClickedB;
}
if (y) SetCurveVisible(m_Curves.master);
if (r) SetCurveVisible(m_Curves.red);
if (g) SetCurveVisible(m_Curves.green);
if (b) SetCurveVisible(m_Curves.blue);
m_Curves.curveY.boolValue = y;
m_Curves.curveR.boolValue = r;
m_Curves.curveG.boolValue = g;
m_Curves.curveB.boolValue = b;
}
else
{
switch (curveEditingId)
{
case 1: SetCurveVisible(m_Curves.hueVShue);
break;
case 2: SetCurveVisible(m_Curves.hueVSsat);
break;
case 3: SetCurveVisible(m_Curves.satVSsat);
break;
case 4: SetCurveVisible(m_Curves.lumVSsat);
break;
}
}
GUILayout.FlexibleSpace();
if (GUILayout.Button("Reset", EditorStyles.toolbarButton))
{
switch (curveEditingId)
{
case 0:
if (y) m_Curves.master.animationCurveValue = AnimationCurve.Linear(0f, 0f, 1f, 1f);
if (r) m_Curves.red.animationCurveValue = AnimationCurve.Linear(0f, 0f, 1f, 1f);
if (g) m_Curves.green.animationCurveValue = AnimationCurve.Linear(0f, 0f, 1f, 1f);
if (b) m_Curves.blue.animationCurveValue = AnimationCurve.Linear(0f, 0f, 1f, 1f);
break;
case 1: m_Curves.hueVShue.animationCurveValue = new AnimationCurve();
break;
case 2: m_Curves.hueVSsat.animationCurveValue = new AnimationCurve();
break;
case 3: m_Curves.satVSsat.animationCurveValue = new AnimationCurve();
break;
case 4: m_Curves.lumVSsat.animationCurveValue = new AnimationCurve();
break;
}
}
m_Curves.currentEditingCurve.intValue = curveEditingId;
}
// Curve area
var settings = m_CurveEditor.settings;
var rect = GUILayoutUtility.GetAspectRect(2f);
var innerRect = settings.padding.Remove(rect);
if (Event.current.type == EventType.Repaint)
{
// Background
EditorGUI.DrawRect(rect, new Color(0.15f, 0.15f, 0.15f, 1f));
if (s_MaterialSpline == null)
s_MaterialSpline = new Material(Shader.Find("Hidden/Post FX/UI/Curve Background")) { hideFlags = HideFlags.HideAndDontSave };
if (curveEditingId == 1 || curveEditingId == 2)
DrawBackgroundTexture(innerRect, 0);
else if (curveEditingId == 3 || curveEditingId == 4)
DrawBackgroundTexture(innerRect, 1);
// Bounds
Handles.color = Color.white;
Handles.DrawSolidRectangleWithOutline(innerRect, Color.clear, new Color(0.8f, 0.8f, 0.8f, 0.5f));
// Grid setup
Handles.color = new Color(1f, 1f, 1f, 0.05f);
int hLines = (int)Mathf.Sqrt(innerRect.width);
int vLines = (int)(hLines / (innerRect.width / innerRect.height));
// Vertical grid
int gridOffset = Mathf.FloorToInt(innerRect.width / hLines);
int gridPadding = ((int)(innerRect.width) % hLines) / 2;
for (int i = 1; i < hLines; i++)
{
var offset = i * Vector2.right * gridOffset;
offset.x += gridPadding;
Handles.DrawLine(innerRect.position + offset, new Vector2(innerRect.x, innerRect.yMax - 1) + offset);
}
// Horizontal grid
gridOffset = Mathf.FloorToInt(innerRect.height / vLines);
gridPadding = ((int)(innerRect.height) % vLines) / 2;
for (int i = 1; i < vLines; i++)
{
var offset = i * Vector2.up * gridOffset;
offset.y += gridPadding;
Handles.DrawLine(innerRect.position + offset, new Vector2(innerRect.xMax - 1, innerRect.y) + offset);
}
}
// Curve editor
if (m_CurveEditor.OnGUI(rect))
{
Repaint();
GUI.changed = true;
}
if (Event.current.type == EventType.Repaint)
{
// Borders
Handles.color = Color.black;
Handles.DrawLine(new Vector2(rect.x, rect.y - 18f), new Vector2(rect.xMax, rect.y - 18f));
Handles.DrawLine(new Vector2(rect.x, rect.y - 19f), new Vector2(rect.x, rect.yMax));
Handles.DrawLine(new Vector2(rect.x, rect.yMax), new Vector2(rect.xMax, rect.yMax));
Handles.DrawLine(new Vector2(rect.xMax, rect.yMax), new Vector2(rect.xMax, rect.y - 18f));
// Selection info
var selection = m_CurveEditor.GetSelection();
if (selection.curve != null && selection.keyframeIndex > -1)
{
var key = selection.keyframe.Value;
var infoRect = innerRect;
infoRect.x += 5f;
infoRect.width = 100f;
infoRect.height = 30f;
GUI.Label(infoRect, string.Format("{0}\n{1}", key.time.ToString("F3"), key.value.ToString("F3")), FxStyles.preLabel);
}
}
}
/*
EditorGUILayout.HelpBox(
@"Curve editor cheat sheet:
- [Del] or [Backspace] to remove a key
- [Ctrl] to break a tangent handle
- [Shift] to align tangent handles
- [Double click] to create a key on the curve(s) at mouse position
- [Alt] + [Double click] to create a key on the curve(s) at a given time",
MessageType.Info);
*/
EditorGUILayout.Space();
EditorGUI.indentLevel += 2;
}
void DrawBackgroundTexture(Rect rect, int pass)
{
float scale = EditorGUIUtility.pixelsPerPoint;
var oldRt = RenderTexture.active;
var rt = RenderTexture.GetTemporary(Mathf.CeilToInt(rect.width * scale), Mathf.CeilToInt(rect.height * scale), 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
s_MaterialSpline.SetFloat("_DisabledState", GUI.enabled ? 1f : 0.5f);
s_MaterialSpline.SetFloat("_PixelScaling", EditorGUIUtility.pixelsPerPoint);
Graphics.Blit(null, rt, s_MaterialSpline, pass);
RenderTexture.active = oldRt;
GUI.DrawTexture(rect, rt);
RenderTexture.ReleaseTemporary(rt);
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: c3e3bce1d5c900d4fa7aa0f2b21814cf
timeCreated: 1467190133
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,22 @@
using System.Collections.Generic;
namespace UnityEditor.PostProcessing
{
public class DefaultPostFxModelEditor : PostProcessingModelEditor
{
List<SerializedProperty> m_Properties = new List<SerializedProperty>();
public override void OnEnable()
{
var iter = m_SettingsProperty.Copy().GetEnumerator();
while (iter.MoveNext())
m_Properties.Add(((SerializedProperty)iter.Current).Copy());
}
public override void OnInspectorGUI()
{
foreach (var property in m_Properties)
EditorGUILayout.PropertyField(property);
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: c15016a7fef58974f91a6a4d6b132d94
timeCreated: 1467190133
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,37 @@
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
using Settings = DepthOfFieldModel.Settings;
[PostProcessingModelEditor(typeof(DepthOfFieldModel))]
public class DepthOfFieldModelEditor : PostProcessingModelEditor
{
SerializedProperty m_FocusDistance;
SerializedProperty m_Aperture;
SerializedProperty m_FocalLength;
SerializedProperty m_UseCameraFov;
SerializedProperty m_KernelSize;
public override void OnEnable()
{
m_FocusDistance = FindSetting((Settings x) => x.focusDistance);
m_Aperture = FindSetting((Settings x) => x.aperture);
m_FocalLength = FindSetting((Settings x) => x.focalLength);
m_UseCameraFov = FindSetting((Settings x) => x.useCameraFov);
m_KernelSize = FindSetting((Settings x) => x.kernelSize);
}
public override void OnInspectorGUI()
{
EditorGUILayout.PropertyField(m_FocusDistance);
EditorGUILayout.PropertyField(m_Aperture, EditorGUIHelper.GetContent("Aperture (f-stop)"));
EditorGUILayout.PropertyField(m_UseCameraFov, EditorGUIHelper.GetContent("Use Camera FOV"));
if (!m_UseCameraFov.boolValue)
EditorGUILayout.PropertyField(m_FocalLength, EditorGUIHelper.GetContent("Focal Length (mm)"));
EditorGUILayout.PropertyField(m_KernelSize);
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: dc2f388440e9f8b4f8fc7bb43c01cc7d
timeCreated: 1467190133
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,16 @@
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[PostProcessingModelEditor(typeof(DitheringModel))]
public class DitheringModelEditor : PostProcessingModelEditor
{
public override void OnInspectorGUI()
{
if (profile.grain.enabled && target.enabled)
EditorGUILayout.HelpBox("Grain is enabled, you probably don't need dithering !", MessageType.Warning);
else
EditorGUILayout.HelpBox("Nothing to configure !", MessageType.Info);
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 87377c86d84f49a4e912d37d28353e7f
timeCreated: 1485179854
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,86 @@
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
using Settings = EyeAdaptationModel.Settings;
[PostProcessingModelEditor(typeof(EyeAdaptationModel))]
public class EyeAdaptationModelEditor : PostProcessingModelEditor
{
SerializedProperty m_LowPercent;
SerializedProperty m_HighPercent;
SerializedProperty m_MinLuminance;
SerializedProperty m_MaxLuminance;
SerializedProperty m_KeyValue;
SerializedProperty m_DynamicKeyValue;
SerializedProperty m_AdaptationType;
SerializedProperty m_SpeedUp;
SerializedProperty m_SpeedDown;
SerializedProperty m_LogMin;
SerializedProperty m_LogMax;
public override void OnEnable()
{
m_LowPercent = FindSetting((Settings x) => x.lowPercent);
m_HighPercent = FindSetting((Settings x) => x.highPercent);
m_MinLuminance = FindSetting((Settings x) => x.minLuminance);
m_MaxLuminance = FindSetting((Settings x) => x.maxLuminance);
m_KeyValue = FindSetting((Settings x) => x.keyValue);
m_DynamicKeyValue = FindSetting((Settings x) => x.dynamicKeyValue);
m_AdaptationType = FindSetting((Settings x) => x.adaptationType);
m_SpeedUp = FindSetting((Settings x) => x.speedUp);
m_SpeedDown = FindSetting((Settings x) => x.speedDown);
m_LogMin = FindSetting((Settings x) => x.logMin);
m_LogMax = FindSetting((Settings x) => x.logMax);
}
public override void OnInspectorGUI()
{
if (!GraphicsUtils.supportsDX11)
EditorGUILayout.HelpBox("This effect requires support for compute shaders. Enabling it won't do anything on unsupported platforms.", MessageType.Warning);
EditorGUILayout.LabelField("Luminosity range", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_LogMin, EditorGUIHelper.GetContent("Minimum (EV)"));
EditorGUILayout.PropertyField(m_LogMax, EditorGUIHelper.GetContent("Maximum (EV)"));
EditorGUI.indentLevel--;
EditorGUILayout.Space();
EditorGUILayout.LabelField("Auto exposure", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
float low = m_LowPercent.floatValue;
float high = m_HighPercent.floatValue;
EditorGUILayout.MinMaxSlider(EditorGUIHelper.GetContent("Histogram filtering|These values are the lower and upper percentages of the histogram that will be used to find a stable average luminance. Values outside of this range will be discarded and won't contribute to the average luminance."), ref low, ref high, 1f, 99f);
m_LowPercent.floatValue = low;
m_HighPercent.floatValue = high;
EditorGUILayout.PropertyField(m_MinLuminance, EditorGUIHelper.GetContent("Minimum (EV)"));
EditorGUILayout.PropertyField(m_MaxLuminance, EditorGUIHelper.GetContent("Maximum (EV)"));
EditorGUILayout.PropertyField(m_DynamicKeyValue);
if (!m_DynamicKeyValue.boolValue)
EditorGUILayout.PropertyField(m_KeyValue);
EditorGUI.indentLevel--;
EditorGUILayout.Space();
EditorGUILayout.LabelField("Adaptation", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_AdaptationType, EditorGUIHelper.GetContent("Type"));
if (m_AdaptationType.intValue == (int)EyeAdaptationModel.EyeAdaptationType.Progressive)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_SpeedUp);
EditorGUILayout.PropertyField(m_SpeedDown);
EditorGUI.indentLevel--;
}
EditorGUI.indentLevel--;
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 489b5c785ba0f614d90c322fa0827216
timeCreated: 1467190133
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,24 @@
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
using Settings = FogModel.Settings;
[PostProcessingModelEditor(typeof(FogModel))]
public class FogModelEditor : PostProcessingModelEditor
{
SerializedProperty m_ExcludeSkybox;
public override void OnEnable()
{
m_ExcludeSkybox = FindSetting((Settings x) => x.excludeSkybox);
}
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox("This effect adds fog compatibility to the deferred rendering path; enabling it with the forward rendering path won't have any effect. Actual fog settings should be set in the Lighting panel.", MessageType.Info);
EditorGUILayout.PropertyField(m_ExcludeSkybox);
EditorGUI.indentLevel--;
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 44a64b44ec891d24b96ed84d958c3d4f
timeCreated: 1487335049
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,31 @@
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
using Settings = GrainModel.Settings;
[PostProcessingModelEditor(typeof(GrainModel))]
public class GrainModelEditor : PostProcessingModelEditor
{
SerializedProperty m_Colored;
SerializedProperty m_Intensity;
SerializedProperty m_Size;
SerializedProperty m_LuminanceContribution;
public override void OnEnable()
{
m_Colored = FindSetting((Settings x) => x.colored);
m_Intensity = FindSetting((Settings x) => x.intensity);
m_Size = FindSetting((Settings x) => x.size);
m_LuminanceContribution = FindSetting((Settings x) => x.luminanceContribution);
}
public override void OnInspectorGUI()
{
EditorGUILayout.PropertyField(m_Intensity);
EditorGUILayout.PropertyField(m_LuminanceContribution);
EditorGUILayout.PropertyField(m_Size);
EditorGUILayout.PropertyField(m_Colored);
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 8330694e2c90c284f81153ac83b3cb4a
timeCreated: 1467190133
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,197 @@
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
using Settings = MotionBlurModel.Settings;
[PostProcessingModelEditor(typeof(MotionBlurModel))]
public class MotionBlurModelEditor : PostProcessingModelEditor
{
SerializedProperty m_ShutterAngle;
SerializedProperty m_SampleCount;
SerializedProperty m_FrameBlending;
GraphDrawer m_GraphDrawer;
class GraphDrawer
{
const float k_Height = 32f;
Texture m_BlendingIcon;
GUIStyle m_LowerCenterStyle;
GUIStyle m_MiddleCenterStyle;
Color m_ColorDark;
Color m_ColorGray;
Vector3[] m_RectVertices = new Vector3[4];
public GraphDrawer()
{
m_BlendingIcon = EditorResources.Load<Texture>("UI/MotionBlendingIcon.png");
m_LowerCenterStyle = new GUIStyle(EditorStyles.miniLabel) { alignment = TextAnchor.LowerCenter };
m_MiddleCenterStyle = new GUIStyle(EditorStyles.miniLabel) { alignment = TextAnchor.MiddleCenter };
if (EditorGUIUtility.isProSkin)
{
m_ColorDark = new Color(0.18f, 0.18f, 0.18f);
m_ColorGray = new Color(0.43f, 0.43f, 0.43f);
}
else
{
m_ColorDark = new Color(0.64f, 0.64f, 0.64f);
m_ColorGray = new Color(0.92f, 0.92f, 0.92f);
}
}
public void DrawShutterGraph(float angle)
{
var center = GUILayoutUtility.GetRect(128, k_Height).center;
// Parameters used to make transitions smooth.
var zeroWhenOff = Mathf.Min(1f, angle * 0.1f);
var zeroWhenFull = Mathf.Min(1f, (360f - angle) * 0.02f);
// Shutter angle graph
var discCenter = center - new Vector2(k_Height * 2.4f, 0f);
// - exposure duration indicator
DrawDisc(discCenter, k_Height * Mathf.Lerp(0.5f, 0.38f, zeroWhenFull), m_ColorGray);
// - shutter disc
DrawDisc(discCenter, k_Height * 0.16f * zeroWhenFull, m_ColorDark);
// - shutter blade
DrawArc(discCenter, k_Height * 0.5f, 360f - angle, m_ColorDark);
// - shutter axis
DrawDisc(discCenter, zeroWhenOff, m_ColorGray);
// Shutter label (off/full)
var labelSize = new Vector2(k_Height, k_Height);
var labelOrigin = discCenter - labelSize * 0.5f;
var labelRect = new Rect(labelOrigin, labelSize);
if (Mathf.Approximately(angle, 0f))
GUI.Label(labelRect, "Off", m_MiddleCenterStyle);
else if (Mathf.Approximately(angle, 360f))
GUI.Label(labelRect, "Full", m_MiddleCenterStyle);
// Exposure time bar graph
var outerBarSize = new Vector2(4.75f, 0.5f) * k_Height;
var innerBarSize = outerBarSize;
innerBarSize.x *= angle / 360f;
var barCenter = center + new Vector2(k_Height * 0.9f, 0f);
var barOrigin = barCenter - outerBarSize * 0.5f;
DrawRect(barOrigin, outerBarSize, m_ColorDark);
DrawRect(barOrigin, innerBarSize, m_ColorGray);
var barText = "Exposure time = " + (angle / 3.6f).ToString("0") + "% of ΔT";
GUI.Label(new Rect(barOrigin, outerBarSize), barText, m_MiddleCenterStyle);
}
public void DrawBlendingGraph(float strength)
{
var center = GUILayoutUtility.GetRect(128, k_Height).center;
var iconSize = new Vector2(k_Height, k_Height);
var iconStride = new Vector2(k_Height * 0.9f, 0f);
var iconOrigin = center - iconSize * 0.5f - iconStride * 2f;
for (var i = 0; i < 5; i++)
{
var weight = BlendingWeight(strength, i / 60f);
var rect = new Rect(iconOrigin + iconStride * i, iconSize);
var color = m_ColorGray;
color.a = weight;
GUI.color = color;
GUI.Label(rect, m_BlendingIcon);
GUI.color = Color.white;
GUI.Label(rect, (weight * 100).ToString("0") + "%", m_LowerCenterStyle);
}
// EditorGUIUtility.isProSkin
}
// Weight function for multi frame blending
float BlendingWeight(float strength, float time)
{
if (strength > 0f || Mathf.Approximately(time, 0f))
return Mathf.Exp(-time * Mathf.Lerp(80f, 10f, strength));
return 0;
}
// Draw a solid disc in the graph rect.
void DrawDisc(Vector2 center, float radius, Color fill)
{
Handles.color = fill;
Handles.DrawSolidDisc(center, Vector3.forward, radius);
}
// Draw an arc in the graph rect.
void DrawArc(Vector2 center, float radius, float angle, Color fill)
{
var start = new Vector2(
-Mathf.Cos(Mathf.Deg2Rad * angle / 2f),
Mathf.Sin(Mathf.Deg2Rad * angle / 2f)
);
Handles.color = fill;
Handles.DrawSolidArc(center, Vector3.forward, start, angle, radius);
}
// Draw a rectangle in the graph rect.
void DrawRect(Vector2 origin, Vector2 size, Color color)
{
var p0 = origin;
var p1 = origin + size;
m_RectVertices[0] = p0;
m_RectVertices[1] = new Vector2(p1.x, p0.y);
m_RectVertices[2] = p1;
m_RectVertices[3] = new Vector2(p0.x, p1.y);
Handles.color = Color.white;
Handles.DrawSolidRectangleWithOutline(m_RectVertices, color, Color.clear);
}
}
public override void OnEnable()
{
m_ShutterAngle = FindSetting((Settings x) => x.shutterAngle);
m_SampleCount = FindSetting((Settings x) => x.sampleCount);
m_FrameBlending = FindSetting((Settings x) => x.frameBlending);
}
public override void OnInspectorGUI()
{
if (m_GraphDrawer == null)
m_GraphDrawer = new GraphDrawer();
EditorGUILayout.LabelField("Shutter Speed Simulation", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
m_GraphDrawer.DrawShutterGraph(m_ShutterAngle.floatValue);
EditorGUILayout.PropertyField(m_ShutterAngle);
EditorGUILayout.PropertyField(m_SampleCount);
EditorGUI.indentLevel--;
EditorGUILayout.Space();
EditorGUILayout.LabelField("Multiple Frame Blending", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
float fbValue = m_FrameBlending.floatValue;
m_GraphDrawer.DrawBlendingGraph(fbValue);
EditorGUILayout.PropertyField(m_FrameBlending);
if (fbValue > 0f)
EditorGUILayout.HelpBox("Multi-Frame Blending lowers precision of the final picture for optimization purposes.", MessageType.Info);
EditorGUI.indentLevel--;
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 870806eda355b5144879155e2ba37eb6
timeCreated: 1468325681
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,100 @@
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
using Settings = ScreenSpaceReflectionModel.Settings;
[PostProcessingModelEditor(typeof(ScreenSpaceReflectionModel))]
public class ScreenSpaceReflectionModelEditor : PostProcessingModelEditor
{
struct IntensitySettings
{
public SerializedProperty reflectionMultiplier;
public SerializedProperty fadeDistance;
public SerializedProperty fresnelFade;
public SerializedProperty fresnelFadePower;
}
struct ReflectionSettings
{
public SerializedProperty blendType;
public SerializedProperty reflectionQuality;
public SerializedProperty maxDistance;
public SerializedProperty iterationCount;
public SerializedProperty stepSize;
public SerializedProperty widthModifier;
public SerializedProperty reflectionBlur;
public SerializedProperty reflectBackfaces;
}
struct ScreenEdgeMask
{
public SerializedProperty intensity;
}
IntensitySettings m_Intensity;
ReflectionSettings m_Reflection;
ScreenEdgeMask m_ScreenEdgeMask;
public override void OnEnable()
{
m_Intensity = new IntensitySettings
{
reflectionMultiplier = FindSetting((Settings x) => x.intensity.reflectionMultiplier),
fadeDistance = FindSetting((Settings x) => x.intensity.fadeDistance),
fresnelFade = FindSetting((Settings x) => x.intensity.fresnelFade),
fresnelFadePower = FindSetting((Settings x) => x.intensity.fresnelFadePower)
};
m_Reflection = new ReflectionSettings
{
blendType = FindSetting((Settings x) => x.reflection.blendType),
reflectionQuality = FindSetting((Settings x) => x.reflection.reflectionQuality),
maxDistance = FindSetting((Settings x) => x.reflection.maxDistance),
iterationCount = FindSetting((Settings x) => x.reflection.iterationCount),
stepSize = FindSetting((Settings x) => x.reflection.stepSize),
widthModifier = FindSetting((Settings x) => x.reflection.widthModifier),
reflectionBlur = FindSetting((Settings x) => x.reflection.reflectionBlur),
reflectBackfaces = FindSetting((Settings x) => x.reflection.reflectBackfaces)
};
m_ScreenEdgeMask = new ScreenEdgeMask
{
intensity = FindSetting((Settings x) => x.screenEdgeMask.intensity)
};
}
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox("This effect only works with the deferred rendering path.", MessageType.Info);
EditorGUILayout.LabelField("Reflection", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_Reflection.blendType);
EditorGUILayout.PropertyField(m_Reflection.reflectionQuality);
EditorGUILayout.PropertyField(m_Reflection.maxDistance);
EditorGUILayout.PropertyField(m_Reflection.iterationCount);
EditorGUILayout.PropertyField(m_Reflection.stepSize);
EditorGUILayout.PropertyField(m_Reflection.widthModifier);
EditorGUILayout.PropertyField(m_Reflection.reflectionBlur);
EditorGUILayout.PropertyField(m_Reflection.reflectBackfaces);
EditorGUI.indentLevel--;
EditorGUILayout.Space();
EditorGUILayout.LabelField("Intensity", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_Intensity.reflectionMultiplier);
EditorGUILayout.PropertyField(m_Intensity.fadeDistance);
EditorGUILayout.PropertyField(m_Intensity.fresnelFade);
EditorGUILayout.PropertyField(m_Intensity.fresnelFadePower);
EditorGUI.indentLevel--;
EditorGUILayout.Space();
EditorGUILayout.LabelField("Screen Edge Mask", EditorStyles.boldLabel);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_ScreenEdgeMask.intensity);
EditorGUI.indentLevel--;
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 57bbe1f20eec7bb4d9bc90fc65ef381b
timeCreated: 1467190133
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,87 @@
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
using Settings = UserLutModel.Settings;
[PostProcessingModelEditor(typeof(UserLutModel))]
public class UserLutModelEditor : PostProcessingModelEditor
{
SerializedProperty m_Texture;
SerializedProperty m_Contribution;
public override void OnEnable()
{
m_Texture = FindSetting((Settings x) => x.lut);
m_Contribution = FindSetting((Settings x) => x.contribution);
}
public override void OnInspectorGUI()
{
var lut = (target as UserLutModel).settings.lut;
// Checks import settings on the lut, offers to fix them if invalid
if (lut != null)
{
var importer = (TextureImporter)AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(lut));
if (importer != null) // Fails when using an internal texture
{
#if UNITY_5_5_OR_NEWER
bool valid = importer.anisoLevel == 0
&& importer.mipmapEnabled == false
&& importer.sRGBTexture == false
&& (importer.textureCompression == TextureImporterCompression.Uncompressed);
#else
bool valid = importer.anisoLevel == 0
&& importer.mipmapEnabled == false
&& importer.linearTexture == true
&& (importer.textureFormat == TextureImporterFormat.RGB24 || importer.textureFormat == TextureImporterFormat.AutomaticTruecolor);
#endif
if (!valid)
{
EditorGUILayout.HelpBox("Invalid LUT import settings.", MessageType.Warning);
GUILayout.Space(-32);
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.FlexibleSpace();
if (GUILayout.Button("Fix", GUILayout.Width(60)))
{
SetLUTImportSettings(importer);
AssetDatabase.Refresh();
}
GUILayout.Space(8);
}
GUILayout.Space(11);
}
}
else
{
m_Texture.objectReferenceValue = null;
}
}
EditorGUILayout.PropertyField(m_Texture);
EditorGUILayout.PropertyField(m_Contribution);
}
void SetLUTImportSettings(TextureImporter importer)
{
#if UNITY_5_5_OR_NEWER
importer.textureType = TextureImporterType.Default;
importer.sRGBTexture = false;
importer.textureCompression = TextureImporterCompression.Uncompressed;
#else
importer.textureType = TextureImporterType.Advanced;
importer.linearTexture = true;
importer.textureFormat = TextureImporterFormat.RGB24;
#endif
importer.anisoLevel = 0;
importer.mipmapEnabled = false;
importer.SaveAndReimport();
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: b235eb1c486b38c4fa06470234bbfd32
timeCreated: 1466769818
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,118 @@
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
using VignetteMode = VignetteModel.Mode;
using Settings = VignetteModel.Settings;
[PostProcessingModelEditor(typeof(VignetteModel))]
public class VignetteModelEditor : PostProcessingModelEditor
{
SerializedProperty m_Mode;
SerializedProperty m_Color;
SerializedProperty m_Center;
SerializedProperty m_Intensity;
SerializedProperty m_Smoothness;
SerializedProperty m_Roundness;
SerializedProperty m_Mask;
SerializedProperty m_Opacity;
SerializedProperty m_Rounded;
public override void OnEnable()
{
m_Mode = FindSetting((Settings x) => x.mode);
m_Color = FindSetting((Settings x) => x.color);
m_Center = FindSetting((Settings x) => x.center);
m_Intensity = FindSetting((Settings x) => x.intensity);
m_Smoothness = FindSetting((Settings x) => x.smoothness);
m_Roundness = FindSetting((Settings x) => x.roundness);
m_Mask = FindSetting((Settings x) => x.mask);
m_Opacity = FindSetting((Settings x) => x.opacity);
m_Rounded = FindSetting((Settings x) => x.rounded);
}
public override void OnInspectorGUI()
{
EditorGUILayout.PropertyField(m_Mode);
EditorGUILayout.PropertyField(m_Color);
if (m_Mode.intValue < (int)VignetteMode.Masked)
{
EditorGUILayout.PropertyField(m_Center);
EditorGUILayout.PropertyField(m_Intensity);
EditorGUILayout.PropertyField(m_Smoothness);
EditorGUILayout.PropertyField(m_Roundness);
EditorGUILayout.PropertyField(m_Rounded);
}
else
{
var mask = (target as VignetteModel).settings.mask;
// Checks import settings on the mask, offers to fix them if invalid
if (mask != null)
{
var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(mask)) as TextureImporter;
if (importer != null) // Fails when using an internal texture
{
#if UNITY_5_5_OR_NEWER
bool valid = importer.anisoLevel == 0
&& importer.mipmapEnabled == false
//&& importer.alphaUsage == TextureImporterAlphaUsage.FromGrayScale
&& importer.alphaSource == TextureImporterAlphaSource.FromGrayScale
&& importer.textureCompression == TextureImporterCompression.Uncompressed
&& importer.wrapMode == TextureWrapMode.Clamp;
#else
bool valid = importer.anisoLevel == 0
&& importer.mipmapEnabled == false
&& importer.grayscaleToAlpha == true
&& importer.textureFormat == TextureImporterFormat.Alpha8
&& importer.wrapMode == TextureWrapMode.Clamp;
#endif
if (!valid)
{
EditorGUILayout.HelpBox("Invalid mask import settings.", MessageType.Warning);
GUILayout.Space(-32);
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.FlexibleSpace();
if (GUILayout.Button("Fix", GUILayout.Width(60)))
{
SetMaskImportSettings(importer);
AssetDatabase.Refresh();
}
GUILayout.Space(8);
}
GUILayout.Space(11);
}
}
}
EditorGUILayout.PropertyField(m_Mask);
EditorGUILayout.PropertyField(m_Opacity);
}
}
void SetMaskImportSettings(TextureImporter importer)
{
#if UNITY_5_5_OR_NEWER
importer.textureType = TextureImporterType.SingleChannel;
//importer.alphaUsage = TextureImporterAlphaUsage.FromGrayScale;
importer.alphaSource = TextureImporterAlphaSource.FromGrayScale;
importer.textureCompression = TextureImporterCompression.Uncompressed;
#else
importer.textureType = TextureImporterType.Advanced;
importer.grayscaleToAlpha = true;
importer.textureFormat = TextureImporterFormat.Alpha8;
#endif
importer.anisoLevel = 0;
importer.mipmapEnabled = false;
importer.wrapMode = TextureWrapMode.Clamp;
importer.SaveAndReimport();
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 745ad42620dabf04b94761acc86189ba
timeCreated: 1467190133
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: e31078d57ac582944ad5e1e76a84f36a
folderAsset: yes
timeCreated: 1467188891
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,338 @@
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
using HistogramMode = PostProcessingProfile.MonitorSettings.HistogramMode;
public class HistogramMonitor : PostProcessingMonitor
{
static GUIContent s_MonitorTitle = new GUIContent("Histogram");
ComputeShader m_ComputeShader;
ComputeBuffer m_Buffer;
Material m_Material;
RenderTexture m_HistogramTexture;
Rect m_MonitorAreaRect;
public HistogramMonitor()
{
m_ComputeShader = EditorResources.Load<ComputeShader>("Monitors/HistogramCompute.compute");
}
public override void Dispose()
{
GraphicsUtils.Destroy(m_Material);
GraphicsUtils.Destroy(m_HistogramTexture);
if (m_Buffer != null)
m_Buffer.Release();
m_Material = null;
m_HistogramTexture = null;
m_Buffer = null;
}
public override bool IsSupported()
{
return m_ComputeShader != null && GraphicsUtils.supportsDX11;
}
public override GUIContent GetMonitorTitle()
{
return s_MonitorTitle;
}
public override void OnMonitorSettings()
{
EditorGUI.BeginChangeCheck();
bool refreshOnPlay = m_MonitorSettings.refreshOnPlay;
var mode = m_MonitorSettings.histogramMode;
refreshOnPlay = GUILayout.Toggle(refreshOnPlay, new GUIContent(FxStyles.playIcon, "Keep refreshing the histogram in play mode; this may impact performances."), FxStyles.preButton);
mode = (HistogramMode)EditorGUILayout.EnumPopup(mode, FxStyles.preDropdown, GUILayout.MaxWidth(100f));
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(m_BaseEditor.serializedObject.targetObject, "Histogram Settings Changed");
m_MonitorSettings.refreshOnPlay = refreshOnPlay;
m_MonitorSettings.histogramMode = mode;
InternalEditorUtility.RepaintAllViews();
}
}
public override void OnMonitorGUI(Rect r)
{
if (Event.current.type == EventType.Repaint)
{
// If m_MonitorAreaRect isn't set the preview was just opened so refresh the render to get the histogram data
if (Mathf.Approximately(m_MonitorAreaRect.width, 0) && Mathf.Approximately(m_MonitorAreaRect.height, 0))
InternalEditorUtility.RepaintAllViews();
// Sizing
float width = m_HistogramTexture != null
? Mathf.Min(m_HistogramTexture.width, r.width - 65f)
: r.width;
float height = m_HistogramTexture != null
? Mathf.Min(m_HistogramTexture.height, r.height - 45f)
: r.height;
m_MonitorAreaRect = new Rect(
Mathf.Floor(r.x + r.width / 2f - width / 2f),
Mathf.Floor(r.y + r.height / 2f - height / 2f - 5f),
width, height
);
if (m_HistogramTexture != null)
{
Graphics.DrawTexture(m_MonitorAreaRect, m_HistogramTexture);
var color = Color.white;
const float kTickSize = 5f;
// Rect, lines & ticks points
if (m_MonitorSettings.histogramMode == HistogramMode.RGBSplit)
{
// A B C D E
// N F
// M G
// L K J I H
var A = new Vector3(m_MonitorAreaRect.x - 1f, m_MonitorAreaRect.y - 1f);
var E = new Vector3(A.x + m_MonitorAreaRect.width + 2f, m_MonitorAreaRect.y - 1f);
var H = new Vector3(E.x, E.y + m_MonitorAreaRect.height + 2f);
var L = new Vector3(A.x, H.y);
var N = new Vector3(A.x, A.y + (L.y - A.y) / 3f);
var M = new Vector3(A.x, A.y + (L.y - A.y) * 2f / 3f);
var F = new Vector3(E.x, E.y + (H.y - E.y) / 3f);
var G = new Vector3(E.x, E.y + (H.y - E.y) * 2f / 3f);
var C = new Vector3(A.x + (E.x - A.x) / 2f, A.y);
var J = new Vector3(L.x + (H.x - L.x) / 2f, L.y);
var B = new Vector3(A.x + (C.x - A.x) / 2f, A.y);
var D = new Vector3(C.x + (E.x - C.x) / 2f, C.y);
var I = new Vector3(J.x + (H.x - J.x) / 2f, J.y);
var K = new Vector3(L.x + (J.x - L.x) / 2f, L.y);
// Borders
Handles.color = color;
Handles.DrawLine(A, E);
Handles.DrawLine(E, H);
Handles.DrawLine(H, L);
Handles.DrawLine(L, new Vector3(A.x, A.y - 1f));
// Vertical ticks
Handles.DrawLine(A, new Vector3(A.x - kTickSize, A.y));
Handles.DrawLine(N, new Vector3(N.x - kTickSize, N.y));
Handles.DrawLine(M, new Vector3(M.x - kTickSize, M.y));
Handles.DrawLine(L, new Vector3(L.x - kTickSize, L.y));
Handles.DrawLine(E, new Vector3(E.x + kTickSize, E.y));
Handles.DrawLine(F, new Vector3(F.x + kTickSize, F.y));
Handles.DrawLine(G, new Vector3(G.x + kTickSize, G.y));
Handles.DrawLine(H, new Vector3(H.x + kTickSize, H.y));
// Horizontal ticks
Handles.DrawLine(A, new Vector3(A.x, A.y - kTickSize));
Handles.DrawLine(B, new Vector3(B.x, B.y - kTickSize));
Handles.DrawLine(C, new Vector3(C.x, C.y - kTickSize));
Handles.DrawLine(D, new Vector3(D.x, D.y - kTickSize));
Handles.DrawLine(E, new Vector3(E.x, E.y - kTickSize));
Handles.DrawLine(L, new Vector3(L.x, L.y + kTickSize));
Handles.DrawLine(K, new Vector3(K.x, K.y + kTickSize));
Handles.DrawLine(J, new Vector3(J.x, J.y + kTickSize));
Handles.DrawLine(I, new Vector3(I.x, I.y + kTickSize));
Handles.DrawLine(H, new Vector3(H.x, H.y + kTickSize));
// Separators
Handles.DrawLine(N, F);
Handles.DrawLine(M, G);
// Labels
GUI.color = color;
GUI.Label(new Rect(L.x - 15f, L.y + kTickSize - 4f, 30f, 30f), "0.0", FxStyles.tickStyleCenter);
GUI.Label(new Rect(J.x - 15f, J.y + kTickSize - 4f, 30f, 30f), "0.5", FxStyles.tickStyleCenter);
GUI.Label(new Rect(H.x - 15f, H.y + kTickSize - 4f, 30f, 30f), "1.0", FxStyles.tickStyleCenter);
}
else
{
// A B C D E
// P F
// O G
// N H
// M L K J I
var A = new Vector3(m_MonitorAreaRect.x, m_MonitorAreaRect.y);
var E = new Vector3(A.x + m_MonitorAreaRect.width + 1f, m_MonitorAreaRect.y);
var I = new Vector3(E.x, E.y + m_MonitorAreaRect.height + 1f);
var M = new Vector3(A.x, I.y);
var C = new Vector3(A.x + (E.x - A.x) / 2f, A.y);
var G = new Vector3(E.x, E.y + (I.y - E.y) / 2f);
var K = new Vector3(M.x + (I.x - M.x) / 2f, M.y);
var O = new Vector3(A.x, A.y + (M.y - A.y) / 2f);
var P = new Vector3(A.x, A.y + (O.y - A.y) / 2f);
var F = new Vector3(E.x, E.y + (G.y - E.y) / 2f);
var N = new Vector3(A.x, O.y + (M.y - O.y) / 2f);
var H = new Vector3(E.x, G.y + (I.y - G.y) / 2f);
var B = new Vector3(A.x + (C.x - A.x) / 2f, A.y);
var L = new Vector3(M.x + (K.x - M.x) / 2f, M.y);
var D = new Vector3(C.x + (E.x - C.x) / 2f, A.y);
var J = new Vector3(K.x + (I.x - K.x) / 2f, M.y);
// Borders
Handles.color = color;
Handles.DrawLine(A, E);
Handles.DrawLine(E, I);
Handles.DrawLine(I, M);
Handles.DrawLine(M, new Vector3(A.x, A.y - 1f));
// Vertical ticks
Handles.DrawLine(A, new Vector3(A.x - kTickSize, A.y));
Handles.DrawLine(P, new Vector3(P.x - kTickSize, P.y));
Handles.DrawLine(O, new Vector3(O.x - kTickSize, O.y));
Handles.DrawLine(N, new Vector3(N.x - kTickSize, N.y));
Handles.DrawLine(M, new Vector3(M.x - kTickSize, M.y));
Handles.DrawLine(E, new Vector3(E.x + kTickSize, E.y));
Handles.DrawLine(F, new Vector3(F.x + kTickSize, F.y));
Handles.DrawLine(G, new Vector3(G.x + kTickSize, G.y));
Handles.DrawLine(H, new Vector3(H.x + kTickSize, H.y));
Handles.DrawLine(I, new Vector3(I.x + kTickSize, I.y));
// Horizontal ticks
Handles.DrawLine(A, new Vector3(A.x, A.y - kTickSize));
Handles.DrawLine(B, new Vector3(B.x, B.y - kTickSize));
Handles.DrawLine(C, new Vector3(C.x, C.y - kTickSize));
Handles.DrawLine(D, new Vector3(D.x, D.y - kTickSize));
Handles.DrawLine(E, new Vector3(E.x, E.y - kTickSize));
Handles.DrawLine(M, new Vector3(M.x, M.y + kTickSize));
Handles.DrawLine(L, new Vector3(L.x, L.y + kTickSize));
Handles.DrawLine(K, new Vector3(K.x, K.y + kTickSize));
Handles.DrawLine(J, new Vector3(J.x, J.y + kTickSize));
Handles.DrawLine(I, new Vector3(I.x, I.y + kTickSize));
// Labels
GUI.color = color;
GUI.Label(new Rect(A.x - kTickSize - 34f, A.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleRight);
GUI.Label(new Rect(O.x - kTickSize - 34f, O.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleRight);
GUI.Label(new Rect(M.x - kTickSize - 34f, M.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleRight);
GUI.Label(new Rect(E.x + kTickSize + 4f, E.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleLeft);
GUI.Label(new Rect(G.x + kTickSize + 4f, G.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleLeft);
GUI.Label(new Rect(I.x + kTickSize + 4f, I.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleLeft);
GUI.Label(new Rect(M.x - 15f, M.y + kTickSize - 4f, 30f, 30f), "0.0", FxStyles.tickStyleCenter);
GUI.Label(new Rect(K.x - 15f, K.y + kTickSize - 4f, 30f, 30f), "0.5", FxStyles.tickStyleCenter);
GUI.Label(new Rect(I.x - 15f, I.y + kTickSize - 4f, 30f, 30f), "1.0", FxStyles.tickStyleCenter);
}
}
}
}
public override void OnFrameData(RenderTexture source)
{
if (Application.isPlaying && !m_MonitorSettings.refreshOnPlay)
return;
if (Mathf.Approximately(m_MonitorAreaRect.width, 0) || Mathf.Approximately(m_MonitorAreaRect.height, 0))
return;
float ratio = (float)source.width / (float)source.height;
int h = 512;
int w = Mathf.FloorToInt(h * ratio);
var rt = RenderTexture.GetTemporary(w, h, 0, source.format);
Graphics.Blit(source, rt);
ComputeHistogram(rt);
m_BaseEditor.Repaint();
RenderTexture.ReleaseTemporary(rt);
}
void CreateBuffer(int width, int height)
{
m_Buffer = new ComputeBuffer(width * height, sizeof(uint) << 2);
}
void ComputeHistogram(RenderTexture source)
{
if (m_Buffer == null)
{
CreateBuffer(256, 1);
}
else if (m_Buffer.count != 256)
{
m_Buffer.Release();
CreateBuffer(256, 1);
}
if (m_Material == null)
{
m_Material = new Material(Shader.Find("Hidden/Post FX/Monitors/Histogram Render")) { hideFlags = HideFlags.DontSave };
}
var channels = Vector4.zero;
switch (m_MonitorSettings.histogramMode)
{
case HistogramMode.Red: channels.x = 1f; break;
case HistogramMode.Green: channels.y = 1f; break;
case HistogramMode.Blue: channels.z = 1f; break;
case HistogramMode.Luminance: channels.w = 1f; break;
default: channels = new Vector4(1f, 1f, 1f, 0f); break;
}
var cs = m_ComputeShader;
int kernel = cs.FindKernel("KHistogramClear");
cs.SetBuffer(kernel, "_Histogram", m_Buffer);
cs.Dispatch(kernel, 1, 1, 1);
kernel = cs.FindKernel("KHistogramGather");
cs.SetBuffer(kernel, "_Histogram", m_Buffer);
cs.SetTexture(kernel, "_Source", source);
cs.SetInt("_IsLinear", GraphicsUtils.isLinearColorSpace ? 1 : 0);
cs.SetVector("_Res", new Vector4(source.width, source.height, 0f, 0f));
cs.SetVector("_Channels", channels);
cs.Dispatch(kernel, Mathf.CeilToInt(source.width / 16f), Mathf.CeilToInt(source.height / 16f), 1);
kernel = cs.FindKernel("KHistogramScale");
cs.SetBuffer(kernel, "_Histogram", m_Buffer);
cs.Dispatch(kernel, 1, 1, 1);
if (m_HistogramTexture == null || m_HistogramTexture.width != source.width || m_HistogramTexture.height != source.height)
{
GraphicsUtils.Destroy(m_HistogramTexture);
m_HistogramTexture = new RenderTexture(source.width, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear)
{
hideFlags = HideFlags.DontSave,
wrapMode = TextureWrapMode.Clamp,
filterMode = FilterMode.Bilinear
};
}
m_Material.SetBuffer("_Histogram", m_Buffer);
m_Material.SetVector("_Size", new Vector2(m_HistogramTexture.width, m_HistogramTexture.height));
m_Material.SetColor("_ColorR", new Color(1f, 0f, 0f, 1f));
m_Material.SetColor("_ColorG", new Color(0f, 1f, 0f, 1f));
m_Material.SetColor("_ColorB", new Color(0f, 0f, 1f, 1f));
m_Material.SetColor("_ColorL", new Color(1f, 1f, 1f, 1f));
m_Material.SetInt("_Channel", (int)m_MonitorSettings.histogramMode);
int pass = 0;
if (m_MonitorSettings.histogramMode == HistogramMode.RGBMerged)
pass = 1;
else if (m_MonitorSettings.histogramMode == HistogramMode.RGBSplit)
pass = 2;
Graphics.Blit(null, m_HistogramTexture, m_Material, pass);
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 4581c45ac4aa2264187087659a4cc252
timeCreated: 1460031632
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,257 @@
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
public class ParadeMonitor : PostProcessingMonitor
{
static GUIContent s_MonitorTitle = new GUIContent("Parade");
ComputeShader m_ComputeShader;
ComputeBuffer m_Buffer;
Material m_Material;
RenderTexture m_WaveformTexture;
Rect m_MonitorAreaRect;
public ParadeMonitor()
{
m_ComputeShader = EditorResources.Load<ComputeShader>("Monitors/WaveformCompute.compute");
}
public override void Dispose()
{
GraphicsUtils.Destroy(m_Material);
GraphicsUtils.Destroy(m_WaveformTexture);
if (m_Buffer != null)
m_Buffer.Release();
m_Material = null;
m_WaveformTexture = null;
m_Buffer = null;
}
public override bool IsSupported()
{
return m_ComputeShader != null && GraphicsUtils.supportsDX11;
}
public override GUIContent GetMonitorTitle()
{
return s_MonitorTitle;
}
public override void OnMonitorSettings()
{
EditorGUI.BeginChangeCheck();
bool refreshOnPlay = m_MonitorSettings.refreshOnPlay;
float exposure = m_MonitorSettings.paradeExposure;
refreshOnPlay = GUILayout.Toggle(refreshOnPlay, new GUIContent(FxStyles.playIcon, "Keep refreshing the parade in play mode; this may impact performances."), FxStyles.preButton);
exposure = GUILayout.HorizontalSlider(exposure, 0.05f, 0.3f, FxStyles.preSlider, FxStyles.preSliderThumb, GUILayout.Width(40f));
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(m_BaseEditor.serializedObject.targetObject, "Parade Settings Changed");
m_MonitorSettings.refreshOnPlay = refreshOnPlay;
m_MonitorSettings.paradeExposure = exposure;
InternalEditorUtility.RepaintAllViews();
}
}
public override void OnMonitorGUI(Rect r)
{
if (Event.current.type == EventType.Repaint)
{
// If m_MonitorAreaRect isn't set the preview was just opened so refresh the render to get the waveform data
if (Mathf.Approximately(m_MonitorAreaRect.width, 0) && Mathf.Approximately(m_MonitorAreaRect.height, 0))
InternalEditorUtility.RepaintAllViews();
// Sizing
float width = m_WaveformTexture != null
? Mathf.Min(m_WaveformTexture.width, r.width - 65f)
: r.width;
float height = m_WaveformTexture != null
? Mathf.Min(m_WaveformTexture.height, r.height - 45f)
: r.height;
m_MonitorAreaRect = new Rect(
Mathf.Floor(r.x + r.width / 2f - width / 2f),
Mathf.Floor(r.y + r.height / 2f - height / 2f - 5f),
width, height
);
if (m_WaveformTexture != null)
{
m_Material.SetFloat("_Exposure", m_MonitorSettings.paradeExposure);
var oldActive = RenderTexture.active;
Graphics.Blit(null, m_WaveformTexture, m_Material, 0);
RenderTexture.active = oldActive;
Graphics.DrawTexture(m_MonitorAreaRect, m_WaveformTexture);
var color = Color.white;
const float kTickSize = 5f;
// Rect, lines & ticks points
// A O B P C Q D
// N E
// M F
// L G
// K T J S I R H
var A = new Vector3(m_MonitorAreaRect.x, m_MonitorAreaRect.y);
var D = new Vector3(A.x + m_MonitorAreaRect.width + 1f, m_MonitorAreaRect.y);
var H = new Vector3(D.x, D.y + m_MonitorAreaRect.height + 1f);
var K = new Vector3(A.x, H.y);
var F = new Vector3(D.x, D.y + (H.y - D.y) / 2f);
var M = new Vector3(A.x, A.y + (K.y - A.y) / 2f);
var B = new Vector3(A.x + (D.x - A.x) / 3f, A.y);
var C = new Vector3(A.x + (D.x - A.x) * 2f / 3f, A.y);
var I = new Vector3(K.x + (H.x - K.x) * 2f / 3f, K.y);
var J = new Vector3(K.x + (H.x - K.x) / 3f, K.y);
var N = new Vector3(A.x, A.y + (M.y - A.y) / 2f);
var L = new Vector3(A.x, M.y + (K.y - M.y) / 2f);
var E = new Vector3(D.x, D.y + (F.y - D.y) / 2f);
var G = new Vector3(D.x, F.y + (H.y - F.y) / 2f);
var O = new Vector3(A.x + (B.x - A.x) / 2f, A.y);
var P = new Vector3(B.x + (C.x - B.x) / 2f, B.y);
var Q = new Vector3(C.x + (D.x - C.x) / 2f, C.y);
var R = new Vector3(I.x + (H.x - I.x) / 2f, I.y);
var S = new Vector3(J.x + (I.x - J.x) / 2f, J.y);
var T = new Vector3(K.x + (J.x - K.x) / 2f, K.y);
// Borders
Handles.color = color;
Handles.DrawLine(A, D);
Handles.DrawLine(D, H);
Handles.DrawLine(H, K);
Handles.DrawLine(K, new Vector3(A.x, A.y - 1f));
Handles.DrawLine(B, J);
Handles.DrawLine(C, I);
// Vertical ticks
Handles.DrawLine(A, new Vector3(A.x - kTickSize, A.y));
Handles.DrawLine(N, new Vector3(N.x - kTickSize, N.y));
Handles.DrawLine(M, new Vector3(M.x - kTickSize, M.y));
Handles.DrawLine(L, new Vector3(L.x - kTickSize, L.y));
Handles.DrawLine(K, new Vector3(K.x - kTickSize, K.y));
Handles.DrawLine(D, new Vector3(D.x + kTickSize, D.y));
Handles.DrawLine(E, new Vector3(E.x + kTickSize, E.y));
Handles.DrawLine(F, new Vector3(F.x + kTickSize, F.y));
Handles.DrawLine(G, new Vector3(G.x + kTickSize, G.y));
Handles.DrawLine(H, new Vector3(H.x + kTickSize, H.y));
// Horizontal ticks
Handles.DrawLine(A, new Vector3(A.x, A.y - kTickSize));
Handles.DrawLine(B, new Vector3(B.x, B.y - kTickSize));
Handles.DrawLine(C, new Vector3(C.x, C.y - kTickSize));
Handles.DrawLine(D, new Vector3(D.x, D.y - kTickSize));
Handles.DrawLine(O, new Vector3(O.x, O.y - kTickSize));
Handles.DrawLine(P, new Vector3(P.x, P.y - kTickSize));
Handles.DrawLine(Q, new Vector3(Q.x, Q.y - kTickSize));
Handles.DrawLine(H, new Vector3(H.x, H.y + kTickSize));
Handles.DrawLine(I, new Vector3(I.x, I.y + kTickSize));
Handles.DrawLine(J, new Vector3(J.x, J.y + kTickSize));
Handles.DrawLine(K, new Vector3(K.x, K.y + kTickSize));
Handles.DrawLine(R, new Vector3(R.x, R.y + kTickSize));
Handles.DrawLine(S, new Vector3(S.x, S.y + kTickSize));
Handles.DrawLine(T, new Vector3(T.x, T.y + kTickSize));
// Labels
GUI.color = color;
GUI.Label(new Rect(A.x - kTickSize - 34f, A.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleRight);
GUI.Label(new Rect(M.x - kTickSize - 34f, M.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleRight);
GUI.Label(new Rect(K.x - kTickSize - 34f, K.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleRight);
GUI.Label(new Rect(D.x + kTickSize + 4f, D.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleLeft);
GUI.Label(new Rect(F.x + kTickSize + 4f, F.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleLeft);
GUI.Label(new Rect(H.x + kTickSize + 4f, H.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleLeft);
}
}
}
public override void OnFrameData(RenderTexture source)
{
if (Application.isPlaying && !m_MonitorSettings.refreshOnPlay)
return;
if (Mathf.Approximately(m_MonitorAreaRect.width, 0) || Mathf.Approximately(m_MonitorAreaRect.height, 0))
return;
float ratio = ((float)source.width / (float)source.height) / 3f;
int h = 384;
int w = Mathf.FloorToInt(h * ratio);
var rt = RenderTexture.GetTemporary(w, h, 0, source.format);
Graphics.Blit(source, rt);
ComputeWaveform(rt);
m_BaseEditor.Repaint();
RenderTexture.ReleaseTemporary(rt);
}
void CreateBuffer(int width, int height)
{
m_Buffer = new ComputeBuffer(width * height, sizeof(uint) << 2);
}
void ComputeWaveform(RenderTexture source)
{
if (m_Buffer == null)
{
CreateBuffer(source.width, source.height);
}
else if (m_Buffer.count != (source.width * source.height))
{
m_Buffer.Release();
CreateBuffer(source.width, source.height);
}
var channels = m_MonitorSettings.waveformY
? new Vector4(0f, 0f, 0f, 1f)
: new Vector4(m_MonitorSettings.waveformR ? 1f : 0f, m_MonitorSettings.waveformG ? 1f : 0f, m_MonitorSettings.waveformB ? 1f : 0f, 0f);
var cs = m_ComputeShader;
int kernel = cs.FindKernel("KWaveformClear");
cs.SetBuffer(kernel, "_Waveform", m_Buffer);
cs.Dispatch(kernel, source.width, 1, 1);
kernel = cs.FindKernel("KWaveform");
cs.SetBuffer(kernel, "_Waveform", m_Buffer);
cs.SetTexture(kernel, "_Source", source);
cs.SetInt("_IsLinear", GraphicsUtils.isLinearColorSpace ? 1 : 0);
cs.SetVector("_Channels", channels);
cs.Dispatch(kernel, source.width, 1, 1);
if (m_WaveformTexture == null || m_WaveformTexture.width != (source.width * 3) || m_WaveformTexture.height != source.height)
{
GraphicsUtils.Destroy(m_WaveformTexture);
m_WaveformTexture = new RenderTexture(source.width * 3, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear)
{
hideFlags = HideFlags.DontSave,
wrapMode = TextureWrapMode.Clamp,
filterMode = FilterMode.Bilinear
};
}
if (m_Material == null)
m_Material = new Material(Shader.Find("Hidden/Post FX/Monitors/Parade Render")) { hideFlags = HideFlags.DontSave };
m_Material.SetBuffer("_Waveform", m_Buffer);
m_Material.SetVector("_Size", new Vector2(m_WaveformTexture.width, m_WaveformTexture.height));
m_Material.SetVector("_Channels", channels);
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: b1f878f3742072e40a280683573bd0ee
timeCreated: 1460031643
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,241 @@
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
public class VectorscopeMonitor : PostProcessingMonitor
{
static GUIContent s_MonitorTitle = new GUIContent("Vectorscope");
ComputeShader m_ComputeShader;
ComputeBuffer m_Buffer;
Material m_Material;
RenderTexture m_VectorscopeTexture;
Rect m_MonitorAreaRect;
public VectorscopeMonitor()
{
m_ComputeShader = EditorResources.Load<ComputeShader>("Monitors/VectorscopeCompute.compute");
}
public override void Dispose()
{
GraphicsUtils.Destroy(m_Material);
GraphicsUtils.Destroy(m_VectorscopeTexture);
if (m_Buffer != null)
m_Buffer.Release();
m_Material = null;
m_VectorscopeTexture = null;
m_Buffer = null;
}
public override bool IsSupported()
{
return m_ComputeShader != null && GraphicsUtils.supportsDX11;
}
public override GUIContent GetMonitorTitle()
{
return s_MonitorTitle;
}
public override void OnMonitorSettings()
{
EditorGUI.BeginChangeCheck();
bool refreshOnPlay = m_MonitorSettings.refreshOnPlay;
float exposure = m_MonitorSettings.vectorscopeExposure;
bool showBackground = m_MonitorSettings.vectorscopeShowBackground;
refreshOnPlay = GUILayout.Toggle(refreshOnPlay, new GUIContent(FxStyles.playIcon, "Keep refreshing the vectorscope in play mode; this may impact performances."), FxStyles.preButton);
exposure = GUILayout.HorizontalSlider(exposure, 0.05f, 0.3f, FxStyles.preSlider, FxStyles.preSliderThumb, GUILayout.Width(40f));
showBackground = GUILayout.Toggle(showBackground, new GUIContent(FxStyles.checkerIcon, "Show an YUV background in the vectorscope."), FxStyles.preButton);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(m_BaseEditor.serializedObject.targetObject, "Vectorscope Settings Changed");
m_MonitorSettings.refreshOnPlay = refreshOnPlay;
m_MonitorSettings.vectorscopeExposure = exposure;
m_MonitorSettings.vectorscopeShowBackground = showBackground;
InternalEditorUtility.RepaintAllViews();
}
}
public override void OnMonitorGUI(Rect r)
{
if (Event.current.type == EventType.Repaint)
{
// If m_MonitorAreaRect isn't set the preview was just opened so refresh the render to get the vectoscope data
if (Mathf.Approximately(m_MonitorAreaRect.width, 0) && Mathf.Approximately(m_MonitorAreaRect.height, 0))
InternalEditorUtility.RepaintAllViews();
// Sizing
float size = 0f;
if (r.width < r.height)
{
size = m_VectorscopeTexture != null
? Mathf.Min(m_VectorscopeTexture.width, r.width - 35f)
: r.width;
}
else
{
size = m_VectorscopeTexture != null
? Mathf.Min(m_VectorscopeTexture.height, r.height - 25f)
: r.height;
}
m_MonitorAreaRect = new Rect(
Mathf.Floor(r.x + r.width / 2f - size / 2f),
Mathf.Floor(r.y + r.height / 2f - size / 2f - 5f),
size, size
);
if (m_VectorscopeTexture != null)
{
m_Material.SetFloat("_Exposure", m_MonitorSettings.vectorscopeExposure);
var oldActive = RenderTexture.active;
Graphics.Blit(null, m_VectorscopeTexture, m_Material, m_MonitorSettings.vectorscopeShowBackground ? 0 : 1);
RenderTexture.active = oldActive;
Graphics.DrawTexture(m_MonitorAreaRect, m_VectorscopeTexture);
var color = Color.white;
const float kTickSize = 10f;
const int kTickCount = 24;
float radius = m_MonitorAreaRect.width / 2f;
float midX = m_MonitorAreaRect.x + radius;
float midY = m_MonitorAreaRect.y + radius;
var center = new Vector2(midX, midY);
// Cross
color.a *= 0.5f;
Handles.color = color;
Handles.DrawLine(new Vector2(midX, m_MonitorAreaRect.y), new Vector2(midX, m_MonitorAreaRect.y + m_MonitorAreaRect.height));
Handles.DrawLine(new Vector2(m_MonitorAreaRect.x, midY), new Vector2(m_MonitorAreaRect.x + m_MonitorAreaRect.width, midY));
if (m_MonitorAreaRect.width > 100f)
{
color.a = 1f;
// Ticks
Handles.color = color;
for (int i = 0; i < kTickCount; i++)
{
float a = (float)i / (float)kTickCount;
float theta = a * (Mathf.PI * 2f);
float tx = Mathf.Cos(theta + (Mathf.PI / 2f));
float ty = Mathf.Sin(theta - (Mathf.PI / 2f));
var innerVec = center + new Vector2(tx, ty) * (radius - kTickSize);
var outerVec = center + new Vector2(tx, ty) * radius;
Handles.DrawAAPolyLine(3f, innerVec, outerVec);
}
// Labels (where saturation reaches 75%)
color.a = 1f;
var oldColor = GUI.color;
GUI.color = color * 2f;
var point = new Vector2(-0.254f, -0.750f) * radius + center;
var rect = new Rect(point.x - 10f, point.y - 10f, 20f, 20f);
GUI.Label(rect, "[R]", FxStyles.tickStyleCenter);
point = new Vector2(-0.497f, 0.629f) * radius + center;
rect = new Rect(point.x - 10f, point.y - 10f, 20f, 20f);
GUI.Label(rect, "[G]", FxStyles.tickStyleCenter);
point = new Vector2(0.750f, 0.122f) * radius + center;
rect = new Rect(point.x - 10f, point.y - 10f, 20f, 20f);
GUI.Label(rect, "[B]", FxStyles.tickStyleCenter);
point = new Vector2(-0.750f, -0.122f) * radius + center;
rect = new Rect(point.x - 10f, point.y - 10f, 20f, 20f);
GUI.Label(rect, "[Y]", FxStyles.tickStyleCenter);
point = new Vector2(0.254f, 0.750f) * radius + center;
rect = new Rect(point.x - 10f, point.y - 10f, 20f, 20f);
GUI.Label(rect, "[C]", FxStyles.tickStyleCenter);
point = new Vector2(0.497f, -0.629f) * radius + center;
rect = new Rect(point.x - 10f, point.y - 10f, 20f, 20f);
GUI.Label(rect, "[M]", FxStyles.tickStyleCenter);
GUI.color = oldColor;
}
}
}
}
public override void OnFrameData(RenderTexture source)
{
if (Application.isPlaying && !m_MonitorSettings.refreshOnPlay)
return;
if (Mathf.Approximately(m_MonitorAreaRect.width, 0) || Mathf.Approximately(m_MonitorAreaRect.height, 0))
return;
float ratio = (float)source.width / (float)source.height;
int h = 384;
int w = Mathf.FloorToInt(h * ratio);
var rt = RenderTexture.GetTemporary(w, h, 0, source.format);
Graphics.Blit(source, rt);
ComputeVectorscope(rt);
m_BaseEditor.Repaint();
RenderTexture.ReleaseTemporary(rt);
}
void CreateBuffer(int width, int height)
{
m_Buffer = new ComputeBuffer(width * height, sizeof(uint));
}
void ComputeVectorscope(RenderTexture source)
{
if (m_Buffer == null)
{
CreateBuffer(source.width, source.height);
}
else if (m_Buffer.count != (source.width * source.height))
{
m_Buffer.Release();
CreateBuffer(source.width, source.height);
}
var cs = m_ComputeShader;
int kernel = cs.FindKernel("KVectorscopeClear");
cs.SetBuffer(kernel, "_Vectorscope", m_Buffer);
cs.SetVector("_Res", new Vector4(source.width, source.height, 0f, 0f));
cs.Dispatch(kernel, Mathf.CeilToInt(source.width / 32f), Mathf.CeilToInt(source.height / 32f), 1);
kernel = cs.FindKernel("KVectorscope");
cs.SetBuffer(kernel, "_Vectorscope", m_Buffer);
cs.SetTexture(kernel, "_Source", source);
cs.SetInt("_IsLinear", GraphicsUtils.isLinearColorSpace ? 1 : 0);
cs.SetVector("_Res", new Vector4(source.width, source.height, 0f, 0f));
cs.Dispatch(kernel, Mathf.CeilToInt(source.width / 32f), Mathf.CeilToInt(source.height / 32f), 1);
if (m_VectorscopeTexture == null || m_VectorscopeTexture.width != source.width || m_VectorscopeTexture.height != source.height)
{
GraphicsUtils.Destroy(m_VectorscopeTexture);
m_VectorscopeTexture = new RenderTexture(source.width, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear)
{
hideFlags = HideFlags.DontSave,
wrapMode = TextureWrapMode.Clamp,
filterMode = FilterMode.Bilinear
};
}
if (m_Material == null)
m_Material = new Material(Shader.Find("Hidden/Post FX/Monitors/Vectorscope Render")) { hideFlags = HideFlags.DontSave };
m_Material.SetBuffer("_Vectorscope", m_Buffer);
m_Material.SetVector("_Size", new Vector2(m_VectorscopeTexture.width, m_VectorscopeTexture.height));
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 805119df0d94800418006c621cc99cc2
timeCreated: 1461748750
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,280 @@
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
public class WaveformMonitor : PostProcessingMonitor
{
static GUIContent s_MonitorTitle = new GUIContent("Waveform");
ComputeShader m_ComputeShader;
ComputeBuffer m_Buffer;
Material m_Material;
RenderTexture m_WaveformTexture;
Rect m_MonitorAreaRect;
public WaveformMonitor()
{
m_ComputeShader = EditorResources.Load<ComputeShader>("Monitors/WaveformCompute.compute");
}
public override void Dispose()
{
GraphicsUtils.Destroy(m_Material);
GraphicsUtils.Destroy(m_WaveformTexture);
if (m_Buffer != null)
m_Buffer.Release();
m_Material = null;
m_WaveformTexture = null;
m_Buffer = null;
}
public override bool IsSupported()
{
return m_ComputeShader != null && GraphicsUtils.supportsDX11;
}
public override GUIContent GetMonitorTitle()
{
return s_MonitorTitle;
}
public override void OnMonitorSettings()
{
EditorGUI.BeginChangeCheck();
bool refreshOnPlay = m_MonitorSettings.refreshOnPlay;
float exposure = m_MonitorSettings.waveformExposure;
bool Y = m_MonitorSettings.waveformY;
bool R = m_MonitorSettings.waveformR;
bool G = m_MonitorSettings.waveformG;
bool B = m_MonitorSettings.waveformB;
refreshOnPlay = GUILayout.Toggle(refreshOnPlay, new GUIContent(FxStyles.playIcon, "Keep refreshing the waveform in play mode; this may impact performances."), FxStyles.preButton);
exposure = GUILayout.HorizontalSlider(exposure, 0.05f, 0.3f, FxStyles.preSlider, FxStyles.preSliderThumb, GUILayout.Width(40f));
Y = GUILayout.Toggle(Y, new GUIContent("Y", "Show the luminance waveform only."), FxStyles.preButton);
if (Y)
{
R = false;
G = false;
B = false;
}
R = GUILayout.Toggle(R, new GUIContent("R", "Show the red waveform."), FxStyles.preButton);
G = GUILayout.Toggle(G, new GUIContent("G", "Show the green waveform."), FxStyles.preButton);
B = GUILayout.Toggle(B, new GUIContent("B", "Show the blue waveform."), FxStyles.preButton);
if (R || G || B)
Y = false;
if (!Y && !R && !G && !B)
{
R = true;
G = true;
B = true;
}
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(m_BaseEditor.serializedObject.targetObject, "Waveforme Settings Changed");
m_MonitorSettings.refreshOnPlay = refreshOnPlay;
m_MonitorSettings.waveformExposure = exposure;
m_MonitorSettings.waveformY = Y;
m_MonitorSettings.waveformR = R;
m_MonitorSettings.waveformG = G;
m_MonitorSettings.waveformB = B;
InternalEditorUtility.RepaintAllViews();
}
}
public override void OnMonitorGUI(Rect r)
{
if (Event.current.type == EventType.Repaint)
{
// If m_MonitorAreaRect isn't set the preview was just opened so refresh the render to get the waveform data
if (Mathf.Approximately(m_MonitorAreaRect.width, 0) && Mathf.Approximately(m_MonitorAreaRect.height, 0))
InternalEditorUtility.RepaintAllViews();
// Sizing
float width = m_WaveformTexture != null
? Mathf.Min(m_WaveformTexture.width, r.width - 65f)
: r.width;
float height = m_WaveformTexture != null
? Mathf.Min(m_WaveformTexture.height, r.height - 45f)
: r.height;
m_MonitorAreaRect = new Rect(
Mathf.Floor(r.x + r.width / 2f - width / 2f),
Mathf.Floor(r.y + r.height / 2f - height / 2f - 5f),
width, height
);
if (m_WaveformTexture != null)
{
m_Material.SetFloat("_Exposure", m_MonitorSettings.waveformExposure);
var oldActive = RenderTexture.active;
Graphics.Blit(null, m_WaveformTexture, m_Material, 0);
RenderTexture.active = oldActive;
Graphics.DrawTexture(m_MonitorAreaRect, m_WaveformTexture);
var color = Color.white;
const float kTickSize = 5f;
// Rect, lines & ticks points
// A B C D E
// P F
// O G
// N H
// M L K J I
var A = new Vector3(m_MonitorAreaRect.x, m_MonitorAreaRect.y);
var E = new Vector3(A.x + m_MonitorAreaRect.width + 1f, m_MonitorAreaRect.y);
var I = new Vector3(E.x, E.y + m_MonitorAreaRect.height + 1f);
var M = new Vector3(A.x, I.y);
var C = new Vector3(A.x + (E.x - A.x) / 2f, A.y);
var G = new Vector3(E.x, E.y + (I.y - E.y) / 2f);
var K = new Vector3(M.x + (I.x - M.x) / 2f, M.y);
var O = new Vector3(A.x, A.y + (M.y - A.y) / 2f);
var P = new Vector3(A.x, A.y + (O.y - A.y) / 2f);
var F = new Vector3(E.x, E.y + (G.y - E.y) / 2f);
var N = new Vector3(A.x, O.y + (M.y - O.y) / 2f);
var H = new Vector3(E.x, G.y + (I.y - G.y) / 2f);
var B = new Vector3(A.x + (C.x - A.x) / 2f, A.y);
var L = new Vector3(M.x + (K.x - M.x) / 2f, M.y);
var D = new Vector3(C.x + (E.x - C.x) / 2f, A.y);
var J = new Vector3(K.x + (I.x - K.x) / 2f, M.y);
// Borders
Handles.color = color;
Handles.DrawLine(A, E);
Handles.DrawLine(E, I);
Handles.DrawLine(I, M);
Handles.DrawLine(M, new Vector3(A.x, A.y - 1f));
// Vertical ticks
Handles.DrawLine(A, new Vector3(A.x - kTickSize, A.y));
Handles.DrawLine(P, new Vector3(P.x - kTickSize, P.y));
Handles.DrawLine(O, new Vector3(O.x - kTickSize, O.y));
Handles.DrawLine(N, new Vector3(N.x - kTickSize, N.y));
Handles.DrawLine(M, new Vector3(M.x - kTickSize, M.y));
Handles.DrawLine(E, new Vector3(E.x + kTickSize, E.y));
Handles.DrawLine(F, new Vector3(F.x + kTickSize, F.y));
Handles.DrawLine(G, new Vector3(G.x + kTickSize, G.y));
Handles.DrawLine(H, new Vector3(H.x + kTickSize, H.y));
Handles.DrawLine(I, new Vector3(I.x + kTickSize, I.y));
// Horizontal ticks
Handles.DrawLine(A, new Vector3(A.x, A.y - kTickSize));
Handles.DrawLine(B, new Vector3(B.x, B.y - kTickSize));
Handles.DrawLine(C, new Vector3(C.x, C.y - kTickSize));
Handles.DrawLine(D, new Vector3(D.x, D.y - kTickSize));
Handles.DrawLine(E, new Vector3(E.x, E.y - kTickSize));
Handles.DrawLine(M, new Vector3(M.x, M.y + kTickSize));
Handles.DrawLine(L, new Vector3(L.x, L.y + kTickSize));
Handles.DrawLine(K, new Vector3(K.x, K.y + kTickSize));
Handles.DrawLine(J, new Vector3(J.x, J.y + kTickSize));
Handles.DrawLine(I, new Vector3(I.x, I.y + kTickSize));
// Labels
GUI.color = color;
GUI.Label(new Rect(A.x - kTickSize - 34f, A.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleRight);
GUI.Label(new Rect(O.x - kTickSize - 34f, O.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleRight);
GUI.Label(new Rect(M.x - kTickSize - 34f, M.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleRight);
GUI.Label(new Rect(E.x + kTickSize + 4f, E.y - 15f, 30f, 30f), "1.0", FxStyles.tickStyleLeft);
GUI.Label(new Rect(G.x + kTickSize + 4f, G.y - 15f, 30f, 30f), "0.5", FxStyles.tickStyleLeft);
GUI.Label(new Rect(I.x + kTickSize + 4f, I.y - 15f, 30f, 30f), "0.0", FxStyles.tickStyleLeft);
GUI.Label(new Rect(M.x - 15f, M.y + kTickSize - 4f, 30f, 30f), "0.0", FxStyles.tickStyleCenter);
GUI.Label(new Rect(K.x - 15f, K.y + kTickSize - 4f, 30f, 30f), "0.5", FxStyles.tickStyleCenter);
GUI.Label(new Rect(I.x - 15f, I.y + kTickSize - 4f, 30f, 30f), "1.0", FxStyles.tickStyleCenter);
}
}
}
public override void OnFrameData(RenderTexture source)
{
if (Application.isPlaying && !m_MonitorSettings.refreshOnPlay)
return;
if (Mathf.Approximately(m_MonitorAreaRect.width, 0) || Mathf.Approximately(m_MonitorAreaRect.height, 0))
return;
float ratio = (float)source.width / (float)source.height;
int h = 384;
int w = Mathf.FloorToInt(h * ratio);
var rt = RenderTexture.GetTemporary(w, h, 0, source.format);
Graphics.Blit(source, rt);
ComputeWaveform(rt);
m_BaseEditor.Repaint();
RenderTexture.ReleaseTemporary(rt);
}
void CreateBuffer(int width, int height)
{
m_Buffer = new ComputeBuffer(width * height, sizeof(uint) << 2);
}
void ComputeWaveform(RenderTexture source)
{
if (m_Buffer == null)
{
CreateBuffer(source.width, source.height);
}
else if (m_Buffer.count != (source.width * source.height))
{
m_Buffer.Release();
CreateBuffer(source.width, source.height);
}
var channels = m_MonitorSettings.waveformY
? new Vector4(0f, 0f, 0f, 1f)
: new Vector4(m_MonitorSettings.waveformR ? 1f : 0f, m_MonitorSettings.waveformG ? 1f : 0f, m_MonitorSettings.waveformB ? 1f : 0f, 0f);
var cs = m_ComputeShader;
int kernel = cs.FindKernel("KWaveformClear");
cs.SetBuffer(kernel, "_Waveform", m_Buffer);
cs.Dispatch(kernel, source.width, 1, 1);
kernel = cs.FindKernel("KWaveform");
cs.SetBuffer(kernel, "_Waveform", m_Buffer);
cs.SetTexture(kernel, "_Source", source);
cs.SetInt("_IsLinear", GraphicsUtils.isLinearColorSpace ? 1 : 0);
cs.SetVector("_Channels", channels);
cs.Dispatch(kernel, source.width, 1, 1);
if (m_WaveformTexture == null || m_WaveformTexture.width != source.width || m_WaveformTexture.height != source.height)
{
GraphicsUtils.Destroy(m_WaveformTexture);
m_WaveformTexture = new RenderTexture(source.width, source.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear)
{
hideFlags = HideFlags.DontSave,
wrapMode = TextureWrapMode.Clamp,
filterMode = FilterMode.Bilinear
};
}
if (m_Material == null)
m_Material = new Material(Shader.Find("Hidden/Post FX/Monitors/Waveform Render")) { hideFlags = HideFlags.DontSave };
m_Material.SetBuffer("_Waveform", m_Buffer);
m_Material.SetVector("_Size", new Vector2(m_WaveformTexture.width, m_WaveformTexture.height));
m_Material.SetVector("_Channels", channels);
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 2d45bc7edb5916446b4fa1ae1b6f9065
timeCreated: 1459957472
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,31 @@
using System;
using System.Linq.Expressions;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[CustomEditor(typeof(PostProcessingBehaviour))]
public class PostProcessingBehaviourEditor : Editor
{
SerializedProperty m_Profile;
public void OnEnable()
{
m_Profile = FindSetting((PostProcessingBehaviour x) => x.profile);
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_Profile);
serializedObject.ApplyModifiedProperties();
}
SerializedProperty FindSetting<T, TValue>(Expression<Func<T, TValue>> expr)
{
return serializedObject.FindProperty(ReflectionUtils.GetFieldPath(expr));
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 0c12e797b02402246a52aa270c45059b
timeCreated: 1476193645
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,35 @@
using UnityEngine;
using UnityEngine.PostProcessing;
using UnityEditor.ProjectWindowCallback;
using System.IO;
namespace UnityEditor.PostProcessing
{
public class PostProcessingFactory
{
[MenuItem("Assets/Create/Post-Processing Profile", priority = 201)]
static void MenuCreatePostProcessingProfile()
{
var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon");
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreatePostProcessingProfile>(), "New Post-Processing Profile.asset", icon, null);
}
internal static PostProcessingProfile CreatePostProcessingProfileAtPath(string path)
{
var profile = ScriptableObject.CreateInstance<PostProcessingProfile>();
profile.name = Path.GetFileName(path);
profile.fog.enabled = true;
AssetDatabase.CreateAsset(profile, path);
return profile;
}
}
class DoCreatePostProcessingProfile : EndNameEditAction
{
public override void Action(int instanceId, string pathName, string resourceFile)
{
PostProcessingProfile profile = PostProcessingFactory.CreatePostProcessingProfileAtPath(pathName);
ProjectWindowUtil.ShowCreatedAsset(profile);
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 0dfcadb180d67014cb0a6e18d6b11f90
timeCreated: 1466586271
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,208 @@
using UnityEngine;
using UnityEngine.PostProcessing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace UnityEditor.PostProcessing
{
//[CanEditMultipleObjects]
[CustomEditor(typeof(PostProcessingProfile))]
public class PostProcessingInspector : Editor
{
static GUIContent s_PreviewTitle = new GUIContent("Monitors");
PostProcessingProfile m_ConcreteTarget
{
get { return target as PostProcessingProfile; }
}
int m_CurrentMonitorID
{
get { return m_ConcreteTarget.monitors.currentMonitorID; }
set { m_ConcreteTarget.monitors.currentMonitorID = value; }
}
List<PostProcessingMonitor> m_Monitors;
GUIContent[] m_MonitorNames;
Dictionary<PostProcessingModelEditor, PostProcessingModel> m_CustomEditors = new Dictionary<PostProcessingModelEditor, PostProcessingModel>();
public bool IsInteractivePreviewOpened { get; private set; }
void OnEnable()
{
if (target == null)
return;
// Aggregate custom post-fx editors
var assembly = Assembly.GetAssembly(typeof(PostProcessingInspector));
var editorTypes = assembly.GetTypes()
.Where(x => x.IsDefined(typeof(PostProcessingModelEditorAttribute), false));
var customEditors = new Dictionary<Type, PostProcessingModelEditor>();
foreach (var editor in editorTypes)
{
var attr = (PostProcessingModelEditorAttribute)editor.GetCustomAttributes(typeof(PostProcessingModelEditorAttribute), false)[0];
var effectType = attr.type;
var alwaysEnabled = attr.alwaysEnabled;
var editorInst = (PostProcessingModelEditor)Activator.CreateInstance(editor);
editorInst.alwaysEnabled = alwaysEnabled;
editorInst.profile = target as PostProcessingProfile;
editorInst.inspector = this;
customEditors.Add(effectType, editorInst);
}
// ... and corresponding models
var baseType = target.GetType();
var property = serializedObject.GetIterator();
while (property.Next(true))
{
if (!property.hasChildren)
continue;
var type = baseType;
var srcObject = ReflectionUtils.GetFieldValueFromPath(serializedObject.targetObject, ref type, property.propertyPath);
if (srcObject == null)
continue;
PostProcessingModelEditor editor;
if (customEditors.TryGetValue(type, out editor))
{
var effect = (PostProcessingModel)srcObject;
if (editor.alwaysEnabled)
effect.enabled = editor.alwaysEnabled;
m_CustomEditors.Add(editor, effect);
editor.target = effect;
editor.serializedProperty = property.Copy();
editor.OnPreEnable();
}
}
// Prepare monitors
m_Monitors = new List<PostProcessingMonitor>();
var monitors = new List<PostProcessingMonitor>
{
new HistogramMonitor(),
new WaveformMonitor(),
new ParadeMonitor(),
new VectorscopeMonitor()
};
var monitorNames = new List<GUIContent>();
foreach (var monitor in monitors)
{
if (monitor.IsSupported())
{
monitor.Init(m_ConcreteTarget.monitors, this);
m_Monitors.Add(monitor);
monitorNames.Add(monitor.GetMonitorTitle());
}
}
m_MonitorNames = monitorNames.ToArray();
if (m_Monitors.Count > 0)
m_ConcreteTarget.monitors.onFrameEndEditorOnly = OnFrameEnd;
}
void OnDisable()
{
if (m_CustomEditors != null)
{
foreach (var editor in m_CustomEditors.Keys)
editor.OnDisable();
m_CustomEditors.Clear();
}
if (m_Monitors != null)
{
foreach (var monitor in m_Monitors)
monitor.Dispose();
m_Monitors.Clear();
}
if (m_ConcreteTarget != null)
m_ConcreteTarget.monitors.onFrameEndEditorOnly = null;
}
void OnFrameEnd(RenderTexture source)
{
if (!IsInteractivePreviewOpened)
return;
if (m_CurrentMonitorID < m_Monitors.Count)
m_Monitors[m_CurrentMonitorID].OnFrameData(source);
IsInteractivePreviewOpened = false;
}
public override void OnInspectorGUI()
{
serializedObject.Update();
// Handles undo/redo events first (before they get used by the editors' widgets)
var e = Event.current;
if (e.type == EventType.ValidateCommand && e.commandName == "UndoRedoPerformed")
{
foreach (var editor in m_CustomEditors)
editor.Value.OnValidate();
}
if (!m_ConcreteTarget.debugViews.IsModeActive(BuiltinDebugViewsModel.Mode.None))
EditorGUILayout.HelpBox("A debug view is currently enabled. Changes done to an effect might not be visible.", MessageType.Info);
foreach (var editor in m_CustomEditors)
{
EditorGUI.BeginChangeCheck();
editor.Key.OnGUI();
if (EditorGUI.EndChangeCheck())
editor.Value.OnValidate();
}
serializedObject.ApplyModifiedProperties();
}
public override GUIContent GetPreviewTitle()
{
return s_PreviewTitle;
}
public override bool HasPreviewGUI()
{
return GraphicsUtils.supportsDX11 && m_Monitors.Count > 0;
}
public override void OnPreviewSettings()
{
using (new EditorGUILayout.HorizontalScope())
{
if (m_CurrentMonitorID < m_Monitors.Count)
m_Monitors[m_CurrentMonitorID].OnMonitorSettings();
GUILayout.Space(5);
m_CurrentMonitorID = EditorGUILayout.Popup(m_CurrentMonitorID, m_MonitorNames, FxStyles.preDropdown, GUILayout.MaxWidth(100f));
}
}
public override void OnInteractivePreviewGUI(Rect r, GUIStyle background)
{
IsInteractivePreviewOpened = true;
if (m_CurrentMonitorID < m_Monitors.Count)
m_Monitors[m_CurrentMonitorID].OnMonitorGUI(r);
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 27fa95984763d9d47bbad59e7fdb66fe
timeCreated: 1467188923
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,79 @@
using UnityEngine;
using UnityEngine.PostProcessing;
using System;
using System.Linq.Expressions;
namespace UnityEditor.PostProcessing
{
public class PostProcessingModelEditor
{
public PostProcessingModel target { get; internal set; }
public SerializedProperty serializedProperty { get; internal set; }
protected SerializedProperty m_SettingsProperty;
protected SerializedProperty m_EnabledProperty;
internal bool alwaysEnabled = false;
internal PostProcessingProfile profile;
internal PostProcessingInspector inspector;
internal void OnPreEnable()
{
m_SettingsProperty = serializedProperty.FindPropertyRelative("m_Settings");
m_EnabledProperty = serializedProperty.FindPropertyRelative("m_Enabled");
OnEnable();
}
public virtual void OnEnable()
{}
public virtual void OnDisable()
{}
internal void OnGUI()
{
GUILayout.Space(5);
var display = alwaysEnabled
? EditorGUIHelper.Header(serializedProperty.displayName, m_SettingsProperty, Reset)
: EditorGUIHelper.Header(serializedProperty.displayName, m_SettingsProperty, m_EnabledProperty, Reset);
if (display)
{
EditorGUI.indentLevel++;
using (new EditorGUI.DisabledGroupScope(!m_EnabledProperty.boolValue))
{
OnInspectorGUI();
}
EditorGUI.indentLevel--;
}
}
void Reset()
{
var obj = serializedProperty.serializedObject;
Undo.RecordObject(obj.targetObject, "Reset");
target.Reset();
EditorUtility.SetDirty(obj.targetObject);
}
public virtual void OnInspectorGUI()
{}
public void Repaint()
{
inspector.Repaint();
}
protected SerializedProperty FindSetting<T, TValue>(Expression<Func<T, TValue>> expr)
{
return m_SettingsProperty.FindPropertyRelative(ReflectionUtils.GetFieldPath(expr));
}
protected SerializedProperty FindSetting<T, TValue>(SerializedProperty prop, Expression<Func<T, TValue>> expr)
{
return prop.FindPropertyRelative(ReflectionUtils.GetFieldPath(expr));
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: afe296d4ede60a0479734dc8c7df82c2
timeCreated: 1467188923
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,34 @@
using System;
using UnityEngine;
namespace UnityEditor.PostProcessing
{
using MonitorSettings = UnityEngine.PostProcessing.PostProcessingProfile.MonitorSettings;
public abstract class PostProcessingMonitor : IDisposable
{
protected MonitorSettings m_MonitorSettings;
protected PostProcessingInspector m_BaseEditor;
public void Init(MonitorSettings monitorSettings, PostProcessingInspector baseEditor)
{
m_MonitorSettings = monitorSettings;
m_BaseEditor = baseEditor;
}
public abstract bool IsSupported();
public abstract GUIContent GetMonitorTitle();
public virtual void OnMonitorSettings()
{}
public abstract void OnMonitorGUI(Rect r);
public virtual void OnFrameData(RenderTexture source)
{}
public virtual void Dispose()
{}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 801186e9e649457469bcddd8ee391c71
timeCreated: 1467188912
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: ced92f1cc2085ae48acacc79a2b8e196
folderAsset: yes
timeCreated: 1467189428
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[CustomPropertyDrawer(typeof(GetSetAttribute))]
sealed class GetSetDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
var attribute = (GetSetAttribute)base.attribute;
EditorGUI.BeginChangeCheck();
EditorGUI.PropertyField(position, property, label);
if (EditorGUI.EndChangeCheck())
{
attribute.dirty = true;
}
else if (attribute.dirty)
{
var parent = ReflectionUtils.GetParentObject(property.propertyPath, property.serializedObject.targetObject);
var type = parent.GetType();
var info = type.GetProperty(attribute.name);
if (info == null)
Debug.LogError("Invalid property name \"" + attribute.name + "\"");
else
info.SetValue(parent, fieldInfo.GetValue(parent), null);
attribute.dirty = false;
}
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: e1a43b92f2bbd914ca2e6b4c6a5dba48
timeCreated: 1460383963
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,30 @@
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[CustomPropertyDrawer(typeof(UnityEngine.PostProcessing.MinAttribute))]
sealed class MinDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
UnityEngine.PostProcessing.MinAttribute attribute = (UnityEngine.PostProcessing.MinAttribute)base.attribute;
if (property.propertyType == SerializedPropertyType.Integer)
{
int v = EditorGUI.IntField(position, label, property.intValue);
property.intValue = (int)Mathf.Max(v, attribute.min);
}
else if (property.propertyType == SerializedPropertyType.Float)
{
float v = EditorGUI.FloatField(position, label, property.floatValue);
property.floatValue = Mathf.Max(v, attribute.min);
}
else
{
EditorGUI.LabelField(position, label.text, "Use Min with float or int.");
}
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 8995f52f410f0fb4cb1bdaa71a16e04e
timeCreated: 1467364278
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,244 @@
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[CustomPropertyDrawer(typeof(TrackballGroupAttribute))]
sealed class TrackballGroupDrawer : PropertyDrawer
{
static Material s_Material;
const int k_MinWheelSize = 80;
const int k_MaxWheelSize = 256;
bool m_ResetState;
// Cached trackball computation methods (for speed reasons)
static Dictionary<string, MethodInfo> m_TrackballMethods = new Dictionary<string, MethodInfo>();
internal static int m_Size
{
get
{
int size = Mathf.FloorToInt(EditorGUIUtility.currentViewWidth / 3f) - 18;
size = Mathf.Clamp(size, k_MinWheelSize, k_MaxWheelSize);
return size;
}
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (s_Material == null)
s_Material = new Material(Shader.Find("Hidden/Post FX/UI/Trackball")) { hideFlags = HideFlags.HideAndDontSave };
position = new Rect(position.x, position.y, position.width / 3f, position.height);
int size = m_Size;
position.x += 5f;
var enumerator = property.GetEnumerator();
while (enumerator.MoveNext())
{
var prop = enumerator.Current as SerializedProperty;
if (prop == null || prop.propertyType != SerializedPropertyType.Color)
continue;
OnWheelGUI(position, size, prop.Copy());
position.x += position.width;
}
}
void OnWheelGUI(Rect position, int size, SerializedProperty property)
{
if (Event.current.type == EventType.Layout)
return;
var value = property.colorValue;
float offset = value.a;
var wheelDrawArea = position;
wheelDrawArea.height = size;
if (wheelDrawArea.width > wheelDrawArea.height)
{
wheelDrawArea.x += (wheelDrawArea.width - wheelDrawArea.height) / 2.0f;
wheelDrawArea.width = position.height;
}
wheelDrawArea.width = wheelDrawArea.height;
float hsize = size / 2f;
float radius = 0.38f * size;
Vector3 hsv;
Color.RGBToHSV(value, out hsv.x, out hsv.y, out hsv.z);
if (Event.current.type == EventType.Repaint)
{
float scale = EditorGUIUtility.pixelsPerPoint;
// Wheel texture
var oldRT = RenderTexture.active;
var rt = RenderTexture.GetTemporary((int)(size * scale), (int)(size * scale), 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
s_Material.SetFloat("_Offset", offset);
s_Material.SetFloat("_DisabledState", GUI.enabled ? 1f : 0.5f);
s_Material.SetVector("_Resolution", new Vector2(size * scale, size * scale / 2f));
Graphics.Blit(null, rt, s_Material, EditorGUIUtility.isProSkin ? 0 : 1);
RenderTexture.active = oldRT;
GUI.DrawTexture(wheelDrawArea, rt);
RenderTexture.ReleaseTemporary(rt);
// Thumb
var thumbPos = Vector2.zero;
float theta = hsv.x * (Mathf.PI * 2f);
float len = hsv.y * radius;
thumbPos.x = Mathf.Cos(theta + (Mathf.PI / 2f));
thumbPos.y = Mathf.Sin(theta - (Mathf.PI / 2f));
thumbPos *= len;
var thumbSize = FxStyles.wheelThumbSize;
var thumbSizeH = thumbSize / 2f;
FxStyles.wheelThumb.Draw(new Rect(wheelDrawArea.x + hsize + thumbPos.x - thumbSizeH.x, wheelDrawArea.y + hsize + thumbPos.y - thumbSizeH.y, thumbSize.x, thumbSize.y), false, false, false, false);
}
var bounds = wheelDrawArea;
bounds.x += hsize - radius;
bounds.y += hsize - radius;
bounds.width = bounds.height = radius * 2f;
hsv = GetInput(bounds, hsv, radius);
value = Color.HSVToRGB(hsv.x, hsv.y, 1f);
value.a = offset;
// Luminosity booster
position = wheelDrawArea;
float oldX = position.x;
float oldW = position.width;
position.y += position.height + 4f;
position.x += (position.width - (position.width * 0.75f)) / 2f;
position.width = position.width * 0.75f;
position.height = EditorGUIUtility.singleLineHeight;
value.a = GUI.HorizontalSlider(position, value.a, -1f, 1f);
// Advanced controls
var data = Vector3.zero;
if (TryGetDisplayValue(value, property, out data))
{
position.x = oldX;
position.y += position.height;
position.width = oldW / 3f;
using (new EditorGUI.DisabledGroupScope(true))
{
GUI.Label(position, data.x.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
position.x += position.width;
GUI.Label(position, data.y.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
position.x += position.width;
GUI.Label(position, data.z.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
position.x += position.width;
}
}
// Title
position.x = oldX;
position.y += position.height;
position.width = oldW;
GUI.Label(position, property.displayName, EditorStyles.centeredGreyMiniLabel);
if (m_ResetState)
{
value = Color.clear;
m_ResetState = false;
}
property.colorValue = value;
}
bool TryGetDisplayValue(Color color, SerializedProperty property, out Vector3 output)
{
output = Vector3.zero;
MethodInfo method;
if (!m_TrackballMethods.TryGetValue(property.name, out method))
{
var field = ReflectionUtils.GetFieldInfoFromPath(property.serializedObject.targetObject, property.propertyPath);
if (!field.IsDefined(typeof(TrackballAttribute), false))
return false;
var attr = (TrackballAttribute)field.GetCustomAttributes(typeof(TrackballAttribute), false)[0];
const BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
method = typeof(ColorGradingComponent).GetMethod(attr.method, flags);
m_TrackballMethods.Add(property.name, method);
}
if (method == null)
return false;
output = (Vector3)method.Invoke(property.serializedObject.targetObject, new object[] { color });
return true;
}
static readonly int k_ThumbHash = "colorWheelThumb".GetHashCode();
Vector3 GetInput(Rect bounds, Vector3 hsv, float radius)
{
var e = Event.current;
var id = GUIUtility.GetControlID(k_ThumbHash, FocusType.Passive, bounds);
var mousePos = e.mousePosition;
var relativePos = mousePos - new Vector2(bounds.x, bounds.y);
if (e.type == EventType.MouseDown && GUIUtility.hotControl == 0 && bounds.Contains(mousePos))
{
if (e.button == 0)
{
var center = new Vector2(bounds.x + radius, bounds.y + radius);
float dist = Vector2.Distance(center, mousePos);
if (dist <= radius)
{
e.Use();
GetWheelHueSaturation(relativePos.x, relativePos.y, radius, out hsv.x, out hsv.y);
GUIUtility.hotControl = id;
GUI.changed = true;
}
}
else if (e.button == 1)
{
e.Use();
GUI.changed = true;
m_ResetState = true;
}
}
else if (e.type == EventType.MouseDrag && e.button == 0 && GUIUtility.hotControl == id)
{
e.Use();
GUI.changed = true;
GetWheelHueSaturation(relativePos.x, relativePos.y, radius, out hsv.x, out hsv.y);
}
else if (e.rawType == EventType.MouseUp && e.button == 0 && GUIUtility.hotControl == id)
{
e.Use();
GUIUtility.hotControl = 0;
}
return hsv;
}
void GetWheelHueSaturation(float x, float y, float radius, out float hue, out float saturation)
{
float dx = (x - radius) / radius;
float dy = (y - radius) / radius;
float d = Mathf.Sqrt(dx * dx + dy * dy);
hue = Mathf.Atan2(dx, -dy);
hue = 1f - ((hue > 0) ? hue : (Mathf.PI * 2f) + hue) / (Mathf.PI * 2f);
saturation = Mathf.Clamp01(d);
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return m_Size + 4f * 2f + EditorGUIUtility.singleLineHeight * 3f;
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: a668d493c5ed56d448b53c19b2c3dfd2
timeCreated: 1460563239
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: b52c69ccefdae7545bfb4d0bf9b7df71
folderAsset: yes
timeCreated: 1467189428
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,847 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.PostProcessing
{
public sealed class CurveEditor
{
#region Enums
enum EditMode
{
None,
Moving,
TangentEdit
}
enum Tangent
{
In,
Out
}
#endregion
#region Structs
public struct Settings
{
public Rect bounds;
public RectOffset padding;
public Color selectionColor;
public float curvePickingDistance;
public float keyTimeClampingDistance;
public static Settings defaultSettings
{
get
{
return new Settings
{
bounds = new Rect(0f, 0f, 1f, 1f),
padding = new RectOffset(10, 10, 10, 10),
selectionColor = Color.yellow,
curvePickingDistance = 6f,
keyTimeClampingDistance = 1e-4f
};
}
}
}
public struct CurveState
{
public bool visible;
public bool editable;
public uint minPointCount;
public float zeroKeyConstantValue;
public Color color;
public float width;
public float handleWidth;
public bool showNonEditableHandles;
public bool onlyShowHandlesOnSelection;
public bool loopInBounds;
public static CurveState defaultState
{
get
{
return new CurveState
{
visible = true,
editable = true,
minPointCount = 2,
zeroKeyConstantValue = 0f,
color = Color.white,
width = 2f,
handleWidth = 2f,
showNonEditableHandles = true,
onlyShowHandlesOnSelection = false,
loopInBounds = false
};
}
}
}
public struct Selection
{
public SerializedProperty curve;
public int keyframeIndex;
public Keyframe? keyframe;
public Selection(SerializedProperty curve, int keyframeIndex, Keyframe? keyframe)
{
this.curve = curve;
this.keyframeIndex = keyframeIndex;
this.keyframe = keyframe;
}
}
internal struct MenuAction
{
internal SerializedProperty curve;
internal int index;
internal Vector3 position;
internal MenuAction(SerializedProperty curve)
{
this.curve = curve;
this.index = -1;
this.position = Vector3.zero;
}
internal MenuAction(SerializedProperty curve, int index)
{
this.curve = curve;
this.index = index;
this.position = Vector3.zero;
}
internal MenuAction(SerializedProperty curve, Vector3 position)
{
this.curve = curve;
this.index = -1;
this.position = position;
}
}
#endregion
#region Fields & properties
public Settings settings { get; private set; }
Dictionary<SerializedProperty, CurveState> m_Curves;
Rect m_CurveArea;
SerializedProperty m_SelectedCurve;
int m_SelectedKeyframeIndex = -1;
EditMode m_EditMode = EditMode.None;
Tangent m_TangentEditMode;
bool m_Dirty;
#endregion
#region Constructors & destructors
public CurveEditor()
: this(Settings.defaultSettings)
{}
public CurveEditor(Settings settings)
{
this.settings = settings;
m_Curves = new Dictionary<SerializedProperty, CurveState>();
}
#endregion
#region Public API
public void Add(params SerializedProperty[] curves)
{
foreach (var curve in curves)
Add(curve, CurveState.defaultState);
}
public void Add(SerializedProperty curve)
{
Add(curve, CurveState.defaultState);
}
public void Add(SerializedProperty curve, CurveState state)
{
// Make sure the property is in fact an AnimationCurve
var animCurve = curve.animationCurveValue;
if (animCurve == null)
throw new ArgumentException("curve");
if (m_Curves.ContainsKey(curve))
Debug.LogWarning("Curve has already been added to the editor");
m_Curves.Add(curve, state);
}
public void Remove(SerializedProperty curve)
{
m_Curves.Remove(curve);
}
public void RemoveAll()
{
m_Curves.Clear();
}
public CurveState GetCurveState(SerializedProperty curve)
{
CurveState state;
if (!m_Curves.TryGetValue(curve, out state))
throw new KeyNotFoundException("curve");
return state;
}
public void SetCurveState(SerializedProperty curve, CurveState state)
{
if (!m_Curves.ContainsKey(curve))
throw new KeyNotFoundException("curve");
m_Curves[curve] = state;
}
public Selection GetSelection()
{
Keyframe? key = null;
if (m_SelectedKeyframeIndex > -1)
{
var curve = m_SelectedCurve.animationCurveValue;
if (m_SelectedKeyframeIndex >= curve.length)
m_SelectedKeyframeIndex = -1;
else
key = curve[m_SelectedKeyframeIndex];
}
return new Selection(m_SelectedCurve, m_SelectedKeyframeIndex, key);
}
public void SetKeyframe(SerializedProperty curve, int keyframeIndex, Keyframe keyframe)
{
var animCurve = curve.animationCurveValue;
SetKeyframe(animCurve, keyframeIndex, keyframe);
SaveCurve(curve, animCurve);
}
public bool OnGUI(Rect rect)
{
if (Event.current.type == EventType.Repaint)
m_Dirty = false;
GUI.BeginClip(rect);
{
var area = new Rect(Vector2.zero, rect.size);
m_CurveArea = settings.padding.Remove(area);
foreach (var curve in m_Curves)
OnCurveGUI(area, curve.Key, curve.Value);
OnGeneralUI(area);
}
GUI.EndClip();
return m_Dirty;
}
#endregion
#region UI & events
void OnCurveGUI(Rect rect, SerializedProperty curve, CurveState state)
{
// Discard invisible curves
if (!state.visible)
return;
var animCurve = curve.animationCurveValue;
var keys = animCurve.keys;
var length = keys.Length;
// Curve drawing
// Slightly dim non-editable curves
var color = state.color;
if (!state.editable)
color.a *= 0.5f;
Handles.color = color;
var bounds = settings.bounds;
if (length == 0)
{
var p1 = CurveToCanvas(new Vector3(bounds.xMin, state.zeroKeyConstantValue));
var p2 = CurveToCanvas(new Vector3(bounds.xMax, state.zeroKeyConstantValue));
Handles.DrawAAPolyLine(state.width, p1, p2);
}
else if (length == 1)
{
var p1 = CurveToCanvas(new Vector3(bounds.xMin, keys[0].value));
var p2 = CurveToCanvas(new Vector3(bounds.xMax, keys[0].value));
Handles.DrawAAPolyLine(state.width, p1, p2);
}
else
{
var prevKey = keys[0];
for (int k = 1; k < length; k++)
{
var key = keys[k];
var pts = BezierSegment(prevKey, key);
if (float.IsInfinity(prevKey.outTangent) || float.IsInfinity(key.inTangent))
{
var s = HardSegment(prevKey, key);
Handles.DrawAAPolyLine(state.width, s[0], s[1], s[2]);
}
else Handles.DrawBezier(pts[0], pts[3], pts[1], pts[2], color, null, state.width);
prevKey = key;
}
// Curve extents & loops
if (keys[0].time > bounds.xMin)
{
if (state.loopInBounds)
{
var p1 = keys[length - 1];
p1.time -= settings.bounds.width;
var p2 = keys[0];
var pts = BezierSegment(p1, p2);
if (float.IsInfinity(p1.outTangent) || float.IsInfinity(p2.inTangent))
{
var s = HardSegment(p1, p2);
Handles.DrawAAPolyLine(state.width, s[0], s[1], s[2]);
}
else Handles.DrawBezier(pts[0], pts[3], pts[1], pts[2], color, null, state.width);
}
else
{
var p1 = CurveToCanvas(new Vector3(bounds.xMin, keys[0].value));
var p2 = CurveToCanvas(keys[0]);
Handles.DrawAAPolyLine(state.width, p1, p2);
}
}
if (keys[length - 1].time < bounds.xMax)
{
if (state.loopInBounds)
{
var p1 = keys[length - 1];
var p2 = keys[0];
p2.time += settings.bounds.width;
var pts = BezierSegment(p1, p2);
if (float.IsInfinity(p1.outTangent) || float.IsInfinity(p2.inTangent))
{
var s = HardSegment(p1, p2);
Handles.DrawAAPolyLine(state.width, s[0], s[1], s[2]);
}
else Handles.DrawBezier(pts[0], pts[3], pts[1], pts[2], color, null, state.width);
}
else
{
var p1 = CurveToCanvas(keys[length - 1]);
var p2 = CurveToCanvas(new Vector3(bounds.xMax, keys[length - 1].value));
Handles.DrawAAPolyLine(state.width, p1, p2);
}
}
}
// Make sure selection is correct (undo can break it)
bool isCurrentlySelectedCurve = curve == m_SelectedCurve;
if (isCurrentlySelectedCurve && m_SelectedKeyframeIndex >= length)
m_SelectedKeyframeIndex = -1;
// Handles & keys
for (int k = 0; k < length; k++)
{
bool isCurrentlySelectedKeyframe = k == m_SelectedKeyframeIndex;
var e = Event.current;
var pos = CurveToCanvas(keys[k]);
var hitRect = new Rect(pos.x - 8f, pos.y - 8f, 16f, 16f);
var offset = isCurrentlySelectedCurve
? new RectOffset(5, 5, 5, 5)
: new RectOffset(6, 6, 6, 6);
var outTangent = pos + CurveTangentToCanvas(keys[k].outTangent).normalized * 40f;
var inTangent = pos - CurveTangentToCanvas(keys[k].inTangent).normalized * 40f;
var inTangentHitRect = new Rect(inTangent.x - 7f, inTangent.y - 7f, 14f, 14f);
var outTangentHitrect = new Rect(outTangent.x - 7f, outTangent.y - 7f, 14f, 14f);
// Draw
if (state.showNonEditableHandles)
{
if (e.type == EventType.Repaint)
{
var selectedColor = (isCurrentlySelectedCurve && isCurrentlySelectedKeyframe)
? settings.selectionColor
: state.color;
// Keyframe
EditorGUI.DrawRect(offset.Remove(hitRect), selectedColor);
// Tangents
if (isCurrentlySelectedCurve && (!state.onlyShowHandlesOnSelection || (state.onlyShowHandlesOnSelection && isCurrentlySelectedKeyframe)))
{
Handles.color = selectedColor;
if (k > 0 || state.loopInBounds)
{
Handles.DrawAAPolyLine(state.handleWidth, pos, inTangent);
EditorGUI.DrawRect(offset.Remove(inTangentHitRect), selectedColor);
}
if (k < length - 1 || state.loopInBounds)
{
Handles.DrawAAPolyLine(state.handleWidth, pos, outTangent);
EditorGUI.DrawRect(offset.Remove(outTangentHitrect), selectedColor);
}
}
}
}
// Events
if (state.editable)
{
// Keyframe move
if (m_EditMode == EditMode.Moving && e.type == EventType.MouseDrag && isCurrentlySelectedCurve && isCurrentlySelectedKeyframe)
{
EditMoveKeyframe(animCurve, keys, k);
}
// Tangent editing
if (m_EditMode == EditMode.TangentEdit && e.type == EventType.MouseDrag && isCurrentlySelectedCurve && isCurrentlySelectedKeyframe)
{
bool alreadyBroken = !(Mathf.Approximately(keys[k].inTangent, keys[k].outTangent) || (float.IsInfinity(keys[k].inTangent) && float.IsInfinity(keys[k].outTangent)));
EditMoveTangent(animCurve, keys, k, m_TangentEditMode, e.shift || !(alreadyBroken || e.control));
}
// Keyframe selection & context menu
if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition))
{
if (hitRect.Contains(e.mousePosition))
{
if (e.button == 0)
{
SelectKeyframe(curve, k);
m_EditMode = EditMode.Moving;
e.Use();
}
else if (e.button == 1)
{
// Keyframe context menu
var menu = new GenericMenu();
menu.AddItem(new GUIContent("Delete Key"), false, (x) =>
{
var action = (MenuAction)x;
var curveValue = action.curve.animationCurveValue;
action.curve.serializedObject.Update();
RemoveKeyframe(curveValue, action.index);
m_SelectedKeyframeIndex = -1;
SaveCurve(action.curve, curveValue);
action.curve.serializedObject.ApplyModifiedProperties();
}, new MenuAction(curve, k));
menu.ShowAsContext();
e.Use();
}
}
}
// Tangent selection & edit mode
if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition))
{
if (inTangentHitRect.Contains(e.mousePosition) && (k > 0 || state.loopInBounds))
{
SelectKeyframe(curve, k);
m_EditMode = EditMode.TangentEdit;
m_TangentEditMode = Tangent.In;
e.Use();
}
else if (outTangentHitrect.Contains(e.mousePosition) && (k < length - 1 || state.loopInBounds))
{
SelectKeyframe(curve, k);
m_EditMode = EditMode.TangentEdit;
m_TangentEditMode = Tangent.Out;
e.Use();
}
}
// Mouse up - clean up states
if (e.rawType == EventType.MouseUp && m_EditMode != EditMode.None)
{
m_EditMode = EditMode.None;
}
// Set cursors
{
EditorGUIUtility.AddCursorRect(hitRect, MouseCursor.MoveArrow);
if (k > 0 || state.loopInBounds)
EditorGUIUtility.AddCursorRect(inTangentHitRect, MouseCursor.RotateArrow);
if (k < length - 1 || state.loopInBounds)
EditorGUIUtility.AddCursorRect(outTangentHitrect, MouseCursor.RotateArrow);
}
}
}
Handles.color = Color.white;
SaveCurve(curve, animCurve);
}
void OnGeneralUI(Rect rect)
{
var e = Event.current;
// Selection
if (e.type == EventType.MouseDown)
{
GUI.FocusControl(null);
m_SelectedCurve = null;
m_SelectedKeyframeIndex = -1;
bool used = false;
var hit = CanvasToCurve(e.mousePosition);
float curvePickValue = CurveToCanvas(hit).y;
// Try and select a curve
foreach (var curve in m_Curves)
{
if (!curve.Value.editable || !curve.Value.visible)
continue;
var prop = curve.Key;
var state = curve.Value;
var animCurve = prop.animationCurveValue;
float hitY = animCurve.length == 0
? state.zeroKeyConstantValue
: animCurve.Evaluate(hit.x);
var curvePos = CurveToCanvas(new Vector3(hit.x, hitY));
if (Mathf.Abs(curvePos.y - curvePickValue) < settings.curvePickingDistance)
{
m_SelectedCurve = prop;
if (e.clickCount == 2 && e.button == 0)
{
// Create a keyframe on double-click on this curve
EditCreateKeyframe(animCurve, hit, true, state.zeroKeyConstantValue);
SaveCurve(prop, animCurve);
}
else if (e.button == 1)
{
// Curve context menu
var menu = new GenericMenu();
menu.AddItem(new GUIContent("Add Key"), false, (x) =>
{
var action = (MenuAction)x;
var curveValue = action.curve.animationCurveValue;
action.curve.serializedObject.Update();
EditCreateKeyframe(curveValue, hit, true, 0f);
SaveCurve(action.curve, curveValue);
action.curve.serializedObject.ApplyModifiedProperties();
}, new MenuAction(prop, hit));
menu.ShowAsContext();
e.Use();
used = true;
}
}
}
if (e.clickCount == 2 && e.button == 0 && m_SelectedCurve == null)
{
// Create a keyframe on every curve on double-click
foreach (var curve in m_Curves)
{
if (!curve.Value.editable || !curve.Value.visible)
continue;
var prop = curve.Key;
var state = curve.Value;
var animCurve = prop.animationCurveValue;
EditCreateKeyframe(animCurve, hit, e.alt, state.zeroKeyConstantValue);
SaveCurve(prop, animCurve);
}
}
else if (!used && e.button == 1)
{
// Global context menu
var menu = new GenericMenu();
menu.AddItem(new GUIContent("Add Key At Position"), false, () => ContextMenuAddKey(hit, false));
menu.AddItem(new GUIContent("Add Key On Curves"), false, () => ContextMenuAddKey(hit, true));
menu.ShowAsContext();
}
e.Use();
}
// Delete selected key(s)
if (e.type == EventType.KeyDown && (e.keyCode == KeyCode.Delete || e.keyCode == KeyCode.Backspace))
{
if (m_SelectedKeyframeIndex != -1 && m_SelectedCurve != null)
{
var animCurve = m_SelectedCurve.animationCurveValue;
var length = animCurve.length;
if (m_Curves[m_SelectedCurve].minPointCount < length && length >= 0)
{
EditDeleteKeyframe(animCurve, m_SelectedKeyframeIndex);
m_SelectedKeyframeIndex = -1;
SaveCurve(m_SelectedCurve, animCurve);
}
e.Use();
}
}
}
void SaveCurve(SerializedProperty prop, AnimationCurve curve)
{
prop.animationCurveValue = curve;
}
void Invalidate()
{
m_Dirty = true;
}
#endregion
#region Keyframe manipulations
void SelectKeyframe(SerializedProperty curve, int keyframeIndex)
{
m_SelectedKeyframeIndex = keyframeIndex;
m_SelectedCurve = curve;
Invalidate();
}
void ContextMenuAddKey(Vector3 hit, bool createOnCurve)
{
SerializedObject serializedObject = null;
foreach (var curve in m_Curves)
{
if (!curve.Value.editable || !curve.Value.visible)
continue;
var prop = curve.Key;
var state = curve.Value;
if (serializedObject == null)
{
serializedObject = prop.serializedObject;
serializedObject.Update();
}
var animCurve = prop.animationCurveValue;
EditCreateKeyframe(animCurve, hit, createOnCurve, state.zeroKeyConstantValue);
SaveCurve(prop, animCurve);
}
if (serializedObject != null)
serializedObject.ApplyModifiedProperties();
Invalidate();
}
void EditCreateKeyframe(AnimationCurve curve, Vector3 position, bool createOnCurve, float zeroKeyConstantValue)
{
float tangent = EvaluateTangent(curve, position.x);
if (createOnCurve)
{
position.y = curve.length == 0
? zeroKeyConstantValue
: curve.Evaluate(position.x);
}
AddKeyframe(curve, new Keyframe(position.x, position.y, tangent, tangent));
}
void EditDeleteKeyframe(AnimationCurve curve, int keyframeIndex)
{
RemoveKeyframe(curve, keyframeIndex);
}
void AddKeyframe(AnimationCurve curve, Keyframe newValue)
{
curve.AddKey(newValue);
Invalidate();
}
void RemoveKeyframe(AnimationCurve curve, int keyframeIndex)
{
curve.RemoveKey(keyframeIndex);
Invalidate();
}
void SetKeyframe(AnimationCurve curve, int keyframeIndex, Keyframe newValue)
{
var keys = curve.keys;
if (keyframeIndex > 0)
newValue.time = Mathf.Max(keys[keyframeIndex - 1].time + settings.keyTimeClampingDistance, newValue.time);
if (keyframeIndex < keys.Length - 1)
newValue.time = Mathf.Min(keys[keyframeIndex + 1].time - settings.keyTimeClampingDistance, newValue.time);
curve.MoveKey(keyframeIndex, newValue);
Invalidate();
}
void EditMoveKeyframe(AnimationCurve curve, Keyframe[] keys, int keyframeIndex)
{
var key = CanvasToCurve(Event.current.mousePosition);
float inTgt = keys[keyframeIndex].inTangent;
float outTgt = keys[keyframeIndex].outTangent;
SetKeyframe(curve, keyframeIndex, new Keyframe(key.x, key.y, inTgt, outTgt));
}
void EditMoveTangent(AnimationCurve curve, Keyframe[] keys, int keyframeIndex, Tangent targetTangent, bool linkTangents)
{
var pos = CanvasToCurve(Event.current.mousePosition);
float time = keys[keyframeIndex].time;
float value = keys[keyframeIndex].value;
pos -= new Vector3(time, value);
if (targetTangent == Tangent.In && pos.x > 0f)
pos.x = 0f;
if (targetTangent == Tangent.Out && pos.x < 0f)
pos.x = 0f;
float tangent;
if (Mathf.Approximately(pos.x, 0f))
tangent = pos.y < 0f ? float.PositiveInfinity : float.NegativeInfinity;
else
tangent = pos.y / pos.x;
float inTangent = keys[keyframeIndex].inTangent;
float outTangent = keys[keyframeIndex].outTangent;
if (targetTangent == Tangent.In || linkTangents)
inTangent = tangent;
if (targetTangent == Tangent.Out || linkTangents)
outTangent = tangent;
SetKeyframe(curve, keyframeIndex, new Keyframe(time, value, inTangent, outTangent));
}
#endregion
#region Maths utilities
Vector3 CurveToCanvas(Keyframe keyframe)
{
return CurveToCanvas(new Vector3(keyframe.time, keyframe.value));
}
Vector3 CurveToCanvas(Vector3 position)
{
var bounds = settings.bounds;
var output = new Vector3((position.x - bounds.x) / (bounds.xMax - bounds.x), (position.y - bounds.y) / (bounds.yMax - bounds.y));
output.x = output.x * (m_CurveArea.xMax - m_CurveArea.xMin) + m_CurveArea.xMin;
output.y = (1f - output.y) * (m_CurveArea.yMax - m_CurveArea.yMin) + m_CurveArea.yMin;
return output;
}
Vector3 CanvasToCurve(Vector3 position)
{
var bounds = settings.bounds;
var output = position;
output.x = (output.x - m_CurveArea.xMin) / (m_CurveArea.xMax - m_CurveArea.xMin);
output.y = (output.y - m_CurveArea.yMin) / (m_CurveArea.yMax - m_CurveArea.yMin);
output.x = Mathf.Lerp(bounds.x, bounds.xMax, output.x);
output.y = Mathf.Lerp(bounds.yMax, bounds.y, output.y);
return output;
}
Vector3 CurveTangentToCanvas(float tangent)
{
if (!float.IsInfinity(tangent))
{
var bounds = settings.bounds;
float ratio = (m_CurveArea.width / m_CurveArea.height) / ((bounds.xMax - bounds.x) / (bounds.yMax - bounds.y));
return new Vector3(1f, -tangent / ratio).normalized;
}
return float.IsPositiveInfinity(tangent) ? Vector3.up : Vector3.down;
}
Vector3[] BezierSegment(Keyframe start, Keyframe end)
{
var segment = new Vector3[4];
segment[0] = CurveToCanvas(new Vector3(start.time, start.value));
segment[3] = CurveToCanvas(new Vector3(end.time, end.value));
float middle = start.time + ((end.time - start.time) * 0.333333f);
float middle2 = start.time + ((end.time - start.time) * 0.666666f);
segment[1] = CurveToCanvas(new Vector3(middle, ProjectTangent(start.time, start.value, start.outTangent, middle)));
segment[2] = CurveToCanvas(new Vector3(middle2, ProjectTangent(end.time, end.value, end.inTangent, middle2)));
return segment;
}
Vector3[] HardSegment(Keyframe start, Keyframe end)
{
var segment = new Vector3[3];
segment[0] = CurveToCanvas(start);
segment[1] = CurveToCanvas(new Vector3(end.time, start.value));
segment[2] = CurveToCanvas(end);
return segment;
}
float ProjectTangent(float inPosition, float inValue, float inTangent, float projPosition)
{
return inValue + ((projPosition - inPosition) * inTangent);
}
float EvaluateTangent(AnimationCurve curve, float time)
{
int prev = -1, next = 0;
for (int i = 0; i < curve.keys.Length; i++)
{
if (time > curve.keys[i].time)
{
prev = i;
next = i + 1;
}
else break;
}
if (next == 0)
return 0f;
if (prev == curve.keys.Length - 1)
return 0f;
const float kD = 1e-3f;
float tp = Mathf.Max(time - kD, curve.keys[prev].time);
float tn = Mathf.Min(time + kD, curve.keys[next].time);
float vp = curve.Evaluate(tp);
float vn = curve.Evaluate(tn);
if (Mathf.Approximately(tn, tp))
return (vn - vp > 0f) ? float.PositiveInfinity : float.NegativeInfinity;
return (vn - vp) / (tn - tp);
}
#endregion
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: afb349ef0bffd144db2bdd25630f648e
timeCreated: 1472650750
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,194 @@
using System;
using UnityEngine;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
public static class EditorGUIHelper
{
static EditorGUIHelper()
{
s_GUIContentCache = new Dictionary<string, GUIContent>();
}
#region GUIContent caching
static Dictionary<string, GUIContent> s_GUIContentCache;
public static GUIContent GetContent(string textAndTooltip)
{
if (string.IsNullOrEmpty(textAndTooltip))
return GUIContent.none;
GUIContent content;
if (!s_GUIContentCache.TryGetValue(textAndTooltip, out content))
{
var s = textAndTooltip.Split('|');
content = new GUIContent(s[0]);
if (s.Length > 1 && !string.IsNullOrEmpty(s[1]))
content.tooltip = s[1];
s_GUIContentCache.Add(textAndTooltip, content);
}
return content;
}
#endregion
public static bool Header(string title, SerializedProperty group, Action resetAction)
{
var rect = GUILayoutUtility.GetRect(16f, 22f, FxStyles.header);
GUI.Box(rect, title, FxStyles.header);
var display = group == null || group.isExpanded;
var foldoutRect = new Rect(rect.x + 4f, rect.y + 2f, 13f, 13f);
var e = Event.current;
var popupRect = new Rect(rect.x + rect.width - FxStyles.paneOptionsIcon.width - 5f, rect.y + FxStyles.paneOptionsIcon.height / 2f + 1f, FxStyles.paneOptionsIcon.width, FxStyles.paneOptionsIcon.height);
GUI.DrawTexture(popupRect, FxStyles.paneOptionsIcon);
if (e.type == EventType.Repaint)
FxStyles.headerFoldout.Draw(foldoutRect, false, false, display, false);
if (e.type == EventType.MouseDown)
{
if (popupRect.Contains(e.mousePosition))
{
var popup = new GenericMenu();
popup.AddItem(GetContent("Reset"), false, () => resetAction());
popup.AddSeparator(string.Empty);
popup.AddItem(GetContent("Copy Settings"), false, () => CopySettings(group));
if (CanPaste(group))
popup.AddItem(GetContent("Paste Settings"), false, () => PasteSettings(group));
else
popup.AddDisabledItem(GetContent("Paste Settings"));
popup.ShowAsContext();
}
else if (rect.Contains(e.mousePosition) && group != null)
{
display = !display;
if (group != null)
group.isExpanded = !group.isExpanded;
e.Use();
}
}
return display;
}
public static bool Header(string title, SerializedProperty group, SerializedProperty enabledField, Action resetAction)
{
var field = ReflectionUtils.GetFieldInfoFromPath(enabledField.serializedObject.targetObject, enabledField.propertyPath);
object parent = null;
PropertyInfo prop = null;
if (field != null && field.IsDefined(typeof(GetSetAttribute), false))
{
var attr = (GetSetAttribute)field.GetCustomAttributes(typeof(GetSetAttribute), false)[0];
parent = ReflectionUtils.GetParentObject(enabledField.propertyPath, enabledField.serializedObject.targetObject);
prop = parent.GetType().GetProperty(attr.name);
}
var display = group == null || group.isExpanded;
var enabled = enabledField.boolValue;
var rect = GUILayoutUtility.GetRect(16f, 22f, FxStyles.header);
GUI.Box(rect, title, FxStyles.header);
var toggleRect = new Rect(rect.x + 4f, rect.y + 4f, 13f, 13f);
var e = Event.current;
var popupRect = new Rect(rect.x + rect.width - FxStyles.paneOptionsIcon.width - 5f, rect.y + FxStyles.paneOptionsIcon.height / 2f + 1f, FxStyles.paneOptionsIcon.width, FxStyles.paneOptionsIcon.height);
GUI.DrawTexture(popupRect, FxStyles.paneOptionsIcon);
if (e.type == EventType.Repaint)
FxStyles.headerCheckbox.Draw(toggleRect, false, false, enabled, false);
if (e.type == EventType.MouseDown)
{
const float kOffset = 2f;
toggleRect.x -= kOffset;
toggleRect.y -= kOffset;
toggleRect.width += kOffset * 2f;
toggleRect.height += kOffset * 2f;
if (toggleRect.Contains(e.mousePosition))
{
enabledField.boolValue = !enabledField.boolValue;
if (prop != null)
prop.SetValue(parent, enabledField.boolValue, null);
e.Use();
}
else if (popupRect.Contains(e.mousePosition))
{
var popup = new GenericMenu();
popup.AddItem(GetContent("Reset"), false, () => resetAction());
popup.AddSeparator(string.Empty);
popup.AddItem(GetContent("Copy Settings"), false, () => CopySettings(group));
if (CanPaste(group))
popup.AddItem(GetContent("Paste Settings"), false, () => PasteSettings(group));
else
popup.AddDisabledItem(GetContent("Paste Settings"));
popup.ShowAsContext();
}
else if (rect.Contains(e.mousePosition) && group != null)
{
display = !display;
group.isExpanded = !group.isExpanded;
e.Use();
}
}
return display;
}
static void CopySettings(SerializedProperty settings)
{
var t = typeof(PostProcessingProfile);
var settingsStruct = ReflectionUtils.GetFieldValueFromPath(settings.serializedObject.targetObject, ref t, settings.propertyPath);
var serializedString = t.ToString() + '|' + JsonUtility.ToJson(settingsStruct);
EditorGUIUtility.systemCopyBuffer = serializedString;
}
static bool CanPaste(SerializedProperty settings)
{
var data = EditorGUIUtility.systemCopyBuffer;
if (string.IsNullOrEmpty(data))
return false;
var parts = data.Split('|');
if (string.IsNullOrEmpty(parts[0]))
return false;
var field = ReflectionUtils.GetFieldInfoFromPath(settings.serializedObject.targetObject, settings.propertyPath);
return parts[0] == field.FieldType.ToString();
}
static void PasteSettings(SerializedProperty settings)
{
Undo.RecordObject(settings.serializedObject.targetObject, "Paste effect settings");
var field = ReflectionUtils.GetFieldInfoFromPath(settings.serializedObject.targetObject, settings.propertyPath);
var json = EditorGUIUtility.systemCopyBuffer.Substring(field.FieldType.ToString().Length + 1);
var obj = JsonUtility.FromJson(json, field.FieldType);
var parent = ReflectionUtils.GetParentObject(settings.propertyPath, settings.serializedObject.targetObject);
field.SetValue(parent, obj, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance, null, CultureInfo.CurrentCulture);
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 7226e17fa48c86148a3d15584e21b4cb
timeCreated: 1460477750
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,58 @@
using UnityEngine;
namespace UnityEditor.PostProcessing
{
using UnityObject = Object;
static class EditorResources
{
static string m_EditorResourcesPath = string.Empty;
internal static string editorResourcesPath
{
get
{
if (string.IsNullOrEmpty(m_EditorResourcesPath))
{
string path;
if (SearchForEditorResourcesPath(out path))
m_EditorResourcesPath = path;
else
Debug.LogError("Unable to locate editor resources. Make sure the PostProcessing package has been installed correctly.");
}
return m_EditorResourcesPath;
}
}
internal static T Load<T>(string name)
where T : UnityObject
{
return AssetDatabase.LoadAssetAtPath<T>(editorResourcesPath + name);
}
static bool SearchForEditorResourcesPath(out string path)
{
path = string.Empty;
string searchStr = "/PostProcessing/Editor Resources/";
string str = null;
foreach (var assetPath in AssetDatabase.GetAllAssetPaths())
{
if (assetPath.Contains(searchStr))
{
str = assetPath;
break;
}
}
if (str == null)
return false;
path = str.Substring(0, str.LastIndexOf(searchStr) + searchStr.Length);
return true;
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: a66d7b0165140a1439be89b5afc000fb
timeCreated: 1476177015
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,111 @@
using UnityEngine;
namespace UnityEditor.PostProcessing
{
public static class FxStyles
{
public static GUIStyle tickStyleRight;
public static GUIStyle tickStyleLeft;
public static GUIStyle tickStyleCenter;
public static GUIStyle preSlider;
public static GUIStyle preSliderThumb;
public static GUIStyle preButton;
public static GUIStyle preDropdown;
public static GUIStyle preLabel;
public static GUIStyle hueCenterCursor;
public static GUIStyle hueRangeCursor;
public static GUIStyle centeredBoldLabel;
public static GUIStyle wheelThumb;
public static Vector2 wheelThumbSize;
public static GUIStyle header;
public static GUIStyle headerCheckbox;
public static GUIStyle headerFoldout;
public static Texture2D playIcon;
public static Texture2D checkerIcon;
public static Texture2D paneOptionsIcon;
public static GUIStyle centeredMiniLabel;
static FxStyles()
{
tickStyleRight = new GUIStyle("Label")
{
alignment = TextAnchor.MiddleRight,
fontSize = 9
};
tickStyleLeft = new GUIStyle("Label")
{
alignment = TextAnchor.MiddleLeft,
fontSize = 9
};
tickStyleCenter = new GUIStyle("Label")
{
alignment = TextAnchor.MiddleCenter,
fontSize = 9
};
preSlider = new GUIStyle("PreSlider");
preSliderThumb = new GUIStyle("PreSliderThumb");
preButton = new GUIStyle("PreButton");
preDropdown = new GUIStyle("preDropdown");
preLabel = new GUIStyle("ShurikenLabel");
hueCenterCursor = new GUIStyle("ColorPicker2DThumb")
{
normal = { background = (Texture2D)EditorGUIUtility.LoadRequired("Builtin Skins/DarkSkin/Images/ShurikenPlus.png") },
fixedWidth = 6,
fixedHeight = 6
};
hueRangeCursor = new GUIStyle(hueCenterCursor)
{
normal = { background = (Texture2D)EditorGUIUtility.LoadRequired("Builtin Skins/DarkSkin/Images/CircularToggle_ON.png") }
};
wheelThumb = new GUIStyle("ColorPicker2DThumb");
centeredBoldLabel = new GUIStyle(GUI.skin.GetStyle("Label"))
{
alignment = TextAnchor.UpperCenter,
fontStyle = FontStyle.Bold
};
centeredMiniLabel = new GUIStyle(EditorStyles.centeredGreyMiniLabel)
{
alignment = TextAnchor.UpperCenter
};
wheelThumbSize = new Vector2(
!Mathf.Approximately(wheelThumb.fixedWidth, 0f) ? wheelThumb.fixedWidth : wheelThumb.padding.horizontal,
!Mathf.Approximately(wheelThumb.fixedHeight, 0f) ? wheelThumb.fixedHeight : wheelThumb.padding.vertical
);
header = new GUIStyle("ShurikenModuleTitle")
{
font = (new GUIStyle("Label")).font,
border = new RectOffset(15, 7, 4, 4),
fixedHeight = 22,
contentOffset = new Vector2(20f, -2f)
};
headerCheckbox = new GUIStyle("ShurikenCheckMark");
headerFoldout = new GUIStyle("Foldout");
playIcon = (Texture2D)EditorGUIUtility.LoadRequired("Builtin Skins/DarkSkin/Images/IN foldout act.png");
checkerIcon = (Texture2D)EditorGUIUtility.LoadRequired("Icons/CheckerFloor.png");
if (EditorGUIUtility.isProSkin)
paneOptionsIcon = (Texture2D)EditorGUIUtility.LoadRequired("Builtin Skins/DarkSkin/Images/pane options.png");
else
paneOptionsIcon = (Texture2D)EditorGUIUtility.LoadRequired("Builtin Skins/LightSkin/Images/pane options.png");
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 8f31cf52f05e80c4ea48570d0c3c8f59
timeCreated: 1461744717
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,124 @@
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Reflection;
using System.Text;
namespace UnityEditor.PostProcessing
{
public static class ReflectionUtils
{
static Dictionary<KeyValuePair<object, string>, FieldInfo> s_FieldInfoFromPaths = new Dictionary<KeyValuePair<object, string>, FieldInfo>();
public static FieldInfo GetFieldInfoFromPath(object source, string path)
{
FieldInfo field = null;
var kvp = new KeyValuePair<object, string>(source, path);
if (!s_FieldInfoFromPaths.TryGetValue(kvp, out field))
{
var splittedPath = path.Split('.');
var type = source.GetType();
foreach (var t in splittedPath)
{
field = type.GetField(t, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
if (field == null)
break;
type = field.FieldType;
}
s_FieldInfoFromPaths.Add(kvp, field);
}
return field;
}
public static string GetFieldPath<T, TValue>(Expression<Func<T, TValue>> expr)
{
MemberExpression me;
switch (expr.Body.NodeType)
{
case ExpressionType.Convert:
case ExpressionType.ConvertChecked:
var ue = expr.Body as UnaryExpression;
me = (ue != null ? ue.Operand : null) as MemberExpression;
break;
default:
me = expr.Body as MemberExpression;
break;
}
var members = new List<string>();
while (me != null)
{
members.Add(me.Member.Name);
me = me.Expression as MemberExpression;
}
var sb = new StringBuilder();
for (int i = members.Count - 1; i >= 0; i--)
{
sb.Append(members[i]);
if (i > 0) sb.Append('.');
}
return sb.ToString();
}
public static object GetFieldValue(object source, string name)
{
var type = source.GetType();
while (type != null)
{
var f = type.GetField(name, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
if (f != null)
return f.GetValue(source);
type = type.BaseType;
}
return null;
}
public static object GetFieldValueFromPath(object source, ref Type baseType, string path)
{
var splittedPath = path.Split('.');
object srcObject = source;
foreach (var t in splittedPath)
{
var fieldInfo = baseType.GetField(t, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
if (fieldInfo == null)
{
baseType = null;
break;
}
baseType = fieldInfo.FieldType;
srcObject = GetFieldValue(srcObject, t);
}
return baseType == null
? null
: srcObject;
}
public static object GetParentObject(string path, object obj)
{
var fields = path.Split('.');
if (fields.Length == 1)
return obj;
var info = obj.GetType().GetField(fields[0], BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
obj = info.GetValue(obj);
return GetParentObject(string.Join(".", fields, 1, fields.Length - 1), obj);
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 71f7e805a7fc35046afbcf5c2639d116
timeCreated: 1466604313
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

Some files were not shown because too many files have changed in this diff Show More